Creating a Titanfall game myself
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- čas přidán 16. 06. 2024
- creating a game inspired by titanfall while waiting for titanfall 3
0:00 Intro
1:47 Movement
4:00 Gameplay Mechanics
4:35 Combat
6:48 Weapons
10:02 Titans
11:32 Map
11:48 End
Music:
-Ohm by Audionautix is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/...)
Artist: audionautix.com/
-titanfall 1 and 2 soundtrack - Hry
This video has convinced me that I don’t want titanfall 3.
What I want instead are a dozen devlog videos of it, where nothing seems to actually improve. Then when you’re finally set to release it, you disappear for a few years without explanation, come back, and refuse to acknowledge any of what happened 👍
*cough* *cough* dani *cough* *cough*
@@centrixium68 *cough cough* milk *cough cough* boners *cough cough*
I agree (I've never played titanfall 2 but I have played tf2
like Mythic Legion. The game was actually looking good.
Titanfall 3 won't live up to expectations.
All that money from "waste of time piggy bank generic battle royale"
Clouds developer minds
I feel like an option to have your titan throw you on command could be pretty cool
That would be awesome
trust me
@@dumbguyontheinternet1711bt!
I would like to eject... HORIZONTALLY!
A pilot throw mechanic sounds awesome. It would be even better if the pilot actually exploded in a pool of blood and mechanical parts on colision. Also the key binding name could be "kamikaze" or "Martyr Cannon" or simply "f em up".
the only thing I would wish for in a Titanfall 3 would be like, an offline instant action mode like battlefront, just to practice in and also to have something to play if the game ever went offline. (that and splitscreen multiplayer)
YESSSS
Ew no wth
@@Fanwithnblades nice bait
@@yobama5288 it's not a bait,I just don't agree I hate offline games reminds me too much of a ps2 game or something
@@Fanwithnblades Then don't play offline modes..?
i like this "you cant cheat if cheats are built in" strategy which also makes me wonder what if you made a shooter where instead of picking your gun or class or whatever you pick which type of cheat you want
Correction nothin is going to change
So... Having to choose between stuff like
wallhacking or autofire (not aimbot)?
cheats have been built into games, one had wall hacks if you stood still, liked that one, servers and gunplay was mid tho
@@3DMVR Blacklight retribution?
Cheats have literally always been in Titanfall lol, both wallhacks and aimbot through boosts, and the smart pistol being a primary weapon in TF1
Titans customisation would be really cool for personalising your Titan
i loved both titanfall games. im sad to see the state they are in
Titan fall franchise, missed, but not forgoten
@@doriansmith2478 it's alive...
Titanfall 2 is alive, and without any DDOSing. The servers work.
@@INeedToSeeYourBalls1945 yeah, but in SA games take half an hour to find :(. extremely fun when i do get in tho
@@megafefeBR SA? Whats that? I usually get into game with at most a 2 minute wait.
You can make a hybrid between hitscan and projectile. A lot of modern FPS use this system, where up to 5 meters the shot is a hitscan, but anything further turns into a projectile. It should prevent players hitting themselves when they run fast.
Your explanation of the player's bullets damaging themselves and how you solved it, literally just saved one of my projects that I have been stuck on. I can not believe the fix was to just raycast from the bullet itself. Thank you so much for the development insight.
Nice! The implementation of momentum in this game is good and the idea of projectiles only will bring more skill and less ttk is good, however, the "wall-hacks" seem good but may cause them to be abused, so I'd reccomend having wall-hacks from a certain distance (Either only close-range or only far-range) to reduce the abusibility of the wall-hacks whilst making it still useful for utilisation. Never-the-less, nice video and great game, well done!
100% agree with you here but I believe long rang wall hacks would be the only way to go to maintain a fun balance. It would make hiding (but camping is still visible from distance so it makes it hiding less annoying) during dog fights and tracking much more important which I believe is a major part of titanfall. It would become too much reliant on pin point aim and I believe would cause certain weapon classes to be way stronger because the quicker weapon classes (even with the 'every weapon is an smg' aspect) would dominate lobbies. It would become call of duty with a constant SMG meta.
or put it as a perk or some thing like that
I suggest that he adds auto aim so you definitely cant get an pay2win advantage
the game Blacklight Retribution does in-game mechanic wall-hacks pretty well. Every player has a 5 second rechargable bank of wall-hack juice they can use at any time (with a minor cooldown), to check around for campers/sneaky bois
@@bryjacktv what the hell this is such a ridiculous idea why would you ever put wallhacks as a perk I can't believe any self respecting game developer that makes titanfall would implement this
Wall hacks are cool and could be great to tie into buildcrafting, wherein the more powerful the build, the easier they are to see through walls. Could explain them as heatsinks or something.
I like this idea!
That could give rise to "low-tech" equipment that generates less heat at the cost of being 'weaker'/less fancy (AK-47 in space?) , or "active cooling" (ejecting your heat sinks?) for temporary stealth.
