Path of Apmeken ToA Post update example(Faster Ba-Ba puzzle room)(Serp helm strategy)(OSRS)
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- čas přidán 20. 08. 2024
- Today I tested out the new apmeken puzzle room. This update was about 30 minutes ago and it changed a little bit for the room.
It increased amount of mobs that can be on the map so the next waves spawn faster. It also makes it so that volatiles can do damage to baboons and 1 hit them.
The biggest change to the update is the shamans and being able to poison them. When you equip a serpentine helm and use a blowpipe on the shamans they will stop spawning thralls.
This was a pretty messy example but I could see this room hitting low 2 minutes with really good rng even at 500 invocation. for average times i've dropped from about 2:40-2:50 to around 2:30. With more practice/runs could probably drop average to 2:10-2:30
--Changes to the apmeken room from this update
-The amount of baboons that can be on the map is increased so the next waves will spawn quicker
-Volatiles can damage and 1 hit all baboons they explode near
-Poisoning the shamans with a serpentine helm/blowpipe will stop them from spawning thralls
This vid helped me so much! Thanks for sharing
This room feels worse than before. There definitely seem to be more cursed baboons now, which makes navigating around the venom extremely difficult. I hate it even more.
Have you ran the new baba puzzle a lot? I found after practice it becomes really nice some of the mechanics do feel a lot different from pre patch though.
After doing a lot of runs the new room became a lot easier/faster I think the room isn’t as hard but definitely feels harder mechanic wise.
I think you should try attempting the room but changing how you run it you might find it better after some runs.
The room is awful for me too. Like raid ending room for someone who used to do 400s. Granted I haven't went a re learned it and I'm trying thralls.
From my experience in 540s, it's more worth to use a regular str helm (torva) and have volatiles deal with the additional thralls. The reduced chip damage is somewhat important, as starting Ba-Ba with less than 60hp ends up potentially costing a lot of time if you want to play it safe and hold spec for sun. Having the additional HP means you can instead use your spec on a bone dagger and save a lot of time at 5t red x baba.
I’ve noticed that in high invos taking some hits from shamans/baboons does do a lot of damage I start 500s+ with 20-60 hp. It’s a lot easier to use serp helm at lower invos but shamans barely spawn thralls if you take them out first.
I still need to learn 5t redx your streams have really helped with trying to get it down it would help a lot not losing 16%(I think it’s 16%)dps on regular red x.
Thank you for all of the tips on your streams also they have helped a lot!
As a mid geared iron doing 400s is kind of a wierd change and I don’t know how I feel about it , on paper it seemed super nice but after a few 400-440s I sometimes have to Keri’s if I go too fast then get mad RNG , I noticed I use more a full prayer pot after am done with baba where’s before it was a maybe 2 doses and pretty much every raid I went into baba with 20-30hp but I’ll wait till someone smarter than figures a good strat. Maybe am not used to proc’ing the exploding monkeys yet to be efficient
Yup same here! I mainly run 350/370s iron as well. Sometimes got to keris in the puzzel room. Didnt need to do that before. I do like Akkha though.
@@RedGalaxyFishbone the akkah change is wonderful makes the room so much easier
What is your invocations can you share??
@@killer809829what’s the ak change?
new to toa and got my radius markers set up for akkha which helped a lot due to my slight colorblindness. This room is the worst for me though, how did you set up the monsters in this room to be highlighted the correct color you need to attack with? this would be insanely helpful for me, thanks!
i use the multicolor highlights plugin these are the settings i use to get baboons outlined
imgur.com/a/xWTput1
imgur.com/a/7SjRFaN
Thank you!!! I’m very colorblind and I only knew about the npc indicator plugin which highlights all same color so I was trying to use the names.
This will help a ton.
@@momoflipMwvidsthe bottom group isn’t loading
This is a nice update, that being said, you get hit way more often, and usually end up entering baba at low hp, which is sad, because if baba hits accurate, you can wipe,lol
Baba is always free if you red x, maybe this will motivate more raiders to learn it
you always tank 1 hit while entering regardless, unles it's some advanced red x tech@@ShlimJim
@@rauliuxaacorrect I only tank 1 hit during baba which is safer than instant proc red x I went in with 21 hp on my last 420 and got hit a 18 and I don’t use blood fury anymore so it’s risky now
How do you highlight the different monkeys
how did you highlight each individual baboon?
I'll be stealing that 1 way switch setup, looks chill. My hand is fucked lol.
It’s really op blowpipe/ancestral on dps calcs is pretty much like masori except 2 less dps. Fang ancestral is only 3 less dps than full melee switch.
