Shimakaze - F3 Is My New Standard [224k damage]
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- čas přidán 8. 11. 2016
- After having ran the F3 torps for a good while I have no plans whatsoever to switch back to the 12km ones. The sheer speed, damage and reload of these make them incredibly strong and make the Shima one of the most enjoyable DDs to play in my eyes. As usual you can find my recommended build at the end.
- Hry
"Concentrate fire on HardcoreNippleErection"
I have no words.
That blind Montana attack...that was beautiful, watching a full hp ship get rekt in one salvo.
A bit annoyed I got so stupidly greedy at the end, could've easily broken 3k XP and gotten Kraken, but eh, sometimes the body does what the body wants :(
Flamu hey do you no the Missouri is coming in the game
Vince Pasti I don't think EU gets it
I'm sure he is aware lol
Commander_Timber_Wulf really i now it from the Internet
Hell, you were so lucky with that Bisko encounter, most Bismarck I fought got 2ndaries manual skill, so..... yup. :D
BUT MUH BODY
MUH BODY
IS TELLING ME
YEEEEESSSS
The editing for the last torp volley was hilarious! xD
Hi Flamu! I did not realize that you're there, until the game was over.
Unfortunately, our dds was useless. It was also good to see the enemy perspective. GG Flamu from Mohamani (the Ibuki that kill you :))
Awesome edit "My mind is telling me no ! ". Laughed a lot thanks Flamu.
The way you play your Shima reminds me on the Batchat in World of Tanks. this Tank also gets more and more valuable at towards the End of the Match were it can pick off Opponents pretty easily and in its own favor and on its own terms.
How I wish I could go back to the day where DDs had to have supreme map awareness to play at 6-7km from enemy ships. I never got to play the 20k super torps, but I did get to enjoy these 8km torps for a little while.
"Tirpitz didn´t have really much issues cleaning up the rest of the fight."
*dead Tirpitz in score*
The F3 torps have been my standard torps on the Shima ever since I unlocked them. I had so much fun with them on the Kagerou so I figured, having 15 of them can only be a good thing.
That was amazing. I want to learn to play this way.
what a satisfying game play
That salvo on the Montana was beautiful.
Clan Battles torpedo wall of death loved it.
Hi Flamu ,
Great vis as always,would you recomnd the f3 torps on the kagero too.
You're still a beast, Flamu!
Though u were annoyed,the musical theme that played at the time u got spotted by the Yamato was simply hillarious and also on point of the situation :)
Thx to you I use F3 torps on my kagero, fun :)
best video bro so far
Fantastic vid and commentary. The idiots on reddit keep saying this ship is a gimp, that its torps are worse than the fletcher's and that you got no chance against USN dds. I'm glad you made this vid as proof against that.
Also, WG needs to buckle up their balls and just remove the stock 20km torps; it's a t10 elite ship; it should get the best torps sooner and not behind more grind.
the best ending of a video i have ever seen
Would you then recommend getting the capt skill that increases torp speed but reduces range for the gearing?
Could you do a revisit of the gearing now that the RN cruisers and Khaba nerf has come in?
This was a fantastic guide on how to play the shima and even just dds in general. Have you done one that that's just as informative and focuses more on high-tier US dds?
How to get the torpedo reload bar like the guns reload bar? Mine just shows guns. Also can someone explain the torpedo spotting range please?
You can see the torp spotting range at the port and you can turn on the bar in the settings
Bendeguz Márton i mean the range at which others(eneny) can see my torps
The reason people developed a natural reluctance to use IJN destroyer guns is because:
When you fire, you give away your position. Any torpedo runs or stealth anything you're trying to do is ruined. Everyone shoots at you because you're squishy and grant a lot of exp
Even if you're using the terrain to your advantage, you can't always do that. There are far more scenarios where russian and US destroyers have the advantage in a gunfight, and in a matchup of equally competent destroyer captains, the IJN destroyer will lose every time. Especially with the russians. They're faster, their guns work better, they're easier to hit with, and they hit harder.
