Warframe | Xaku With Extra Steps | Temporal Artillery

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  • čas přidán 30. 07. 2024
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    #Warframe #Protea #Augment
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Komentáře • 113

  • @baduser103
    @baduser103 Před 20 dny +209

    You can skip the rewind by holding 4 while temporal anchor is active, ending it instantly. its still more input to use protea this way than xaku who casts an ability once every 40s

    • @iconbluesn5648
      @iconbluesn5648 Před 20 dny +16

      and if that fails, you can always just press 5 and pull your frame back manually xd

    • @danielssss1342
      @danielssss1342 Před 20 dny +7

      Yeah but its also deals more damage then xaku and has more range and armour strip and fly around without needing helminth

    • @kekistancitizen6900
      @kekistancitizen6900 Před 19 dny +12

      To bad the whole augment stuff centered around the most annoying ability in the game. I don’t know how they managed to made it so bad, but it is truly one of the worst abilities in the game mechanically

    • @danielssss1342
      @danielssss1342 Před 19 dny +1

      @@kekistancitizen6900 yeah I agree, but hey, at least protea now can move with her turret ¯\_(ツ)_/¯

    • @00Grimreaper00
      @00Grimreaper00 Před 19 dny +1

      ​@@kekistancitizen6900it could had easily been one of the best augment if the combo multiplier wasn't limited to only 20 shots and if it weren't tied to her temporal anchor.

  • @ngweishong3702
    @ngweishong3702 Před 20 dny +80

    You can add temporal erosion for armor stripping, and long press to cancel ur 4th before the duration ends, so basically allowing you to do more than just camping..

  • @simmml
    @simmml Před 20 dny +89

    You are missing that you can cancel the 4. Also you arer missing that her 1 gives you Shields -> You can use the Duration Arcane.

    • @ali4games10
      @ali4games10 Před 19 dny +4

      oh shit i didnt know about either...thanks mate!

    • @torunsmok5890
      @torunsmok5890 Před 19 dny +1

      Yeah proteas 1 shield version is one of the strongest dumbest shield gate abilities lol

  • @Hypercane_
    @Hypercane_ Před 19 dny +23

    I love the amount of effort, both in the lore and by the devs, that was required to make her time ability work, and then it is immediately replaced with a different ability

  • @danielssss1342
    @danielssss1342 Před 20 dny +72

    You forgor protea has literal invincibility button on her 1 and you can cancel her 4 anytime you want, also due to her passive, blind rage isnt needed, like at all, in fact id recommend you to just put on more range, or the augment for her 4

    • @whitestripe484
      @whitestripe484 Před 20 dny +10

      With dispencary and rewind in mind, why wouldn’t you use Blind Rage? Also, more strength - more better, there are very few frames who wouldn’t want +99% strength for basically free, and Protea isn’t one of them.

    • @danielssss1342
      @danielssss1342 Před 20 dny +6

      @@whitestripe484 this is where you very much wrong, adding more than the strength arcane + umbral intensify is overkill and plain unnecessary due to her passive, but having more range and especially duration isn't, also since we're using protea with her anchor still on her we might as well add the second augment for her 4 so she can strip armour from enemies, which will increase the damage way more than blind rage could ever

  • @Nomolun_Vr
    @Nomolun_Vr Před 20 dny +22

    As someone who has roughly 200 hours in playing protea, I'll give my two cents.
    First ill not repeat what a majority of the comments say about her 4 but I will say that having the turret follow you around like that is huge. Let me explain. For missions where you need to move around a lot, it helps more than you realize. Missions like disruption is really nice for this as you don't need to set up at all with having the augment and having the armor strip one on is a big plus. pop her 4, hit 1 and your good to go. In fact, you can be fancy and kill the target and rewind back without losing any resources. I'm currently sitting on 215% duration with another 36% from molt efficiency, plenty of duration for her 1 and 4. It lets you do some really good damage while not needing to armor strip at all. With her build, you actually don't need range as base range of 30m is plenty so you can focus more on strength and duration.
    Second-As some have stated already, Equilibrium is a must for her. You get endless energy from dispensary so you can use blind rage without any worry there. For the full build I run with this setup and I've been enjoying every content so far. Primed Continuity, Blind rage, Rolling guard, Archon vitality, Primed Flow and Equilibrium with growing power for the aura and preparation at rank 6 for the extra starting energy. Arcanes are both molt augmented and efficiency with 4 red tau forged shards for duration for that juicy extra 60% duration and a casting speed for some QoL, or you could use another duration one if you wanted.

