Ranking EVERY Counter in Smash Ultimate
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- čas přidán 17. 11. 2021
- "Marth has a counter, Sora has a counter, Joker has a counter, I have a counter...are there any other counters I should know about?!?"
Incineroar: "Meow"
Alright, time for a counter tier list.
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#SuperSmashBros #Nintendo #Sora - Hry
Thanks for watching everyone! Counters are a bit weird to try and rank because realistically, a lot of them would be pretty close together in a list of all Ultimate's moves, but gave it my best shot. Let me know how your list would stack up!
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Greninja’s is way too low. You can counter really weak moves to kill consistently at semi-high perecents. Diagonal down sends at a disgusting angle, and is strong, and you can use it when backed into a corner to send behind you. Upwards counter kills early, and downward counter is very strong making it very good for characters covering their recovery with hit boxes when above the ledge as well as for just spiking recoveries. It is way better than fire emblem characters’ counters
@@seamusflannery3374 i was thinking the same thing
I agree with everything on this list except for sephiroth in addition to the fact it breaks, and is subject to reflectors and things like pocket there is actually a window in between the wall animation and the projectile. You spoke alot on consistency that window makes the counter really bad in my opinion.
There are 3 opportunities to punish the counter for simply being out.
1. If the opponent goes for a grab
2. 2 if they hit the window when counter is just not active. (10 frames btw)
3. If they wait it out with shield.
I'm not saying its garbage just not S tier. Like Mid A to high B. Ike got moved out of b tier for having an extra frame and more damage but sephiroth has actual holes but good damage and stays in S?
@@crueljoyd i suck so i think its s
Bayonetta counter is way worse than it seems. It's basically a hard read and you might as well smash attack. Comes out so slow that it's impossible to use in disadvantage, and it doesn't last very long. Benefit is it has range against projectiles. Would put in C
The funniest thing about Sora’s counter to me is that it’s one of the only counters (maybe the only counter) that can’t hit Plant’s Down B at range.
And yet plant side B is one of the only projectiles Sora can effectively reflect.
Mii sword figther is also unable to hit Piranha plant's down b
@@diegovaldez927 It can. Plant's head has a hurtbox, so it can be grabbed. It is, however, really inconsistent.
@@CaptainDCap I sad sword figther, not brawler
Calm down ladies
"I'm not putting every move with super armor on here"
Kazuya: "damn"
Fun Fact: In Brawl I thought Marth and Ike just had down specials that did nothing.
you’re not the only one, I thought it was a taunt
Same, but in Smash 4.
I figured it out somewhat quickly, and Ultimate was my 1st one.
In brawl I figured out what that move was the hard way
I thought that Jigglypuff down-b did nothing for a long time, I don't remember how I finally understood how it works but that's a really weird move.
It’s so bizarre seeing how low Corrin’s counter is considering how busted it was in Sm4sh
It was so broken that it had to be nerfed immediately so that it didn’t kill instantly.
Thing killed bowser at 0
@@OrigamiAhsoka yeah but only if you decide to fully charge a fsmash for some reason.
Kinda sad considering how current counters are
@@OrigamiAhsoka it also didn't help that rage in Sm4sh was busted as well
Joker's down-B is the same as Melee and Brawl Zelda down-B: it turns you into a better character
no they have to hit you
@@presion5628 and? Zelda's down-b was sooo slow that you can consistenly F-smash shiek as soon as she appears.
@@kimotokirby1601 They meant Rebel's Guard only works if you take damage.
@@maxbearington7565 Of course, but the pay of is worthy enough.
@@presion5628 even better, you get Arsenne with rage
Grenijas's counter is by far my favorite just because of the off stage play with it even if it is not that good overall
It’s really good compared to most counters
I agree as a greninja main I only use it offstage or if I know for sure that the opponent is gonna throw out a move. Plus I think the directional input aspect of it is really good (especially diagonal down) and no one really expects the greninja counter for some reason.
