Programming the Game Boy - Temple Run

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  • čas přidán 19. 04. 2024
  • To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Inkbox/ . You’ll also get 20% off an annual premium subscription.
    I programmed Temple Run for the Game Boy and Game Boy Color systems in assembly using the Rednex Game Boy Development System. The Game Boy, first released in 1989, runs of a custom SoC known as the DMG CPU, with its core SM83 being based off the Intel 8080 and Zilog Z80. It has 8KB of WRAM, 8KB of VRAM, along with various I/O and a 160x144px LCD display. Through clever use of the hardware, the Game Boy can display 4 different shades of "gray" (filtered green through the LCD).
    Later in 1998, the Game Boy Color was released and featured a new SoC known as the CGB CPU. It featured a CPU capable of running at up to double the DMG's clock speed (at the expense of using more battery power), increased the system's built in WRAM to 32KB, and VRAM to 16KB (Also moving VRAM directly into the SoC package).
    Try Temple Run for the Game Boy: notin.tokyo/gameboy/temple
    Try Rock Paper Scissors for the Game Boy: notin.tokyo/gameboy/RPS.html
    Hardware Analysis: www.copetti.org/writings/cons...
    The Game Boy is programmed using RGBASM, which is based on Z80 assembly syntax. Development resources are found below:
    Game Boy PAN Docs: gbdev.io/pandocs/
    RGBDS GitHub: github.com/gbdev/rgbds
    Assembly Programming Guide: gbdev.io/gb-asm-tutorial/
    RGBASM Instructions: rgbds.gbdev.io/docs/v0.4.2/gb...
    BGR555 color tool: orangeglo.github.io/BGR555/
    Rock Paper Scissors in Japan: archive.org/details/cultureof...
    The Culture of Japan as Seen through Its Leisure. pp. 325-326.
    Gameboy cartridge by Maxence Béranger from Noun Project
    Game Boy by IYIKON from Noun Project
    pattern by Yasser Megahed from Noun Project
    This video was sponsored by Brilliant
  • Věda a technologie

Komentáře • 224

  • @InkboxSoftware
    @InkboxSoftware  Před 3 měsíci +23

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/Inkbox/ . You’ll also get 20% off an annual premium subscription.

  • @Autumnfication
    @Autumnfication Před 3 měsíci +350

    Next thing you know, Inkbox'll be programming a modern os entirely in pure x64 assembly

    • @arcynic5404
      @arcynic5404 Před 3 měsíci +4

      Nice one

    • @InkboxSoftware
      @InkboxSoftware  Před 3 měsíci +238

      Would you be satisfied with a video on x86 programming?

    • @theyoungcoder
      @theyoungcoder Před 3 měsíci +32

      @@InkboxSoftware that would be actually very cool!

    • @Sonic_The_Hedgie
      @Sonic_The_Hedgie Před 3 měsíci

      ​@@InkboxSoftwareAbsolutely!

    • @NoxTuk
      @NoxTuk Před 3 měsíci +20

      @@InkboxSoftware Do you even have to ask? That'd be amazing!

  • @Okamikurainya
    @Okamikurainya Před 3 měsíci +126

    For corners, I'd recommend placing a checkpoint.
    On reaching the checkpoint, the screen will "fade to black", with only the player character on the black screen, before transitioning to reveal the new direction.
    Since actual turning isn't particularly practical, this would prevent the jarring sharp teleportation and give a moment's respite.

  • @daviddelgado5553
    @daviddelgado5553 Před 3 měsíci +124

    Despite having a clear voice, thanks for still going through the effort of adding proper subtitles !!

    • @coolbrotherf127
      @coolbrotherf127 Před 3 měsíci +8

      The subtitles are probably more for people who can't hear or need to read English to understand it.

    • @mischiefthedegenerateratto7464
      @mischiefthedegenerateratto7464 Před 3 měsíci +3

      Thanks for forgetting deaf people exist

    • @daviddelgado5553
      @daviddelgado5553 Před 3 měsíci +29

      @@mischiefthedegenerateratto7464 @coolbrotherf127 I am hard of hearing, no need for this pointless passive aggressiveness

  • @rorcarrot1
    @rorcarrot1 Před 3 měsíci +100

    Here's a suggestion to make the turns much less jaring, the player character should rotate and then run off screen and only when it hits the boundry do you refresh with them at the bottom again. As it is, there isnt any real indication you're turning, it just resets. Cool project though i hope you do a follow up with more features from the original!