    • @danielssss1342
      @danielssss1342 Před 19 dny +1

      @@Nomolun_Vr great comment, though I would disagree with equilibrium and blind rage, in fact I just subsumed her 3 for roar, and yet to have any energy issues, and blind rage just doesn't give as much damage due to how DE designed her to not scale off strength as well because of her passive

    • @carlose.morenow.4212
      @carlose.morenow.4212 Před 19 dny +1

      another thing to add is the amazing survivability of her 1's shield capping and regen. Even without modding for shields, the shield gate is great since the ability doubles it and Anchor protects you if you don't react in time.
      Madurai is also great for extra strength and casting speed. I run 254 duration and 144 strength with PContinuity, Narrow Minded and UIntensify. Molt augmented to get above 200 Str and here one does need to use stretch, but its great since it brings the range back up to ~24m. Also don't need to use Molt efficiency, and can put a utility arcane or anything you wanna top off. With this, the anchor lasts 20 seconds. Do use Archon Vitality for the heat stacks.
      I use and prefer Primed Flow and Equilibrium to be sure about being topped off (I take equilibrium off if I want to use both temporal Anchor augments), but I do take advantage of the rewind animation on endurance related missions. I always place a dispenser in the area I will cast Temporal anchor to come back and immediately receive energy. During rewind, you can actually cast any of the other abilities, so I set up her passive and a turret to get stacks ahead and can immediately cast Anchor again with a topped off, passive-buffed turret.
      All this not even considering shards. I so far use two tau orange shards for extra ability damage on enemies affected by radiation, of course while priming, and one tau yellow for casting speed. All really for preference, but honestly any combination works since Protea is already so versatile. I even considered subsuming Roar as well on her 3 and resolving energy with yellow shards that multiply picked up energy.
      Protea is amazing and big fun!

    • @Nomolun_Vr
      @Nomolun_Vr Před 19 dny

      @@danielssss1342 is a good option too imo, i have that set up for a more range build^^

    • @Nomolun_Vr
      @Nomolun_Vr Před 19 dny

      @@carlose.morenow.4212 big fun for sure! tho mister content creator was mainly asking about the augments!

    • @nguyenhuyduc9151
      @nguyenhuyduc9151 Před 19 dny

      ​@@danielssss1342yep, it is your choice. But if you want play as 80 or lower eff, equilibrium and her 3 is must be used. Her 3 is the best when combine witb equilibrium

  • @rob679
    @rob679 Před 20 dny +12

    It is supposed to be exactly like "Xaku at home". Turret timer pauses when holding it with Anchor. When Anchor is about to trigger you hear some clock ticking sounds, that means you need to hold 4 to cancel it then cast it again to pick up the 20x turret again. The window for this is short but its possible to hold 20x turret for 2 or even 3 Anchor durations.

  • @IntangibleCupcake
    @IntangibleCupcake Před 20 dny +10

    If you hold the input for her 4th while it's active, it cancels the ability altogether. This means you don't get the benefits of the rewind, but you also don't have to rewind and can recast the anchor. Also if you recast and have turrets active, then one will snap over to you and pause the timer.

  • @michelebenedetti7507
    @michelebenedetti7507 Před 20 dny +4

    You can also use temporal erosion, so your turret that follows you around also armor strips, you can go with equilibrium and negative efficiency and flow for a lot of energy total. (Side note you can hold 4 to cancel the rewind)

  • @MCGamerCZ
    @MCGamerCZ  Před 20 dny +6

    Sup

    • @praneelprasad5042
      @praneelprasad5042 Před 20 dny

      How ya doin gamer?

