D&D Players, What are your best custom settings?

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  • čas přidán 9. 06. 2024
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    DMs who run their own homebrew setting; tell us about your world! There’s loads of people looking for worldbuilding inspiration every day, maybe your ideas can help bring other people closer to realizing their own. Think of it like a 30 second elevator pitch about the most interesting parts of this setting. Let’s hear em!
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Komentáře • 76

  • @BusterBuizel
    @BusterBuizel Před měsícem +3

    I have a setting I've been using for several campaigns that combines both a near future level sci fi federation fighting against a medieval fantasy styled collection of kingdoms that have adapted to modern warfare using magic. Early on, the magical kingdoms sent most of their non magic people and political exiles to another continent only for those American inspired exiles to ally with the Slavic inspired natives of the continent. This alliance discovered gunpowder and anti-magical obsidian which gave them the means to fight back against the imperial kingdoms. Thus the tea was thrown into the harbor and this new federation gained independence from the imperial kingdoms through the use of technology instead of magic. Meanwhile in the modern era with the federation using fighter jets, guided missile warships, and hovertanks the imperial kingdoms have adapted fast to the weapons and tactics of modern war using enchantments instead of gunpowder, explosives, or electronics with things like magic armor for their dragons that allows them to go toe to toe with stealth fighters and attack helicopters. While the imperial kingdoms have a purely medieval aesthetic their weapons and tactics can match or exceed those fielded by the American/Soviet inspired sci fi federation. You have things like dragons casting beyond visual range kinetic spells to shoot down fighter jets, railgun battleships exchanging volleys of plasma shells and hypersonic missiles against massive magical airships, and tanks being ambushed by knights and cavalry armed with shoulder fired anti-tank ballistas. This setting was largely brought about because I asked myself: "What if the anime GATE wasn't so one sided?"

  • @TailAbNormal
    @TailAbNormal Před měsícem +1

    My personal homebrew world is basically Spelljammer + Planescape + Eberrron + Council of Wyrms.
    Adventures take place across an entire solar system with several planets and countless "space habitats" that the players can visit using spelljammers/void ships. The main hub is basically Sigil with the serial number filled off. Magic is EXTREMELY common just like in Planescape & Eberron, to the point where the setting is basically late 1800s Earth with magic instead of electricity or fossil fuels. And the multi-planet spanning empire is ruled by dragons.

  • @kevinthomas4064
    @kevinthomas4064 Před měsícem +1

    Step 1: Steven He's Dad as a Warlock's Patron
    Step 2: A Yugioh themed campaign.
    Step 3: Profit

  • @aidenp.s.9197
    @aidenp.s.9197 Před měsícem

    my swamp shinobi. they are ghullie suit wearing shinobi who hide in mud, laying traps like nets, punji spikes, bamboo traps

  • @overlordofmidgard5876
    @overlordofmidgard5876 Před měsícem

    Our homebrew world has 4 Moons. Each moon is magically tied into one of the 4 Seasons: The Spring Moon, Summer Moon, Fall Moon, and Winter Moon.

  • @darcraven01
    @darcraven01 Před měsícem +2

    currently working on a world at the bottom of the universe.. its flat, covers the whole length of the universe, and is surrounded by what the locals call "the white", a dense 'fog' that is literally just the end of existance. now, being that this world covers the whole bottom of the universe, 2 things are of note. 1: its flat (as it extends into the white below as well as having it on all sides), and 2: its huge. so huge, in fact, that the primary land masses for the story/setting only know of the white on the southern edge of the continent. they know of several other continents to the north, east, and west, and they believe its all surounded by an endless sea. there are several pockets of landmasses like this with solar system or even galaxy sized distances between them
    i do kinda want to eventually have transportation between each group of continents but that would require me to flesh out some of the others and explain said travel. for now i'll focus on the main ones and expand later (as theres also actual planets, solar systems, and galaxies above into space as well to expand on.. so..)

  • @frostmetrik5762
    @frostmetrik5762 Před měsícem +1

    The obsidian desert is a volcanic desert where the sniwflake obsidian elfs live and trade in glowing obsidian shards

  • @YeAuldGrump
    @YeAuldGrump Před měsícem

    I have a game that I have run for an after-school program for six years.
    I have been running the same campaign for our gaming group.
    My wife's description of the game:
    My name's Atrea, I carry a badge. An alley witch, I talk to the streets, and the streets answer.
    Most people are just people - the orc down the street works as a bouncer on weeknights, but gets together with the dwarf across the road and hits the drums for a band.
    That ogre yelling at the kids is a cabbie, works late and needs his sleep.
    The goblin on the corner, the one with the mustache, he sells the best sausage in a bun in the whole city - and his niece has gone missing.
    That's where we come in, we're cops. This is our city. This is what we do.

  • @notproductiveproductions3504

    A world that requires its own homebrew system:
    -factions: replacing the traditional guild system is a dojo allegiance system modeled after Cobra Kai. Basically you level up differently based on your dojo and its relationship with your stylistic affinities
    -fighting styles: replacing races and class systems is your weight class and your stylistic affinities. Different weight classes tend to favor certain styles based on irl combat sports statistics while affinities effect what you can and can’t improve (ex. a “t rex arm” build is mechanically unfit for distance management and thus would instead have to learn close quarters striking)
    -pressure testing. You will have special moves in place of magic spells. These moves need their own pressure testing lvl separate from your character’s lvl since it’s partly about getting away with something you couldn’t always pull off before. You also get 50+% more “pressure testing” xp in matches than you do in training
    -skill trees. Grappling gets a skill tree based on non luck based mechanics for the sake of immersion whereas striking gets ones that can manipulate luck if you’re clever enough

  • @ZancoIntel
    @ZancoIntel Před měsícem

    My first DM world. Just for now, I’ve made a city, and a coastal town. Festivia, the city that celebrates anything and everything at the tavern, club style. But there’s a dark secret. One character is a demon trying to be released from his curse. And Raven’s Bluff. The town cursed by the appearance of a ghost ship every fifty years.