The point of the IJN destroyers isn't to go getting in gunfights, because way more often than not, you're gonna be outgunned and at a huge disadvantage. Are there times for it? Yes. Is it something you can turn into a reliable tactic? No. Absolutely not. The Gearing in particular you showed was a complete potato. Any competent US destroyer would not have let themselves lose that much HP to begin with, on top of not actively trying to engage you at a closer range fight where they have an insane DPS advantage. It's easier to deal with those people like that in a Shima more than any other IJN destroyer currently in the game, and that's why they've pretty much dropped out of the meta ever since the russians got into the game. They still generally have the best stealth, but you're relinquishing that by shooting. You have to keep what little advantages you have, especially in high tier games. I myself have been able to make ridiculous plays because an IJN destroyer decided to fire, giving away his/her position and allowing me to take immediate action. It works every time
There are several reasons why you should use your gun too, 1) provide support for a team mate, 2) deter an attempt to flank when your side can't fire at the target for a while, 3) finish a target you just torped 4) distract the same target from spotting your torps. Obviously you wont win a gunfight against a Gearing or a Khabarovsk although i have killed more than a few of them, mainly the US DD but the Shima guns aren't that bad at all and i use them quiet a bit. Survive the onslaught for 20 sec once you stop firing and you're gone.
like usual gerat game. Would u suggest F3 torps also for the Kagero?
dat ending.. "my mind telling me nooo.. " XD
Am I the only one who would really like to see a video of Flamu explaining viable strategies for different maps? A good idea of what works on each map would be helpful I think.
Guess this is hard to do since you rely so much on your team. I had games in my DD where i had my flank totally under control, torped one after another and BBs still went far behind me, taking the most distance route so they could neither defend nor cap anything and we lost by points.
Look for key positions in flamus videos, remember them and get them with the right ship. Dont camp, dont snipe, kite the enemies if necessary, use your HP, prioritize targets the correct way. Thats all I can say.
why 720p and 1080p? i cant show on this quality :(
Because the video was still processing. All resolutions are available, some just take longer to process.
Would you say that beginner Shima captains should start with the 12 Km torps and ease their way into the F3s or just go for the F3s?
I know TA is useless but apparently if you used that on the Shimakaze, if i recall you can get the speed on those torpedoes up to 82 Knots/6.5km with 5.9 detection range you have almost no room for error. but damn. 82 knot torpedoes.
My highest tier ship is T7 so i cant really say much in the relm of T10s. I tinkered with this loadout on the PTS when it was live. it was fun, albeit somewhat suicidal in certain circumstances.
Official SWolf its 81. 76+5= 81. Those torps are useless. Ive tried them and they are way too short. Also since it's so fast, it has such huge activation range (Higher the speed, the further it has to go to be active and do damage.)
Have you try the 8 kms standard if yes what is your opinion ? Just got the Shime
Flamu...Using that R Kelly bit just made you my favorite WoWs player.
Can you make a lower quality version? Watching in 1080x60 is a bit painful with all the lags I get
Just click on the little Gear Wheel icon on the menu underneath the video, and you can choose to view it at any video resolution you want. So if you want to view this video at a lower 720 or 480 resolution, and is extremely easy to do.
That Montana kill. It's not often I see a BB outright deleted like that.
how about the 12KM torps with the torp speed captain skill? how does it compare with the F3 torps?
It is a better setup. Give it a try. You get a range of 9.6km, and a speed of 72 knots.
Great video Flamu, as always. =)
Btw I just got to the Benson on the Asia server for my US DD line. I know it's an incredibly strong DD but I'm wavering between the B hull and the C hull. B hull has an extra gun but the C hull has much better AA and significantly improved rudder shift. Given that high tier CVs are basically extinct on the Asia server I'm not too concerned with the AA. But the rudder shift improvement from 4 to 2.4 seconds is really significant. Flamu please advise me, thanks!
Also some information about my play style and my captain: I really enjoy hunting opponent DDs, but I'm not very good when it comes to using torpedoes. For my Benson captain I have BFT, last stand, vigilance, survivability, and concealment. Thought this extra info might help with your advice.
From experience with my benson, I like B hull, that one gun is a lot of lost dpm.
