Yes, the 2b2t videos are back! The server owner fixed the issues with the 1.19 update so I don't have any problem uploading videos about the server anymore. More info here: czcams.com/video/KsKW6YgMEdM/video.html
You have the most sophisticated ways to lag a Minecraft server, and now on 1.19 you have more options than ever.. And they chose to lag it with chickens.
2:56 Entity cramming being disabled when mobs are on vines is an intentional decision by Mojang. When players would climb vines, it was extremely annoying to deal with colliding with each other and pushing each other off, so entity collisions were entirely disabled on vines to combat this. No entity collisions means no way for entity cramming to cause damage. It actually reduces the lag that the chickens cause on the server-side quite significantly! The player's FPS is largely dependent on rendering, which is handled by the client, though. This trick to bypass entity cramming also works with ladders and the nether vines for the same reason!
I mean yeah, but server still has to tick all those chickens. Perhaps making permanent NMS entities and overriding certain behaviours (like, if the chicken has no block to move, it should stop doing anything) Would solve the server side of things. Or maybe only disable collisions for players on vines/ladders and no other entity, which I think is a better solution.
True, 'It's not a bug, it's a feature'. Paper has a builtin config to turn this feature on or off so the 'patch' was just setting a false to a true in paper config xD
@@venturoes1912 I've never used sodium, that's good to know. I found the entity culling mod worked while lagging out servers with snowball machines. I would dig holes in the ground for people on smps and ask people to tp to me and then trap them indefinitely.
I was making the machines, we used Meteor's norender module to specifically not render chickens at all, even that that only helped to a point. The biggest machines would still wreck anyone that loaded them, regardless of hardware or mods.
Theres also "Entity Collision FPS Fix" which improves fps a ton around many entities due to not having the client calculate their collisions (because the server already handles that)
Having made recirculating chicken farms previously, I'm honestly surprised it took until now for 2B2T to do it. Within reason, they're good for an XP farm in addition to an easy food supply.
Apparently, he said on one of his qsmp streams on twitch that he's working on releasing a 2b2t video some time soon. I think he said it's about another coordinate exploit or something, idk.
What causes the lag are the collision calculations. Technicaly they didn't fix a bug but blocked a feature where entities inside a vine/ladder/others don't collide
To clarify: The feature disables entity collisions on climbable blocks. As a side effect, this also disables entity cramming. This removes the "physics lag", which is a significant component of entity lag in cramped conditions, and helps the server. Not completely, since it still has to do other calculations like mob AI. However, the client must also render the chickens, and that causes a lot of lag regardless of collisions.
too be fair, disabled entity cramming in front of a vine is not a bug. it is the same mechanic, that allowes hundreds of players climbing down the same ladder. its by design, not a bug.
Folia is insane, I remember helping beta testing it, and the fact that the insane amount of data/bytes from how many chickens there are isn't crashing the server still baffles me.
entity cramming is also how my personal favorite trap type to make on private servers works: minecart pits basically it's just 24 minecarts all on a single rail with nowhere to go, at the bottom of a pit. player or mob falls down pit, gets entity crammed near instantly upon hitting the minecarts you can then have a hopper below pick all the resulting items up and put them in a chest for later collection
2019: The year 2b2t made players fear Enchanting Tables 2020: The year 2b2t made players fear the Furnace 2021: The year 2b2t made players fear the Written Book 2022: The year 2b2t made players fear Maps 2023: The year 2b2t made players fear the Chicken
I remember finding one when I first joined a weekish ago, and it must have JUST started because there weren't enough chickens to lag me out, but enough to give me chicken as food. I remember crossing those chunks later and it just kept crashing me out LOL. Never knew why until I got my hands on a copy of the 2b-weekly
Nice touch with the Nalbina Dungeons theme at the end. FFXII had some amazing orchestral compositions, and the Nalbina Dungeons were one of my favorite area music tracks.
I use these on my survival worlds when I dont have infinity on my bow so I have to farm feathers. I knew it lagged and entity crammed but the vine trick and nether egg trap is very creative.
I wish it was possible to see a graph of how many chickens are alive at any given time on the server over the years. Guarantee it would look insane rn.
I once had a massive auto chicken cooker in a 1.14 server, with 20 cooker modules, each holding about a hundred egg-laying chickens. Had a redstone timer that would activate the lava dispensers every 30 minutes or so. This was just one among many redstone machines/farms in the bowels of my Dark Fortress, all piped to a massive auto-sorting/storage system. I had to deactivate the chicken cooker when its produce clogged the entire hopper system, and an admin killed most of the chickens because it was lagging the server.