    • @pupuchi5842
      @pupuchi5842 Před 20 dny

      You can just hold temporal anchor while active to deactivate it without the rewind effect

    • @dontask9319
      @dontask9319 Před 20 dny

      @@pupuchi5842 i believe you can also go into operator and don't get rewind. However anchor is one of the worst designed abilities in my opinion, it's so bad, not even limbo in public squad cab compete.
      Also better to use both augments - one for armor strip and second for mobile mobile artilery. But at the same time it is much better to subsume 4 out of protea and replace it with something that does not suck massive balls, like hydroid barrage for example

    • @pupuchi5842
      @pupuchi5842 Před 19 dny

      @@dontask9319 Temporal anchor is a really strong ability, wtf are you on?
      can you not handle 2 seconds of (invulnerable) animation?, which you can just cancel and recast if you're paying attention?
      extra life, energy refund, now armor strip and a following turret
      just say you dont play protea and dont understand her abilities

    • @dontask9319
      @dontask9319 Před 19 dny

      @@pupuchi5842 2 seconds of animation, that forcefully takes me back into other place on the map every 15 seconds. Also I'm forced to manually deactivate it. This is exactly the disruptive gameplay, DE alwas fight, yet they made it part of on of the warframes kit. The fact that I can disable ability does not excuse poor design choice. It is only strong on paper, but the player experience is horrible. Also it so easy to fix, DE just need to remove automatic rewind and make it manual, that's it, then it will not be so bad. Also if you were so big protea specialist you would know, that there is no energy refund, it will set you energy level to amount you had before activating anchor, so you may end up having less energy, that before activating it. I used to play protea a lot before, 4 is her throw out ability, that was always replaced with some helminth ability, if you need armor strip, than adding armor strip from helmint and having a simple turret build is way superior that all that augment anchor nonsense. Or just putting breach surge or tempest barrage make protea 10 times more pleasant to play. It's sad, that her 4 is trash, but at least you have an easy choice in helmint

  • @3thirtyDr3amz
    @3thirtyDr3amz Před 20 dny +2

    Hold 4 to end it when it starts clicking to avoid the rewind, basically.
    That said.. you're not wrong. Dropping turrets in each room isn't really hard and won't lose much if anything. Nor do they really need the strip of the other augment.
    Also use equilibium on Protea since Dispensary spits out endless orbs.

  • @jairokasso9351
    @jairokasso9351 Před 19 dny +1

    The toiny bit you missing is the manual deactivation of temporal anchor: when you listen to the ticking clock sound qeue, press her 4 again, this allows you to keep moving around and there is no cooldown to activate the ability so is pretty useful to change the playstyle from nesting to mobile artillery.
    There is a second augment that combos well with this setup and is temporal erosion, this allows you to strip armor with your 1 and turrets. However, on its on, this portable sentry is good enough to offer you a different way to play her, it needs the combo limiter taken off in my opinion, since its duration is tied to the ultimate itself and you have to recast the turret anyways, but as it is now, is quite nice and definitely is worth GIVING IT A SHOT.

  • @DatFruitbat
    @DatFruitbat Před 19 dny +2

    Health tank protea is causing me great physical pain

  • @manuelkanbara
    @manuelkanbara Před 20 dny +3

    Nice video to continue my college projects at 3 am :D

  • @Mr.Pidgeon
    @Mr.Pidgeon Před 19 dny +1

    I can see it being useful in more convoluted maps, Lua and kuva come to mind

  • @CephalonBread
    @CephalonBread Před 20 dny +2

    temporal erosion comboes insanely well with temporal artillery! :D

  • @youraveragechroma2139
    @youraveragechroma2139 Před 19 dny +1

    3 months since the last warframe build on this channel… the comments were ready to go all out.

  • @ThePopeOfAwesomeness
    @ThePopeOfAwesomeness Před 20 dny +9

    Xaku and the MIGHTY SEER is very nice

  • @BobsonQDugnutt
    @BobsonQDugnutt Před 19 dny

    Thank you for your build about elementalist and cannonade, I've been having a great time ever since I started really delving into those and you gave me the inspiration to look into them. I have a build recommendation for you which has become my favorite build to use in the game.
    Two Words: Arca Blastmor

  • @Movel0
    @Movel0 Před 19 dny +1

    All the damage you deal during Temporal Anchor is stored for a final AoE that is triggered when the rewind starts. What this augment really does is building up that damage passively with the turret instead of doing it yourself. This is more like Maim with extra steps. Personally, I'd rather just drop more turrets wherever I want for better area control since the energy cost will be refunded anyway. Temporal Anchor is intended as a hit and run tactic with a nuke on top. It's not meant to be mindlessly spammed imo, you get plenty of damage from Blazing Artillery.