    • @InkboxSoftware
      @InkboxSoftware  Před 3 měsíci +40

      Very good suggestion, I thought about adding a brief turning animation but decided against it since it would only be briefly shown, I guess in hindsight it would have been better to add it.

    • @minirop
      @minirop Před 3 měsíci +18

      @@InkboxSoftware or continue the game sideway and ask the player to rotate their console. 😅

    • @me_fault
      @me_fault Před 3 měsíci +3

      ​@@InkboxSoftware you don't need an animation, just a copy of the player sprites rotated 90 deg, the hat could just fall off

  • @mronewheeler
    @mronewheeler Před 3 měsíci +44

    Imagine playing Nintendo Switch but with full color

    • @jaredcramsie182
      @jaredcramsie182 Před 2 měsíci +1

      They already did that, they called it the OLED Switch.

  • @angelcaru
    @angelcaru Před 3 měsíci +82

    THE I OPERATING SYSTEM OH MY GOD IM DYING

  • @LightTheMars
    @LightTheMars Před 3 měsíci +17

    You using Pokemon Gold as the tilemap example really had me look up if I didn't misremember it coming out on the GBC. I wasn't aware it was GameBoy compatible!

    • @LightTheMars
      @LightTheMars Před 3 měsíci +2

      Interestingly enough I see no mention of it on the Wikipedia page of the game, which is kind of misleading.

  • @SkankinMoshPit
    @SkankinMoshPit Před 3 měsíci +12

    I took a look at your temple run game and I think the reason it won't work on the original GameBoy is because you call the OAM DMA when you are in ROM. On the DMG, you can only access High RAM during the DMA transfer. You need to copy a routine into HRAM on boot that will call the DMA transfer and will wait for it to finish. There's more details about it in the pandoc.

    • @InkboxSoftware
      @InkboxSoftware  Před 3 měsíci +8

      Thank you so much. I hadn't noticed that part in the pandoc before. I've fixed my code and updated it on my website, with it now being completely compatible with the original Game Boy. Version 1.01 is all because of you.

  • @mattgio1172
    @mattgio1172 Před 3 měsíci +10

    This is absolutely insane. The explanation as well as the game are both top notch. Well done!

  • @Michirin9801
    @Michirin9801 Před 3 měsíci +19

    As a pixel artist and chiptuner, I'm *Very Fond* of the GBC's hardware, it feels to me on the non-coding side like a NES but better in damn-near every way! I don't even mind the lower resolution, if anything, the biggest bottleneck is the 40 sprites limit, as for that soundchip, lemme tell ya, channel 3, that DAC, that's where its true potential lies! You can do Wonders with it!

  • @Xevizek
    @Xevizek Před 3 měsíci +23

    I've been lately consuming so much Terry Davis' content and on the first sight i've read title as "I made temple OS [...]". Man...
    Still cool video tho, keep up the good work.

    • @polocatfan
      @polocatfan Před 3 měsíci +1

      rip terry

    • @tech6hutch
      @tech6hutch Před 3 měsíci +2

      Temple OS Run
      You have to collect random words as a message from God, while avoiding, uh, CIA fellers

  • @frostiikin9893
    @frostiikin9893 Před 3 měsíci +8

    Maybe you could do what sonic 1's special stages do and simply fake the rotation by using pre-rotated versions of the tiles and just arranging them in a way that it looks right? You could probably get away with having just one frame of "rotation" just to make it look less abrupt

  • @robotonwheels2551
    @robotonwheels2551 Před 3 měsíci +2

    Definitely one of my favorite channels now! Love the clear focus on dev while providing some insight into the hardware.

  • @sssamson1768
    @sssamson1768 Před 3 měsíci +18

    Why do you only put the music in the left ear?

    • @graydhd8688
      @graydhd8688 Před 3 měsíci +3

      check your ears bro, it's in both

    • @jacklawsen6390
      @jacklawsen6390 Před 3 měsíci +8

      ​@@graydhd8688 It's only on the left from about 3:24 to 6:42.

    • @JoBot__
      @JoBot__ Před 3 měsíci +4

      @@graydhd8688 Check the video before you talk to people like that.

    • @graydhd8688
      @graydhd8688 Před 3 měsíci +2

      @@JoBot__ I mean I saw the comment, checked both speakers, and noticed it was in both. skimmed the vid so I didn't notice it was only in one portion of the vid, kinda weird issue lol but my bad

    • @JoBot__
      @JoBot__ Před 3 měsíci +1

      @@graydhd8688 Thank you.