NO WAY!! I had this EXACT same idea like 5 months ago, same design too! I actually got on 2b2t with a friend to do it, but at the time the server was on the 1.19 temp map so we left.. The world is a small place!
@@SalC1 That is true! People have forgotten a bunch of tricks and gamemodes that used to exist. Might be a cool series for someone to make, about minecrafts forgotten tricks.
My friends and I in primary school used to do this on my dad's server back in 2012, we caused several crashes and had to beg dad to rollback and restart the server, but we kept not learning our lesson so this would happen semi-frequently. We also did it with tnt minecarts too.
you could also use a mod that disables specific entity rendering, or you could also use Tweakeroo which has an option to disable entity (except players) rendering, this can increase performance significantly
You know, using lag machines seems like a great way to defend your base as a deterrent. And remember those old furnace towers that banned upon being rendered?
Yes, the 2b2t videos are back! The server owner fixed the issues with the 1.19 update so I don't have any problem uploading videos about the server anymore. More info here: czcams.com/video/KsKW6YgMEdM/video.html
guess itll be stuck on 1.12.2 forever
This is a lie. Sal has been replaced with a sleeper agent. Do not believe fake him
*I have witnessed these chickens around the server*
You can see my username right here 0:55 (codysmile11)
He "fixed" the issues purely because of the backlash but i guess that it's okay and it nothing like that will ever happen again? Surely.
yum KFC..... I'll take a bucket of extra tasty crispy!
You have the most sophisticated ways to lag a Minecraft server, and now on 1.19 you have more options than ever.. And they chose to lag it with chickens.
Oldest trick in the book
@@Marlin123they are the most efficient.
The simplest solution is often the most effective
I got a bucker of chicken
Just like in the old times
2:56 Entity cramming being disabled when mobs are on vines is an intentional decision by Mojang. When players would climb vines, it was extremely annoying to deal with colliding with each other and pushing each other off, so entity collisions were entirely disabled on vines to combat this. No entity collisions means no way for entity cramming to cause damage. It actually reduces the lag that the chickens cause on the server-side quite significantly! The player's FPS is largely dependent on rendering, which is handled by the client, though. This trick to bypass entity cramming also works with ladders and the nether vines for the same reason!
Cool to know, actually
And scaffolding
Any climbable block, yes
@@kacperkonieczny7333
I mean yeah, but server still has to tick all those chickens. Perhaps making permanent NMS entities and overriding certain behaviours (like, if the chicken has no block to move, it should stop doing anything) Would solve the server side of things.
Or maybe only disable collisions for players on vines/ladders and no other entity, which I think is a better solution.
True, 'It's not a bug, it's a feature'.
Paper has a builtin config to turn this feature on or off so the 'patch' was just setting a false to a true in paper config xD
Ah yes, the Chicken lag machine, a classic as old as time.
🎵Call upon an old but welcome / Eggcellent invention / Send him a present / See if he gets that / I'm not messing aroooouuuund... 🎵
Bawk
If you use the entity culling mod it won't render anything your not looking at, very useful for not killing frames with these lag machines
Sodium also has that built in, but the standalone Entity Culling mod is a bit more aggressive at it.
@@venturoes1912 I've never used sodium, that's good to know. I found the entity culling mod worked while lagging out servers with snowball machines. I would dig holes in the ground for people on smps and ask people to tp to me and then trap them indefinitely.
I was making the machines, we used Meteor's norender module to specifically not render chickens at all, even that that only helped to a point. The biggest machines would still wreck anyone that loaded them, regardless of hardware or mods.
Theres also "Entity Collision FPS Fix" which improves fps a ton around many entities due to not having the client calculate their collisions (because the server already handles that)
Try "you're."
2b2t Players are the only players I can think of that can call their operations after fast food restaurants
4chan probaly also did it.
Well, im guessing the acronym also stood for "Kill the F###### Chickens"
@@wertyxq3468my first thought too lol
@@RepentandbelieveinJesusChrist5 Bible bot is upon us
@@RepentandbelieveinJesusChrist5 please, kindly, stop
Chicken lag, the oldest trick in the book
Having made recirculating chicken farms previously, I'm honestly surprised it took until now for 2B2T to do it. Within reason, they're good for an XP farm in addition to an easy food supply.
I just saw this video recently, and I miss the fun 😢
Very nice video. And once again this demonstrates how 2B2T players will weaponise literally anything.
FitMC said it all.
thank you for reviving 2b2t youtube presence
i hate you but i do agree with you
RIP fitmc 2b content
Well Sal is back. Now we just need Fit to reappear and we'll be back to normal.