As a greninja main I can confirm counter is both busted but also terrible. On moves that shift opponents hurtbox a lot (snake dash attack for example) it’s SUPER inconsistent and will whiff regardless of the direction. It’s offstage game is okay but the best way to counter offstage is diagonally down and depending on how close greninja is to the stage, the game will glitch and spawn greninja into the stage and fixes itself by spawning him back on the ledge. Very inconsistent and precise but upwards counter (the strongest variant) kills most characters ~120% so it’s pretty dumb in that aspect
@@andrew_gutz the thing with the hurt box appearing in the stage and the fixing itself is only for horizontal counter when the opponent is below the ledge
It’s a weird move, it has high enough knockback that it’s a kill move at high percents if you angle it right but you could also just whiff. Fun to use tho
I was shocked to see Shulks' Vision make it to B-tier. That thing is extremely unreliable, particularly in the air. When I saw Sora's counter, I wished Shulk's was programmed that way.
Yeah Shulk’s counter is trash. I still remember that tweet from Dabuz where he smash attacked shulk, he countered and it still hit him. It’s so unreliable, maybe even more than brawler
Yeah, it’s one of the worst counters in the game for sure.
I think it might be in B tier because of how you can use the monado arts with it. I might be wrong, but buster i think gives it a higher damage multiplier, lower knockback, smash gives it lower damage, but higher knockback. Also, the fact that you can control which direction it can send at helps too. Not that I think the counter is good, because I think it's really bad. But i guess you can kinda understand why it's in B tier???
Also someone correct me if i'm wrong, not really an expert on shulk
I play Shulk and I find landing a successful counter with Smash or Buster to be super useful for taking out stocks or getting the opponent to a good kill percentage, but I'm not an expert on Smash at all and I'm honestly not very good at the game compared to most, so I can see why it's not reliable in high level play.
@@vmaru3951 The thing is that those Arts make Shulk extremely vulnerable if Vision doesn't activate, because the move has a horrendous cooldown period.
Don't get me wrong, it's a moderately strong move (definitely weaker than its Smash4 counterpart, however), and elsewhere Mockrock dislikes the 'strong but less reliable' counters.
I don't mind the cooldown period; I mind that the counter misses about half the time. Just let it connect properly. Situationally, the move can be useful, but it's very highrisk.
It would also be cool to see a tier list of Kirby’s hat to see which ones turn Kirby into an absolute monster
Shulk hat easy SSS+ tier
@@Light-ro5bp I genuinely think Kirby with Monado Arts in Ultimate is my single favorite character to move around with in any video game.
Juggleboy actually made a tier list of copy abilities based on how much they help in their respective MUs!
MookRook actually already made tire list about that
I actually kinda wanted to see kirby with peach hat on this tier list, specially after seeing the kicks which i would not consider counters, bc i remember sakurai mentioning how when kirby inhales a character, the borrowed move does more damage than the original, and also bc of the general nature of kirby's kit, how much use can he give it, at the very least on the peach matchup, i think it would have been an interesting thing to analyze
you can also reverse k rool's counter if the opponent is really close to you - i love when i counter a falcon knee offstage and send them flying backwards towards the blastzone
While Brawler's counter has a lot of pitiful aspects, at the very least, it is at the very least one of the most satisfying ones to actually land, with its animation giving off an energy similar to Doc's back throw
My man 🙏 even if it sucks and is so short
Killing with it is the most satisfying thing ever when you can actually land it
Oh and don't even forget the sound. That's a fantastic sound.
My friend plays Mac so it's always satisfying when I can kill him with that counter since Mac's ground game is so insane it really mixes him up
@@GameonHead *THUNK*
2 things about k Rool counter that wasn’t mentioned:
1: It is reversible, though it can be hard to land, it is really good for taking a stock if you’re being ledgeguarded
2: It has a hitbox even when reflecting, this means that, if you’re hit by a projectile at close range, you hit them with a reflect *as well as* the counter attack, this does devastating damage
Especially after shooting the cannon ball diagonally forwards, it sends straight into it
King K Rool and Sora are the only characters who counter and reflect at the same time. Getting hit by both can be devastating
I love Corrin's Counter Surge. Especially how powerful it used to be in smash 4.
Love Sephiroth's Scintilla too.
Key words smash 4.....
