Played this when it came out on PS5. If you're looking for more metroidvania after Dread, don't sleep on this one. It's a lot of fun! Deserves more love!
Sorry, but I can't bring myself to sit through a 13 minute advertisement. I understand that DF needs to make money, and I'm glad to see that they are being crystal clear that this is a commercial, but I come to DF *specifically* for unbiased content. Unbiased, this is not.
I've always loved platformers! Sometimes I just don't feel like massive open worlds. Just let me bounce from left to right, stomp on somethings' head and clear the level. Love it.
Truly a testament to how good rasterized results can look. There's a difference for sure but it's such a subtle one because the rasterized scene is built so well. Is it worth the time and effort to make these scenes look good when you can do something more accurately with faster results? I absolutely think so.
For now it's worth as RT hardware isnt abundant and is also in its infancy. Eventually games will be just fully raytraced though I would imagine that's a fair while off
As long as there are gamers with less than 3080s under the hood, it's absolutely worth the time to make use of good traditional-rendering techniques. And as long as the GPU drought and high prices continue, most of us will continue to be without 3080s or better.
@@rorynolan2322 So long as there is a supply issue making it difficult to get these products into the hands of consumers instead of scalpers then yea I agree. I can only imagine how much further progressed the technology would be if we weren't in the midst of a global supply shortage.
Screen space reflections are a complete joke by the way. Source engine used planar reflections which reflected the whole scene AND were well optimized, while Screen Space looks dumb most of the time because you get artifacting at the edge of the screen and looking even slightly away from an object makes it go off the reflection
Really great looking game, hope it does really great with sales. Not only the graphics and gameplay look great but also the UI design is something i really like, it has a lot of character and reminds me of more old school games style of design.
I wish they would talk about HDR. The question I always have to make is: do I play on my PC monitor at 120+ fps w/o HDR or do I play on my TV at 60 fps w/ HDR. On PC, HDR implementations vary quite a bit so knowing how big of an impact HDR is in the game matters for me.
I game on PC and very much enjoy HDR. It's sad that DF has dropped their love for HDR, they used to do great videos on the subject back in the day. I would highly recommend and LG OLED. Then u can have your cake and eat it too! 1440p @120 or 4k @ 60 all with HDR 👍
i finished this game recently really great experience gameplay,story and graphics are all very interesting and enjoyable (the sumo wrestler boss was too hard tho)
@@mahdilj5882 Thats probably why you found the boss so hard, if you'd have spent more time searching you would have had an indestructible super rabbit lol.
The Ascent was all good and imo one of the best Xbox/PC exclusives, F.I.S.T is also a good game, the combat is a little challenging but also rewarding.
Does anyone else also experience textures loading jarring as you transition from room to room (especially when the room/stage hasn't been loaded during your active gameplay session beforehand)? This happens on both a 3070 and 3090 with the game installed to an SSD...
Man, am I the only one who feels like all unreal engine games look the same? Even though they have vastly different textures and models... But somehow they all look the same. I don't know what it is but I can immediately tell if such game is unreal engine or not. Is it the lighting system? The volumetric system that gives away? The reflections? Something is the same across all these games that gives it away.
Definitely not the only one. My bet is on the lighting - the way light spreads across materials and reacts to them seems to just always give out the engine, especially when games today want to put more contrast and sharpness over everything to boost that punchy game "realism".
Weird, isn’t it? Game reviewers should be impartial and review all sorts of games. GotG sure deserves a review since it has stunning graphics. We don’t need 25 Crysis video review/opinion/whatever, as much as this channel seems to like them. Btw, the “remasters” still run like dog poo poo, so, I don’t get all the hype…
I know it's a side platformer but this might be the most detailed game I've ever seen. Never even heard of this before now but dang they put time into designing this one.
Biggest advantage of FSR in my opinion, it's a shame for DLSS to basically the exclude the older and less performant cards that need a boost the most. Maybe XESS can provide more of the quality of DLSS with the broader compatibility of FSR.
@@deviouslaw In terms of quality they are not even remotely close. DLSS uses a completely different method to upscale. I'd rather use my monitor to upscale than FSR in most cases. It's really that bad, FSR is an oversharpened mess with no temporal element. Hopefully XESS provides competition with DLSS because right now, FSR isn't even playing the same game. I realise that sounds harsh but it's true. I really do hope AMD improves on FSR, competition is always a good thing.