  • @novAviator01
    @novAviator01 Před 19 dny

    Oooh I’m excited for some of the new augments

  • @Eli_Guy
    @Eli_Guy Před 19 dny

    Oh hey, first frame video and its on main :)
    Yes, Temporal Anchor is a jank ability, I tend to keep a build with it for defense, mobile defense, or survival, when youre not really on the move a lot - which the rest of her kit emphasizes as well. My "mobile" build for her subsumes Fire Blast over it (it benefits from Archon Vitality and triggers Cascadia Flare on her secondary weapon).
    People have spoken on the rewind cancel and the synergy with Temporal Erosion, but Ill also mention that leaving her resupply at the anchor point is a great way of dealing with the energy management - even more so if youre running Equilibrium or purple shards.
    But yeah, I wouldnt mind it being reworked.

  • @MixTheHedgehog
    @MixTheHedgehog Před 18 dny

    I wanna ask if you can do a revise on the Bo Prime Incarnon with a Melee Influence setup. Crazy range and crazy fun!

  • @permeus2nd
    @permeus2nd Před 20 dny +1

    2:41 yes! Yes it is!
    So her 4 would be great is it didn’t move you all the way back to were your were when it was cast I mean DE must know just how far the average Warframe player travels in that shot amount of time.
    I’m my opinion Star Trek online has a much better version of this skill that basically if you would die it warps you some distance away drops combat and sets your hull and shields to 10%.
    Another idea I like is taking the warlocks portal from wow (not the summoning stone one! The personal one) the player drops a mark at x location and they can warp back to that place at any point, in this case for protea we add the on death bit that it warps you back automatically, if triggered by death or by the player it resets the player to the state the mark was placed in.

    • @apexgear2340
      @apexgear2340 Před 20 dny +1

      You can avoid the rewind by canceling the ability before it ends, by holding the ability button.
      Tho doing that loses you the explosion

    • @apexgear2340
      @apexgear2340 Před 20 dny

      But i guess if you want you could let it explode and pop into operator mode while ur frame rewinds and transfer back once its done

  • @TheMasterplanter
    @TheMasterplanter Před 19 dny

    I was going to start leaving comments about how good this augment is, but it sounds like the people have spoken already. Instead I'll add in that the augmented turret gets an unlocked firing angle and can be repeatedly re-grabbed with Anchor recasts, so getting the passive +100% on the turret is a huge damage boost. I also use a sentinel with viral/heat Verglas so beefier targets get primed and heat inherited.
    Please give this another shot when you have the time (or don't, I'm okay with hidden gem status).

  • @Mmmm_tea
    @Mmmm_tea Před 19 dny +1

    I went into this thinking wow it may actually be useful having previously ignored the augment, but by the end of the video yup back to dismissing it

  • @TheRagnus
    @TheRagnus Před 20 dny +12

    Literally all DE has to do is simply make temporal anchor a channeled ability.
    That's it. That's all it needs. One tiny little change that can probably be hotfixed in.

    • @lagartopunkarra
      @lagartopunkarra Před 19 dny +5

      This, otherwise her 4th ability is just annoying to use and I would rather have a grouping ability in its place so I can make the enemies come to the turrets and not the other way around.

  • @uncleluxord4363
    @uncleluxord4363 Před 19 dny

    I'd love to share my Protea Build with you that I've been testing for all 3 augments. I Have normal builds for her but she's my comfort pick so while it's Xaku at home I like it a lot

  • @MsQueenOfDance
    @MsQueenOfDance Před 19 dny

    Ive seen my turrets combo up to 70x before dying out. I'd much rather replace the fourth with pilliage and add in precision intensify for a stronger armor strip. (Yes, with the augment, you can remove armor. But for the same cost of one mod slot, you can do it faster, easier, and it gives you shields). Then you can run Molt Efficiency with all the sheilds you'll have.

  • @whynotgaming6891
    @whynotgaming6891 Před 19 dny

    Can you please make a video on the innodems aerial attack, its so fun (i like to call it the drone stike)

  • @nguyenhuyduc9151
    @nguyenhuyduc9151 Před 19 dny

    I really want use both of her aug but i have no other slot to put. I wish i can put one in exilus slot..