Its needed so bad in this game its not fun to use
Corrin's counter in smash 4 was nuts. If it wasn't the strongest in that game, it was easily one of the top 3.
Tbh I still like Corrin’s counter a lot, even in Ultimate. I mean it’s a dragon and that’s awesome
They def nerfed it too hard (even tho it was kinda asking for it)
At least we can still escape juggles with it. Plus since it launches into the air you can start juggling your opponent instead.
One more thing I’d say in the favor of Sora’s counter is that, because of his S-tier recovery, you can use his counter literally anywhere offstage whenever you like, and still recover.
I kinda wish Revenge boosted movement speed in addition to attack power (obviously less of a boost). Being able to turn projectiles into attack buffs is great but it doesn’t actually help me get any closer. Plus unlike smash4 Cloud limit you wouldn’t really be able abuse the movement buff as it would go away immediately after hitting someone once.
Just a thought
They need to nerf his strength and weight (been mid in both) but buffing his air and ground speed!
Trying to level out the traits will remove the taste of any character, including incineroar, so doing that is understandably not a good idea.
What I would think of is to punish running away from incineroar in some way, such as when you revenge a projectile, not only will it give incineroar extra power, but the owner of the projectile will be hit by a flaming pillar summoned from below, which sends them upward and towards incineroar. This puts the opponent in a juggling situation, something that incineroar is very potent for.
@@williammin8340 As far as I understand, Revenge is supposed to represent the move in the Pokemon games. I know Double Team and Substitute also work very differently but that idea is a bit too out there. Just buffing his movement overall while Revenge buff lasts would make more sense in my opinion.
@@rafaelbordoni516 but buffing movement is obviously not in their agenda, so this is what I think of.
@@rafaelbordoni516 revenge in Pokémon is nothing like in smash. It’s a pretty weak move that always goes last (with some exceptions), but deals double damage if the user was hit by the target during that turn. If anything, a flame pillar hitting the target would be more accurate to Pokémon, as it’s an attacking move, not a status move, although Revenge is normally a Fighting type move, not a Fire type move, but they gave fire effects to Cross Chop (Up B) so it’s fine. (Also off topic but does anyone else think that it’s weird that 3 Pokémon have Counters, but none of them use the move Counter for it?)
To all my fellow K Rool mains, all hope IS NOT lost. If Sora counters at ledge, you can buffer an air dodge while in the freezing animation. I discovered it while playing online.
W
i pretty much 100% agree with this apart from shulk
I would say c tier it's so inconsistent and the reward isn't worth it
but yeah great vid as always
i feel like shulk's counter is about as or more inconsistent than mii brawler's counter
Greninja's is also way too low for how versatile it is for the solid reward you get off of hitting it
Soras counter is so satisfying to use, I literally just used it today on a banjo wonderwing and KO’d on stage. the knockback is pretty good and sends them pretty far horizontally. completely stopping their move and whacking them w a giant oversized key is also visually pleasant
Also, important note - Sephiroth's counter can be b-reversed, meaning that as long as you're moving, you can cover both sides with your counter. As such, the directional component only really matters for the space above and below Sephiroth.
And if the opponent isn’t careful they’ll still hit the counter barrier
It's also the one counter that gets powered up by comeback mechanic
One more thing about Gut Check is that the melee counter is separate from the reflected projectile. This means that if you Gut Check a charge shot or similar move at point blank range, the combined reflected charge shot and counter will do borderline Incineroar levels of damage.
my only issue is i think u underrated greninja's counter. Its endlag really doesnt matter considering how far he travels, it still kills at high percent or on strong moves, and if it doesnt, it combos or puts the opponent in perfect positions to be abused by greninja's offstage and juggling game. It's such a flexible move that i think it deserves a higher spot
It's also active for half a second like wtf lmao
Yeah, the upwards version can kill at stupidly low percents if followed by Up Air.
Bruh how does the endlag not matters considering how far it travels lmao. Like, you will only travel if you land the move, and if you don't, you will be stuck on a pitfull 70 frames of lag. It's kill power is really bad compared to other counters and I'm not sure those combos are true at all. I think it's c tier placement is well deserved.
