Blender Particles and Creating Cinematic Shots w/ Geometry Nodes Part 2
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- čas přidán 12. 05. 2024
- Blender Particles and Creating Cinematic Shots w/ Geometry Nodes Part 2
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In this video, we will walk through the same scene as in our previous video. After going through a discovery phase of developing an abstract scene, we will now move into transforming this scene into a product shot.
We will take a sample of colors from a PlayStation 5 controller to transform the scene into something related to the product.
We'll revisit some of the elements from the previous video and then move on to lighting the product, setting our camera lens properly to focus on the product, and also using Blender's new feature, 'Light Linking'.
#Blender #BlenderTutorial #Nxstynate - Krátké a kreslené filmy
mate plzz more product visualization tuts
No problem I will have more. What kind of stuff are you looking for?
@@nxstynate5505 the one which is hard to model, like pc controller or something complex like this.... plzz
Controller would be a great idea💯
you should make this kind of tutorial's more , watch Microsoft product visualization. Awesomes.
Which Microsoft visualizations are you referencing?
i don't know why but when i export the allembic then import the allembic and add the geometry node i can see the particule in the shader good but when i render it sometimes it disappear, especially when i duplicate the particule in blender ?
I’ve actually had an issue where I was using a Alembic mesh myself and when I rendered an animation, some of the frames did not have the Alembic mesh. It was almost like it was flickering. I’m going to have to look into this more.
@@nxstynate5505 thanks i still trying to figure it out the issue