@@brewski535 If that's your opinion of the current state of FSR that's fair, but imo it's counterproductive to "other" it into something that can't be compared or talked about. Especially considering that it will continue to improve. For all the many many many people who don't have tensor cores, DLSS is a complete nonstarter.
Yeah that sucks for convenience, it uses performance mode DLSS which is 4x the base resolution I believe. So you could use DSR or set a custom resolution and change the DLSS quality that way. It's a pain but it should work the same. I have a 1440p monitor so I'll probably run at 5k which is a 4x upscale. That's what I did in Alan Wake remastered and it worked perfectly.8
@@bearpuns5910 oh yeah of course, I think you're right, Alex said it scales depending on output resolution which makes sense. It is called auto after all! So 1080p= Quality (1.5x scale 1280x720) 1440p = Balanced ( 1.72x scale 1485x835) 4k = Performance ( 2x scale 1920x1080) I'm guessing 8k would use ultra performance, 3x scale, 2731 x1440 So I wonder how it works at other resolutions, say 1800p for example. Would anything between 1440p and 4k use balanced mode or performance mode? I presume balanced mode... 🤔
It's a pretty good game, bought it on the current Steam sale. Flows well but does occasionally have a weird stutter but that's well known round the net. The game even "warns" that the windows version is still undergoing optimisation. I ended up settling on 1440P, dlss OFF, RT low, Shadows medium, Motion Blur low, textures High, 60 max FPS and it hasn't dropped under 60 so far.. Mobile RTX 3070 and 11800H.
Unfortunately it runs like **** with a lot of stuttering (assets loading/rendering)? It would really be an amazing game if devs would fix this aspect which practically destroys the pleasure to walk around the detailed levels.
I really cant wait for Unreal Engine 5. We're at a point now where we're seeing INDIE GAMES that look better than the highest-budget AAA game from just a few years ago.
This is the typical MO for Chinese games. They pay reviewers, artificially inflate scores with bots, flood the comments section, and make derivative games copying others.
@@aoikemono6414That may very well be true. Still, I found FIST to be a really solid and polished experience. More a great homage to metroidvania than a straight up copy imo.
The game looks decent enough. RT adds so little in visual terms it's pointless. Especially considering the performance hit. If it weren't for images side by side, almost no one could tell the diference.
Well, some people are more sensitive to it. It can really help in gluing the picture together, and it can sometimes feel more 'real' to me, even at lower resolutions. But I wouldn't lose sleep over it if I can't enable it or the game runs too slow with RT enabled. But personally, I would happily use DLSS + RT at a lower-end card over running the game with RT off but at native res, for example. If I have to choose between RT and < 60fps, or No-RT and >= 60 fps, it would be No RT. Like I said, this is all personal. And heavily influenced by the games you play and how you play them.
At the beginning of the video, how does he pan around the camera at such different angles like that? I would like to know so I can appreciate the details of the art more.
Being of the late 70's/early 80's I'm not a fan of Millinials over use of calling every side scrolling game with action a "Metroidvenia" game. Game series like Strider are similar but would never consider it Metroidvenia. Just throwing the term around can sometimes over simplify the type of game it is at its core
I really enjoyed this review, the analysis of the tech, the gameplay and even some optimised settings is everything I need to know about a game before I buy it. Will definitely give this one a shot! One question though, does it support ultrawide?
@@m0rianne wow really, hopefully they will patch soon. I have a 4k monitor and a 1440p ultrawide, wonder if it would let me select the 4k monitor and work on that?
@@BigBoss-kk4sr developers answered on the steam forum and said they don't want to do ultrawide as it would reveal secrets hidden that are meant to stay offscreen. And if you select 4k, it will stretch and you will lose the top and bottom of the screen. It basically doesn't work at all.
I'd like to see a side scrolling beat 'em up that just goes all out for a photorealistic look and feel. I remember playing MK and Lethal Enforcers as a kid and thinking how "real" it looked. Modern tech now blows digitization out of the water. Imagine SoR gameplay in realistic city streets full of ambient sounds and voices with the sounds of real fists and feet connecting. Basically, my twelve year-old self's dream brought to life- only better.
Damn... This games looks insanely good. I haven't been into side scrolling platformers since childhood but I might actually give this a try and support the devs.
Suttering dont happen just in transitions happens at middle of level aswell, they should had worked more on caching shaders/assets instead of streaming on the fly. I rather prefer more loading time if it means no stutter
Another thing that is bullshit is that you can't use Ray tracing on DirectX 11 they literally made it so that you couldn't use it on direct x 11 and you could only use it on DirectX 12. And why the hell is the DLSS on Auto and they don't offer more quality options like quality?