  • @ninjaman0003
    @ninjaman0003 Před 18 dny

    Can’t wait for the jade video

  • @sephylon2499
    @sephylon2499 Před 19 dny

    Hold 4, hold cast 1 for shield gate, cast 2 as the 4th skill to benefit from passive, 3 is massive amounts of free energy with eqilibrium.

  • @thimovijfschaft3271
    @thimovijfschaft3271 Před 19 dny

    This goes against how I use her 4, so I don't see myself using this augment.
    Like I use her 4 in 2 ways: one is to hit 4 and spam all her abilities until the duration ends and be back with full energy. The other is when I'm camping in a survival, and I want to leave the camp spot to pick up loot. When the timer runs out or when I die, I get reversed back to the camping spot

  • @Sirnaghost
    @Sirnaghost Před 19 dny

    When xaku prime is coming? This year maybe?

  • @daiphelion7002
    @daiphelion7002 Před 20 dny +3

    As a long term Protea enjoyer (from when she dropped, to now, she's over 30% of my usage across all frames and somewhere in the region of 8000 hours), a couple notes:
    ) She's practically invulnerable (vs all but Tox) if you watch for shield breaks and throw the shield grenades out immediately - Some cast speed is required to make this work consistently, either Natural Talent, 2x Normal or 1x Tau Casting shard, and use the Invert option in the control settings on her abilities. Shield get low or break > tap 1 > straight back to full shields and a complete Gate. No need for 'normal' survivability mods.
    ) You don't need/want efficiency (at least, don't necessarily want to go _too_ low) if you keep a Dispenser up - 85% is near perfect
    ) Turrets *love* Duration and Strength, a little Range is nice too, but they've got decent base Range
    And now I'm just going to rag on Temporal Anchor because it's _*absolutely fucking atrocious*_. It's a cool concept, don't get me wrong, but it feels AWFUL. It's worse than how Void Sling felt on initial drop, and near everybody's complained about this from day one as well, the difference being that Temporal Anchor is completely superfluous to Protea's kit, so people can simply not use it/apply a Helminth.
    The damage it deals is kinda paltry, the range on the explosion for the damage is tiny considering what you've got to line up to get it to work, and while Blast Status is rocking up some appreciation these days, as a damage type without any procs it's still pretty damned lacklustre. Yes, you can 'cancel' the ability early (hold 'cast' after activating), or deactivate (tap-cast after activating) to start the rewind, but you still have to go through that whole effect _every damned time_ if you want the full effects of the ability...
    I don't know if Mr. CZcams Man will want to pick up Protea again in the future; being a self confessed weapons guy who likes his Chonky Health Boi, Protea's a fairly large departure in playstyle, with quite a bit of ability management, but maybe some of this will help someone get the basics down :)
    Also, DE, please, we get it, you want people to use Temporal Anchor, but you have unnecessarily gimped the hell out of this Augment. There is no need to tie this to that abysmal 4th. Just let us hold-cast 2 for an Attached Turret, and call it done, you can rework her 4th to (hopefully) not suck another day.

  • @NatiiixLP
    @NatiiixLP Před 19 dny

    I feel like they seriously need to change her 4 to either:
    - Speed up the rewind animation 10x
    - Remove the spatial aspect of the rewind, and only restore her stats
    - To keep it role-relevant, just make time-freeze enemies or something like Nova's 4
    Because, regardless of the augment, this ability is just incredibly annoying to use.
    There are countless other abilities that can keep you alive and/or top-up your energy without being so obnoxious.
    I hoped they would finally do it with the release of her Prime, but apparently not, and it's a shame.
    The current design of that ability is just extremely outdated, and with Last Gasp, it's more of a nuisance than it is helpful.
    I know you can cancel it, but that's still annoying to keep track of, and it only helps with this augment, which isn't so great in the first place.

  • @leachblah6313
    @leachblah6313 Před 20 dny +1

    My bulild for her is centered around spamming 1st ability shield drones. I have no strength mod except for "Precision Intensify" and subsume her 4th with "Roar".
    I don't use rolling guard and casting speed shards. Instead I use all 5 Tauforged duration shards and "Natural Talent" as mod.