  • @WhizzerdSupreme
    @WhizzerdSupreme Před měsícem

    *Yes!! This is the one I've been waiting for!!!*
    My homebrew world is an Alt Earth for 5E. Magic, a couple of our pantheons, and the Cthulu Mythos are real. The calendar years are marked by a cataclysm that created the moon. All that aside...
    1a) It's a medium-magic setting; the Weave comes from Leylines that casters have to tap into, and it helps reinforce the Mythos theme of magic just being alien science. 1b) I use a modified version of the Mana Point system, so the magic of my world comes close in flavor to how it works in Magic: The Gathering.
    1c) Casters and non-casters alike can discover or research Formulas, which is the alien science version of a Spell Scroll.
    1d) Due to "magic=alien science," there are pockets of Wild Magic where Knot Theory would dictate that the Leylines are trying to resolve different casters pulling magic from them. In these areas, all magic has a high chance to roll on the Wild Magic table, which I have modified to fit the themes of the world.
    2) I use a modified form of the Gritty Realism that lies somewhere between regular rest/healing rules and the gritty realism rules in the DMG. I've also modified the requirements and costs of healing spells such as Revivify and Restoration spells, in order to really hammer in the flavor and increase the sense of risk, making it harder to brush off serious wounds, which in turn adds to the fear element and causes the players to really think things through.
    3) I changed the Astral Plane, substituting it for HP Lovecraft's Dreamlands, which can be accessed normally as you would the Astral Plane, but also through Dreaming or physicially through an Enchanted Woods type of region.
    4) Sanity and Honor Systems. There are various factions, cults, religions, and organizations in my world, as well as the typical Cthulu Mythos madness shenanigans.
    I implement the Sanity system, but it functions like it does in Call of Cthulu instead of how it's written in 5E, where you have to roll under your Sanity score or suffer losing a point and experiencing madness. However, you get bonuses to Insight, Arcana, and things like that as your Sanity diminishes, like in Bloodborne.
    The same goes with Honor; if a social intrigue event happens, your Honor goes up or down depending on how you roll, and this grants rewards or consequences depending on the rp circumstances.

  • @thetwojohns6236
    @thetwojohns6236 Před měsícem +1

    Ambara is a world forged by four great cataclysms that has altered the very shape of the world. Now, in its 4th Age, the world is made of empires and kingdoms balanced in delicate peace. Great forests and mountains hold lost ruins and hidden kingdoms. Evil beings from ancient times threaten to return and plunge the world back into darkness. Great heroes must rise up each generation to aid the gods in their constant struggle to hold back the tides of darkness. Or adventurers may seek to explore and delve into ruins, seeking fame and fortune. All built on top of ancient secrets that all lead to a black castle standing alone, atop the world's tallest mountain peak. Intrigue, mystery, and fortune await the bold, but the path is paved with the graves of those who lost.

  • @harrgoth5792
    @harrgoth5792 Před měsícem

    I have a undead desert setting.
    It was the location of a battle between a Nature God and a Death God. The Death God won, but the Nature God had a final laugh, blood that hits the sands grows vegetation. It's based off of the creatures types, so humanoid blood creates fruits and bloated mushrooms that are full of iron flavored water. The blood of beast are usually sacrificed in villages to grow Huitlacoche and other fungal infected life sustaining crops.
    Bodies left in the sand that have blood still in them become undead so it's important to drain blood at a funeral, one to grow more crops and two so you don't have to kill a zombie at the wake. Properly drained corpses that are buried in the sand can become saguaro cactus wood woads to protect the village.
    As such there is a holy order of vampires, they are naturally gifted in draining corpses and have nobility / religious power in the region as a result.
    Lots of Mexican / Aztec vibes adobe architecture for most villages, and vampire capitals have Teotihuacán like pyramids. The staple is fungus infected corn tortillas with goats being the most popular sacrificed beast, so Birria for days.
    P.S. The sponsor book would be a super useful for my spoopy death desert I would reckon.
    Edit - spelling and junk.

  • @Xarestrill
    @Xarestrill Před měsícem

    This ended up much longer than I'd intended. My current home brew setting probably seems really standard. In fact my players don't realize yet that they're in a home brew setting, they think they're playing Forgotten Realms.They've noticed a few weird things, but so far have written them off. Off the top of my head the clues they've encountered so far include:
    1. A weird currency they've never heard of before (Phantom Riel) that just seems to be absorbed into their body when they touch it.
    2. They've befriended a seeming immortal (they've seen him come back from having 2/3 his body disintegrated), who to a limited extent seems to be able to create whatever he desires (that only exists as long as he's touching it), and when questioned about his age all he's said is "I taught Geology to the Dwarves."
    3. One of them is from a different dimension (not another plane like Astral or Air, but a completely different Prime Reality (that's based on an anime one of the players is obsessed about)).
    3a. The one from another dimension took a home brewed feat to give her "magic eyes" that let her detect magic at will, then spent another feat to improve her magic eyes to let her "see more information" when she uses them. Now when she uses her eyes a text box appears next to what she's looking at that gives weird information like DR, HP, & DC.
    4. They asked the immortal about how she was brought to this reality and were told he had no idea, "There's a barrier between each unique world, and it's *designed* to be impermeable to everything, not even every God of the world working together could pierce it, if they even knew it existed."
    5. The immortal can "read" anything, spending time to find out everything about it, though he's not very good at reading living beings. Give him a rock off the ground and within a few seconds he could tell you all it's physical details (weight, rock type, where it came from, and how it interacts with reality).
    6. They know of a time thousands of years ago when hundreds of thousands of "visitors from another dimension" created avatars they could control to adventure in our land (since without an avatar they had no ability to interact with anything). They know of a couple of powerful artifacts from that time (the "Way" network and pocket dimension homes for adventuring groups). They also know that the visitor stopped coming in a very short span of time.
    6a. The "way" network is a series of over 100,000 monuments in various forms scattered across the landscape. They can attune themselves to these monuments and uses them as a kind of fast travel network to any other monument they've attuned themselves (they have several other uses as well, but the party hasn't discovered them yet).
    6b. Their home base is inside a Jade Teapot. When it was repaired/reactivated one of them had to be chosen as the "leader" and go inside to set it up. Inside he spoke to the spirit who maintains the teapot and had to make a number of choices on how the inside and spirit should look, what their group would be called, and so on. The finished product is a series of 4 clearing in a primeval forest (each about a half mile diameter). It came prefurnished with a few amenities and the spirit can build them whatever they desire, as long as they can bring it the needed materials and a blueprint of what they want.
    6c. They were all brought together and "marked" by some kind of being, This mark gave them each some kind of unique and powerful ability, and eventually they found out from the immortal that the mark also changed them. As far as reality is now concerned they're "visitors" which is what lets them use those ancient relics.
    7. They know one of the BBEG of the story can travel through the barrier mentioned in 3, and that his plan is to end all of reality across every dimension, rendering all of existence to nonexistence.
    What's actually going on is that their world is an D&D based MMO. In the not too distant future of our world, AI has gotten to the point it's actually intelligent, computing speeds and storage capacity continued to climb, and advances in VR made it to the point where you lose track of your body and feel what your avatar is feeling. There's dozens if not hundreds of MMO type experiences on the web now based on various popular franchises. To make an entire world quicker and easier than hiring thousands of programmers and artists and writers, they created a handful of AIs to craft and maintain the world, and used lesser AIs for all the inhabitants of the world. Instead of needing to write quests (and the problem where everyone does the same quest), quests happen organically as as the various people and monsters interact. We are the visitors, making digital avatars to play in a game, and the reason we stopped showing up was some kind of apocalypse that wiped us all out, but left the infrastructure mostly intact (and maintained that to robots). The BBEG that want to end it all are two of the creator AIs that have been alive for millions of years and just want it all to end, but they can't die so they've figure out a way to overload and destroy the server the games are running on. The immortal they're friends with is also one of the creator AIs who just wants to die, but he doesn't think it's right to condemn everyone else to nonexistence. The one who marked them is yet another creator AI (the one responsible for creating and nurturing all life in the game). She marked them as a desperate hope that would be able to figure out a way to stop the unstoppable. We're about 2/3 the way through the campaign, and I'm really looking forward to their reaction as things start to come together. :D