Ori2 was my fav search action game, it's incredible, then I played hollow knight and I can't stop thinking about it. Ori2 is a visual masterpiece but hollow knights gameplay and story take it for me.
11:54 no one who cares about high framerates plays without freesync/g-sync on a PC. this graph is absolutely fine and targeting locked framerates with VRR is nonsense
Gotta say those water caustics are really impressive
Played this when it came out on PS5. If you're looking for more metroidvania after Dread, don't sleep on this one. It's a lot of fun! Deserves more love!
Is it any easier/less frustrating than Dread?
Thanks for the tip! Just ordered Dread yesterday, but I'm always looking for more.
@Bzake I don't know what "real game" means in this context. This is clearly a game.
I played this to scratch the Metroidvania itch before dread and wasn’t disappointed. Was pleasantly surprised by how good it was.
@@joesterling4299 Normal difficulty is pretty on par with dread, there's an easy difficulty though.
Trine was the first platforming game to wow me on the PC as a graphically impressive game, plus amazing art work and smart physics engine usage
You should have seen it in 3D.
Trine 4 it's one of the best looking games I've played recently, magically beautiful.
The Trine series of games will forever be some of my favorite platforming experiences!
Game was absolutely amazing. Can't believe how much fun I had with this one. That old school pick up and play goodness
So glad you guys are FINALLY covering this awesome game even if it is in a sponsored context
Sorry, but I can't bring myself to sit through a 13 minute advertisement. I understand that DF needs to make money, and I'm glad to see that they are being crystal clear that this is a commercial, but I come to DF *specifically* for unbiased content. Unbiased, this is not.
I hope you analyse Guardians of Galaxy on PC too. If it is good optimized I want to buy it.
It looks a lot like Shadow Complex, and that is a really good thing.
One of my favourite Xbox 360 games, and the PS4 version is the cherry on top
Fun fact: the prototype of this game is actually Shadow Complex but set in Shanghai During the invasion of the Japanese empire
I have this on PS5 its a really solid game hope it does well as these games normally fly under the radar
I didn't even know about it until today.
I've always loved platformers! Sometimes I just don't feel like massive open worlds. Just let me bounce from left to right, stomp on somethings' head and clear the level. Love it.
But this is a massive open world LOL... It's a metroid vania so backtracking and exploring.
I swear, when he did the RT OFF and RT ON, I didn't notice a single change...saw the same image literally.
So this is the Biomutant game that everyone has been begging for DF to review it, lol
Truly a testament to how good rasterized results can look. There's a difference for sure but it's such a subtle one because the rasterized scene is built so well. Is it worth the time and effort to make these scenes look good when you can do something more accurately with faster results? I absolutely think so.
For now it's worth as RT hardware isnt abundant and is also in its infancy. Eventually games will be just fully raytraced though I would imagine that's a fair while off
As long as there are gamers with less than 3080s under the hood, it's absolutely worth the time to make use of good traditional-rendering techniques. And as long as the GPU drought and high prices continue, most of us will continue to be without 3080s or better.
And then raytracing is better in every way
@@rorynolan2322 So long as there is a supply issue making it difficult to get these products into the hands of consumers instead of scalpers then yea I agree. I can only imagine how much further progressed the technology would be if we weren't in the midst of a global supply shortage.
Screen space reflections are a complete joke by the way. Source engine used planar reflections which reflected the whole scene AND were well optimized, while Screen Space looks dumb most of the time because you get artifacting at the edge of the screen and looking even slightly away from an object makes it go off the reflection
Really great looking game, hope it does really great with sales. Not only the graphics and gameplay look great but also the UI design is something i really like, it has a lot of character and reminds me of more old school games style of design.
Awesome job Alex! Great analysis.
That opening area music does slap!
these are some of the cleanest modern graphics i've seen..very good artistic direction..some modern aaa games are just a mess
Those caustics are unbelievably good looking!
Thanks for being open about the sponsoring. I don't mind the sponsored videos as long as they are clearly labled.
I wish they would talk about HDR. The question I always have to make is: do I play on my PC monitor at 120+ fps w/o HDR or do I play on my TV at 60 fps w/ HDR. On PC, HDR implementations vary quite a bit so knowing how big of an impact HDR is in the game matters for me.
I game on PC and very much enjoy HDR. It's sad that DF has dropped their love for HDR, they used to do great videos on the subject back in the day.