What about the 12km torps but using torpedo acceleration. Giving a little more range and almost as fast as F3?
So two questions. First is it possible to replicate that gun performance on lower tiers like the Hatsuharu and Fubuki? Second, what was the piano music that was playing in the background for most of the video?
You can do the same gun-stuff on the Fubuki, she has almost the same guns as the Shima (slightly higher reload).
Hatsu lacks the 3rd turret to be truly effective.
The Fubuki is the first IJN DD that actually has really good guns. Especially if you don't use the pointless C hull (which removes a Turret in exchange for better AA).
Reload is slow, turret traverse is slow... But the guns are super accurate and your great concealment often gives you the time to turn all guns before opening fire. Also Fubuki has excellent rudder shift. You can pretty much drive away from a Benson and "shake your ass". He will struggle to get many hits on you with his american shell arcs, while your guns are accurate enough to land almost every shell.
Perhaps the 20km torps should be removed, only to be re-added with periodic "LOLTORPS" events where torpwalls are encouraged, everyone gets a free event shima* with 10 second torp reload, 20km/silly range and high speed but lowlowlow damage. Really, just a fun event where people can work on their torpedo beats :P
*that is only usable in a special "LOLTORPS" game mode and is taken away at the end of the event.
That event would be awesome!!
Read it again. It's why I said "event" as in the Halloween event. ;)
Flamu what do you think of using the Type 93 torps with the Torp Acceleration captain's perk? I know you're probably using your build as is because you want both vigilance and superintendent, but what if you sacked one of them for the Torp acceleration and went with the longer range? You only really need smoke in the beginning of the match when firing on other dd's. Also if you're using your hit from range and run strategy against US/Russian dd's like you mentioned in the video, you should be long gone by the time his torps ever show up so vigilance isn't quite so important I would think as long as you make sure to keep that range.
That is what I do with my Shimakaze. I use the Torpedo Acceleration skill with the 12km range torpedoes. Doing that turns them into having a fast speed of 72 knots, but with a longer 9.6km range. Plus, those torpedoes are harder hitting than the F3 torps too.
That extra range gives you a much better window of being able to fire torpedoes, yet still remain undetected.
It is the easier option to work with, in my opinion. And 72 knot torpedoes are still difficult for battleships to dodge. Especially with the big torpedo patterns that the Shimakaze can lay down.
You could have easily died when you hit 15k damage, if the Bismark or Zao had better aim. Would have made for a very short video. It's been hard to stay consistent with F3 torps on my end. You can do a lot of damage but it's a bit more suicidal than I would care for.
Great advice on gun usage and ability. There are so many people afraid to get their paint scratched that they skip doing their job altogether and don't play the objective. Used a Fubuki exclusively season 3 to get rank 1. Using your guns is a major part of any DD's role including the japanese line.
Get video as always flamu, sadly I'm no where near shimakaze (Mutsuki is hell). btw what's your opinion on the Missouri's addition to the game and the way I'll will be acquired (free Xp)?
What about putting torpedo acceleration on the 12 km torpedos? That bumps them up to 72 kts (only 4 kts less than the F3 torps), you get 1.6 km more breathing room/range, and you still have the best torp concealment for that DD.
What about the F3 combined with the torp acceleration? THAT would be fun :D
Loses to much range. your almost suicide torping at that point.
Exactly. Tried it. Your torp and vis range are less than 2 km apart combining that with the turning radius means you have to take right or obtuse attack angles or you basically hand your target a close quarters award. It doesn't help enough with the 12 km torps enouigh to make it worth it (imho).
You are totally wrong there. Torpedo Acceleration turns the 12km range Type 93 Mod 3 torpedoes into torps that have a 9.6k range, and a speed of 72 knots. That is a very viable setup on the Shimakaze. I would rather have that extra 1.6km cushion of range to work with, so that I can be sure that I am undetected, together with the extra damage potential those torps have.
My win rate has gone from 48% to 57% and my avg dmg has gone up 6k since swapping to F3 torps. I'm with you, flamu.