Dude didn't even talk about the angles 😭. I think it's low B at best, definitely not C
@@loodle3638That's cause it doesn't affect the placement.
I have to hard, hard disagree with Greninja being C. When used in the context of the character- a slippery mixup combo machine, the counter is quite essential. Bonus because of how people know of gren's shitty oos game- people tend to try pressuring you a lot in shield, and the counter represents a real danger for suddenly switching the pace and punishing them.
Also, this is a rather little known fact but greninja's substitute doll represents a lot of bonus utility. If you know how to manipulate it you can move the doll near the ledge and give yourself a 20+ frame window to 2frame with downsmash, instead of the usual 2 frames. Or place it on a platform to extend upsmash's active hitbox to 40+ frames. Seriously there's an apolotion video that covers the use of sub doll, it's woefully underrated.
Shulk needs to go below C tier. How on earth it can be ranked above greninja, I have no idea. Vision is extremely inconsistent and whiffs more often than it hits, which to me is a death knell for counters which are already unreliable by nature.
Do you know who Joe is
@@qwertyuiop1854 yes
You don’t know anything about shulk’s counter. It’s crazy how everyone in the comment is low balling it. I main shulk and I can tell you it’s very good and useful
I agree with everything but you didn't mention something... Substitute kills most of the roster at the early 100% if you angle it strait up, so if you're struggling to find a kill, bait an attack and counter it, there's so much utility to the move feels more like an A than a C if you ask me
Agreed, Greninja's counter isn't the best in the game but it's solid at what it does and provides some much needed utility for the character. Plus at 100% launching the opponent straight up with the counter is a guaranteed kill, which is higher than any kill throw I believe. Not as reliable to land as a throw obviously but definitely something to consider, it can be quite scary.
Look closely, Mii Sword Fighter also stuns your opponent when it hits.
1. half focus attack also crumples, but it does high shield damage instead of ignoring shields
2. You missed a few things about counter throw. The fact it sends behind you is much more impactful than it might seem, their feet are completely vulnerable, they become marth in the air, and it ignores projectiles
Also projectiles ignore it too.
Still probs the worst counter in the game, but it has a bunch more applications to talk about.
Focus 2 is plus on shield and you can realistically get every punish you’d get with 3 as long as you fadc afterward. Short hop sour fair and down air both work fine, and realistically that’s the only thing you should be going for other than shoryuken at kill percents.
@@WarrenValion I'd argue that dishonor goes to Ike's.
Brawler's has its faults, but at least he's not screwed 100% of the time when he misses.
Also, Counter Throw has a bigger grabbox in the air, so it whiffs way less.
@@MrGameguyC Ike isn't completely screwed if you shoot him lol.
So basically what you're saying is its F- 🤔
If Ike’s counter sent out a projectile like Ragnell is supposed to be able to I think that would make it more unique and give Ike a way to handle projectiles
I’d rather just make eruption down b and give Ike that projectile for his neutral b
That could also work. One less counter in the game will not be missed haha
for counter throw's hitbox. It's range is insane in the air. You can connect it with byleth's full range f-smash
This tier list feels counterproductive
No counter argument with that
God, we're gonna need a pun counter for this reply section...
Well this was a humorous encounter.
I'm just assuming people who bitch about Sora getting a counter never played KH1. It's a fundamental ability throughout the entire game. Just be happy they didn't add Strike Raid. 4 ranged keyblade throws followed by one super throw, where he's rooted in space but completely invulnerable.
That would actually be pretty sick if it was adapted to smash.
Blazing end but less commitment
>kingdom hearts
That could have been a great Final Smash, actually...
Also be happy the smash developers didn't play Kirby games otherwise we'd have canonical power Kirby in smash he could be OP
My favorite counter is Shulk, mainly because at a certain point I know my opponent is gonna die, the animation is delayed to make the payoff JUST right, plus it looks really cool.
Ooh and also Smash art having the potential to kill my opponent at like 20%
I once countered a mario at 160% without a monado art, and he didn't die, instead i somehow lost and dropped Shulk
How do you do the reverse thing mock rock was talking about? I can’t figure it out.