I would highly recommend and LG OLED. Then u can have your cake and eat it too! 1440p @120 or 4k @ 60 all with HDR 👍
The name just rolls off the tongue lol. I also wish I could be called "fist" for short!
I enjoyed this game on Playstation, pretty fun! i think any Metroidvania fan would enjoy it and I'm glad to see it get released on PC :)
Where is Guardians of the galaxy PC analysis? I think most of the time looks very next Gen, thanks!!!!
Xbox Series X the world's most powerful console outperforms ps5 in Guardians of the galaxy........ just sayin
@@Donodabet Cope. They’re virtually the same 😂
@@stephensmith7437 nope
@@Donodabet Your comment just transported me back to 2009 when people gave a shit about stuff like this
@@Donodabet bruh why u spittin facts
Yes! Was hoping you'd go over this game!
i finished this game recently really great experience gameplay,story and graphics are all very interesting and enjoyable (the sumo wrestler boss was too hard tho)
How long is it?
@@theclawyaww3740 like a good 8 to 10 hours but even when i back track for finding secrets and stuff it didn't get boring
@@mahdilj5882 Thats probably why you found the boss so hard, if you'd have spent more time searching you would have had an indestructible super rabbit lol.
@@originalityisdead.9513 oh i looked at my playtime its 18 hours but since it was fun I thought it was 10 hours!
Sumo guy was kinda frustrating. But super satisfying once the patterns were figured out and you kick his ass :)
Jazz Jackrabbit leveled up
*Anyone having issues actually getting to the video menu?*
And thank you for this video. Made me get it!
The graphics, art style and presentation reminds me of The Ascent
The Ascent was all good and imo one of the best Xbox/PC exclusives, F.I.S.T is also a good game, the combat is a little challenging but also rewarding.
Great game. With this, Dread and Ender Lilies it's been an awesome year for Metroidvanias.
Does anyone else also experience textures loading jarring as you transition from room to room (especially when the room/stage hasn't been loaded during your active gameplay session beforehand)? This happens on both a 3070 and 3090 with the game installed to an SSD...
That jazz music tho, lmao
Great video more RTS reviews please
Man, am I the only one who feels like all unreal engine games look the same? Even though they have vastly different textures and models... But somehow they all look the same. I don't know what it is but I can immediately tell if such game is unreal engine or not.
Is it the lighting system? The volumetric system that gives away? The reflections? Something is the same across all these games that gives it away.
Definitely not the only one. My bet is on the lighting - the way light spreads across materials and reacts to them seems to just always give out the engine, especially when games today want to put more contrast and sharpness over everything to boost that punchy game "realism".
This game really does look INCREDIBLE...
Speaks great of the developer to ask DF for a review. It shows that they are pretty confident and proud of their work.
Smart move, sponsoring a Digital Foundry video. I didn't know this game existed... Now I do. I've just bought it, so have all my friends.
We demand a Chad Warden interview
PS TRIPLE
@@goob8945 A.B.A.P.
I knew Buggs bunny had a dark taste for killing.
No Guardians PC video from Alex? I'd think his RT curiosity would have him on it!
He doesn’t seem to like Marvel though.
Weird, isn’t it? Game reviewers should be impartial and review all sorts of games. GotG sure deserves a review since it has stunning graphics. We don’t need 25 Crysis video review/opinion/whatever, as much as this channel seems to like them. Btw, the “remasters” still run like dog poo poo, so, I don’t get all the hype…
If Outside Xtra ever make another video about "Games Who Worked Backwards From A Tortured Acronym"...
I know it's a side platformer but this might be the most detailed game I've ever seen. Never even heard of this before now but dang they put time into designing this one.
So, you've never seen Oddworld before?
@@tollertyp7230 I guess not
Just added this to my Steam wishlist!
"How DLSS helps run it better in lower end cards" the problem is that as soon as you go as low end as the 16 series you get no help from that.
Biggest advantage of FSR in my opinion, it's a shame for DLSS to basically the exclude the older and less performant cards that need a boost the most.
Maybe XESS can provide more of the quality of DLSS with the broader compatibility of FSR.
@@deviouslaw your 100% right that we need greater compatibility with DLSS but please don't even use FSR in the same sentence. Apples and oranges.
@@brewski535 They're not equivalent in quality but they're both upscaling techniques - it's fair to compare them.
@@deviouslaw In terms of quality they are not even remotely close. DLSS uses a completely different method to upscale.
I'd rather use my monitor to upscale than FSR in most cases. It's really that bad, FSR is an oversharpened mess with no temporal element.