  • @zaks7
    @zaks7 Před 3 měsíci +4

    Finally moving up the ladder, 20 more years and bro will finally find x64 and Unity and unreal :D
    Love your content man, your NES tutorials got me into learning 6502, I changed my college courses to learn more embedded and low level programming, something so beautiful about the constraints that forces you to be a better coder

  • @TheBcoolGuy
    @TheBcoolGuy Před 3 měsíci +7

    Alright, so where is the part where you make the actual game?

  • @Bofner
    @Bofner Před 3 měsíci

    I reently got into programming for GB is assembly too! It's a really fun challenge, and I'm particularly attracted to the special features you can use when programming with the Super Game Boy in mind!

  • @7projected
    @7projected Před 3 měsíci +1

    you posted this as soon as i started getting into gb development

  • @TCP0011708
    @TCP0011708 Před 3 měsíci

    Fantastic video.
    Thanks

  • @AlirezaR5
    @AlirezaR5 Před 2 měsíci

    Cool. Good job!

  • @rightwingsafetysquad9872
    @rightwingsafetysquad9872 Před 3 měsíci +5

    I think it's fair to call the GameBoy Color a GameBoy 2. The Pocket would have been 1.5 and the Light a 1.75.

    • @stereokuuji
      @stereokuuji Před 2 měsíci +3

      And the GBA would be a Gameboy 3?

    • @rightwingsafetysquad9872
      @rightwingsafetysquad9872 Před 2 měsíci

      @@stereokuuji Yep

    • @ZipplyZane
      @ZipplyZane Před 2 měsíci

      I think it really works more as a Game Boy Pro. Or, to use the portable branding, a GBi or New Game Boy.

  • @danielcarroll8889
    @danielcarroll8889 Před 3 měsíci

    Great video!

  • @king7272777
    @king7272777 Před 2 měsíci

    I would love to see this game finished!

  • @RooMan93
    @RooMan93 Před 3 měsíci +1

    Gen 1 Pokemon has ACE, Temple Run/Subway Surfers would be a good meme

  • @addixxx15
    @addixxx15 Před 3 měsíci +18

    You could argue that the OLED switch is the switch color

    • @mr.cantillasz1912
      @mr.cantillasz1912 Před 3 měsíci

      I can't argue with that,but true,they are the switch color😂

  • @ItzSneakyMinecraft
    @ItzSneakyMinecraft Před 3 měsíci +2

    oh look you’re back

  • @kwigbo
    @kwigbo Před 2 měsíci +1

    Please do more Gameboy assembly dev videos. I am working on a game and it's hard to find anything gameboy related that isn't GBDK or Gameboy studio. I have a basic adventure style game so far with a animated walking 16x16 character. No collisions yet. I would love to see more in depth on the interrupts and tricks like the scrolling scenes in links awakening or Pokemon splash screen. I think I have watched all videos on youtube about ASM coding on the gameboy. Waiting on that next video from Nes Hacker as well. Great video, it helped to solidify some concepts for me.

  • @MerlinSpace
    @MerlinSpace Před 2 měsíci +1

    My eye twitched when you said “i operating system”

  • @Pixaurora
    @Pixaurora Před 3 měsíci +1

    this is definitely a neat little project! one alternative I'm curious about is whether you could've possibly had sprite room to make the game use vanishing lines instead like the original on phones did, with an extra couple sprites for rotating so you could rotate when you get to a corner... but based off of what you've said so far about the GBC's vram, this definitely seems like it wouldn't have been a thing unless you targeted making the graphics more simplistic

  • @MorbidAlways
    @MorbidAlways Před 3 měsíci

    I love your videos, you're so talented!

  • @Nintendo_Freak8x
    @Nintendo_Freak8x Před 2 měsíci

    Fun fact: In the GDR, a clone of the Zilog Z80 was also produced under reverse engineering. This chip was called the MME U880.

  • @t1meless784
    @t1meless784 Před 3 měsíci +2

    I just know this gonna be a banger

  • @maxmouse3
    @maxmouse3 Před 3 měsíci

    Great video! Makes me want to give it a go! GB is so much fun

  • @giulianodenardi7654
    @giulianodenardi7654 Před 3 měsíci

    I loved this project, there are several places to, not necessarily improve, but put your signature since it's your version of Temple Run.
    The corners always give the impression of being artificial, it would be interesting to put a more elaborate scenario, as if the bridge was still being built (perhaps by crodiles?) and signs as the end of the line or crodiles working or location as an obstacle (another Kirby reference ?) or object like a stranded ship...
    I don't know if it's a technical obstacle but if you choose wrong side, does it have a unique death animation? And to always get it right, you would have to see the implicit hints present in the scenario.
    Congratulations on your game!

