a new Abyss for Sethos & Polearms Only (Genshin 4.7)
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- čas přidán 7. 09. 2024
- Live 06/16/2024 - A new abyss with new enemies is here! Lets see how it goes.
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#sethos #polearmsonly #abyss #genshinimpact #hoyocreators
Apologies for some of the negativity. Usually when there are hard abyss cycles like this I end up liking them more as time goes on because it lets me stress test some stronger team options. That may likely end up being the case for this one. But normally I do not usually feel the need to have to use teams that are very optimal on my main account, and I enjoy using non-optimal/non-"meta" characters (like Sethos). And if I, as a player who has been playing for 2 and half years and spent not insignificant money cannot clear by just using the teams I feel like using, I cannot expect other players to be able to replicate the main idea I emphasize in most of my content, which is that you can have fun and succeed in most of the content the game has to offer with any character you want to have fun with. I think the game is in a healthier state when you can heavily invest into a character like Sethos and be successful using him, even if it is a bit harder.
I just went into this abyss expecting something tuned a bit favorably towards electro main dps teams (because Chlorinde is on banner), which should have meant a Sethos team really should not be *that* hard to use to clear. Personally, I think they goofed on the structure of Chamber 1. And none of this would be a problem if they had already meaningfully made other places in which we could have fun using invested character builds, but alas. I maintain most of what I said during the stream, to be clear, wherein the rewards themselves isnt that important. I just wanted to have fun with a new lineup to use the characters I was enjoying. Ultimately, if Chamber 1 is gonna be around for a while, my strategy with teams that cant easily deal with the chamber will be to just ignore it in favor of the other 2. I like chambers 2 & 3 a lot more.
I don't understand why anybody would refuse to run slingshot on Sethos. It's his second BIS bow, behind Hunter's Path by about 1%, and better than every other 5* bow. It is better than Cloudforged by about 20%. For the love of God run your fancy 5* bow on Fischl instead.
People have this mindset (and I understand why) where anything under 4 star weapon is too "cheap" and the 4 star option just looks better even if it's a worse option. I remember I had this same mindset with Slingshot/Rust on Yoimiya on my old account. Of course on my new account I don't have rust for her so I just use slingshot, and I warmed up to 3 star weapons after that.
As someone that uses Recurve on Yelan while having 2 x R5 Fav bow, Amos & Elegy, sometimes stuff just works.
Imo it's not that the abyss is hard, it's just unpleasant to play.
I love 12-3-2 and I'd say it's hard. It encourages dodging to not die (or build very well a shield, with tenacity and everything). But the first chamber is ass. It's just a Neuvillette check.
Btw, I tried Keqing with three 5* on 12-1-1 (Keqing C6, Nahida C1, Zhongli C0 + Fischl C6) and mono hydro with all 5* on 12-1-2 (Furina C0, Yelan C4, Kokomi C0, Kazuha C0) and did not clear.
I got to the last wave with 10s remaining.
Hey Sol. Curious about your plans for Emilie.
Since you already had the solid Reverie set from farming Whimsy for Perrie, I'm assuming she'll have that, and it'll be time for Perrie burning/burgeon with Perrie, Emilie, Candace and Yaoyao (Deepwood or Tenacity on YY? Priority considerations would be maximising Perrie and Emilie's personal damage, or Emilie's damage and Perrie's burgeons).
Also! Could this finally be Cyno's time to shine in other contexts?
What else has crossed your mind as far as what she can add to your Polearms Only toolbelt?
I agree the genshin endgame challenge absolute garbage. Local legends were an extremely good idea on a harder optional challange and i really hope mihoyo would expand on that idea instead of just adding more local legends to each new region (although i am glad to see more local legend variety)
With that said tho, i do think people overvalue and overstress on abyss completion. Lets admit it, you can run virtually any fun comp and beat it with 33 stars. You're only losing 50 primogems by not getting 36, which isnt even 1/3rd of a single wish.
Sure it sucks not seeing all those star pixels light up but the truth is you're basically not missing anything by not getting 9stars on floor 12.
Anyway, I do wish there was a resetting endgame content that wasnt a time attack. Stuff like your idea of a constantly growing in power wave of enemies or a local legend-like special boss that changes every month would be a great addition to the game.
well to be fair, after this update youre actually losing out on 100 primos if u dont get 9 stars
When I saw all those pyros in side 2 chamber 1, candace would be the last option as my hydro lol, it's either XQ, Yelan or Kokomi with sac book.
Is it wrong that the increased rewards from Abyss give me less incentive to 36* each run? I just pick teams I enjoy & have at it, once I clear 12-3 I stop regardless of the score.
We get that this current abyss caters to the upcoming banners w/c have 2 hydro char. particularly at 12-1-2, but wut's up with the multi-wave enemies that has 5M hp pool and scatter them around the floor of the abyss. Too gimmicky imho to let players play more by trying endless amount coz of the loss of their play time compared to the recent competitor *_ehem Wuwa_*
And this is the 1st time in months that my alt. acc. would have failed on 36 starring the abyss. coz on that acc. I only have Furina and Xingqui built, Barbara partially, bec. she just racking the soon to be artifacts of Nilou, and like wtf Nilou banner doko? DPS is fun, but narrowing the options of composing a team in this current rotation is disgusting. And a lil reminder that this abyss will be the rotation for TWO MONTHS, bec. of the upcoming Imaginary Theater that is coming soon on July.