Hopefully XESS provides competition with DLSS because right now, FSR isn't even playing the same game.
I realise that sounds harsh but it's true. I really do hope AMD improves on FSR, competition is always a good thing.
@@brewski535 If that's your opinion of the current state of FSR that's fair, but imo it's counterproductive to "other" it into something that can't be compared or talked about. Especially considering that it will continue to improve. For all the many many many people who don't have tensor cores, DLSS is a complete nonstarter.
Never heard of this. Glad it's getting more attention, cause this looks like a great game.
Sponsored video seems to be an add with little critique, obviously.
those backgrounds, can be movies, pre-rendered, all online-dependent stores must go
or just pre-baked lighting
why do you ask money for guidance, cant you decide yourselves
its clear that you cant decide yourself, nannies are needed
is the optimization algorithm based on money as the first argument
So there is no way to force Quality DLSS mode in this game? This is a bit underwhelming.
Yeah that sucks for convenience, it uses performance mode DLSS which is 4x the base resolution I believe. So you could use DSR or set a custom resolution and change the DLSS quality that way. It's a pain but it should work the same.
I have a 1440p monitor so I'll probably run at 5k which is a 4x upscale. That's what I did in Alan Wake remastered and it worked perfectly.8
@@brewski535 Auto DLSS runs in Balanced mode at 1440p and Quality at 1080P. At least that’s how the “auto” setting works in other games
@@bearpuns5910 oh yeah of course, I think you're right, Alex said it scales depending on output resolution which makes sense. It is called auto after all!
So 1080p= Quality (1.5x scale 1280x720)
1440p = Balanced ( 1.72x scale 1485x835)
4k = Performance ( 2x scale 1920x1080)
I'm guessing 8k would use ultra performance, 3x scale, 2731 x1440
So I wonder how it works at other resolutions, say 1800p for example.
Would anything between 1440p and 4k use balanced mode or performance mode? I presume balanced mode... 🤔
Played through it on PS5. Great game and great-looker too, I'm glad more eyes will be on it now. They deserve it.
It's a pretty good game, bought it on the current Steam sale. Flows well but does occasionally have a weird stutter but that's well known round the net. The game even "warns" that the windows version is still undergoing optimisation.
I ended up settling on 1440P, dlss OFF, RT low, Shadows medium, Motion Blur low, textures High, 60 max FPS and it hasn't dropped under 60 so far.. Mobile RTX 3070 and 11800H.
Had no idea what this was and could care less before but now I'm glad I saw this. That art direction is so good.
Couldn't care less*
@@Juunasd thanks mom.
@@seanporcelli3965 here to help, son
@@Juunasd lol
"Let's ...hop in it and...drill down" ?!!?
Get out!!!
Unfortunately it runs like **** with a lot of stuttering (assets loading/rendering)? It would really be an amazing game if devs would fix this aspect which practically destroys the pleasure to walk around the detailed levels.
How does it look and run on PS5???
I really cant wait for Unreal Engine 5. We're at a point now where we're seeing INDIE GAMES that look better than the highest-budget AAA game from just a few years ago.
Reminds me of The Ascent in terms of putting tons of little details in the environment for world building that people could easily just run by.
It looks like they brought Jazz Jackrabbit into 2021
never heard of the game. i was really surprised that it' already released. just bought it without hesitation
Not enough people are talking about this great game! A bit unfortunate they had to pay for publicity but it is what it is.
This is the typical MO for Chinese games. They pay reviewers, artificially inflate scores with bots, flood the comments section, and make derivative games copying others.
@@aoikemono6414That may very well be true. Still, I found FIST to be a really solid and polished experience. More a great homage to metroidvania than a straight up copy imo.
The game looks decent enough.
RT adds so little in visual terms it's pointless. Especially considering the performance hit.
If it weren't for images side by side, almost no one could tell the diference.
Well, some people are more sensitive to it. It can really help in gluing the picture together, and it can sometimes feel more 'real' to me, even at lower resolutions. But I wouldn't lose sleep over it if I can't enable it or the game runs too slow with RT enabled. But personally, I would happily use DLSS + RT at a lower-end card over running the game with RT off but at native res, for example. If I have to choose between RT and < 60fps, or No-RT and >= 60 fps, it would be No RT.
Like I said, this is all personal. And heavily influenced by the games you play and how you play them.
At the beginning of the video, how does he pan around the camera at such different angles like that? I would like to know so I can appreciate the details of the art more.