Fit be like : HOW CHICKENS WERE WEAPONIZED in the oldest anarchy server in minecraft
but seriously where is that dude
He's eating all the chicken
Brazil?
i dont know he disappeared like mcyum
Apparently, he said on one of his qsmp streams on twitch that he's working on releasing a 2b2t video some time soon. I think he said it's about another coordinate exploit or something, idk.
@@Sorta8 I've heard him saying this like months ago though.
What causes the lag are the collision calculations. Technicaly they didn't fix a bug but blocked a feature where entities inside a vine/ladder/others don't collide
but there are no collisions to calculate when they are in a vine?
@@K1mmo in vanilla no, collision is ignored and not calculated at all
To clarify: The feature disables entity collisions on climbable blocks. As a side effect, this also disables entity cramming.
This removes the "physics lag", which is a significant component of entity lag in cramped conditions, and helps the server. Not completely, since it still has to do other calculations like mob AI. However, the client must also render the chickens, and that causes a lot of lag regardless of collisions.
What causes the lag is the number of entities.
You said it yourself, collisions are disabled on vines
I remember seeing prople complain about chickens in chat. I was too far from spawn to experience the lag but it was hard not to know something was up.
Entity cramming being disabled by vines is a feature, not a bug. It also works with scaffolding, nether vines, and ladders.
too be fair, disabled entity cramming in front of a vine is not a bug. it is the same mechanic, that allowes hundreds of players climbing down the same ladder. its by design, not a bug.
Yes finally a "Normal" 2B2T's video
Folia is insane, I remember helping beta testing it, and the fact that the insane amount of data/bytes from how many chickens there are isn't crashing the server still baffles me.
2b2t players are the definition of chaotic chaotic, everything can be a weapon if they try hard enough
entity cramming is also how my personal favorite trap type to make on private servers works: minecart pits
basically it's just 24 minecarts all on a single rail with nowhere to go, at the bottom of a pit. player or mob falls down pit, gets entity crammed near instantly upon hitting the minecarts
you can then have a hopper below pick all the resulting items up and put them in a chest for later collection
the notification cut off at Chicken L... and i thought it said chicken little before i saw the rest of it
Should've installed entity culling. It prevents the rendering of block entities and mobs that you can't see
2019: The year 2b2t made players fear Enchanting Tables
2020: The year 2b2t made players fear the Furnace
2021: The year 2b2t made players fear the Written Book
2022: The year 2b2t made players fear Maps
2023: The year 2b2t made players fear the Chicken
Just a few hours ago I found an abandoned chicken machine about 80 blocks off one of the overworld highways that never got destroyed haha.
I really like the editing on this one, made me laugh several times. Great video!
It's nice to see the 2b2t videos are back, and I'm glad stuff to resolved nicely
You know it’s 2B2T phenomenon when it’s named common things in daily life + lag/dupe/war/trap.
I remember finding one when I first joined a weekish ago, and it must have JUST started because there weren't enough chickens to lag me out, but enough to give me chicken as food. I remember crossing those chunks later and it just kept crashing me out LOL. Never knew why until I got my hands on a copy of the 2b-weekly
the fact that the OFFICIAL name of the operation was "Operation KFC" is so hilarilous to me
Damn, I thought 2b2t content wouldnt be here in a while! Nice you putted It on title
Really glad to see youre uploading again.
I'm happy to see a 2b2t video from SalC1 again 🙂
Nice touch with the Nalbina Dungeons theme at the end. FFXII had some amazing orchestral compositions, and the Nalbina Dungeons were one of my favorite area music tracks.
Never played on 2b2t, but Im happy hes back with 2b2t videos! ❤
5:07 geometry dash reference
Glad to see you back making 2b content
5:16 That edit was hilarious
I use these on my survival worlds when I dont have infinity on my bow so I have to farm feathers. I knew it lagged and entity crammed but the vine trick and nether egg trap is very creative.
Just do the lava one, no need to cram mobs
2B2T players have the best names for their operations "Operation KFC" is fucking hilarious
Crazy how a fictional animal caused so much mayhem.
Been waiting for new 2b2t vid for a long time
Intro sequence is so well made!!
I'm surprised it took this long for spawning tons of chickens to be an issue
Thanks for using Peer Gynt music in the background. I love that
did this by "accident" once on my friends, Minecraft server I had over 500 chicken someone's base created a literal KFC couple days later
i'm gonna assume Operation KFC stands for 'Kill F*cking Chickens'
Me and my friends used to call this chicken Beyblade back in 2015.
