Thanks a lot for the video, really appreciated man! Edit: Don't know if it's the case of PS4 too, but if the PS5 controller is not plugged in the moment you open the Engine, it won't work. So if while you,re working you unplug it then plug it back in, it will require you to relaunch the engine.
Thank you for the video, it was helpful. Do you have experience with force feedback on ps4/5 controllers? I've searched and haven't found anything useful about it.
The inputs for look and move are normal but the jump button is set to circle on ps4 controller and I can’t change it to x any help with what I’m doing wrong
Awesome man I appreciate the hell out of you for this. Would you know how I could lock the upperbody to the camera angle. So if I wanted my character to go backward instead of turning around he actually just walks backwards and same with moving side to side?
In your character blueprint, search for "Orient Rotation to Movement" in the details panel and uncheck the box :) Edit: Almost forgot, you also have to set "Use Controller Desired Rotation" to true.
I have a question but its not related to this video at all. Its a bit complicated but... Do you know how to use a gyroscope of a ps5 controller into unreal ? in order to for example control an object.... I find no topic on this :(
If I'm going through all this to set up for a specific hardware ID, will everyone else have the same hardware ID? Or how will my game understand all other players using other dualsense controllers that I don't own? Or other forms of controllers? Isn't there a better, more generic way?
After check rawinput plugin and restart unreal engine editor I can't see the option 'Raw Input' in my project settings. Tried to close and open unreal but still can't see it. Thanks in advance & the video!
So for me, on the part where you click on "select the key value", it always selects "GenericUSBController 4" without doing anything on the controller. And when I try to play it, I can only move with the right stick and nothing else. Any idea what might have went wrong?
In the Axis Properties sections you may need to check the "Gamepad Stick" checkbox. If it's set to false then an untouched stick will be returning a value of 0.5 instead of 0, because the range is from 0 to 1 instead of -1 to 1.
click on the search bar -> search for settings -> on your left of the settings window select bluetooth & devices -> Click on devices on your right -> then on your right scroll to the bottom -> click on more devices and printer settings -> a window shall open and you can follow along with the tutorial
I tried this with a PS5 controller, and it didn't work. The only way I can get my pc to read my controller inputs at all is through Steam, or DS4 Windows to emulate an Xbox controller.
Hmmmm. Have you tried restarting unreal? In my first attempt, it didn't work until I restarted after adding the controller configuration. If so, it could be the axis values aren't correct. The easiest way to know if you're getting any input at all would be to check the jump button and see if that one works. The movement and look Inputs may just take some tweaking in the project settings.
@RealityTwoGames Oof, this really weird thing happens where my pc tries to use my controller's input jack as a speaker by default instead of as a controller whenever I plug it in. It's rare, but annoying, and when it happens, even steam can't see my controller 😂 Thanks for getting back to me! 😁
@RealityTwoGames I'll give it a try lol I'm in a dnd sesh right now 😂 but it should. It starts behaving like it should once I correct this 👍 Edit: It definitely worked! Thanks, man! This is pretty awesome!
Thanks for watching! Definitely SUBSCRIBE!
Fantastic tutorial. No bullshit, straight to the point, and it worked like a charm. Thanks a bunch.
Glad ya like it!
Doing it with a PS5, if the inputs are not registering when in the IMC_Default, you need to restart the engine. Then it should work.
Bro I love you. Thanks so much
you're a Hero
Worked like a charm, thank you!
No problem!
Thanks a lot for the video, really appreciated man!
Edit: Don't know if it's the case of PS4 too, but if the PS5 controller is not plugged in the moment you open the Engine, it won't work. So if while you,re working you unplug it then plug it back in, it will require you to relaunch the engine.
No problem, brother! FYI, i have another video on getting the D-PAD controls to work. It's in my souls like series Playlist. :)
thank you so much i was so confused on why it didn't work
thanks so much my man!
No problem!
Thank you for the video, it was helpful. Do you have experience with force feedback on ps4/5 controllers? I've searched and haven't found anything useful about it.
Great Info Thank You :)
No problem!