@@Jovialist hold other direction as counter connects afaik
@@Jovialist Hold forward after you input the counter. Shulk has to be on the ground, unfortunately, or else you can't get the alternate hit.
As someone who used to use mii sword fighter one of the main reasons the counter isn’t preferred is because it’s either that or a reflector which works very similar to Mario’s cape which can still gimp some opponents recovery’s better than the counter can but also helps in heavy projectile based match up and when your as slow as mii sword fighter is you’ll take what you can get
Sora’s counter can still counter things when getting hit from behind as long as the attack hit box is big/long enough. For example pyra forward smash and sephiroth forward smash
The thing with Peach's counter is that no matter which move you counter, it always deals a solid 26% and knockback that kills at around 100%, no matter how weak the move was
That means you're almost guaranteed to edgeguard and kill many predictable-recovery characters at low percentages, it deserves to be at least in A Tier
Yeah, I agree.
No
Some fun facts about King K. Rool's counter that weren't mentioned in the video but I feel are worth pointing out:
1. If you reflect a projectile with it, the counter hitbox is STILL ACTIVE, and both of them can stack at close range, leading to a hypothetical 3x multiplier on a reflected projectile. This sets it apart from the other counter/reflector hybrids.
2. He has full-body intangibility from frame 4-15 during its startup, allowing him to narrowly avoid certain attacks or grabs under the right circumstances.
3. It's the only counter in the game (to my knowledge) that can be turned around manually.
sephiroths can also be b reversed, unless you're talking about something else
@@Shimofae no, I mean K. Rool can turn around AFTER a move connects with his counter.
HOO BABY was just watching a few old mockrock vids for reference on how to structure writing abt some guilty gear ideas I’m working on and just came from the counter vid, good timing my dude :)
I thought sora’s stun on is counter would make it really inconsistent, but I didn’t realize how massive the hitbox actually was
brawlers counter may be bad, but it looks STUPID fun
With Mii Swordfighter, I've been using Reversal Slash due to it being somewhat of a worse Mario Cape and using it to deny recoveries in tandem with Chakram because I've found Mii Swordfighter's Aerial Down Air to sometimes put me in a worse spot than who I'm hitting.
I would argue that, while yes, one of the most important aspect of a counter is to be able to catch recoveries, the ones that don't do that very well can actually be used differently.
For instance you say that Corrin's counter is not great for catching recoveries, but it is actually very good at preventing edge guards when you are recovering (specially when you are going high) this counter allows you to punish high edgeguards and kill out of the top for that. At the same time, while you wouldn't want to juggle your opponent with the counter, it is a great juggle startup, and I would argue that it was designed to be used in the air most of the time, not grounded, which makes sense since this way it will kill very early.
I am not saying that Corrin's counter should go in S or A tier, but it can definitely be a C or maybe low B tier if you use it properly.
If that counter received a higher multiple, it would definitely be better
@@andresmiltongutierrezorteg2764 What makes Corrin unique is that he has pretty good ranged attacks, while having a cool rabid jab. He's like the perfect middle ground between Marth and Robin.
@@orangeslash1667 I would argue that his range is not that impressive nowadays considering how ultimate introduce many fighters that surpass him in that aspect, but what keep him from going higher is probably his mobility, being a bit mediocre which is a shame cause his combos could increase if he has more mobility
@@andresmiltongutierrezorteg2764 What do you mean he doesn't have good range???? Corrin forward smash has more reach than most fighters, expect for maybe Sephiroh or the Belmonts.
Mii Brawler's counter is one of my favorite moves in the game. It's really bad, but I just love it. The actual counter being a grab and all is really cool, and the sound effect is super satisfying. Can't argue with your placement, though, it sucks as an actual counter!
Yeah, the first time I ever saw Mii Brawler's counter was me using it against a Falcon Punch when I was playing with friends, and I seriously was not prepared for the suplex that launched them backwards at 500mph.
There's also the fact that it's the only counter (aside from sora's) that works on wonderwing. Due to it being a grab, and wonderwing explicitly being coded to lose to grabs, it really messes that move up.