    • @nguyenhuyduc9151
      @nguyenhuyduc9151 Před 19 dny

      Yep you can because she is strong. It is the simple answer

  • @mattyman051
    @mattyman051 Před 18 dny

    I’d like to see a Tenet Plinx video, its very similar to the Stahlta

  • @Valdyr_Hrafn
    @Valdyr_Hrafn Před 18 dny

    I wish temporal anchor ONLY rewinded you once you run out of energy or health, and along with it had an energy drain, meaning you would actually need to focus on keeping those energy orbs to drop from your dispensary, and use your abilities as fast as you can and waste energy without depleting it all together, because once you rewind you start with the same amount of HP and Energy as when you activated the ability. Maybe it could amplify its explosion based on how much energy you spent during it?

  • @NyancyCat
    @NyancyCat Před 19 dny

    your title has hit the nail on the head, really. why would i bother playing protea when xaku does the same thing but better?

  • @lacunarikain2
    @lacunarikain2 Před 19 dny

    One of the biggest downsides to this augment is the combo cap. turrets around 8 seconds can get like a 24x . Plus with having temporal anchor you need to watch it like a hawk vs. whats going on around you. If you just use prime continuity you have a 12.4 second duration on temporal anchor, and 4.7 seconds on the turret. So in order to make this turret last long enough to be worth it you need to cancel temporal anchor and recast it quickly and before it ends in that 12.4 seconds. If you want to get more duration out of temporal anchor you need to forgo adaptation and rolling guard for narrow minded and stretch.. which mehhh. This mod is really niche, its like... fine... But requires a lot to make worth it

  • @Shellnanigans
    @Shellnanigans Před 20 dny +1

    thats exactly what i thought lol! complex xaku lol

  • @charlesdang9954
    @charlesdang9954 Před 20 dny +1

    Honestly her 4 could use a rework. That being said, for the build, you can use an unranked archon vitality to save space since the secondary effect doesnt care about what rank it is.instead of Nira's hatred maybe her other 4 augment would be better? And I'd probably switch out gaurdian out for arcane aegis instead.

    • @apexgear2340
      @apexgear2340 Před 20 dny

      What kind reowrk does it need exactly?

    • @danielssss1342
      @danielssss1342 Před 19 dny +1

      @@apexgear2340 personally I'd say it doesn't really need a rework, I mean sure it'd be nice, but a way easier solution would be that it just didn't send you back upon expiring, and make so to activate the explosion part you need to hold the 4 and to end it early you just press

    • @charlesdang9954
      @charlesdang9954 Před 19 dny +1

      If I were to rework her 4, I'd make it so that the explosion happened automatically, and the rewind only happens if you would go down during the effect. The energy and health reset could stull happen.

    • @apexgear2340
      @apexgear2340 Před 19 dny

      @@charlesdang9954 That'd be nice for QOL

  • @nickl6820
    @nickl6820 Před 18 dny

    Both of Protea's current augments rely on Temporal Anchor, and I could never get used to using it. Just not a fan of Protea in part because of that.

  • @bnashtay2278
    @bnashtay2278 Před 19 dny

    Throw temporal erosion on, I’m telling you it’s way better than just temporal artillery. Also you should use the 100% power strength for her 4 so you can get like 20% armor strip. Also run corrosive projection…

  • @diegodiaz-ku2rl
    @diegodiaz-ku2rl Před 19 dny

    I know that everyone here is talking about protea and how to build and tweak her BUT...
    Silly blast build idea: the redeemer's pellets have innate blast, so melee influence will allow to spread gas blast and electricity, it's just the zakti build, but with influence, so sillyer

  • @TheRealsemaJ
    @TheRealsemaJ Před 20 dny

    See the only issue with this augment is you have to keep proteas 4, I just throw an armor strip over the 4

  • @Ippiki9
    @Ippiki9 Před 20 dny +2

    use the other augment,you can snapshot the +100% strength onto the turret and anchor, then carry it around for 360 degree infinite punch through armor stripping heat procs
    this is so strong on protea that you can subsume nourish over her 3 and play fully mobile, no dispensary or turret placement needed
    the only skill check is holding 4 when you hear the ticking noise, or let it explode for a huge aoe nuke and jump into operator until it's over

  • @NathanTruby
    @NathanTruby Před 19 dny

    While you did miss some things (as other comments are pointing out), I'd like to point out that most players probably don't know that you can cancel her 4th.
    The way MC is playing in this video is probably how the majority of people new to Protea would play her.