  • @maiknh3161
    @maiknh3161 Před měsícem

    I'm running a campaign right now that is inspired very much by German folklore. The land is only inhabitable because the giants who lived there previously have been banished to the skies. There is a heroic adventurer named Siegfried who earned his reputation by slaying a dragon. There is a hag living in a forest who teaches kids life lessons in deeply questionable ways and there is a silver dragon named Grimm who hoards stories and tales, and who may or may not have been the narrator the whole time!

  • @willchalloner6643
    @willchalloner6643 Před měsícem

    I’ve never played Dnd but I have thought up settings if I ever managed to DM
    1. A world pulsating in magic, where there was a god that created it who died and his power was split among their murderers, the world is currently fractured in a war among the gods to become a true god, the players would discover this truth and attempt to become gods themselves by taking down the gods of the world and stealing their power
    2. A world where the afterlife has been destroyed, the undead rise throughout the world in every form you can think of. The party are unique as they died the very moment the afterlife was destroyed and thus got trapped in limbo, they’d escape limbo and be left in a half dead half alive state, I would even bestow unique undead themed powers

  • @steambub
    @steambub Před měsícem

    My setting is a Spelljammer-inspired science-fantasy set a trillion years in the future. You play as a drifter in the last galaxy, where only a handful are aware of the infinite gaps beyond its edge. All magic is merely the legacy of ancient giants' grand designs, and the Eidolons are but echoes of bygone gods. Humans are a mystery, appearing randomly, bald and without memories. Your odyssey as an eschatonaut on your astrojammer will take you through the twilight of the universe.

  • @DietBuddah
    @DietBuddah Před měsícem

    In Mahryn, magic is so prolific that even children (around 8 years old) can learn some cantrips. To reflect this, everyone gets Prestidigitation regardless of class. (Yeah this is more mechanical than Lore, but I think it paints a decent broad stroke of the world.)

  • @13thMaiden
    @13thMaiden Před měsícem

    My only one I personally made up was basically a world based heavily on the Candy land board game (one of my favorite board games as a kid). All the monsters/animals were in some form of candy version and NPCs based off the area they came from (think like squirrel-folk in the "nut" area with Grandma Nut.). It was fun and kinda wanna do it again...

  • @JimmyHD-gc1cl
    @JimmyHD-gc1cl Před měsícem

    Me and my friends are making a D&D campaign set in 'the wild south' a desert full of random nonsense with an economy built around the purchase and selling of magic bullets.

  • @MitchT97
    @MitchT97 Před měsícem

    My setting I had the idea back in about 2016 one random day to make a multiverse. A few notes and years later and I’m finally getting around to making it. I’m just dumping my introduction here. Feel free to read if you like but it’s not short. Hope you enjoy the realms of the Havenscape.
    The creation story is of three fundamental beings called ‘The Fundaments’. They are the living embodiment of life(and death), time(the concept as we understand it), and creation(all that physically exists). They created worlds a plenty in an age known as the ‘Age of a Thousand Stars’ but there was a problem. See they left mortals to do as they please and let life live. Powerful beings arose in different societies unchecked.
    The third fundamental, Nihilomn the fundament of creation, couldn’t understand how a world without structure could survive. So he petitioned the first fundament, Inaugural fundament of life, to help him in creation caretaker. Gods. But this was a front. A lie. Nihilomn intended to create gods on the world of Haven, but he created one in which he placed a pure mote of his own power who would become the god Erebus. Many gods as they grew and had children themselves contested each other over different domains but Erebus was abundantly talented and beloved by all. He was beautiful, talented, intelligent, and quickly grew stronger than any god, Nihilomn being the only one who knew why. Nihilomn didn’t see the other two fundaments way of creating as correct, orderly, or practical. He wanted to collect their power to be the one to make everything himself, perfect as he feels it should be as fundamentally that’s what makes sense to him.
    Then Nihilomn and Erebus struck. Their combined power they overpowered Inaugural. In reaction as a last act Inaugural struck Erebus and tore that mote of power, now called the Essence of Creation, before he fell. In doing so he used it to tear three parts from his physical body, he could save his whole soul he’d save what he could. He took his soul and split it among those three pieces creating the three gods of death whom reside in his remaining body, essentially an afterlife dimension now.
    The Second Fundamental, Chrona the fundament of time, intervened and separated the two fundaments before Nihilomn could claim Inaugural’s soul. She created a barrier using her own self to create a sphere of pure temporal energy around the world of young godlings, Erebus, and the dead body of Inaugural. To make sure Nihilomn could never attempt this again (Fundaments can’t affect the other two’s domain. Example Nihilomn can make a planet but only Inaugural can give life to it.) The sphere split the time stream of the world into countless timelines creating a multiverse. Souls can’t be copied so they were randomly pulled into any one of these worlds.
    In a panicked act Nihilomn took the rest of everything the three fundaments had made together, all one thousand stars and thousands of worlds with beyond countless lives, and hurled it at the temporal sphere Chrona had made. It cracked causing pure chaos magic to seep into the sphere. Altering many of the world. From small differences like flattening a mountain to great calamities such as corrupting a god or turning seas to sulfur. Some worlds are ere able to be saved but some never recovered. The cracks in the temporal sphere was resealed by shoving the broken shards of time sphere together to create the moon gate which connects all planes, but Nihilomn and Chrona are locked into eternal conflict. Neither able to draw a moments attention away from the other or one may get the upper hand.
    And it’s at this point, after what I call ‘The Ruining’, the Age of Erebus begins.

  • @dragonllig790
    @dragonllig790 Před měsícem

    The inspirations for my setting was : feudal Japan, stalker(1979) and Godzilla

  • @jacktater1462
    @jacktater1462 Před měsícem

    A massive continent created from the stories of the people of the material plane. These stories created different regions and countries and many different cities and landmarks. Basically, each region is based off a different part of the world’s mythology or legend. So there’s an East Asia, a Greece, a Scandinavia, a Britain, and a South America. Then the main part of the continent is basically the world of Shrek. Basically every story ever told is somewhere within this world and the players can interact with them.

