Noita's Holy Mountain Escape Tricks DEFINITIVE Collection (Some 'New' Tech Also)

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  • čas přidán 26. 08. 2024
  • Yes, I didn't include Polymorph HitBoxSkip,,, I am not gonna be a bad person who knowingly gets you shot as an EZ kill target due to experiance difference,,, recommending it is the HIGHT of a lack of consumer care only a fool or callous individual would recommend XD Even a random TP into biome safer.
    The HUGE Noita update goes live to the main branch, we go on and demonstrate all the ways in which you can continue to use your Holy Mountains to edit!!!
    LONG LIVE THE FISH,,,
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Komentáře • 27

  • @Malkovith2
    @Malkovith2 Před 3 měsíci +11

    If you leave with unstable tele, you can get some slime in the level and convert it back to normal tele, which will be a viable way to get back in

    • @Zer0cip
      @Zer0cip Před 26 dny +1

      Doing so will also refill the flask to 100% if done right.

  • @zzstoner
    @zzstoner Před 3 měsíci +7

    The Vacuum Field trick was new for me. That was a clever one.
    And no problems at all for demonstrating my janky one using the SpeedUp + Delayed Cast.
    The 1st Holy Mountain in some ways is the most difficult one. It all depends on the tools given to you whether you can MacGyver yourself out of the HM with paperclips and chewing gum.

  • @user-ox4ii2bw6x
    @user-ox4ii2bw6x Před 3 měsíci +5

    As another commentor pointed out, unstable poly is a very consistent way of getting in and out of HMs, as you can not only use unstable poly itself, but the unstable poly transform pool is so small already that you can polymorph into the hiisi alchemist and farm potions, most importantly teleportanium, which you can use as a very reliable way to get in and out, the hiisi alchemist also drops plenty of other goodies like pheromone, berserkium, acid, and lava

  • @Altair565
    @Altair565 Před 3 měsíci +6

    Flummoxium + Oil + Blood - > Unstable Polymorphine, Worm Pheromone + Worm Blood -> Flummoxium

  • @Shisiiii
    @Shisiiii Před 2 měsíci +3

    Idea timestamps:
    2:40 Teleport bolt
    3:43 Long distance cast
    4:33 Vacuum field
    4:52 *EXPERIMENTS*
    8:37 Phasing arc + teleport bolt
    9:18 Unstable teleportatium potion
    11:00 Trigger/timer spell + return
    11:59 Displacement circle
    13:19 Speedup + delayed spellcast + return
    16:12 Lumi drill
    18:56 Black hole
    20:13 *Announcement*
    21:51 & 23:19 PUSH + return (like 10% it will fail but still saving it here)
    22:11 True orbit + return
    24:20 *The BEST way to get out of HM*

  • @chimkingoverlord
    @chimkingoverlord Před 3 měsíci +9

    i assume, return has no momentum to it doesn't know which direction to add speed in, and it picks direction 0 which in most engines is right

    • @LetsSufferTogether
      @LetsSufferTogether  Před 3 měsíci +3

      ahhhh, well ain't that a wonderfully cool answer ^^ This might (if indeed correct, which tbh, sounds correct XD) help assist me on several things actually in terms of momentum confusion XD Appreciate the potential illumination on the matter :D

  • @WhymsyNoita
    @WhymsyNoita Před 2 měsíci +1

    Hollow eggs can hold a return spell without having to dedicate a wand to it. Just place one, pick it up, and change the wand to whatever else you want.

    • @LetsSufferTogether
      @LetsSufferTogether  Před 2 měsíci

      That is actually one I always know about the item holding, but, like in the video, forget to remember it. Whelp, was always the plan to have both the vid and he comments combine into to ultimate escape resource instead of JUST the video considering my forgetfulness so thank you for your part in it :P

  • @hypnogri5457
    @hypnogri5457 Před 23 dny

    You can safely use phasing + return to exit the hm. Just stand on the left edge of the first pool and fire the wand. You will land just outside the hm.
    If you do phasing + delayed spellcast + return then it is even possible to get back inside. (the delayed spell cast allows you to chose a direction)
    But if you use the delayed spellcast, then you need to stand just shy of the stairs up from the shop where the wands are.

  • @abmr123
    @abmr123 Před 3 měsíci +3

    return + repel projectiles perks

  • @snwdy5303
    @snwdy5303 Před 3 měsíci +7

    This video made me suffer

    • @LetsSufferTogether
      @LetsSufferTogether  Před 3 měsíci +5

      *Brush's hands* "Whelps, ma jobs here has been done" *Walks away* ^^

  • @Jonas_Fox
    @Jonas_Fox Před 18 dny

    Even if the holy mountain collapses, If you have a luminous drill or similar, you can dig through the rubble to get back to the store and the refreshes. 👍

  • @Goteryup
    @Goteryup Před 3 měsíci

    18:28 i personally just make a notch with lumi drill to stand in

  • @RossPfeiffer
    @RossPfeiffer Před 3 měsíci

    All static spells go to the right because that's the default angle (0) for degrees

  • @_Catgirl_Connoisseur_
    @_Catgirl_Connoisseur_ Před 3 měsíci +3

    Nice

    • @LetsSufferTogether
      @LetsSufferTogether  Před 3 měsíci +1

      Ayyyy :) Thank you very much for considering to help support what we do ^^ Really appreciate that

  • @lcoh
    @lcoh Před 3 měsíci +1

    Aw, but sheep wool outside the holy mountain is fun :)
    Didn't know about vacuum field being able to get you through walls. I never use that spell.

  • @1..1..1..1H
    @1..1..1..1H Před 3 měsíci +1

    They not like us.

  • @christojojo4433
    @christojojo4433 Před 3 měsíci

    Is there is a way to steal spells from hell shop??

  • @mckit97
    @mckit97 Před 3 měsíci

    Time stamps please