mad respect for everyone working on the open goal project, I was so excited when I first heard about it. if one day this gets done for the original ratchet & clank trilogy too I be super happy. respect for what you guys archived already!!
In this clip, you can clearly see the difference in colour use between Jak 1 and Jak 2. Jak 1 had bright, saturated colours while Jak 2 (and Jak 3) had darker desaturated colours. This also determines the mood of the game. Jak 1 is happy and jolly while Jak 2 and 3 are grim and more sad. This is also why I remember Jak 1 more vividly than the others.
Been waiting for this for a long time! We can finally see old world jak in jak 2 levels. It's insanely weird seeing the levels in Jak 1. Did you manually add in the sound effects?
One thing I really missed from the Precursor Legacy was the sound design. When you grab an orb, throw a punch, or pickup health, the sounds just have so much more pop than they do in the later games.
I really wanted to do that, but unfortunately, it's incredibly complicated to make it work just like the LPC slide in custom levels, so I just settled for ice.
I Kinda Wish That Old World Jak Was The Main Jak for The Other Games...i mean, Don't Get Me Wrong, i Love The Others Jak's Designs, But I just Love The Old World Jak More...
Before OpenGoal I would've wanted to buy outtake levels of the original Jak & Daxter or another Jak & Daxter: The Precursor Legacy game with the same design, mechanics & abilities then a new Jak game.
@@LeeSan1724 The decompiler that is part of OpenGOAL is capable of extracting levels from Jak 1 and Jak 2 into Blender model files. I used it to extract the various levels that make up the prison, imported them into Blender and added them as custom levels in OpenGOAL.
I didn't add those in myself, they're just from the game, but the big Green Eco pickup sound effect is called "g-eco-pickup" and small pill pickup sound is called "pill-pickup".
Pov: Daxter rescued jak early.
IT LOOKS LIKE IT I LOVED TO SEE THAT
"Don't worry, Jak! I'll save ya before ya know it!"
"See? What'd I tell you?"
Alternate timeline where Daxter found him immediately
This could be the beginnings of a whole lil alternate story campaign mod, once the open goal modding scene really gets going.
Ay looks like baron Praxis didn't pay the bills
and also he didn't pay the guards
City's gone broke lol
This takes place in an alternate timeline where Daxter rescues Jak like a week after he gets arrested.
mad respect for everyone working on the open goal project, I was so excited when I first heard about it.
if one day this gets done for the original ratchet & clank trilogy too I be super happy.
respect for what you guys archived already!!
I really can’t wait to see Jak 1 in Jak 3
Great work. A nice preview of what is to come when Jak II arrives in OpenGoal
now it's time for Jak from Jak I in Spargus City and Wasteland pls
We want to see Jak 1 in haven city !
In this clip, you can clearly see the difference in colour use between Jak 1 and Jak 2. Jak 1 had bright, saturated colours while Jak 2 (and Jak 3) had darker desaturated colours. This also determines the mood of the game. Jak 1 is happy and jolly while Jak 2 and 3 are grim and more sad.
This is also why I remember Jak 1 more vividly than the others.
Now I wanna see an experiment where they make the later games more like the first one, and then make the first one like the later ones 😂
Been waiting for this for a long time! We can finally see old world jak in jak 2 levels. It's insanely weird seeing the levels in Jak 1. Did you manually add in the sound effects?
Yep, everything was added in post.
@@HatKid Your editing is very good, I thought it was actually happening in the game somehow, because it was synced up so well. Hope to see more soon.
It's so cursed seeing Jak 1 in futuristic Haven Prison. XD Also shoutouts to the classic Precursor Orb sounds.
Baron Praxis didnt pay the bills
POV: Daxter didn't get his own game
This is so cursed, I love it.
i see the whole Jak II coming on Jak I if the limit doesn't reach
It'd be so sick to get a combo of jak 1 and 2 where the maps are combined and jak 2 stuff has eco and what not
It always felt weird how the Jak 1 model felt bigger than the Jak 2.
"What if Daxter rescued Jak Early"- Part 1
Mountain Temple would be a no Brainer to port over.
Now imagine how Jak 2 would play out if Daxter saved Jak immediately
I would love to see more precursor orbs, power cells and eco clusters and vents in Jak II levels
A Jak 1 style overhaul of Jak 2 would be awesome to see with mods now being a thing.
With all these possibilities, we'll get a graphics overhaul in a year or so!!
Imagine if Daxter saved Jak sooner!? Jak would be able to use the Precursor Stone from not being tainted by Dark Eco.
Needs a Power Cell at the end for authenticity.
this version of alte Jak never got put in dark eco in him
One thing I really missed from the Precursor Legacy was the sound design. When you grab an orb, throw a punch, or pickup health, the sounds just have so much more pop than they do in the later games.
This need light effects and if would be perfect.
Finally our dreams are realized!!
I fear the dark warrior programme has failed!
Wow yall have a lot finished already
That slide should have been the same surface type as the slide from lost precursor city instead of ice surface type.
I really wanted to do that, but unfortunately, it's incredibly complicated to make it work just like the LPC slide in custom levels, so I just settled for ice.
Haven's bug infestation is looking pretty bad right now
I Kinda Wish That Old World Jak Was The Main Jak for The Other Games...i mean, Don't Get Me Wrong, i Love The Others Jak's Designs, But I just Love The Old World Jak More...
Before OpenGoal I would've wanted to buy outtake levels of the original Jak & Daxter or another Jak & Daxter: The Precursor Legacy game with the same design, mechanics & abilities then a new Jak game.
@@EJ-ul5um seriously? I Don't Blame You, i Would Buy That Too.
@@ralseidreemurr3258 I like Jak 2 & 3, with Jak 2 being my 2nd favorite game of all time, but nothing beats this, my #1 game!
@@EJ-ul5um True Man, True.
WOW!
Nice! Did you get those jak 2 levels from the files and put it in opengoal?
Yes, they were extracted directly from Jak 2's files.
@@HatKid DGO files?
@@LeeSan1724 Yes, the DGO files contain level data.
@@HatKid how did you convert dgo files into something for opengoal?
@@LeeSan1724 The decompiler that is part of OpenGOAL is capable of extracting levels from Jak 1 and Jak 2 into Blender model files. I used it to extract the various levels that make up the prison, imported them into Blender and added them as custom levels in OpenGOAL.
bro missed 5 orbs
how very cursed
AU Ideas time!
Omggggggggggggggggggggggggggggggggggggggggggggggggggggggg
You missed the 3 orbs. As a veteran player of all the Jak games I can’t help but noticed you skipped 3 orbs.
oh, this is _so_ cursed
This feels illegal. 😅
Jak 2
Anyone else annoyed at the fact that he missed 5 orbs
Could you make videos of your progress if you have the time and software?🙏
Is it not possible to make those platforms move?
Hey where did you find the green eco sound effects? Been trying to look for it in the SBK files
I didn't add those in myself, they're just from the game, but the big Green Eco pickup sound effect is called "g-eco-pickup" and small pill pickup sound is called "pill-pickup".
@@HatKid thanks! Do you happen to know which folder the small pill pickup is in?
@@crazymonkey9719 I don't know for sure but I would assume it's in the common soundbank (SBK/COMMON.SBK).
how tf did u get that jak 1 look which is hella weird
How it’s possible use Jak 1 in Jak 2 ?
Pretty sure it's the other way around; they built the intro sequence of Jak II in TPL.
Jak has modding now?
Yep, because Jak 1 was released by fans on PC
How do you pull in these models?
How'd you do that???
Jak looks a little better size wise, he's so puny in 2 and 3 for some reason, in a way that doesn't seem intentional.