  • @permeus2nd
    @permeus2nd Před 20 dny +4

    4:13 this is DE trying to force people into using a skill that most of the player base just instantly subsumes off because it just dosnt work or is so clunky they don’t want to deal with it.
    When what DE should do is rework the skill into a better version of it or outright replace it.

  • @neurodivergentminor2042
    @neurodivergentminor2042 Před 19 dny +1

    Temporal anchor is just tacked on for lore reasons, isn’t it😓

  • @jdizon
    @jdizon Před 19 dny

    1:33 heavy weapons?

  • @whadafaag8443
    @whadafaag8443 Před 18 dny

    Cool idea for an augment. Too bad its now the second augment wasted on her 4th ability. Why is DE insisting that we use her clunky and worst ability to be able to carry around one turrent at capped combo instead of reworking the ability froum the ground? First the armor strip augment tied to the 4th, now the blazing artillery augment tied to it.
    I can make a better dps build by subsuming her 4th with roar (protea is the best frame after rhino for roar) and go for max duration possible without gimping range.
    Here is what I build on her: Blind rage, Flow (or P flow), Equilibrium, Stretch, P continuity, Archon vitality, Constitution, Precision intensify. Aura is whatever you like and I switch between corrosive projection and growing power. For arcanes I recommend Arcane energize (though with equilibrium and her 3rd ability its not needed if you dont spam 24/7) and molt augmented. Can also use molt efficiency instead of energize and further boost the duration.
    I also slapped 3 tauforged duration shards for +45% more duration, 1 tauforged yellow for more energy on mission spawn (instantly drop a dispensary at the start) and 1 tauforged yellow for cast speed.
    And of course roar. Thanks to her passive and precision intensify and fully stacked molt augmented, Roar has 449% strength and that is roughly 140% damage increase. Way better dps than what this augment provides and infinitely less clunky to use. My turrets last exactly 6.3 seconds which is plenty enough and with her energy economy she can spam her entire ability kit without breaks.
    Dont use this augment

  • @kilmcm45
    @kilmcm45 Před 19 dny

    I use this in survival.....clear out a hallway..... To then go up the opposite hallway after you rewind. Its horrible on Ascension. In Defense its great because it doesn't matter where you are onnthe map ....all the enemies are going to the same location so you just stay on the perimeter of where they can get to the def target.

  • @denisvezijak9219
    @denisvezijak9219 Před 19 dny

    "It actually means... Ah, uh, not again"
    😅
    Thats the problem with Protea's 4.
    Double edged sword
    😄

    • @nguyenhuyduc9151
      @nguyenhuyduc9151 Před 19 dny

      Because he didnt know how to use it. It is a skill can be " life saving" in the game. And iirc it is the only one..

  • @theunhingedgamer3762
    @theunhingedgamer3762 Před 19 dny

    I actually completely ignore this augment because it's just a gimmicky augment for what is quite literally the worst ability in her entire kit so I did a hard pass on the ability as a whole and put gloom on her when helminth first came in and I haven't looked back since and the new augment only aided in me ignoring the existence of her 4 altogether lol

  • @Ardygun
    @Ardygun Před 19 dny

    Not even an augment can fix anchor. I’ll just stick to keeping roar over anchor till i find that skill even remotely fun to use

  • @gwa-senpai2905
    @gwa-senpai2905 Před 20 dny +2

    This augment on paper seems like a great mod, but the problem is that it’s tied to her 4th. It also requires her other 4th augment to make the most from it. You can cancel her 4th before she rewinds back to the anchor point, however that just makes the 4th ability kinda redundant. The only practical use for the mod that I’ve seen is to use for a build to deal with capture or extermination missions. I feel like that the augment shouldn’t have been tied to her 4th because of how bad Protea’s 4th is. I understand that they are making these augments to make it better but in order to make her 4th better it comes at a cost of 1-2 mod slots that are better suited for something else.