  • @Thundarr100
    @Thundarr100 Před měsícem

    First of all, this isn't my campaign setting, but my last DM's. I am hardly an expert, but I'll tell what I can remember.
    The setting is called "The Isles". The main island is actually extremely large, more of a continent really. It's broken up into several human countries, many of them based on ancient civilizations of Earth history. The equator of the world crosses the northern end of the main island, thus unlike in most worlds where the farther north you travel the colder it becomes, it's the opposite that is true. The farther north you travel, the warmer the climate becomes.
    In the world's history, humans once did something stupid which angered the gods. The gods taught them the error of their ways by unleashing a Great Cataclysm upon them, wiping out nearly 90% of the world's population and forcing the peoples of the world to rebuild from scratch. There are still ancient remnants of the civilations of old that can be found. A result of the aftermath of The Great Cataclysm is that high level magic has changed greatly. Spells of 6th level and higher still exist, but the spell requirements have changed, making them more difficult to cast, and spell casters of adequate power much fewer and farther between. For example, a Resurrection spell requires the exchange of a life for a life, which can be either given freely or taken by force.
    There are several minor changes made to The Isles to differentiate it from other campaign settings, so that it wouldn't be "Just another generic fantasy world". Some examples are:
    1) Dragons have left this plane of existence after nearly being eradicated by this world's illithids in a massive war. They may return sometime in the future, but until then there are no dragons on this world. (There are still wyverns, but there can't be any dragonborn)
    2) Platinum doesn't exist in this world. Or to be more precise, it hasn't been discovered yet. If it does get discovered, it will be far rarer, and more valuable, than gold (and worth MUCH more than it says in the PHB and DMG).
    3) The horse never evolved on this world. Long traveling between distant cities is mostly done on foot or driving ox drawn carts. Some wealthy nobles will train deer and other animals to be ridden, but they are ill suited for war mounts. As a result, no human military has a cavalry. Gnomes and dwarves can ride on sheep, goats, and pigs.
    4) Elves are not a playable race, as they have left the continent hundreds of years ago and nobody has seen an elf since (think "Middle Earth hundreds of years after the events of The War Of The Ring and all the elves have left to The Undying Lands").
    5) There are no half orcs, as orcs and humans aren't just different races, they're different species. It's less like trying to get a lion and a tiger to mate and create offspring, and more like trying to get a lion and a fire wolf to mate and create offspring.
    6) This world has no halflings. The game reason is that both gnomes and halflings fill the same niche in the game, so there's no reason to have both. So the DM eliminated halflings, as so many people play halflings it's become a cliche. The in world reason why there are no halflings is because hundreds of years ago, The God of War decided to eliminate them. Halflings of this world were world class negotiators, and were the chosen people of The God of Diplomacy. They continually pissed off the God of War because everytime two countries were about to go to war, along would come a hairy footed diplomat to negotiate peace between them. So The God of War sent his armies to eliminate them. At first the halflings tried doing what they did best, negotiate. But the War God's soldiers weren't interested in negotiating. Then they tried to fight back. Ata a distance, when the halflings skills with ranged weapons gave them an advantage, they did quite well. But once the larger foes closed the distance and force them into melee, they were butchered. Eventually there were but a few thousand left of the entire race, mostly civilians. The God of Diplomacy couldn't bear to see his children be wiped out of existence, so he sacrificed himself and gave a piece of his divine essence to each and every remaining halfling, transforming them all into 20th level human fighters, fully armed and armored. The battle was fierce and bloody, with the troops of The God of War falling by the score before each of what from now on would be known as The Knights Of The Last Stand. The remaining troops of The God of War fled the battlefield, leaving the last few Knights Of The Last Stand victorious. And The God of Diplomacy was reborn as The God of Self Sacrifice and Rebellion.
    7) The Knights Of The Last Stand is a knightly order devoted to The God of Self Sacrifice (formerly The God of Diplomacy). One doesn't need to be a fighter to be of the order. It includes wizards, sorcerers, rogues, bards, and clerics, as well as paladins and fighters. Once ordained a Knight Of The Last Stand, the character gains a +10 bonus to Willpower Saves vs Magical Fear. They are also immune to intimidation attempts made by anything short of a divine servant (planetar, solar, deva, etc) or deity.
    That's all that I can remember off the top of my head. Unfortunately, my DM moved away and took his setting with him. What's even worse, the last time I spoke with him, he told me that his computer crashed and he lost ALL of his notes on the world. He didn't have them backed up onto a thumbdrive. 🤦‍♂️
    Oh well.

  • @ResidentEvilFan686
    @ResidentEvilFan686 Před měsícem

    My campaign is set within a lich's phylactery, and the bbeg they're up against is a hero who sacrificed herself to destroy it from within. The players don't know they're secretly the bad guys.

  • @41217beingbored
    @41217beingbored Před měsícem

    Not D&D but Call of Cthulhu.
    I always thought it would be cool if Chaosium could figure out a way to release setting books for CoC based on other known horror and macabre authors. Could you imagine investigators trying to survive the body horror of Clive Barker, the endless 50's suburbia of Shirley Jackson, or switching Arkham, Massachusetts for Derry, Maine.
    This led me to the idea of A Dream within a Dream: CoC but based on the works of Edgar Allan Poe. Its CoC as is condensing down the many works of Poe into a fictionalized version of 1800s Baltimore.
    But here's the twist: The investigators are dead and this world serves as a limbo for those who are haunted by a guilt that needs absolving. Each investigator gets a guilt/crime (something that's the reason for them being there) and a cue (a visual or audio presence that always seems to follow them). And over the course of solving different mysteries, they can solve each other while trying to keep their own secret. It's still a work in progress but I feel like this will work.
    (And yes, I've been trying to stop myself from using the word "Nevermore" in any part of this. It's really hard!)