Being of the late 70's/early 80's I'm not a fan of Millinials over use of calling every side scrolling game with action a "Metroidvenia" game. Game series like Strider are similar but would never consider it Metroidvenia. Just throwing the term around can sometimes over simplify the type of game it is at its core
I want this game.
Edit : I just bought it :)
I really enjoyed this review, the analysis of the tech, the gameplay and even some optimised settings is everything I need to know about a game before I buy it. Will definitely give this one a shot!
One question though, does it support ultrawide?
Nope no ultrawide. Doesn't even work with blank bars! They don't let you select normal resolutions. I refunded after 5 mins.
@@m0rianne wow really, hopefully they will patch soon. I have a 4k monitor and a 1440p ultrawide, wonder if it would let me select the 4k monitor and work on that?
@@BigBoss-kk4sr developers answered on the steam forum and said they don't want to do ultrawide as it would reveal secrets hidden that are meant to stay offscreen. And if you select 4k, it will stretch and you will lose the top and bottom of the screen. It basically doesn't work at all.
Let's hop to it 🐰
Games Done Quick needs to get on this asap
Game looks great though i think the Cobblestone streets could do with either some Parallax texturing or Tesselation.
If I had the money for it, I would be all over this game. Sponsored or not, I appreciate the coverage
It's not too bad although it still seems to have that floaty collision detection the new Metroid game has.
Theres a physical copy of this game for PS5 from Play Asia in English. Not expensive and amazing game.
I'd like to see a side scrolling beat 'em up that just goes all out for a photorealistic look and feel. I remember playing MK and Lethal Enforcers as a kid and thinking how "real" it looked.
Modern tech now blows digitization out of the water. Imagine SoR gameplay in realistic city streets full of ambient sounds and voices with the sounds of real fists and feet connecting.
Basically, my twelve year-old self's dream brought to life- only better.
This game is awesome! I even imported the physical version.
Fist Forged sounds like some hardcore cervix action....
i played the demo but couldnt find any ray tracing settings or dlss
It's just the game Overgrowth but in the future
Damn... This games looks insanely good. I haven't been into side scrolling platformers since childhood but I might actually give this a try and support the devs.
Why is 4x Anisotropic Filtering even a thing? The impact of 16x is minuscule.
Even though this is a *sponsored* showcase, the LoD on such a game is really amazing, I think it rivals & in some cases even beats Ori !
Just got the PS5 Physical release
from playasia. It's really good so far
Since this is a Sponsored video they left out PS5, Not to say anything bad about Frame Rate or pop in Graphics
All the puns make my hair stand on end. Haha
rtx 2060 low end? good gawd
RT is uber cool. I wish more of it was possible with PS5/XSX...maybe next gen
What a stupid comment
Suttering dont happen just in transitions happens at middle of level aswell, they should had worked more on caching shaders/assets instead of streaming on the fly. I rather prefer more loading time if it means no stutter
My favourite game, recently. Very enjoyable.
I have this game on my PS5. I wonder what I'm sacrificing compared to my PC (3080 Ti)
Looks so beautiful love this game, gotta pick it up
Another thing that is bullshit is that you can't use Ray tracing on DirectX 11 they literally made it so that you couldn't use it on direct x 11 and you could only use it on DirectX 12. And why the hell is the DLSS on Auto and they don't offer more quality options like quality?
It was a fantastic game. Up there with Ori in terms of fun factor. Ori still takes the cake with this genre of gameplay for me tho! GLHF all!
Ori2 was my fav search action game, it's incredible, then I played hollow knight and I can't stop thinking about it. Ori2 is a visual masterpiece but hollow knights gameplay and story take it for me.
60 people are insane. great video as always.
11:54 no one who cares about high framerates plays without freesync/g-sync on a PC. this graph is absolutely fine and targeting locked framerates with VRR is nonsense
I have it on ps5… it’s awesome 👍🏻
Awesome video as always, would just have been nice to see perf on a highe end PC too, but i'm guessing 4k 120 with RT and DLSS with a 3080.
I'm playing this off of the epic launcher on my steam deck and the graphics look weird. Is there any way to fix this?
RTX 2060? A Low-end hardware?
What?!
Anyone here because they got it free on epic games?
This game is great. Don't sleep on it.
TAA did a number on this one.
RT on side-scrollers is redundant..
game runs solid on my nintendo switch
Need this on Series X.
Still no guardians of the galaxy pc breakdown?
Not even an hour has passed,it already has way too much dislikes.Why?