I’ve been loving these tier lists. You put a ton of insight and work into them and you clearly have a ton of knowledge of this game. Great second channel!
I love how sora counter can counter banjo side b. Best thing added in the game
Mii Brawler counter one-shots Ganon on doriah. Genuinely a broken move when it lands Vs heavys, which is surprisingly often.
Incredibly high quality content from you never fails to amaze me. Keep it up man!!
Random fact: K.Rool's Gut check actually has frame 4 intangibility that last for like 11 frames (F15). This means that - if timed right - you can actually get "hit" from above and the counter will work.
I have even seen that with Bowser's Dair, ang KirbyKid took some games after reversing the counter (because that's another thing you can do, tho it doesn't work if opponent's hurtbox isn't inside of you).
Sora has brief intangibility at the very start of his counter which makes attacks go through him and hit the keyblade making the counter successful. Good luck getting that off consistently tho. Its actually pretty good for sweeping attacks against him while he is in the air as they will make it to the keyblade even faster.
For greninja the substitute itself actually has a good amount of utility since it can block projectiles and be tilted to face upward to block even more projectiles so I would personally put it in B
Nice video, keep up the good work!
Some other things to note about bayos witch time. Hit boxes are still active, meaning moves will clank and if it’s a multi hit, you will get hit the moment witch time ends. And about bat within, in the air when doing witch time and triggering it, you can’t influence the direction fall, you also can’t move on the ground when triggering it during witch time either meaning you will be hit by multi hits again.
Strongly agree with moving Ike's counter down to C. I would put it at the bottom of C, bordering on F. In addition to being ridiculously slow (literally triple the startup of the fastest counters) the hitbox whiffs constantly when used in the air. The speed and accuracy problems make it surprisingly difficult to use offstage as an edgeguarding tool, even against recoveries that can be countered.
I would also move Shulk down to C for accuracy problems. The directional dash is nice when grounded, but in the air the move whiffs against loads of enemies slightly above or below Shulk.
I think it would be cool if Incineroar’s Revenge gave him a small movement boost, then he would at least be viable
what are u talking about incineroar is already viable
@@zGoldenHawk HAHAHAHAHAHAHAHAHAHAHAHAHA... no
@@timmtimm9729 sounds like a skill issue
just get better and hes viable
@@zGoldenHawk Well, he struggles hard against characters like Belmonts. He's not really that viable when it comes to those projectile characters, because you have to get in close with your slow movement (and trust me, it's a pain in the ass as an Incin main to get close to them). A slight movement speed buff would make Incineroar more viable than where he is, and would help him alot
When it comes to focus, don't know if you knew this but focus can lead to both shoto's being super plus on block when descending and allows both of them to get guaranteed shield breaks if done right. Of course, that is using them offensively not defensively but if you ever talk about those moves again I think it's worth noting
It's not often that I agree with a Tier List point-for-point
Well done 👏
I’m a link player, and I personally discovered why Sora’s reflective counter actually does something. I got hit by my own boomerang after it went through him.
Pretty sure it nullifies the returning property of it though, so short hop and you'll be fine
I value this video, and enjoyed watching 😀
But I only agree with three choices 🤗
Thanks for making it though! It was useful to form my own opinions and make my own teir list
Forgot about that banger intro, gosh I love that, always have. Good to hear and see it again. Also ngl didn’t realize you could select launch with Shulk counter-or if I did it’s just not a memorable aspect. Also maybe hot take but I think Substitute is one of the best counters. Maybe that’s a little bit biased but I think it’s just a very high utility counter, and lasts for a solid amount of time. From all my playing of Greninja I just feel like there’s so many use cases. Also Sora counter just straight up beats Wonderwing? Dang.
Really nice video!
Yeah but Mii Fighter’s counter is the sickest in the game. When you pull that off you feel like a god.
Even though Mii Brawler's Counter Throw is kinda crap, it's always in my main Mii Brawler moveset because it's strong and STYLISH! It's so cool-looking when it connects!
I never actually realised that some counters have certain ups and downs i guess you learn something new every day
Counter throw does get more range in the air, but that also changes the knockback angle and decreases the damage multiplier.