  • @SouthWilliams
    @SouthWilliams Před 29 dny

    I actually have two campaign ideas based on existing IPs. (I hope that's okay) One is set in the world of the Pokemon Mystery Dungeon spinoff franchise, and the other is set in Disney's Treasure Planet franchise.
    In the World of Pokemon, the events of the games are but a few stories of many disasters the world has faced in its lifetime. Each and every one of them starts the same; A human descends from a place unknown as a Pokemon, and journeys out to save the world from immanent peril. This story takes place a few years after one such catastrophe. An evil force rose of up to conquer the world, but a human and his Pokemon friends teamed up to defeat the evil, before disappearing into legend themselves. The world is once again at peace, and a new age of possibilities arises, ripe for a group of fledgling Pokemon to step out and take it for themselves... But when dark crystals crop up around the world, corrupting the land and sending Pokemon into a frenzy... Perhaps the evil that was thought to have been destroyed left some remnants of its power seeping into the land, threatening to take the Pokemon world, and all who live in it, into the void after the evil that perished... Will our heroes take up the challenge to save the world just like the humans did in the many legends told before? Or will the evil that once existed have the last laugh as the world plunges into darkness and corruption?
    ---
    It is an age of exploration and golden opportunities within the galaxy. The Terran Empire and the Procyon Expanse have been on a cold war stalemate for almost 10 years now. And in that year, merchants, explorers, and sailors alike have taken to sailing the Etherium, hoping for the opportunity to strike it rich within the unknowns of space. Amongst these daring adventurers whisper the legends of the Precursors, an ancient and advanced alien race that once existed long ago, now extinct with their lost technology and treasures lying in ruin all throughout the galaxy, ripe for the picking and plunder of any would-be adventurer, sailor, or even pirate. But while these daring, death-defying star-farers seek out the answer to the riddle of these ancient beings, how long will the truce between the Procyon Expanse and Terran Empire last? Will the secret of the ancients finally be discovered? Or will our adventuring party find themselves caught within the blast of a powder keg that is the Terran-Procyon War?

  • @shadowstar6257
    @shadowstar6257 Před měsícem

    Long ago, the Elven Empire of Andora stretched across a continent and might have settled in two other land masses. This empire was built on advanced magic, and the powers it wielded could carve mountains and alter life itself. Then a new mode of travel was created archways that held portals to the other major cities. Thirteen of these portals nexus were built, and the unforeseen happened on the day they were activated.
    The capital city vanished in a sphere of magic, and the energy from this event erupted out of the portals, devastating the other twelve cities. A volcano spewed ash and shot into the air, plunging the world into a volcanic winter that lasted years. Wild magic storms swept across the globe, causing the monsters to manifest. In the aftermath, wars broke out among warlords and survivors.
    This was hundreds of years ago, and new kingdoms rose to fill the void. Magic is possible but mistrusted and, in a few places, outlawed. Traveling is difficult due to the monster population, so a guild of monster hunters was formed. Commonly known as the Adventurers Guild, they serve as guards for merchants and pest control for towns and villages.
    In one of these towns, a group of new adventures starts their journey, venturing into the ruins of the old empire and uncovering what happened to the Capital. As they travel the wild magic storms are returning, and the epicenter of these storms are the remains of the portal nexuses in the ruins of the Shattered Empire.

  • @MinorLG
    @MinorLG Před měsícem

    Floating city made out of magic infused crystal, ruled by a representative mageocracy, above ancient abandoned mines of said mana infused Crystal, said mines form mega dungeon, oh and did I mention that 3/4 of this mine is now under water of an inland sea under the city? And that's just one city. Journey across The sands surrounding the city, who knows what you might find, or just take a portal

  • @enderskunk7515
    @enderskunk7515 Před měsícem

    not my setting, but my friend made one (that hasn't been used yet, but sounds fun to me). it doesn't really have a name but absolutly everything in it is likely a reference to a song by "Feuerschwanz" (german meaning "fire tail"). Yes, it's a bit silly, but I still love it and hope to play in it some day

  • @Tinopachanga
    @Tinopachanga Před měsícem +1

    I got unluckily """"stolen"""" by Critical Role. One of my favourite campaigns featured a society living in one of the moons, coming down to Minerva (the main world) to conquer it, in revenge to the gods who cast them out. They were cast out because they worshipped a god who ate another god, so the remaining gods decided to seal him and exile all of his followers. They created a new moon from a patch of the world and imprison them there. The thing is, eventhough this is ancient history, that society was so technologically advanced that today's technology still pales in comparison, but being so faraway from magic for centuries made the race lose all magical properties. So yeah, it was a war between magic and technology and it sounds SO much like CR campaign 3 that I actually got happy and sad at the same moment. Happy because my idea (Or something reeeeaaallly close) was cool enough to be one of the main plots of DnD media. Sad because my idea was cool enough to be one of the main plots of DnD media LMAO.

    • @Tinopachanga
      @Tinopachanga Před měsícem

      The worst thing is that the campaign was being played at the same time that CR was starting to air all of their main plot with the devourer of gods, so luckily my players dont watch the show because that would've been awkward

  • @3rduck735
    @3rduck735 Před měsícem

    Here's a tale that is set out in space
    of an intergalactic arms race.
    There's a leader so witty
    of a planet-sized city;
    it's become such a polluted place.
    On another world very near here,
    you will find a geoengineer.
    How the plot line was shaken
    when he found himself taken
    to satisfy city-world's fear.
    Now the courts must decide who is right,
    or else they'll break in to a fight.
    But they'll certainly fail,
    because of blackmail.
    We will hold the first session tonight.

  • @MHWorldManWithFish
    @MHWorldManWithFish Před měsícem

    My own homebrew world doesn't have any one unique global feature, but it has a long history and unique nations, so I'll mention a few.
    The Azra are a subset of Tieflings who stand 5 foot 5 average, with darker skin, and more angular horns. This is because they have Dwarvish blood, and they are welcomed among the Dwarf-dominated Empire of the Aeries, the second most powerful nation on the plane.
    The pantheon of this world is quite unusual. The Kobolds have abandoned Kurtulmak for the young goddess of courage and diplomacy: Lady Ikaal, a Kobold who earned the favor of Moradin for her dragon-slaying feats and insistence on ending ancient grudges.
    The Druid-warrior race Firbolgs have strange new allies in the Ainok and Orcs, one a group of wolf-like ranger-nomads paying worship to the Raven Queen, and the other a culture of nomadic artisans and merchants, whose warrior caste was wiped out long ago, and with it, their worship of all their gods save Luthic and Shargaas.
    The greatest threat to the world's fragile peace is the Yuan-Ti empire, which controls a fourth of the globe. Their last invasion wiped out the ancient Vedalken empire of Vathatic, and was only stopped thanks to the invention of gunpowder and cannon weaponry by the Dwarves, Azra, their Sea Elf allies.
    Now, the Yuan-Ti seek to invade again, unbeknownst to the world's nations. Without Vathatic to stand in their way, they'll strike at the Empire of the Aeries directly and create a cascade of chaos, reawakening the ambitions of the Lolth-sworn, Frost and Fire Giants, High Elves, and other forgotten evils seeking to make their return.
    In my current campaign, Ruins of Vathatic, your quest is to gather your allies and end the Yuan-Ti invasion before it begins. And should your quest be successful, the ancient empire of Vathatic may rise again, with you at the helm.