  • @unlucky1307
    @unlucky1307 Před 19 dny

    Protea with the augments is just Xaku but worse. Which is a shame, because if they just made the artillery augment work without her 4 and turn into a toggle ability it would have actually been unique and felt good to use. I'll stick to Xaku when I want mobile turrets.

    • @danielssss1342
      @danielssss1342 Před 19 dny

      @@unlucky1307 I hardly disagree, xaku is more comfortable but protea deals way more damage, yes it is clunky, but it sure beats to just sit on one spot as protea

  • @L0rdLexan01
    @L0rdLexan01 Před 20 dny +2

    The issue with Temporal Anchor is that it's an ability that punishes you for using it. You lose any ammo or energy you pick up during it, but those things aren't respawned in the world after it ends, so you're effectively sucking up a bunch of resources that go nowhere. Additionally, being thrown back to where you were is extremely punishing and effectively anchors you to wherever you drop it, and the rollback animation is extremely disorienting, looks terrible, and takes forever to get through.
    If they just made an option where you instantly "snap" back to where you dropped it, it would at least be tolerable, but IMO you should keep any energy/ammo/health you grab during the Anchor at the very least. I would even go so far as to say that there should be a way to instantly end it WITHOUT snapping back; make the rollback animation only play when you die within the Anchor. Otherwise it should just let you drop out or end, basically working like Dagath's 3 or Wukong's Defy where it's a temporary anti-death buff you can pop on.

  • @procprime
    @procprime Před 17 dny

    Please learn how to hold 4...

  • @eliaspanayi3465
    @eliaspanayi3465 Před 20 dny

    And then subsume xatas whisper onto her lmao

  • @v1k37
    @v1k37 Před 20 dny +2

    Unpopular opinion: replace her 4th ability and put orphanim eyes. Why? Defense reduction instead of armor reduction and no need to face annoying winding back.
    Please do note I am mr34 and 4k+ hours in game so I know what I am saying.

  • @LN_P
    @LN_P Před 19 dny

    DE Trying to get me to use her 4 😴

  • @hellkaiser1366
    @hellkaiser1366 Před 20 dny +5

    Wrong,its Xaku but more fun
    Edit:my guy forgot Protea is a shield frame with her 1

  • @emberknight2125
    @emberknight2125 Před 19 dny

    Shedu plz

  • @andrewlee9508
    @andrewlee9508 Před 15 dny

    Nice for a defense and interception mission, where you're not straying far from a central location.
    Mobile defense... Maaaaaaybe.
    Exterminate... No, Xaku hands down.

  • @VLMNTI
    @VLMNTI Před 19 dny +2

    Rework Temporal Anchor because this is just a bad gimmick. No augment is gonna save this ability.

  • @florre5326
    @florre5326 Před 20 dny +1

    the feeling when temporal anchor is a trash ability

  • @piplupxpp
    @piplupxpp Před 19 dny

    shes better than xaku lol

    • @piplupxpp
      @piplupxpp Před 19 dny

      use her augment that strips armor with nourish for nrg economy and you're clearin a room faster than anyone

  • @dankolord
    @dankolord Před 20 dny +1

    Huh, so MCGamerCZ is the kind of guy to turn a shield frame into a health frame lmao.
    I hope no one tells him about Harrow. He'd build him for health and armor just because his 2 can regen the health of allies.

    • @chaosgyro
      @chaosgyro Před 19 dny

      Harrow isn't bad as a health tank actually.

  • @dontask9319
    @dontask9319 Před 20 dny +4

    it sucks that protea augments are centered around one of the worst designed abilities in the game

  • @35reich
    @35reich Před 19 dny

    augment mods for protea are trash

  • @MrMajestix13
    @MrMajestix13 Před 19 dny

    looks shit. just use xaku.

  • @Ariamaki
    @Ariamaki Před 20 dny +2

    YOU CAN CANCEL ANCHOR
    SHE HAS PASSIVE POWER STRENGTH
    SHE HAS INFINITE SHIELD GATE
    PLEASE LEARN THE VIDEO GAME BEFORE YOU MAKE MORE VIDEOS

    • @chaosgyro
      @chaosgyro Před 19 dny

      Please invest in a new caps lock key before you make more comments. Yours is stuck down.