  • @kaliditzy
    @kaliditzy Před 3 měsíci

    3:23 my left ear is loving this

  • @thebluemarauder
    @thebluemarauder Před 3 měsíci

    A simple fix for turning might be to adjust the current setup to start on a clone of the corner tile but rotated 90 degrees as appropriate, adjusting the player position to match roughly where they hit the button. Probably still a bit jank but it would probably be less jarring.

  • @markusdemerius8993
    @markusdemerius8993 Před 3 měsíci

    Can't wait for for some bit music in there

  • @bassguitarbill
    @bassguitarbill Před 3 měsíci

    Great vid!

  • @ZipplyZane
    @ZipplyZane Před 2 měsíci

    Idea: instead of having the coin logic detect hazards, make them transparent on the yellow parts, so that it would be black on black for the pits.
    Not necessarily a permanent fix, but might look okay as a stop gap.

  • @xythrr
    @xythrr Před 3 měsíci

    Left ear loved the music!
    Good video, but, man, that drove me insane.

  • @Sukaichae
    @Sukaichae Před 3 měsíci

    so cool!!!!

  • @CrocoDylianVT
    @CrocoDylianVT Před 2 měsíci +1

    Actually the Gameboy could connect to up to other 15 Gameboys for a 16-player game, only ever used by one single game

  • @maazali6283
    @maazali6283 Před 3 měsíci

    Bro your a goat of making games

  • @Povilaz
    @Povilaz Před 3 měsíci

    Very interesting!

  • @gamealot25
    @gamealot25 Před 3 měsíci

    Man damn good job.

  • @ExtremeFootfacePotato
    @ExtremeFootfacePotato Před 3 měsíci

    I really love the idea of doing mobile games on the Gameboy, games like Jetpack Joyride, and fish out of water would be really cool to see, but main point being, this is Outstanding keep up the great work 😎👍

  • @EzBound
    @EzBound Před 3 měsíci

    Very cool

  • @kubaii29
    @kubaii29 Před 3 měsíci

    The content in the video is very good and I liked the video, but please consider turning down the volume of the music. The high pitched music around 4:00 makes it hard to listen, at least while watching on phone. Great video anyway!

  • @win_ini
    @win_ini Před 2 měsíci

    thank you so much, legitimately, for not following the absolutely false claim that the Game Boy's CPU is a Z80.

  • @sofia.eris.bauhaus
    @sofia.eris.bauhaus Před 3 měsíci

    2:40 okay, that just gave me a weird idea: GB link cable adapter for the NES, so you can have games where you play NES vs NES or NES vs GB 😅.

  • @Psyducklets
    @Psyducklets Před 2 měsíci

    You could make Kirby do a front flip when he jumps to add some clean animation

    • @ZexusNexus
      @ZexusNexus Před 23 dny

      that aint Kirby its totally a original character

  • @Francium215
    @Francium215 Před 3 měsíci +1

    Great game, but it starts to strain ones eyes after like 5 minutes
    And the hitboxes are a little sensitive, but otherwise great work, looking forward to more content!

    • @Francium215
      @Francium215 Před 3 měsíci

      and you cant do anything with the coins but you already know that

  • @Mekelaina
    @Mekelaina Před 3 měsíci

    Anyone know the song playing at 14:36?

  • @thezekz
    @thezekz Před 2 měsíci

    OK, the melody on the background, I know it by heart, but I can't cant figure out which game it comes from... it's driving me nuts!

  • @cdkw2
    @cdkw2 Před 3 měsíci

    Underrated as hell

  • @samuelthecamel
    @samuelthecamel Před 3 měsíci

    My left ear really loved 3:24

  • @maxwel1
    @maxwel1 Před 3 měsíci

    Is this a video how the game boy works (one of thousands) or how you created the game?

  • @ShayBlez
    @ShayBlez Před 3 měsíci

    Would this run on an older Drag n Derp?