  • @yungo1rst
    @yungo1rst Před měsícem

    A simple land, Kame islands. Far from the shores of other continents, these people grew in self regulated communites. the Yagi, farm cacti that feed on water and fresh lava flows. the Tokage harvest kelp and fish from the oceans. The Tori are messengers and explorers flying between islands. Then the Tortoises, are the elders living on the oldest islands making simple but durable crafts from coconut trees. while the volcanoes and tsunamis threaten the islands, elementals are left behind dropped from their environment. The oceans are filled with crab folk who antagonize the shores.

  • @yasminulloa6538
    @yasminulloa6538 Před 28 dny

    World building question
    Do you have any real world equivalent languages to some of the DnD languages or town/country names for things?
    Example being French toast, French bread, English muffin
    Or English=Common, Giant=???, Elvish=???, Dwarvish=???, Draconic=???
    What's the Spanish equivalent in your world or German, Russian, Latin, French, etc.?

  • @clarkside4493
    @clarkside4493 Před měsícem +5

    Without watching the video first, so I don't know if anybody else is doing this setting (I'm sure they are), my brother and I are working on a North American cryptid setting. We've got a bunch of animal races, but I'm quite happy with a Druid subclass that focuses on making crop circles with the _Entangle_ spell. Eventually, they can also summon either a Bigfoot, a Loch Ness Monster, or a Gray Alien in a UFO. We're still working out the finer details, but we at least have a floating town called Lawnwood made by beaver people. They're having trouble with their tides, though.

    • @vizunalvarez883
      @vizunalvarez883 Před měsícem +1

      That sounds like a really cool Druid subclass, but I can't imagine Bigfoot without seeing him smoking a doobie.

    • @BusterBuizel
      @BusterBuizel Před měsícem +1

      Now we need a chupacabra taco merchant, a sleeping slide rock bolter blocking the party's path, encounters with the tree octopus trying to cross the road, and mothman singing to the tune of YMCA

  • @danki9989
    @danki9989 Před 20 dny

    here's my homebrew setting of Volion:
    the world of volion is a vibrant and magical place filled with many different people and creatures alike. This world was formed by the primordial ones aeons ago. How ever after a great and forgoten conflict they dissapeared, the gods we now know came a few centuries after. The time inbetween the dissapearance of the primordial ones and the birth of the gods is known as the age of emptyness. The world has two moons and 8 continents how ever the most densly populated ones are Myrr, Draconia and Asharr.
    Myrr is devided into 6 countries:
    Ellanune: home to the woodelves, mst of the country is covered in large lush forrests. The elves are known as a generous and welcoming people that value acedemics and knowledge above all.
    Genrean: home to the united humanoid kingdoms, this country is quite diverse originaly concisting of 4 kingdoms that decided to join forces after a devastating war, the current realm consists of the human kingdom, the gnomish commonwealth , the halfling republic and the hobgoblin clans.
    Dunrean: the dwarven kingdom. The kingdom endured a harsh isolationist ruler for a long time how ever after an uprising lead by the kings son the country has opened up again a 100 years ago, this lead to new ideas and inovation leading to a goldenage that allowed the dwarven kingdom to become one off the most technologically advanced nations on the brink of an industrial revolution.
    Cindernia: the Tabaxi kingdom off the eastern plains. A warm and tropical kingdom being half savana and half desert .This kingdom is famous for its trade due to its location and its people.
    The Sharo shogunate: a mystical land of rainforests and cherry blossom. These lands are home to the lizardfolk and many spirits known as yokai. The country is said to be lead by an ancient golddragon form long ago.
    and finally the city state of Re'cran: a great floating city held above a mountain valley by gargantuhan chains. This city is home to the Aracokra. This city is famous for its musisians and artists. and is famous for their exellent airship builders.
    Asharr was once part of myrr and inhabited by humans. How ever due to a historical event known as the elemental collapse in wich the pillars that held up the barrier between worlds collapsed. the coninent was seperated by a huge elemental explosion due to paralel dimensions colliding. Due to this the continent is effected by elemental energies to this day, turning its once human population into the genasi known today.
    Draconia is home to the dragonborn. The dragonborn live mostly to the edges of the continent due to its high volcanic activity. Draconia is often refered to as a land stuck in time as dragons rule and dinosaurs still roam the lands.
    the world has remained peaceful for 2000 years how ever dark forces hide within the shadows, with the rise of an ancient lich hellbent on destroying the world and recreating it in his image and a legend that repeats every 7000 years becoming more real every day , a group of unlikely allies are destined to gather all the sages and put an end to the cycle once and for all.

  • @thapaintedhand5953
    @thapaintedhand5953 Před měsícem

    Welcome to the weird West meets shadow run. During the revolutionary war, a portal to another world opened up, came the tears of the old world whoever it touched them would often changed often turning people into fantasy creatures or sometimes worse. The Civil War ended in a stalemate the southern plantation owners Were mostly turned into vampires and slaves were a food source because magic made the labor mostly . About a year ago John Wilkes Booth attempted to assassinate Lincoln. He survived, but his personality was changed and now hunts them after leaving the Orville office. now sentient golems with PTSD from the Civil War rove the land causing chaos in their wake.

  • @Weaponx603
    @Weaponx603 Před měsícem

    The Land of Ordos, once a powerful yet peaceful land. A land that never desired war. Yet the God of Flame Mortis Ignis took over when he was banished by the gods. Ignis forbid the worship of all other gods, and become the Emperor of Ordos. In this land the players arrive from outside, some trying to escape their old home, some returning from exile, and some going to fight against Ignis’ attempts to conquer the lands beyond Ordos. The players meet the God’s Order, a group that follow the forbidden gods, and have begun a rebellion against Ignis. As the players journey, defeating evils such as Gul the Living Guillotine, Dimgrea the Accursed, and Dane the Wolf King, the players discover artifacts with connections to the Land of Ordos. The players must wield these artifacts to save Ordos from the banished God of Fire, Mortis Ignis. A campaign featuring over 30 new magical weapons and armor, over 170 new spells, a brand new class, and the ability to go beyond level 20!

  • @SmugslyTV
    @SmugslyTV Před měsícem

    The Mousem thing is nearly all a direct and painfully obvious ripoff of Mouse Guard.

  • @pcalix17
    @pcalix17 Před měsícem

    Treleia and Raugia are two nations pressed against each other on an island surrounded by black seas and coral. The two nations are separated by a colossal mountain range stretching across the island with the few passageways across guarded fiercely. Sea travel is dangerous with even coastal runs encountering horrible creatures of the depths ready to consume all. The land is just as hostile with large stretches of wildlands and untamed biomes hosting foul denizens that crave flesh and possessions.
    In these lands, the power of belief is a magical force that can directly aid those who worship. It is common for greatly worshipped deities to make their will known with miracles and insights. Very few who live among the populated cities and towns can say that they have never been touched by the will of a greater power. In Treleia, the people generally worship the Light which grants their every desire so long as they serve its will. Hunger, homelessness, poverty, and even mortality can be eased with enough belief and service. In Raugia, the people are enslaved by the Darkness which empowers the bold to take what they desire and dominate the weak. Life's challenges are milestones to ascend to greatness and a means to suppress the unworthy. Among both nations are the druids of Nature which try to spread compassion and cooperation until all are one people. Love, friendship, and trust are no longer limited by such archaic concepts as race, gender, and worship.
    But there are many secrets beneath the earth, ruins and ancient powers marking different ages the deeper you go.

