Sculpting Better Heads in Zbrush (Narrated Timelapse)
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- čas přidán 25. 08. 2024
- Thanks for watching our video! If you like this head and you would like to download it, it is available as the handout for the class "Facial Anatomy Overview", accessible with an Outgang Membership at: outgang.studio .
This video is a narrated time lapse of the whole process of sculpting a head sketch in Zbrush, it includes the following topics:
- Controlling your Dynamesh resolution
- Choosing proper references
- Primary, Secondary and Tertiary Details or Volumes
- Proper Eye Orientation (Angle Kappa)
- Generating and grooming short Fibermesh hair
- Not getting attached to your own work
- Iterating quickly
- Sculpting Folds
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Thanks for watching!
I've got some more free time, so I decided to check your older content this time, and you did it again! You left me speechless with the amount of knowledge you pass to the viewers in your videos.
I was always wondering why my characters seem to have crossed eyes, and the angle Kappa seems to be an answer for that. I would never think that the rotation of the eyes outside is actually something that happens in nature. A great tip here.
But it's not just this one thing. Using anthropometric data for validating proportions of the head is such a simple idea and yet never tried it as I did not know that the transpose line has actually a 'hidden' measuring feature.
I guess, I also need to mention the amazing trick with low res mesh used for a scalp when using fiber mesh. This automatically created polygroups and the amount of control you gain thanks to them is just unbelievable. Of course, there were tons of other useful tips but I don't want to make this (already quite long) comment any longer.
I just wanted to say thank you, for all the content you share with us. It's easily one of the greatest content on YT. Thank you, Laura!
Thank you for the insights, Laura!
Thanks Leandro!
Thanks, Laura! For sharing with us your knowledge!
Render lady is back with more cool stuff...although it was a lovely tour!
I learned so much from this video thank you
Glad it was helpful!
11:11 I always suspected that!
super very useful and thankyou for the wonderful video
when you sculpt facial likeness have you ever use photomatching technique to sort of line up the sculpt with the reference?
or you just sort of eyeball it for the most part?
If by photomatching you mean overlaying a picture and sculpting under that, I certainly have but I stay away from it. It's useful for those who are learning to sculpt to overlay their reference over their 3d model to get an objective sense of where they stand but I think it should be done infrequently and as much as possible one should resist the urge to sculpt on the model when it's under the picture. We gotta make it hard for ourselves for learning to happen.
This is supercool. How long time you learn to make this one? So realistic. Thanks for sharing. Keep it up 🔥🔥🔥
Thanks Harinda! I sculpted the head and the hair in one evening and the clothes the next day.
COOL👍🏻
Is it safe to think that movies and especially tv shows will generally use one focal length through out filming?
The focal length often changes based on the type of shot. A close up would call for a longer focal length than a wide shot, for example.
I admire the shape of Mads Mikkelsen's skull.
It is a thing of beauty
at this point she is Jodie Foster lol ! 16:52