  • @Chipstopher
    @Chipstopher Před 3 měsíci

    Now we just need an update to that rock, paper, scissors game to support 2 player mode with a link cable

  • @RockeyDAproductions
    @RockeyDAproductions Před 3 měsíci

    i never heard of temple run before today

  • @ohdaygo
    @ohdaygo Před 3 měsíci +2

    oh nice, didn’t think you’d pivot to Elden Ring content

  • @wolfrust0
    @wolfrust0 Před 3 měsíci

    Cool vid

  • @juanmacias5922
    @juanmacias5922 Před 3 měsíci +7

    That's so cool, I assumed you could use C to develop on the GB lol

    • @InkboxSoftware
      @InkboxSoftware  Před 3 měsíci +12

      GB was released a bit before C became practical for programming consoles, so it was assembly during it's ~12 year long run

    • @Michirin9801
      @Michirin9801 Před 3 měsíci +7

      You can though, GBDK is a thing!

    • @minirop
      @minirop Před 3 měsíci +4

      @@Michirin9801 but it's quite """bad""". because of the differences between the GB's arch and the assumption in the C standard/by GCC, you'll hit a wall way faster. so for most project it's probably enough, but if you want to push the GB to its limit, assembly is the only way.

    • @Michirin9801
      @Michirin9801 Před 3 měsíci +1

      ​@@minirop I don't doubt in the slightest that assembly is better, I mean, I have to do A LOT of convincing to get the programmer to do a single H-blank interrupt in GBDK... Meanwhile I know the GBC has HDMA which should help with that? I'm pretty sure? (I just do the graphics, sound and music)

    • @TurtleKwitty
      @TurtleKwitty Před 3 měsíci +1

      @@Michirin9801 The issue with using C is that it has no concept of memory banks, so all code is limited to one bank without some absolute wizard level hackery so assembly is just plain better since it can handle that correctly

  • @raspberry1440kb
    @raspberry1440kb Před 2 měsíci

    The Intel 8080 and Zilog Z80 were both 8-bit CPUs.

  • @oscarcacnio8418
    @oscarcacnio8418 Před 3 měsíci

    Does the Switch OLED count as the Gameboy Color version of the Switch?

  • @Adiee5Priv
    @Adiee5Priv Před 3 měsíci +1

    Hello, could you say something about the progresson 8 bit blocks? I'm wondering if you still work on that. If you abandoned it, please be honest

    • @InkboxSoftware
      @InkboxSoftware  Před 3 měsíci

      It's on the back burner for now

    • @Adiee5Priv
      @Adiee5Priv Před 3 měsíci

      @@InkboxSoftware Ok, thanks for responding ^_^

  • @TheLukemcdaniel
    @TheLukemcdaniel Před 3 měsíci +7

    Careful nintendon't doesn't fuck you over like the portal port to n64...

    • @UltimatePerfection
      @UltimatePerfection Před 3 měsíci +2

      That was Valve.

    • @mrb692
      @mrb692 Před 3 měsíci +1

      @@UltimatePerfectionWho was scared pantsless by Big N

    • @JoBot__
      @JoBot__ Před 3 měsíci

      It was actually Valve who shut down that project, and they did it out of fear of Nintendo.

    • @minirop
      @minirop Před 3 měsíci +2

      @@mrb692 because James was using the leak SDK, which is still Nintendo's property. If he had used libdragon from the get go there wouldn't be any issue.

    • @UltimatePerfection
      @UltimatePerfection Před 3 měsíci

      @@JoBot__ I heard it was done by one Ben Dover-Backwards.

  • @sliwkaaa
    @sliwkaaa Před 3 měsíci

    i barely understand anything but your videos are still entertaining lol

  • @zachbachmann652
    @zachbachmann652 Před 3 měsíci

    It would be cool if you could make a version of this that is gyro controlled on original hardware like Kirby’s tilt & tumble

  • @mr.cantillasz1912
    @mr.cantillasz1912 Před 3 měsíci

    Snes's mode7 is a good graphics for making temple run 32-bit

  • @justadude450
    @justadude450 Před 2 měsíci

    Isn't the OLED basically the Switch Color?

  • @c0mpu73rguy
    @c0mpu73rguy Před 3 měsíci

    The Nintendo Switch Color technically already exists, it’s the Switch Oled. It just doesn’t have any exclusive games. Now we wait for the Nintendo Switch Advance.

  • @TannerJ07
    @TannerJ07 Před 3 měsíci

    "This CZcams was made entirely on the N64!"

  • @deanyt3697
    @deanyt3697 Před 2 měsíci +1

    Why not use the Pokemon Pinball accelerometer?