Actually, there is another very viable Torpedo option to use with the Shimakaze. And that is to use the 12km range Type 93 Mod 3 torps, but combine doing that with having the Torpedo Acceleration Commander skill. Do that, and you end up with torpedoes that have a nice fast speed of 72 knots, but also have a longer 9.6km range, and also have 2,400 more in damage potential. Say you land 5 torps on target, and that will then give you another 12,000 in potential damage.
Yes, the reload speed is a little longer by doing this, and the torpedo speed is only 72 knots, compared to 76 knots with the F3 Torps. But I like having that additional cushion of 1.6km more range to work with, along with the higher damage potential.
To my thinking, this is a good tradeoff in capabilities, and thus another very viable configuration for this ship's torpedoes.
The issue is also that u need to be close anyways to keep torps from over spreading
Do you use the same strategy against the khabarovsk as you do against the gearing?
best strategy against a khabarovsk is to wait for him to smoke, close in and try to catch him with his pants down, otherwise steer well clear and wait for a zao or something because those things are like the alphas of the dd tree.
HardcoreNippleErection is my favourite IGN next to Penetrated_Loli_Cumdump.
While I agree on removing 20km torps or rework them, I don't really know if someone who reached Shimakaze still considered as "new".
I like that player name showing in chat ''HardcoreNippleErection'
Why is that there is only 1080p and 720p quality versions of this video?
Leopold III
i'm based in India, tho i have a decent internet connection for much lesser than 40. I do have an upper limit of how much data i can consume.
I pay $50 per month for 170 kb/s. In America.
Liam Flynn
u pay $50 for 170 kb/s?? Shocking!! my avg speed is around 9 mb/s for around $25 p.m. But i have a data transfer limit of 200 GB in a month which includes both upload and download. :(
1 Giga bandwidth for 12$ with unlimited data transfer
*****
Romania, RCS-RDS
IMO the Fletch torps with the speed upgrade are the best in game, 71ish kts and a sub-100 sec reload, makes for some very angry Yamatos calling for more DD nerfs. LOL
They're a little short in terms of range then imo.
I'd vouch for base Fletcher torps being one the best in the game. And by that I mean upgraded ones.
Your statement here is not at all true. Doing that on the Fletcher gives you torps with only a 8.4km range. And the Fletcher does not have the low 5.9km detection range the Shimakaze has. its lowest possible detection range is 6.4km
Put torpedo acceleration on the Shima's 12km range torps, and you have torpedoes with a range of 9.6km ( 1.2km better than the Fletcher ), and a speed of 72km ( 1 knot faster ). And when using Torpedo Acceleration the Shimakaze's margin between its detection and torpedo range is 3.7km, compared to only 2km with the Fletcher. That is a much more comfortable window to work with, in stealth firing torpedoes.
Not to mention the fact that the Shimakaze can fire 15 torpedoes, compared to only 10 on the Fletcher. Plus each of the Shima's 12km Type 93 Torpedoes are much more powerful than the Fletcher's best torpedoes, with a potential damage rating of 23,767, compared to 19,033 on the Fletcher. So a broadside of 15 torps from the Shimakaze has a total potential damage of 356,505, while a torpedo broadside from a Fletcher has a potential damage of 190,330.
That works out to only having 54% of the firepower that the Shimakaze has.
Sorry dude, but the Fletcher loses out by a wide margin when one does a proper comparison.
that was very nice blind attack to Montana ... ah so you get the Arp Takao at your port bro ?
F3 Love :)
Yay maybe first and also GERMAN DDs are coming and so is Deutschland
tirpitz is first German dd
Stealthy Icytail lol
+Commander_Timber_Wulf I would love to see a modification of one of the Ise class battleships, informally known as the Ise Kii class, which had the rear turrets replaced by a flight deck
+Nico Ferguson or so the plan had been, until the ship earmarked for the conversion was sunk by US aircraft toward the end of WWII
Nico Ferguson I asked and got a response about they're trying to work on it
Hey Flamu, can play a yolo 3 Gneisenau in division tonight?
Why are some of the games from your steam in 1080 but others are 720?