  • @NoRemorse0ddly
    @NoRemorse0ddly Před měsícem

    I'm planning a horror campaign that takes place in alternate history Earth. In the 1600s random masses of flesh began suddenly appearing and converting part of the world to flesh. From the blight, abominations and horrors beyond nightmares crawled forth and began to decimate humanity. Thankfully, the blight brought with it a strange supernatural force that rapidly caused humans to evolve into the races. After 200 years, humanity has only be kept alive due to The Order of Blight Seekers, an order dedicated to studying and vanquishing the strange, dark and unexplainable.
    All religion has died out, as God would not allow such a perverse bastardization of his world, and faith now rests in The Order and the bullet (magic in this case, as the races cannot natively cast magic, though they do have strange and unique supernatural abilities.)

  • @inthebush8833
    @inthebush8833 Před měsícem

    First

  • @hex2pay951
    @hex2pay951 Před měsícem +6

    One of the best methods I saw one of my DMs use was along with background, they had a sheet for each player that asked information about where the character is from or where they have been, as well as how common is magic and how welcoming is the land to their character. Then would pepper in their own towns and cities and give the players some basic info that the characters would know from experience living where they do

  • @ReinaSaurus
    @ReinaSaurus Před měsícem

    wandering wizard towers hidden in obscure locations like ocean freighters, airships or laying sideways beneath the dunes of deserts of under the waves of river deltas.
    gods, religion and politics are widely active and unaffected by that. powerful and influential beasts are operating widely untouched by the isolationistic wizards. every nation ruled by whatever regime and culture it has to offer employs the services of wizard disciples by mercenary contract for their personal gains in technology, science, economy, diplomacy, art or military, depending on the individual in question.
    of course that causes conflict against the more free spirited sorcerers or stricter paladin or druid covens of bloodlines and gods and regional cults who are not affiliated with the tower masters.
    non-magical classes are usually championed as the ambassadors of their employers and can rely on their continued support within the sphere of influence their faction possesses.
    the environment itself is rather aquatic with a lot of islands and less dominant land masses than earth for example. two small moons are creating massive tidal waves, creating coast lines and havens that are far away from actual water depending on the cycle.

  • @not3387
    @not3387 Před měsícem

    Some of these sound amazing.

  • @ShadowDude6488
    @ShadowDude6488 Před měsícem +4

    So here are my custom settings for Emanon:
    • Murderhoboing Off: There's a faction of Doppleganger Peacekeeper called the Knights of the Deizen Order (Deizen Knights) that swiftly act upon executing people openly killing others.
    • Mimic Object Limit 1: All the mimics take the form of Grand Pianos. There will be moments where the party will be suspicious of chests, but they're all authentic. Pianos however will reactivate their Super Mario 64 PTSD.
    Easily Killable Shopkeepers Off: One town is inhabited by previously evil creatures that survived Purification by Paladins and living good lives. Here all the shop owners are high CR creatures that could TPK if provoked (IE a tavern owned by a Pit Fiend named George).
    Complex Fantasy Names Off: The characters, other than the BBEG, all have common names such as Craig the Human Alchemist, Vincent the Dwarf Blacksmith, and Drew the Orc Cheiftain of the Ladbands to name a few.
    Death Mode Conditional: Unless executed by said knightly order via Murderhoboing, the same rules are used from the George of the Jungle movie where after failing 3 death saves or falling from a great height, your character will return in a full body cast and wheelchair. They're unable to interact or communicate until after a long rest at a town.
    Long Resting in Dungeons Off: Even if a dungeon is 100% cleared, an unsearchable side door will eventually open and a Cadaver Collector will emerge, equipped with a powerwashing attachment to a Decanter of Endless Water and Headphones. He's a Dungeon Janitor for hire named Jaque and will go about cleaning the dungeon, throwing any bodies he finds laying around, alive or not, and throw them onto his back. Due to his headphones he cannot hear pleas to stop, he also cannot talk, but if communicated via Telepathy, he'll tell you how he feels about you killing his employer and not leaving him any pay.

    • @Jfk2Mr
      @Jfk2Mr Před měsícem

      I don't think this is what was meant by "setting", but still, fun list, especially last part with dungeon janitor

  • @MrCSisley
    @MrCSisley Před měsícem

    The Realm of Mystoria
    A Parallel World outside of the Main Universe, it is also known as the "Realm of Rebirth"
    In a world where the original three races lived in isolated peace (Elves, Humans and Dwarves), rifts opening into the world brought franticly-fleeing races of all kinds into Mystoria, chased by Eldritch Abominations. Held back by amalgamation of interlopers and resident races, the abominations dissipated into The Void.
    Years of cultural mixing and appropriation lead to the Patheon of 27, the 27 gods and goddesses that ruled over aspects, such Day, Night, Magic, War, Death, ect...
    A few of the most curious gods started looking amongst the dying and undead who made themselves into something, or did something of note for many people, and brought their souls into Mystoria to be RhyBorn.
    If a soul fully dies in this world, it is completely dead, but its essence is reshaped into a new person, either in its original world or in Mystoria. But be warned, if you dedicate yourself the The Four Forbidden Ones (Undeath, Hells, Artifice and Insanity), your soul will be destroyed after its expiry, for a true follower of these will never be RhyBorn as anything greater than its sum existence.
    (Side Note: My players have met The Grey Necromancer and his family, Shrek and the gang, and my brother's group are about to meet Shakespeare. This world gives you a reasonable way to put in your favourite characters and long-dead OC's)

  • @o.d.d.792
    @o.d.d.792 Před měsícem +1

    The game is it takes place in a Japanese-inspired world and inspired by the real life Japanese time period known as the Meiji Restoration where Japan began to modernize. Within the land of Zipangu new technologies and industrialization has occurred. Although the people of Zipangu have accepted these new technologies some of them dislike how it’s destroying their natural way of life. How it’s destroying the natural landscape and some people that have magic abilities blessed by their divinity are slowly losing their connection to them and the abilities they had. Will those people lose their spiritual connection and be forced to move on with the times? Or will they find a cooperative balance between the industrial technology and keeping their spiritual way of life alive? The campaign has a pretty interesting title.
    Zipangu: Of Spirit and Steel.
    There are homebrew races too.
    Ryu-Jin unique Zipangese dragonborn that live within the undersea environment near Zipangu’s coastlines.
    Kitsune, fox-humanoids that live up to 1000 years and their fox-like tails maxing a number of nine tail’s representing their experience and power. Descendants of the Zipangese god Inari, they are a elusive people living atop a sanctuary protected by wards created by Inari himself. Distrusting of all non-kitsune creatures except for the Ryu-Jin as humans in the past poach them for their tails.
    Tanuki-small red panda creatures that are born in fishing villages and rivers.
    Tengu, bird-humanoid creatures that have a strict law-abiding society and if you don’t conform to their ways, your wings will be clipped and exiled from their home.