Sora's "reflect" property on his counter is also pretty good for stuffing boomerang-esque attacks and pika's down b.
Again, Brawler's Counter Throw has a bigger grabbox in the air, so it whiffs way less.
Check on Ultimate Frame Data.
that is so dumb why
Wait yeah what the heck that’s weird af
@@OrigamiAhsoka Your guess is as good as mine.
And that's the nerfed version, it used to be bigger
One fun fact about the Croci boi: as you all know he can turn around when hit, if he does this in the air he can launch the opponent in the direction he moved, so if you're close to the blast zone you can try catching an opponent attack and get an (in most cases) easy kill
Fun strange Mii Brawler counter fact:
Unless it has changed, it is apparently grab immune for its entre duration, endlag included.
Last time I experienced this was 2019 at LTC7, so this may have been patched. Situation (repeatedly) was Alolan Whip to punish counter only to have it push Mii Brawler along the ground. I have not tested it since then and it doesn't really come up often due to lack of character popularity.
I should mention Mii Brawler's counter counts as a grab which can also counter Wonderwing (life as a Banjo main is hard) but that doesn't make his counter better or Sora's less special imo
14:00 most likely because people use power thrust more, while blade counter is great and fairly consistent for a counter, power thrust is great and fairly consistent in general
Also Reversal Slash, which is basically just Mario Cape.
I love that one of the selling point is , “this counter works.”
The best part of Incineroar counter is the sound and animation Incineroar makes
I seriously disagree with greninja’s placement. It has one of the best uses in edguarding with the diagonally down angle, which means you can live afterwards. There is also serious cheese you can do with the substitute itself by extending hitboxes for easy 2 frames.
Marth’s counter actually has (slightly) more range than Lucina’s counter.
Why that is, I don’t know.
Because of Lucina's pose. She kneels down so her range is shorter
I heard it's because of their stance during the detection animation. Lucina turns to the side more and becomes thinner.
I 100% agree with that incineroar statement, as an incin main it is so damn funny to be 50% behind, land 1 Nair and be even.
I didnt know you could pick up Peach's turnips so seeing Bowser holding one made my day
"Incineroar mains lean on [Revenge] maybe more than any other counter in the game, and for good reason"
revenge my beloved
revenge is the only reason incin does halfway as decently as he does, that move defines his MU spread. it's kinda unreal lmao
I think Corrins counter is pretty good, it has pretty good range so if you play in team battle and the both opponents are attacking you from 2 different sides you could easily hit them both, so for me I would at least put it in B tier but that’s just because I play a ton of team battles
Another cool thing about K Rool’s counter, you can turn it around when it gets activated! Now this only really works if someone is hitting you from really close, but still cool!
I'm so happy to see Mii Swordfighter get an easy A tier with its vertical property. I recently started playing them myself, and let me tell you, countering a Captain Falcon's knee has never felt more satisfying.
8:40 Ken’s Focus Attack is actually a punch attack even though the animation explicitly shows him kicking. Using a Foot Attack⬆️ Spirit won’t boost Ken Focus Attack, but Fist Attack⬆️ does. They literally Copy/Pasted Ryu’s Down Special data and forgot to change the effect from punch to kick.
Understandable, it's a common occurrence.
Many characters revert to their smash 4 idle animation when holding items, and many echo fighters and clones with unique animations, the animations changes back to the original character's in some situations.
Tldr there's a lot of copy pasting everywhere
As a disgruntled Ike player I'd argue that Ike's counter is bad enough to be a contender for F tier. Besides being the slowest, and formerly the laggiest counter in the game before Sephiroth came along, the supposed power that is meant to balance it is only felt if you catch a powerful hit with it - it still has the weakest 1.2x counter multiplier possible despite Roy and Chrom receiving the 1.35x multiplier. Even Palutena has 1.3x on her less powerful double-duty counter.
Furthermore, not only did the counter portion both lose active frames and get more endlag tacked on than other counters coming from Smash 4, they even made the actual ATTACK laggier, making it dangerous to use to block recoveries on both success and failure, as Ike falls considerably farther during the swing animation than other counters, including those of faster fallers Roy and Chrom, and he is already not a character who's very comfortable trying to recover from below. Its sole strength was a decent ability to kill offstage off of even weak hits, but there are now a slew of counters capable of doing that without nearly as much risk.