What about Type93 mod 3 with the torpedo boost captain perk ? 9.6km
krostouin Na f3 are more fun to play :D
For sure brah, but 9.6 is good against radar
That's what I do. Torpedo acceleration is outstanding the 12km torps because they become practically perfect.
sounds like good torps.. but id prefer vigilence and super intendent :)
and its only 5 knots for 2,4km range drop, and you use up a captain perk..
i think just the 12km are good enough or 8km even,, just put them real tight like a carpet..
even though i use expert marksman and turret traverse speed upgrade haha,, makes the guns pretty good actually, but i gave up vigilence so seeing torps last second can be a pain
It's in between in term of speed and range, sherlock !
I want opinion of people who actually use it, otherwise I would ask what is your favorite wallpaper.
Another problem is that the 20km torps are the first torps that are on the Shima
The real moment of greed was using that smoke to try to kill-steal the Zao that you saw one salvo from death, of which you'd done none of the 99% of damage to him to that point. :) The Yamato at the end was understandable. But you *knew* not to use the smoke.
can i ask why Gearing still has 16 KMs torps.......
Jerico Joaquin gearing 16.5km has much smaller detection than shimakaze 20km torps to the point where with torpedo acceleration, its pretty useable with 71knots.
Ho Jun Baek i don't know why WG nerf Shima's torp but not gearing's 16 kms
Jerico Joaquin because it's damage is so low compared to shima. Those torps do such low damage. It has about 6k listed damage lower than shima's 12km torps (it has 2k lower listed damage than fletcher torps too, which is why some people think it's a downgrade along with longer reload leading to lower dpm), and unlike shima who has 15, gearing has 10. (356490 alpha torpedo salvo vs 179000).
Gearing torps are garbage solely because of their enormously long reload. Fletcher torps are imo better in every way imaginable, that 90 sec reload is just amazing, while Gearing's range is excessive and gives you absolutely no benefits.
Dungeon Master not really. I prefer gearing torps over fletcher torps (well gearing over fletcher in general). It does a half decent amount of damage, has decent range with torpedo acceleration unlike fletcher (who has garbage torp range with torpedo acceleration), and it's reload isn't that bad (its slower than fletcher but it doesn't feel that different to be honest). It's range enables some kills that fletcher torp range would never enable, and I use full reload build so I don't really need the torps up close combat because of 2.4s reload and 130s smoke.
I have 72kph torps on my fubuki, they seem to dodge them just fine.
With the current campy tier 10 meta where no one wants to go out first, I've actually been able to make the 20km shima torps work. You have 15 of them so you can simply clog a choke area with them or use them as general cap/area denial torps. Really it's only usefull in a game where the enemy team won't leave the "safety" of their spawn.
20km torps are useful when you use a Last Stand captain and in a div to get your health to 10% or less. Since you can't be in the front being a 1 hit pinata :P
Why is this vid only in 1080p? I have trouble watching it on my slow-ass laptop. Please bring back the option to downgrade it to at least 720p!
F3 Torps are Awesome. Use them on Kagero and its so good. Did 233k dmg some days ago.. sadly my team manages it to lose!
whats your average damage in a game with F3 on the Kagero?
Personally I never liked Kagero and it didn't get any better with the nerf and when i tried the 8 km torps was getting good damage in some games but radar made it very risky so i switched back to longer range torps which to me were not great my win rate rate dropped way down so did damage. Some people get good results in Kagero unfortunately i never had the skill to make it work
must give them a go im still using stock torps
I believe this build is not longer valid =( It is almost impossible to not get surface radar detected by cruisers as of October, 2017. Good news is that Flamu made recent videos addressing the changes and with a better build in response. Thanks for that, Flamu!
yeheh try that now with 2 CVs and 4 radar cruisers
Those 20km torps always put me out of play for 2 minutes waiting for those things to finaly pass by so i can turn again
As a player who has played all classes somewhat mediocre and whose only T10 atm is a Shimakaze, i so, so much wanted to disagree with you. But i realized that our experiences are different and where i might allow for the enemy to have a chance to dodge (with the 12km torps), your mentality of fighting is different. I realized you do not allow the enemy any chance and instead of making yourself into a force the enemy has to deal with or die (with the 12km torps, with or without the torpedo speed upgrade), you instead always decide you are the person to kill them and - thus decide to opt the 8km torps on the Shimakaze.