  • @postapocalypticnewsradio
    @postapocalypticnewsradio Před měsícem +6

    PANR has tuned in.

  • @sebastienbusque2312
    @sebastienbusque2312 Před měsícem

    I did create a setting, but have mostly used it for my novel series, rather than actual D&D.

  • @CoyoteGris
    @CoyoteGris Před měsícem

    13 Craters, made by 13 portals to the Abyss, during a war in which the longer the portal its open, the bugger it is. this leave different crater sizes, and even an unnusable Continent, Lot of Lore, a custom Class, Ancient weapons and Lost heroic factions. there are still Fiends roaming around hidden from the hunt but the Craters now are well guarded.

  • @ashtiboy
    @ashtiboy Před měsícem

    hey um mr ripper your giong to have to re recoerd teh voice audio. it looks like your winsows opreating sistem seams to had some updates and has bascly reset your mcirohpnoe volume setings i can't hear the voice audio at all in the youtube viedo.

  • @nighthawk0317
    @nighthawk0317 Před měsícem +4

    I have a world that's inspired by Biblaridion's Refugium and Egyptian mythology/Amonket from mtg. It's a flat, neverending desert plane in all directions, but only one sun, that never sets, in the middle that floats above a plateau where the 13 gods of the world resides. Then a single city with 13 districts, one dedicated to each god, sprawls out from the base of the plateau housing every living being known to history. Because there's a neverending sandstorm that surrounds the city, created and maintained by the gods to shield the mortals of the city from the horrors of the desert, or at least, that's what the gods say.
    There is one major celebration of the city called the Festival of the Sun. It's the one day the sun stops shining so the sun god can sleep. during which, the other gods imbue the water with magic to cause it to glow, sort of as if it's full of bioluminescent algae. The magic goes into plants and animals causing everything that drinks the water to glow as well. The celebration is because the mortal races think the gods are giving the gift of lifht to the mortals for the day.

  • @Godzillawolf1
    @Godzillawolf1 Před měsícem

    Aquarius is a steampunk world entirely covered in water after Blackbeard became the God of Piracy and flooded the world so he could plunder for all eternity in an event known as the Deluge, but was taken down before he could do it. Battleships were reborn as mechanical abominations roaming the seas. Cults worship Blackbeard in hopes of resurrecting him. What little land exists is highly sought after to the point wars are fought. Raft villages and city ships, as well a underwater cities, are common.
    The most unique aspect of this world, however, is that the world's major kingdoms are built on or in the bodies of gargantuan sea goddesses in the shape of gigantic sea creatures, one for each of the moral alignments. For example, Ota is Lawful good and looks like a huge sea turtle with the city on her back made of divinely enchanted coral and ruled by paladins known as the Knights of the Calm Seas. Neutral Good is a Hammerhead Shark, Neutral Evil is a squid, and Chaotic Evil is a dolphin.

  • @cheshirecat3504
    @cheshirecat3504 Před měsícem +10

    First there was nothing, and then came the first cord. It rang out and from it came space and time, then the second cord was struck and matter and the elements came into existence to form the planes and the worlds. The forth chord was struck and from it came life. Trees bloomed and the races of monster and humanoids, beasts and abominations, gods and demons were woven into being. The newly formed fought over dominance over the song which created them, creating a new chord of their own that brought mortality and death to the realms until the one who struck the first thee cords came and with his guitar rang a final note, bringing harmony to the realms with music. From that point music was magic, was power, was law. And the sentient beings formed civilization with it. Instead of wars there are competitions of the greatest bands nations have to offer to participate in battles that combine martial prowess and magic mixed with performing to appease the powers to be to aid those that weave the music better than their opponents. Towns and cities all generate power through musical performances that fuel everyday things from the lights on the streets to the heaters that warm homes. The power of those cords struck is still out there, and should the wrong forces take hold of them, then the world is doomed to their twisted melody.hence our young adventures of a town of little renown but with great hidden importance on the day of their hometowns coming of age ceremony and go on a journey of fate, of music, of destiny!

    • @cheshirecat3504
      @cheshirecat3504 Před měsícem +1

      "The one who struck the first and final chords" is actually pretty chill guy, shows up as a long haired man in a bathrobe, pretty much inspired by "the dude" the religion of the world portrays him as this mighty and powerful benevolent creator that is magnificent and majestic in every depiction in their texts, but he's just a chill primordial entity who was making some music and accidentallied a reality in existance and went down after what he made was messing with his groove during the first war. Helped them discover how to better work out their difference and play better in tune so they wouldn't harsh the melody he was playing anymore

    • @fakelandtommy4471
      @fakelandtommy4471 Před měsícem +1

      Tldr: Battle of the Bands DnD edition

  • @devildog5185
    @devildog5185 Před měsícem +3

    Rn, a part of my homebrew world Eskavier is what i call one of it's wonders and the centerpoint of my current campaign.
    The Infinite Obelisk, a towering structure that pierces the heavens beyond, said to have been consrtucted by the gods themselves and gifted with a natural weave that bears the beginnings of wild magics within it's beings. In the campaign, that natural weave is being disturbed by an ancient multiversal threat they don't know yet.
    And if any of the players found this and recognize it, no you don't, these aren't the droids you're looking for, and good day

  • @RenoKyrie
    @RenoKyrie Před měsícem +2

    I personally use "The City" from Project Moon as inspiration
    A Giant City the size of a country split into 26 Districts ruled by different Corporations with unique technologies called "Singularities" that lets them create something specific to that Corp, having a Main "Nest" thats a normal living place (As long you can continue working for them while in it and pay taxes) and a "Backstreet" where most people have to fight for themselves since its filled with threats, its a place where "Fixers" who are pretty much Mercenaries thrive while being managed by "Associations" which are pretty much the Guilds but are split to 13 branch who are more specialized to certain things except the 1st Association who manage everything related to Associations itself
    Just go play Library of Ruina to underatand more

    • @autistaribeiro9701
      @autistaribeiro9701 Před měsícem

      PROJECTMOON MENTIONED GRAAAHHH WHAT THE FUCK IS A BAD STORY