Noita's Holy Mountain Escape Tricks DEFINITIVE Collection (Some 'New' Tech Also)
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- čas přidán 26. 08. 2024
- Yes, I didn't include Polymorph HitBoxSkip,,, I am not gonna be a bad person who knowingly gets you shot as an EZ kill target due to experiance difference,,, recommending it is the HIGHT of a lack of consumer care only a fool or callous individual would recommend XD Even a random TP into biome safer.
The HUGE Noita update goes live to the main branch, we go on and demonstrate all the ways in which you can continue to use your Holy Mountains to edit!!!
LONG LIVE THE FISH,,,
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Noita Epilogue update is out now. It's one of our biggest updates yet and is also going to be the last major update for Noita. The change list alone is 319 entries long. While this is the last major update for Noita, it's not going to be the End of Everything.
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. Explore a variety of environments ranging from coal mines to freezing wastelands while delving deeper in search for unknown mysteries.
Pixel-based physics: Every pixel in the world is simulated. Burn, explode or melt anything. Swim in the blood of your foes! Enter a simulated world that is more interactive than anything you've seen before.Your own magic: Create new spells as you delve deeper into the caverns. Use magic to crush your enemies and manipulate the world around you.Procedurally generated world: Explore a unique world every time you play. Discover new environments as you adventure deeper.
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If you leave with unstable tele, you can get some slime in the level and convert it back to normal tele, which will be a viable way to get back in
Doing so will also refill the flask to 100% if done right.
The Vacuum Field trick was new for me. That was a clever one.
And no problems at all for demonstrating my janky one using the SpeedUp + Delayed Cast.
The 1st Holy Mountain in some ways is the most difficult one. It all depends on the tools given to you whether you can MacGyver yourself out of the HM with paperclips and chewing gum.
As another commentor pointed out, unstable poly is a very consistent way of getting in and out of HMs, as you can not only use unstable poly itself, but the unstable poly transform pool is so small already that you can polymorph into the hiisi alchemist and farm potions, most importantly teleportanium, which you can use as a very reliable way to get in and out, the hiisi alchemist also drops plenty of other goodies like pheromone, berserkium, acid, and lava
Flummoxium + Oil + Blood - > Unstable Polymorphine, Worm Pheromone + Worm Blood -> Flummoxium
Idea timestamps:
2:40 Teleport bolt
3:43 Long distance cast
4:33 Vacuum field
4:52 *EXPERIMENTS*
8:37 Phasing arc + teleport bolt
9:18 Unstable teleportatium potion
11:00 Trigger/timer spell + return
11:59 Displacement circle
13:19 Speedup + delayed spellcast + return
16:12 Lumi drill
18:56 Black hole
20:13 *Announcement*
21:51 & 23:19 PUSH + return (like 10% it will fail but still saving it here)
22:11 True orbit + return
24:20 *The BEST way to get out of HM*
i assume, return has no momentum to it doesn't know which direction to add speed in, and it picks direction 0 which in most engines is right
ahhhh, well ain't that a wonderfully cool answer ^^ This might (if indeed correct, which tbh, sounds correct XD) help assist me on several things actually in terms of momentum confusion XD Appreciate the potential illumination on the matter :D
Hollow eggs can hold a return spell without having to dedicate a wand to it. Just place one, pick it up, and change the wand to whatever else you want.
That is actually one I always know about the item holding, but, like in the video, forget to remember it. Whelp, was always the plan to have both the vid and he comments combine into to ultimate escape resource instead of JUST the video considering my forgetfulness so thank you for your part in it :P
You can safely use phasing + return to exit the hm. Just stand on the left edge of the first pool and fire the wand. You will land just outside the hm.
If you do phasing + delayed spellcast + return then it is even possible to get back inside. (the delayed spell cast allows you to chose a direction)
But if you use the delayed spellcast, then you need to stand just shy of the stairs up from the shop where the wands are.
return + repel projectiles perks
Which was shown :)
This video made me suffer
*Brush's hands* "Whelps, ma jobs here has been done" *Walks away* ^^
Even if the holy mountain collapses, If you have a luminous drill or similar, you can dig through the rubble to get back to the store and the refreshes. 👍
18:28 i personally just make a notch with lumi drill to stand in
All static spells go to the right because that's the default angle (0) for degrees
Nice
Ayyyy :) Thank you very much for considering to help support what we do ^^ Really appreciate that
Aw, but sheep wool outside the holy mountain is fun :)
Didn't know about vacuum field being able to get you through walls. I never use that spell.
They not like us.
Is there is a way to steal spells from hell shop??
None at all :/
@@LetsSufferTogether really 😳😲🤯
@@christojojo4433 indeed, all spells that are not HM affiliated can never be stole :/
Time stamps please