Thanks dude. That awesome
no problem!
can you help me
The inputs for look and move are normal but the jump button is set to circle on ps4 controller and I can’t change it to x any help with what I’m doing wrong
Awesome man I appreciate the hell out of you for this. Would you know how I could lock the upperbody to the camera angle. So if I wanted my character to go backward instead of turning around he actually just walks backwards and same with moving side to side?
In your character blueprint, search for "Orient Rotation to Movement" in the details panel and uncheck the box :)
Edit: Almost forgot, you also have to set "Use Controller Desired Rotation" to true.
Thank you very much!
No problem!
I have a question but its not related to this video at all. Its a bit complicated but...
Do you know how to use a gyroscope of a ps5 controller into unreal ? in order to for example control an object....
I find no topic on this :(
Does this work for packaged game like controller support for full game? Or just in unreal?
Thank you!
No problem!
If I'm going through all this to set up for a specific hardware ID, will everyone else have the same hardware ID? Or how will my game understand all other players using other dualsense controllers that I don't own? Or other forms of controllers? Isn't there a better, more generic way?
Good question. I'm actually not too sure on this. I'd have to look into it.
After check rawinput plugin and restart unreal engine editor I can't see the option 'Raw Input' in my project settings. Tried to close and open unreal but still can't see it.
Thanks in advance & the video!
Hmmmm. I've not seen this. Would you happen to be using a Mac?
@@RealityTwoGames I'm using Windows 11, and I also have this problem
I found the solution! You have to go into Plugins(underneath the Settings Tab) and tick the box for the "Windows RawInput"
So for me, on the part where you click on "select the key value", it always selects "GenericUSBController 4" without doing anything on the controller. And when I try to play it, I can only move with the right stick and nothing else. Any idea what might have went wrong?
Try restarting the engine. Otherwise one of your other inputs may not be disabled.
@@RealityTwoGames
Well now nothing happenes even tho I only enabled index 0-3 like you said. No idea what's going on...
Also, do you have DS4Windows or anything running?
i don't. are you using a ps4c controller? or a ps5 controller?@@QuesoGr7
@@RealityTwoGames
PS4
Hi thanks for the tutorial, I am having trouble. My ps5 controller seems to be putting in a constant input so my character wont stop walking sideways.
You have to disable all the inputs you aren't using.
@@RealityTwoGames
The inputs or the indexes?
In the Axis Properties sections you may need to check the "Gamepad Stick" checkbox. If it's set to false then an untouched stick will be returning a value of 0.5 instead of 0, because the range is from 0 to 1 instead of -1 to 1.
thanks
No problem!
please can you do the tutorial for ps5
I don't have a ps5 controller 😕 😪
but one day i just connected my ps5 controller with the app ds4 and it works directly in unreal
does anyone know how to look at the ids with windows 11?
czcams.com/video/bW6GHPvfsRQ/video.html
Not too sure on that one 😞
click on the search bar -> search for settings -> on your left of the settings window select bluetooth & devices -> Click on devices on your right -> then on your right scroll to the bottom -> click on more devices and printer settings -> a window shall open and you can follow along with the tutorial
Is this the recommended way to use Playstation controllers with UE5?
Hmmmm. Not sure. It's the only way I'm aware of at the moment.
I tried this with a PS5 controller, and it didn't work. The only way I can get my pc to read my controller inputs at all is through Steam, or DS4 Windows to emulate an Xbox controller.
Hmmmm. Have you tried restarting unreal? In my first attempt, it didn't work until I restarted after adding the controller configuration. If so, it could be the axis values aren't correct. The easiest way to know if you're getting any input at all would be to check the jump button and see if that one works. The movement and look Inputs may just take some tweaking in the project settings.
@RealityTwoGames Oof, this really weird thing happens where my pc tries to use my controller's input jack as a speaker by default instead of as a controller whenever I plug it in. It's rare, but annoying, and when it happens, even steam can't see my controller 😂 Thanks for getting back to me! 😁
Ahhhh weird lol so you got it working? And no problem!
@RealityTwoGames I'll give it a try lol I'm in a dnd sesh right now 😂 but it should. It starts behaving like it should once I correct this 👍
Edit: It definitely worked! Thanks, man! This is pretty awesome!
That's awesome! Glad it worked!
xD it works
Yay!