@@leobracken2316 fuck yes these ideas are excellent. more forward thinking developments in fps genre from random youtube people nice
you think youll make your own game soon and start a devlog series? cause id definitely watch
Yes ikr, I want that instead of tf3
Me liking the video in a desperate attempt to hope a Titanfall like game releases on steam 10 years into the future
Just awesome. I'd say Respawn was onto something with "Titanfall Legends" dash ability which resembled Dooms movement system. Since Respawn axed the game, it could make a cool movement mechanic in your game instead!
I 100% agree on all guns being hipfire focused/ slower projectiles, that makes gameplay less sweaty while wall running, aiming/shooting simultaneously.
Lastly, I made a video years ago called "What I Want in Titanfall 3" in case you wanna watch it. Awesome work so far dude. I think you truly understand Titanfall, if Titanfall 3 was official I'd want you to be working on it.
You’re so underrated for the production value
Been using a hybrid raycast/projectile system for bullets in my projects lately. Cast a ray/line between the bullets current position and position on the next frame, defined by some function + players initial velocity, then use gpu instancing to draw projectiles.
hearing the original music from the first game literally made me cry. God i wish there was a third one, all the memories from the past decade.
Look at the end of the newest Apex patch notes...
You, are my personal hero. I don't care if you finish or release this, the fact that you are even trying makes me unbelievably happy. Thank you for your efforts, this almost makes the inability for me to connect to a game worth it. Though I wish they would have just released Titanfall 2 with AI pilots. I suck so hard that I'm pretty sure it'd still be fun for me lol. But I imagine making AI pilots would be.... Difficult.
Couldn’t have been that bad, Titanfall 2’s story mode had you face off against several AI pilots (…in their Titans, which I suppose defeats the purpose.)
im pretty sure they made ai pilots but just never used them in the game
Literally what Armored Core fans started doing years ago. Like seriously, so many fans went off and made their own indie projects to live in the moment once again. Things like Project six, Daemon X Machina, HAMMER, etc. were all created in attempts to fill the game shaped void in our hearts.
i find that the precision is what makes wallrunning and shooting very satisfying to learn and get experienced with
Glad to see you still are keeping the EA spirit in this fan game
Regarding weapon code abstraction: composition would be better than abstraction in my opinion; once you plan on creating something non-standard (like Cold War or Double Take, you know, something not working as a generic gun), you have to do refactors in already made weapons. Code Aesthetic made a video on this topic, check it out!
you should add lurch like what titanfall 2 and 1 have I find its very key to its movement feeling and lurch tech is huge in speedruning for titanfall
WE NEED MORE! Great work
your underrated bro
Edit: i loved the video it was fun to watch and i want more devlogs they are just so entertaining
if this project actually takes off i would love for it to go back to the art style of the first game, more gritty, dark and serious, no all pink pilots with glowing neon guns pls!
I think every game should have the smart shotgun
I have not seen your channel once until now and you have my full support.
I love the amount of bad design choices you made. 10/10.
You should track the creator of each projectile to make that self damage check easier. It also comes in handy later for kill attribution.
I hate apex legends, it's a blatant copy of titanfall. And it's WORSE. The FIRST Titanfall is 10x better than apex. EA is just to busy with being the most money hungry company to care about making good games anymore. And great spinoff, I honestly love what you did. It's amazing.
You do know the devs were planning apex for a good minute right?
@@darthgonk5648I think it was a joke
@@Ghostman223 at this point processors can’t no longer defunct what is actually satire
the first titanfall is the best in the series imo
@@jk-md3iw Yeah, a lot of people hate Burn Cards but I thought they were so sick, tbh.
This is seriously cool dude. Genuinely good job.
I have been waiting for this type of devlog
If EA copyright claims this then it's cannon
Add the Tone but if you try to use it, it will remove system 32 from your pc.
Finally, one of these videos that aren't a crappy asset flip in ue4 or 5 with no actual gameplay. I can absolutely image you making a very fun fps pvp game.
Omg your editing is soooo funny! Instant subscribe!!! Keep making great content
Smart shotgun best gun in the game
W
This is looking good Harald :) I do wish that I could play TitanFall 3... But with the community and great people like you will change the world for some of the gamers who have been waiting for a long time for a new TitanFall game "theme", like me :D Keep at it!!!!
1) I always wanted Titanfall 3 to give titans their own wall-run. Most tf2 maps used large buildings to designate lanes which titans could move through, and I always thought those large surfaces would be perfect for titans to wall run on for a short distance. It would give titans a nice mobility boost and offer horrifying moments when a titan appears speeding around a corner at you
2) I like the idea of universal wall-hacks, but would prefer if it was an ability with a timer/range which the players had to actively manage. I also like the idea of people being able to build around it, increasing their sensor range or decreasing their signature.
3) More maps with the Wargames map ascetics pls
4) Great job with the guns so far! The guided shotgun looks super fun to doge and I love the idea of getting a kill by leading bullets following me into an enemy pilot. Focusing on hip-firing and bullet travel time is sick. No matter what you decide on creating in the end it looks amazing and keep up the great work!