Mihoyo does a lot of things good, mostly artistic stuff, music, world building, lore etc. But istg dude there is not a single person in that company that understands combat. Every game of theirs is like this, extremely boring and uninteresting combat, hi3, gi, hsr. It is kind of amazing at this point
I think they do understand combat, because the combat _system_ is very good. I really enjoy playing around with different characters/team comps and thinking about the layers of interactions possible. But they refuse to add anywhere that actually properly allows the player to utilize the combat system to its potential lol.
Instead its just "lets do time challenges because thats what all gachas do" and then "Hey welcome to 4 years after the games launch, heres ANOTHER time challenge combat mode that hyper restricts character choices but in a different way this time, enjoy!"
Theres so many potential ideas they could work with using the existing combat system, and all I can assume is that these godforsaken gacha companies refuse to risk doing anything that doesnt directly tie in to incentivizing people to gamble more...
But what I really dont get is why people keep playing Genshin lol. I like lots of parts about the game, and its kept me engaged as time as gone on, but I never wouldve gotten even close to the point of where Im at with getting value from updates through my own motivation if I wasnt making content for it as an underlying motivator in the first place. Id love to have numbers for how many long term players of Genshin there actually are, which could let us gauge if Hoyo is operating Genshin in a way with the intention to continually churn through new players that inevitably leave. They need a playerbase to make money, and I personally cannot fathom how they have been successful at retaining as many long term players as it seems like they have when theyve done so little to keep people playing. Maybe players are just _that_ addicted to the gambling system, I dunno...
Genshin's combat is fun not for the same reason as Souls games or Hi3 or Wuthering Waves are imo. It's more of something like an alchemical pot where you concoct whatever "alchemy"/elemental reactions through synergies or jank which is intellectually stimulating compared to just generic buffs and debuffs that we currently have in something like Wuthering Waves. It offers a unique take on an action combat system no other game has offered so far. One of my favorite things in HSR and Genshin is team building rather than the characters and their personalities.
Also, I do agree on player retention. I'm surprised at how stale Genshin gets at the endgame to this day. Every time I get a new 5 star I ask myself "Now what?" I've built them but there's no playground to have fun with new or unorthodox teams other than abyss. And abyss is just a DPS check that does not feel satisfying if your jank can't reach the required dps or if the abyss lineup is disadvantageous to the teamcomp I want to play. What if I want to try out Physical Clorinde with her cool auto attacks? Overworld is too squishy and Abyss is too oppressive for something as jank as that. It leaves me feeling empty overall, there's no other gamemodes to truly cook with the truly great reaction system genshin has.
On the other hand, I feel like they've been hitting it off hard with star rail's battle systems. Even the battle events there is exciting to look forward to unlike Genshin. I can easily imagine more long term players there compared to here.
Mihoyo says, "Your tears over the new abyss are delicious!" Lol
This Abyss wasn't that bad. Lol 36 stared it on my second try with no Nuevellette or Nilou.
Watch out, we got a tough guy over here.
Kekw
It was interesting to see how quickly the smug "candace is more than enough hydro" statement changed to a deflated "uh this is kinda cringe" when talking about chamber 1, an important lesson in humility that seemed to go straight over your head. You don't need neuvillete or nilou, you need a functioning brain. Go check out sevyplays for some 4star clears and stop being salty.
Even Sevy couldn't clear with one single team, what are you babbling about? xD
She had to change the team (one specific team for 12-1 then changed to be able to beat on 12-2 and 12-3).
@@TheMoonestOne This abyss is literally the cringest one in ages, the first one in a while to genuinely stress me out and my account is far from bad. It's not a skill check at all, it's a character check for Neuvillette and Cyno/Alhaitham/Clorinde.
Candace was enough hydro for it, I showed that lol
As always, if you have less optimal ways of dealing with things like the shields (like using Candace for it), it requires something else in turn to be faster to balance. Eg polearms only's vertical investment is more than enough (we shall see how it goes when I try to exclude Arlecchino completely though).
My main account is invested enough to not have a problem clearing with slightly less optimal teams on the second side when I use a better team in the first half. My issue was specifically that I wanted to play Sethos and now I dont have anything to use him in that he will feel viable for. To use him I have to use *very* strong teams on the second half AND still optimize my play IF I want to use Sethos. And I know that at my investment level that means if someone lower investment was trying to emulate me, with an equivalently strong Sethos team composition, but w/o the options I have to deal with the second side, it means they will very likely NOT be able to clear. Thats the issue. And again, if I had some other gameplay mode to use an invested Sethos in that was fun, that would be fine. The Theatre releasing will help with that, but only in times when it happens to allow the element type for the characters I want to play. They really need some mode that is just a more open playground for the combat is all it is...
man I don't think this guy likes candace 💀💀
@@TheMoonestOne I didn't say 1 single team or continuous run though did I? I said 4 star only clears are more than possible and presented an example. Reading is hard I guess.