13:25 Kinda surprised MockRock didn't mention the giant grab box Brawler has when he counters while in the air but hey it happens.
fun fact mii swf counter also stops you in the air as it puts you into clanck animation
As a Mii Swordfighter main who uses Blade Counter, I predicted that it was going to be A-Tier and I was right
As an Ike main I’d say C tier makes me kinda sad but I’m forced to admit that hitting it depends on getting some pretty sick reads, so I’m ok with it. Still, to me, nothing beats the feeling of getting that counter and seeing my opponent fly offstage, maybe precisely because I have to get the read for that to work
I agree with the Brawler counter, but I'll never forget the time I took all 3 stocks off my friend by countering Byleth's axe with it. It was literally a 1 hit kill.
Mac’s counter also has the ability to move while using it slightly, it gives mac s when it activates, and it also allows Mac to stall in midair.
Also, speaking from experience, mac still has plenty of ability to edgeguard with this and still get back to stage.
If I'm not mistaken, Lucario's counter also has grab intangibility from the start of the active frames to the end of the move. Weird, but fairly nice.
Yes you have intangibly not invincibility
Seeing Substitute rated below Vision and Double Team hurts my soul.
I think double team is definitely better than substitute.
Vision though? Yeah that move is garbage, substitute is *WAY* better than that move
Good video!
Hitting Sephiroths counter with falco’s reflector at high percentage is so satisfying!
You really don’t need to apologize for Mii Brawler having a trash counter.
Even if it were good, we’re still gonna use flip jump over counter.
You gave sora S tier just for edge guarding? Based off that logic then lucario deserves at least an A he teleports to your targets location. And it’s really consistent off stage. Even with low aura it kills almost every time off stage cause you can chose the direction and get a stage spike everytime. He’s just not played a lot so people don’t know that.
So, offstage/in the air, you can hit an opponent from above if the counter lands?
Seeing Sora's counter go through wonder wing put the fear of god in me.
For some reason, when my buddy plays Sephiroth, his counter feels like it doesn't connect nearly as often as it should.
I actually think Sora's counter is the second best in the game simply due to the fact that it completely nullifies recoveries. It can even edgeguard Pikachu, which is incredible.
There's a fair amount of counters that can beat recoveries.
If it doesn't have a hitbox Scintilla still works anyways, and revenge and rebel's guard can help with your edge guarding with their buffs.
I swear, DLC has just been a sliding scale of counter powercreep.
Buff my mans Ike. Why does he have a frame 9 counter with 73 frames of endlag and a tiny forward hitbox and it isn't even the strongest counter to make up for it. What the fuck.
Because up b exists now
Really it's the second pass of DLC. The first pass was surprisingly reasonable (apart from Joker, obviously).
Ike's counter should have an absurd 2x multiplier solely because its that committal
his up-b can be used like a counter because super armour, also if it was on this list then easy S
@@thatguystandingbehindyou0_0 that actually sound fair lmao.
I’m new and flipping hell your intro is sick dude
Fun Fact: Mii Brawler's Counter throw hitbox expands to arsene levels when you are in the air!
I use Sora's counter EXTREMELY often. Anytime you whiff something on shield unless they use a quick oos I just counter. Anyone tries to follow up with an attack that's not true counter. And it's so strong people die to it all the time lol. I do wish you could b reverse it. And rare occasions attacks will hit Sora's feet or his back through his counter and it'll whiff. He can also struggle to counter standing on the ledge against ryu up b. It won't hit him most the time just stop the up b.
If I remember. Shulk's counter would hit opponents even if they were shielding and was stronger... back in Smash 4
They fucked it up even worse in Ultimate. His arts are also just riskier than before.
fun fact, similar to soras, bayonettas witch time also reflects projectiles, she can hit sephiroth with his own counter if she witch times it
funny thing is i've been able to counter from behind as sora on multiple occasions, i think it's just as he has the keyblade behind him