Hubris?
We all have it.
Experience?
You may have it better.
eae parceiro vc poderia colocar os modulos e a pontos dos capitoes para ficar mais top seus videos abraço te mais!!!!
Dont touch my 93's!
where can i see my average dmg for ships
Eric Ochs in game under profile or you can look yourself up on the wows website.
Warships Today
lol I remember when you made this video... using f3 lol
German dds are coming
I'm in the US, and can only see in 360 :(
Just saying but that Yamato ate all those torps because he turned to avoid that wall of torps coming from another side.He was sooo screwed, walls from all sides.
laughs in bagguette ships
Why do u comment over the gameplay like youre actually doing a livecom?
But but flamu... 3 shima 20km torp division
Videos like this remind me of why battleships are underpowered and destroyers are overpowered. It's a real shame that all Tier 8+ battleships don't have radar and sonar as standard. Although, nerfing all torpedoes to deal no more than 6,000 damage maximum would be acceptable too. Or increasing the hitpoints of all battleships by 100% to compensate for the damage they can't avoid taking.
That's a bit very b&w there.
Destroyers can be very overpowered, but at the same time they get countered hard by stuff like radar and carrier planes. Nerfing torp damage or buffing bb hitpoints doesn't fix anything, it just makes different stuff more annoying. If anything it would simply dumb down the game because the only viable tactics would be BB vs BB spam or burning everything down from smoke or behind islands.
Some of the most reliable counters to DD's are radar (which only the RU and US ships have for whatever reason) and CV's, but with the most recent change to repair costs (always active, set cost) carriers have become less common, and as a result DD spam picks up.
Sadly the only real counter to dd spam is implementing a hard limit like CVs have, and I say that as DD player.
Thanks for the laughs.
I agree. Thanks for not being too harsh about it. I do play destroyers and enjoy them, but it's always with a bit of sadness when battleships are that easy to kill. Tier 10 battleships dying in a few seconds just doesn't seem right, especially when there's nothing they can do about it.
It's worse because destroyers don't even have to damage anything, just be in the battle and somewhere close enough to spot them. Then battleships will stay passive for fear of being on someone's CZcams highlight video. Fear of embarrassment and online shame are powerful motivators.
If you think that the game is unrealistic, you need to read some WWII history. In particular, read the accounts of the Battle of Surigao Strait, which was one of the actions that comprised the Battle for Leyte Gulf, which is by far the largest naval battle ever fought.
The Southern Japanese Task Force was led by the Battleships Fuso and Yamashiro. Both were totally destroyed in the battle, with tremendous loss of life. The Fuso had only 10 survivors, and suffered 1,620 dead. The Yamashiro, which was the flagship of this fleet, had only 11 survivors, with the loss of 1,625 lives, including the Admiral that commanded the force.
You may ask how were these huge ships so utterly destroyed? The reason is because there were 3 squadrons of Fletcher Class Destroyers in the battle. They fired massive salvos of torpedoes at the two Battleships, striking them repeatedly. The Fuso actually was split in two, by the repeated torpedo hits. The Yamashiro suffered so many hits on one of her sides, that she then turned over and capsized.
is that a fubuki in a tier 10 game? wtf?
This was prior to the dd rework I believe. Was a tier 8 at one time.
Hannah Montana be mad :)
That Montana kill didn't that make sense....
POI
Gonna outright say, I don't like 8km torpedoes. It's way too easy to get into a CV match and never ever get a chance to get within anywhere near 8km for 20 minutes of gameplay with some stupid dive bomber or fighter hovering over you the whole game, and your nonexistent AA failing to shoot any down, threatening to hit you with seven 10,000 damage bombs. At least with 10-20km torpedoes you can launch them, let them disappear after leaving the plane's torp spotting range, and there's still a chance someone will forget about them, think they timed out, or not notice them, etc and blunder into them. With Torpedo Acceleration they are still pretty good at getting 1-2s hits even if the opponent starts turning immediately upon sight. Of course with hydro and catapult fighters it's a different story but it's actually not your job to hunt enemy DDs. The only reason it worked this game was that the gearing and fubuki both didn't have concealment expert(or maybe commander was retraining), which is very rare in general for high tier DD-on-DD engagements. If not, the gearing would usually get the first shot off at Shimakaze because of better turret rotation. If you can oneshot or twoshot the guy, sure, go for it, but any more than that is risky to say the least.