5) Finally here are some other people's ideas I liked in the comments to give them some more coverage:
- Titan able to slide when they boost to doge rockets in style
- Maps with more open space for titans
- Keep the grunts
- Further titan customization (weapons, limbs, heads, stickers, etc.)
- Weapon/character customization options unlocked via kill thresholds
- Titan slapping someone melee
Ok movement looks very choppy/unpolished. While you can polish it in the end its gonna be way more time consuming with networking in The way, you should also use mostly cubes and Simple objects for prototyping. Did you add Simple post processing yet? Tho the titan embark animation is sick.
Such phenomenal work! especially your weapons!
i clicked on this thinking it was genuine, but ended up getting a good laugh out of it lol. nice work man
I found this video on my feed and i immediately wished for this to be a 2+ years old video so the project could be finished by now
This whole pillar of extra information and physics based projectiles is cool
Mad respect for going with the projectile based system for a multiplayer game. It's super hard, even AAA companies have issues with it.
Why is this so funny? The subtle humor is too
much. I can’t man, I JUST can’t.
Bro this guy needs to make his own game. This looks amazing!
This is cool af. Keep it going
Due this is sick, I can’t think of anything better💜💜💜
Holy shit dude, I haven’t laughed like this in a long time! I wouldn’t mind seeing you make videos with similar humor!
Thank you for the grapple mechanic, that will be implemented in my version of Titanfall 4
The waiting for Titanfall 3 insanity is getting crazier and crazier each day
This is super cool! One thing I'd recommend considering is to make the bullets speed be relative to the player shooting them. This means if you are moving really fast the bullets you shoot would also fly through the air faster. This would make it easier to hit unmoving targets if you are flying at them but doesnt really change interactions during chases. Just add the player's speed variable to the speed the bullet is supposed to fly in a function in order to accomplish this. I can't wait to see where this project goes.
10:00 bro idk why but that was the funniest shit I've seen today you should continue this project it looks like it has a lot of potential
Yo man, I can't wait to see your channel with 1m subscribers 🤙
Your dry, understated comedy is really fucking effective. Excellent video
You have invented Tribes: Ascend
Congrats!
This is awesome!
This is unbelievably dope
I love the vibe of this vidoe
Titanfall, but with projectile weapons. You just described my dream multiplayer FPS.
man, you are my hero!
There's so many people trying to make their own Titanfall 3 that if you all worked together I'm sure you could turn our shared dream of creating a next gen movement shooter into an inevitable reality.
Ur a king for this
I love how this video takes my hope and degrades it with beautiful satire. This is great.
i never played titanfall 2 but please finish this project, for humanity's sake, nice vid
Wish you the best of luck with the project.
I think a lot of what made my experience was the PvE/PvP elements, I love fighting against different enemies and the variety between actual player skill and AI was nice
The first/third person points of view when assassinating through titans was always cool. The different languages you could install from the black market was a neat touch.
Wish they made a community fileshare system and theather mode like halo 3s but of course better
please dont ever give up on this!
4:30 "if everyone is a cheater, no one is" God damn galaxy brain move
looking forward to this
The hero we needed.
Love the video!
2h 12min and 7s less to wait for titanfall
Nice video
this is beautiful
The Smart Shotgun Is Giving Me Needler Flashbacks From Halo CE
Being able to shoot parts off a titan’s armor would be cool
titanfall 2 was amazing. I'll never forget my pre-nerf Amped Wall G2, 2 shotting everyone. and the time I got a 4 man with Papa Scorche's core. beautiful times.
Keep up the good work👍🏼😁
I had an idea. Moving across the ceiling. Also u can use AI now for custom voices
Hope you eventually reach your goal and i can play the game as well.
masterpiece
Found this, when I verified he's actually making titanfall I instantly subbed
My guy. Good luck. 👍
It's missing a titan named by a set of two letters and 4 numbers, separated by a dash, that everyone in the community will love
Legit hilarious 😂 low key mad you didn’t make an actual game but funny stuff haha
AWESOME
This already looks amazing. Perhaps some quick-melee attacks would make combat more spicy?
"You can't cheat if cheating is in the design of the game." Well played
Please make more of this I'm subbing
I wish we had more games which incorporated the "wallhack" mechanic like Blacklight Retribution. Hitting a button which brings up a visor that everyone has access to which allows you to briefly see enemy players, objectives and friendlies through walls for a split second but not for long enough that it completely breaks the game. I miss that game
awesome video that i'm 100% here for. hope to see what you do next, be it continue this or make something new
Hey, i am currently creating an armored core fan game, and this Looks impressive
Legend
Så jävla taggad på det här spelet! Ser sjukt bra ut ❤
This game seems promising, I'd buy it, fun gunplay, amazing graphics, good mechanics, but fr...loved it so much lol, had a bunch of funny things happening that I legit laughed, give me more of this kind of stuff please...
Perfection
Titan explode, nades, also bring back the whole climb a titan and shoot it's core thing loved it in tf1