I used to play with my brother on bedrock, and our chicken farm also worked as a mob switch for some reason (which was actually very helpful)
hausmaster: logs into his server
hausmaster: *C H I C K E N B A D*
hausmaster: leaves
Hearing Zodiac Age music in a CZcams video in 2023 surely makes me jump up from my sleepy position. Thanks for the nostalgia!
"it all started November 2023"
so... today, ten minutes ago.
theres a special place in heaven for youtubers who list all the music used in their video
Toqer came back and unknowingly created a Doofenshmirtz “Inator”
Lotsofchickenlagginator? :)
Having played the witness, I get war flashback with that bg music
I was totally expecting the ending to be a fakeout to an even longer history of Chickens.
no chickens were harmed in this video
Thanks Sal - that was a great day :) You should join cult of Mer one of these days mate xx
Next 2b2t players will weaponize grass blocks
Nice to know what they were writing about on the 2b2t times
2B2T has one of the most insane playerbases and the most insane geniuses Minecraft has ever seen
I wish it was possible to see a graph of how many chickens are alive at any given time on the server over the years. Guarantee it would look insane rn.
This was such an amazing time. The chaos and LARP was so entertaining
Great work Sal!
mom look hes famous
00:06 be like
All are food keep BLOWING UP
Again a masterpiece of a video!
4:05 All that money from those videos and Sal have not get higher performance PC 😂
This would is considered overkill for block game!
I once had a massive auto chicken cooker in a 1.14 server, with 20 cooker modules, each holding about a hundred egg-laying chickens. Had a redstone timer that would activate the lava dispensers every 30 minutes or so. This was just one among many redstone machines/farms in the bowels of my Dark Fortress, all piped to a massive auto-sorting/storage system. I had to deactivate the chicken cooker when its produce clogged the entire hopper system, and an admin killed most of the chickens because it was lagging the server.
The absolute restraint to call it Operation KFC instead of Operation Cockblock
theres *layers* to that one too
Wow this video very informational. I never heard of Nvidium before. Thank you!
NO WAY!! I had this EXACT same idea like 5 months ago, same design too! I actually got on 2b2t with a friend to do it, but at the time the server was on the 1.19 temp map so we left.. The world is a small place!
sounds like docm77’s pain was experienced in other servers too
I am surprised by the severe lack of hermitcraft related comments here
One of the best memes ever is the kid screaming when the chicken bomb hit the ground 😂
this server surprises me every day
*Sees the title of the video.*
Oh, this is gonna be good. I've seen it happen on Hermitcraft, so I know EXACTLY how laggy entities can be.
"chicken lag" might be the funniest phrase ive heard at least this week
these guys also weaponized words, maps, furnaces and now chickens.
2b2t is the gift that keeps on giving
-Grian- The Chicken Man, preparing to start another war: "Write that down, write that down!"
I’ve been watching this for 6 minutes and 36 seconds now. It’s beautiful.
Love it when they find literally anything just to cause mayhem cause it’s no server November…
"amount of genius"
this is like the oldest griefing / lagging method on random new servers, that 9 year old me used in like 2011 :D
Sometimes people forget old tricks!
@@SalC1 That is true! People have forgotten a bunch of tricks and gamemodes that used to exist. Might be a cool series for someone to make, about minecrafts forgotten tricks.
My friends and I in primary school used to do this on my dad's server back in 2012, we caused several crashes and had to beg dad to rollback and restart the server, but we kept not learning our lesson so this would happen semi-frequently. We also did it with tnt minecarts too.
2b2t youtubers never fail to make 6 minutes videos that could be boiled down to 3 sentences
Finally my weekly dose of SalC1 2b2t video is back 😍😍😍
All the chickens in the same spot look like bible accurate angels
that smartest player to try and stop the spawn greifing that house loves so much
KFC's chickens knowing they will die tomorrow:
Simply simply lovely
The intro was amazing
I see No Server November went along quite smoothly.
you could also use a mod that disables specific entity rendering, or you could also use Tweakeroo which has an option to disable entity (except players) rendering, this can increase performance significantly
That was the coldest intro ever.
in every server I've ever been on I refuse to make a chicken farm from all the servers I've seen crash due to chickens.
Great video!
THE LEGEND IS BACK🎉🎉🎉
This feels like a bedtime story.
You know, using lag machines seems like a great way to defend your base as a deterrent. And remember those old furnace towers that banned upon being rendered?
Finally for the first time, a major 2b2t thing that acrually happened while i was online
Operation KFC...
For some reason, I'm dying
Basically 2b2t’s version of Australia’s emu war