Consider what would happen if the Gearing went north east instead of west, had concealment expert. You would have probably died or be forced to smoke and trade unfavourably because you'd be only able bring 1 set of guns to bear at the start while he brought all of his and at 5-6km it's practically impossible to miss even with the slower USN shells. It took you over 8 salvos to take out 1/4 of his HP with all 3 of your turrets, and he removed over half of your HP despite your smoke.
With the Fubuki, he could have just turned away while spotting you for his team. If you turn, he also can turn.
Play with the kitikami
@1:20 new player reaching Shima.... yeah if thats the case either wallet warrior or somebody who should seriously look for another game by now.
The new player looks at the rating... of a T10. I really dont think someone who reaches T10 will be a new player. At lower tiers that's usually the case. But it's true, the 20 km torps are awful. Its like a bait. People choose it and they become pretty much irrelevant to the battle. Nice vid though, the montana kill was just cure a to the cancer.
*dsaas*
Hm...I can't watch it D:
Of course, you are from Germany. It happens.
TheSaberra Nope sry Switzerland
I can watch but only in 360p...I'm in Ireland
+vartriiness same I'm in Ireland too I thought it was my iPhone being shit again
Rian DeBairead it actually is an apple thing. I can watch it on android or on pc at 1080, but only 360 on iPad.
flamu, ur argumentation is flawed by the fact, that the F3 torps have a higher visibility, equals to the SAME REACTION TIME for the target as the 12km torps have! so WHEN they are spotted, its FOR THE TARGET the same! both torps offer 9.6 seconds reaction time! that makes the 12 km torps with TA BETTER than the F3 torps! only advantage of F3 is: faster reload and that the targets moves less until he spots them! furthermore the argument that a hydro-ship cannot evade it is also flawed! german hydro = 5.9 km! 12 km torps have then 33 seconds reaction time while the 8km offer still 29! not really a mentionable difference!
Sorry but i disagree totally. Now that players knows the rules of the future clan war, there are even MORE radars in Random than before and for the past few month, the multiplicated like rabbits. Plus i dont mind playing vs the team you had in this video any time. Type93 (20km) torps are more than a valid proposition considering the actual trend, it's way too easy for players to park themselves behind a rock, pop radar and get hopeless DDs deleted by the rest of the team. How many time have you been spotted and focused this way during this game? As for the torps themselves, once in a cap between rocks, good luck avoiding them even if you spot them earlier, and that's providing you are not camping into a smoke bubble. So no surprise there that players doesn't agree with you and for once W.G was spot-on not giving in your demand to take them out of the game. I'll use F3 torps when radars are gone. Little reminder: Their range are between 8.49km and 11.70km, they last between 25 seconds to 180 seconds. Good luck getting anywhere near a cap or even trying to spot for your team with 2/3 radar ships in the opposite team. Enters Type93 and counter-tactics. For your info i have the same hit ratio with those torps than the Type90 mod. 1 of the Akatsuki in tVII but with a much higher Average Damage, 57.091, perhaps not as high as you but Average for the type is 48,519, and my maxi with this type is 281 145k.
the torpedoes are bs in WOWS like american torpedoes were completely ridiculous japanese torps are particularly downgraded compared to reality and us particularly upgraded
and ijn cruiser should have acces to the 12km because it is bullshit that RN cruiser can stealth fire their torp and IJN cant (bullshit) while they were all equiped with type 93 which had a minimal range of 20km range (faster than 10km us or rn torp) 12km on them isn't op and way more realistic
LOL....
Dude this build is old by now and now your just a Muppet for just finding how sick the 81 knot torps are
You know this was posted over 2 years ago right? XD
Also no need to be toxic