This was actually pretty easy man i did it 2nd try. Killed first 5 shamans with volis while o focused mager and rangers. Out of all the shamans i only had to manually kill 2. When ever a voli spawns just ram them into a shaman.
There was never a big pile for me to death with, trap other npcs behind pillar if u need to
Yep i agree I find room a lot easier now with some practice. I think some mechanics are changed for room that were kinda hard to learn like praying mage for shamans/baboons but the volatiles/wave spawns make this update really good
What do you think about the Serp helm use for this room? Do you think it could become new meta for high invo raids or do you still prefer Torva helm? I've heard mixed opinions on if people like forcing the Shaman onto it's magic attack because of taking the increased damage throughout the room
I think it's really nice for room you do need to focus shamans and it feels like it does make the room more difficult. it does get kinda difficult when you have a shaman/ranger/mager/thralls on you but i think the room can be done more efficiently with enough practice with only a little bit of chip damage.
The time save is worth it imo. I could see the room hitting low 2 minutes 500s with really good rng. at the end could use keris on some thralls to get some hp back and room would still be quicker than pre patch.
I've been looking at some posts on reddit and it seems some players have some trouble with room/chip damage also www.reddit.com/r/2007scape/comments/165onco/monkey_room_still_sucks/
i feel like jagex might take a suggestion in one of the comments and re patch monkey room.
you can use the volatiles to clear large chunks of monsters without using barrage or chins. Nice.
the whole stack is gonna move with you away from the volatile. shits not that good of a change
@@izanhadi Exactly. It sounded nice, but rarely works. I think this room is worse than before.
How often do you need to worry about final row wardens on p4? Im confident on the rest of the raid, but at that point its just a big dos check and if you get lucky with hits right? Im also using magus ring on these attempts since last time i tried was like 3 months ago and got warden to 3% and died on final row
You can last forever on the final row, there's always a tile to stand on :)
@@KButtonRS thats not really what i was asking and maybe i worded it wrong, i was asking how often in max gear with magus ring does he have to worry about even reaching final row on a 500 before just killing warden p4
@@RyanJ339 In my experience, it’s quite uncommon. Most of the time if I do get to last row, Warden is almost dead anyways. I’m comfortable enough where I dump all VW specs and don’t need any for Keris.
Usually never for 500s. Are you losing any ticks while attacking? Also are you running pathfinder 500s? I've noticed in my 540s with pathfinder i'll sometimes almost die if i run zebak lvl 4 which makes p4 warden 2x harder for me. I always runs fang kits duos with zebak at lvl 2-3 and its a lot easier.
On last row/p4 you'll get really good at it pretty quickly. My first 500 took me 10+ p4 attempts. after 10 more 500 runs it started to become pretty easy and after 50+ runs it's one of easiest parts of raid. it might not feel like it right now but after practice it will become so easy after some runs.
You can also run duo which scales for 190% hp and you'll almost never hit last tile in those runs. boss rooms/times are a little quicker in them also
What is the plugin that lets you highlight different NPCs different colors?
I use the plugin "multi color highlights" these are the settings i use
imgur.com/a/xWTput1
imgur.com/a/7SjRFaN
I think some players do reverse colors and outline the thrower green/mage blue/melee red but i like to outline them with attack style used against
Are you just camping occult necklace throughout the room?
Yep I just have occult equipped. I’ve used bloodfury sometimes to heal dps isn’t too bad if not using shadow on cursed baboons
How do you have the thralls buttons so large?
There's a setting in the filters where you can only see spells you can cast it makes it so that the spells are bigger. It's under the filter section here
ibb.co/yWdYQwM
How disappointing. Still takes 2:30 mins to clear compared to every other puzzle being faster by less than half the time of this room still. Update for this room hardly changed anything.
It’s still a good amount faster my 500 pb now is 2:15 and it usually averages 2:30-2:40. My times before patch were around 2:40-3:00 on average.
Lower invos are even faster can get close to 2:00 at 300 invo.
I think Jagex might repatch the room from Reddit feedback. A lot of people find the room a lot worse while some think it’s better
Considering you take zero dmg at baba it’s ok I guess
What plugin do you use?
for all of ToA or just the monkey room? for the monkey room i use multicolor highlights to outline the baboons these are the settings i use
imgur.com/a/xWTput1
imgur.com/a/7SjRFaN
Not sure if you want other plugins i use for raid but i also use these
"Inventory tags" for inventory outline
"monster hp percentage" to show hp on bosses
"tile indicators"(i think also used for bosses not sure but shows tile your standing on) to show tile bosses are on
"Ground markers" for butterfly/ba-ba/wardens
Is this update live already?
I mean I’m sure he’s playing osrs and not a private server so yes it’s live unless I’m missing something
Yes
The update happened about 12 hours ago