    • @InkboxSoftware
      @InkboxSoftware  Před 2 měsíci

      That accelerometer chip was included with one of the mapper chips for the Game Boy, but it doesn't translate to emulation or flash carts well, so I decided against it.

  • @user-kl2bc8cj3m
    @user-kl2bc8cj3m Před 3 měsíci

    would it be easier to do it in gb studio?

    • @mayo201
      @mayo201 Před 3 měsíci +2

      Gb studio is a kids toy..

  • @sofia.eris.bauhaus
    @sofia.eris.bauhaus Před 3 měsíci +1

    "…while i have a lot to learn before i MASTER this SYSTEM…" ah, so you're looking into SEGA development next 😏.

  • @hielum1337
    @hielum1337 Před 3 měsíci

    Why is the audio quality worse than your previous videos?

  • @neobree
    @neobree Před 3 měsíci +1

    is the source code available?

  • @il0vewikipedia
    @il0vewikipedia Před 3 měsíci

    I like your video. I will come back and use your link to support you once I am in the mood to subscribe to brilliant. Keep it up

  • @DanTDMJace
    @DanTDMJace Před 3 měsíci

    Use bgb for GB emulation, it's very accurate

  • @thedinobros1218
    @thedinobros1218 Před 3 měsíci

    Can you next make Temple Run on a CGA computer.

  • @maxalmonte14
    @maxalmonte14 Před 3 měsíci

    If Nintendo names their next console "Nintendo Switch Color" I'm buying one day one.

  • @angelocorradino8720
    @angelocorradino8720 Před 3 měsíci

    Hypothetically, if someone with very little programming experience wanted to learn how to program Gameboy games, where would you reccomend they start? I'm aware that GB Studio is a thing, but I'm more interesting in learning how to code myself rather than using a visual system.

    • @InkboxSoftware
      @InkboxSoftware  Před 3 měsíci

      I would recommend you don't start with Game Boy programming, since it is quite complex. Try focusing on a language like Python, C#, or C for a bit, make a couple projects in one of those languages, then check out the programming tutorial I linked in the description of this video to get started on Game Boy programming. If you need any help, then feel free to send me an email.

  • @AlexTrusk91
    @AlexTrusk91 Před 23 dny

    I would love to play the Nintendo Switch in color
    (my first pc was b/w and the games I had asked me to choose between a blue or red baloon to resume or quit. I have trauma to this day.)

  • @soryabuscompany
    @soryabuscompany Před 3 měsíci +2

    First the NES, now the Game Boy, stay tuned for SNES next

  • @lolzer340
    @lolzer340 Před měsícem

    i can finally play temple run on the go

  • @thepriestgodneverpaid
    @thepriestgodneverpaid Před 3 měsíci

    why was 12 minutes of this video dedicated to just talking about the game boy lol 🐈

  • @andysester7785
    @andysester7785 Před 3 měsíci

    Bro this is so fucking cool

  • @SonicBoone56
    @SonicBoone56 Před 3 měsíci

    Make a version for the Atari Lynx!

  • @huzaimizuhri8482
    @huzaimizuhri8482 Před 3 měsíci

    Minecraft part 3 when?

  • @NaraSherko
    @NaraSherko Před 3 měsíci

    Do subway surfers next

  • @MBeckers
    @MBeckers Před 3 měsíci

    I couldn't handle the song only playing in my left ear so I tried to skip ahead but I missed too much to still follow it :(

  • @vpexmc
    @vpexmc Před 2 měsíci

    3/4s the way through the video, I finally get what I came for.
    (Jk, w video)

  • @ukchub6633
    @ukchub6633 Před měsícem

    Ill buy if the game does included free online coop optional like No Man's Sky and Diablo 3. Game that can play offline and online when want 😊

  • @mark.082
    @mark.082 Před 26 dny

    Can't help but feel that the video is a quite misleading and poorly titled. I got a technical breakdown of hardware for the majority of the runtime instead of watching someone programming a game which is what I, and I'm sure others, actually came for. You could have at least thrown in a timestamp saying when the actual programming starts.

  • @SetOfAllSets
    @SetOfAllSets Před 3 měsíci

    the switch OLED is to the switch what the gameboy color is to the gameboy

  • @THE7Zee
    @THE7Zee Před 2 měsíci

    Still waiting for 8-bit Minecraft

  • @orest58008
    @orest58008 Před 3 měsíci

    Next video we'll see GCBOS xdd

  • @MrSpageto
    @MrSpageto Před 3 měsíci

    Yo was that MajiNation?!