Highest Rated StarCraft II AI's FIGHT Each other (Eris vs MicroMachine)

Sdílet
Vložit
  • čas přidán 22. 02. 2022
  • For some background info check out this video: • Progamer vs the HIGHES...
    Patreon: / harstem
    My second youtube channel: / @harstemcasts
    Twitter: / harstemsc2
    Twitch: / harstem
    Instagram : / harstemsc
    #harstem #SC2 #StarCraft2
  • Hry

Komentáře • 825

  • @artoahremaa9253
    @artoahremaa9253 Před 2 lety +2290

    I think we also need an AI caster for these games to keep up. And maybe some AI viewers to understand everything.

    • @DFGdanger
      @DFGdanger Před 2 lety +410

      AI Observer: *clicks away from a battle, zooms on natural*
      AI caster: OMG did you see that? Micromachine derped and his SCV left the gas bunker at a slightly wrong angle, his gas mining efficiency just dropped by 0.05%!
      AI crowd: Ohhhhh!!!!

    • @MarlonSolisFallas
      @MarlonSolisFallas Před 2 lety +60

      @@DFGdanger when an AI becomes a g*mer

    • @dabdoc3885
      @dabdoc3885 Před 2 lety +6

      Meta

    • @GeminiShadow
      @GeminiShadow Před 2 lety +77

      I would like to see an AI tournament where the prize(s) would go to the coder(s) of each AI

    • @AC-ut3nk
      @AC-ut3nk Před 2 lety

      I think if we can get to that point they would rather murder us instead of playing game.

  • @TragedyBoy
    @TragedyBoy Před 2 lety +1362

    "AI is so advansed and developed, it can even mimic human intelligence"
    "Intelligent" AI: Speedlings won't save you my friend 😎

    • @cv9541
      @cv9541 Před 2 lety +3

      ahaha

    • @goshu7009
      @goshu7009 Před 2 lety

      The abriviature ,,AI" means ,,Artifical Inteligence". For every avarage inteligence human being on Earth, it is obvious that ,,AI" is fake news, because every normal inteligent person on Earth, knows, that a machine cannot have human inteligence, nor inteligence can be artificial. That literally means that inteligence is lacking there.
      A computer CANNOT have inteligence, THATS AN ITEM.

    • @ch4osaeternum74
      @ch4osaeternum74 Před 2 lety +31

      It's quite scary when people talk about advancing AI and we havnt addressed the fact that it called me an insect...

    • @joshuaday676
      @joshuaday676 Před 2 lety +4

      @@ch4osaeternum74 That is because we are essentially insects to AI I mean what human can do what AI can and comprehend. The only thing is that AI are limited currently and aren't ahh self learning I suppose is the right word, it's bound to a continual script so to speak so it only holds enormous power over it's field and that's it. But inside the AI's field we are insects really.

    • @ch4osaeternum74
      @ch4osaeternum74 Před 2 lety

      @@joshuaday676 haha yeah. Its fascinating and AI has done some wierd shit

  • @alexey9144
    @alexey9144 Před 2 lety +1498

    The thing I noticed about this particular replay is that the move of all units reminds me what a "real" futuristic fight would look like, because it gives an illusion that each and every unit is independent from each other when it comes to movement and decisionmaking.

    • @BlindMidget
      @BlindMidget Před 2 lety +153

      Pretty much every bot works like this, since it's easier to code than working with groups of units like a human would.

    • @MarkkuS
      @MarkkuS Před 2 lety +43

      Jeah, it's like a real war would be.

    • @Henrique-hl3xk
      @Henrique-hl3xk Před 2 lety +119

      i would like to see a game that each created unit were controlled by a single human
      imagine a single game were serral controlled just a single roach, or a single worker, another one by reynor, etc, against the same from the other side. When the unit die, they get the next one created
      you would need 400 players in line, just in case you reach max pop, but i bet it would be like this

    • @el_kasztanejlo8555
      @el_kasztanejlo8555 Před 2 lety +30

      @@Henrique-hl3xk how about people managing the building productions? Way more than 400

    • @marvinabt4964
      @marvinabt4964 Před 2 lety +44

      @@BlindMidget I think it's more complicated than that. You can clearly see the units acting in groups, coordinating together, which is really difficult to get done if every unit thinks just for itself. On the other hand the drones moving a bit back from time to time could mean they are indeed controlled individually. The Marines covering each other fighting the lings or the groups of mutas/lings walking together. I believe they are more or less moved like a group, with every single one moving in the same direction. Obviously figuring out what they should do is extremely difficult in a game of starcraft as the options are endless.

  • @willicsiz6076
    @willicsiz6076 Před 2 lety +895

    The way they both fight all over the map at the same time is so satisfying to watch

  • @-Raylight
    @-Raylight Před 2 lety +531

    *"Speedlings won't save you my friend"* lol
    Finally an AI that can trashtalk. It can respond when Harstem said *"Out"* 😂

  • @henrykirby9972
    @henrykirby9972 Před 2 lety +553

    it's a pretty smart idea for the bot maker to make the bot chatty because then he gets feedback on why the bot does what it does and can use that information in adapting it's decision making tree

    • @trumpwonBIGLY
      @trumpwonBIGLY Před 2 lety +162

      its only talking to allies when it says offensive defensive, it uses all chat to shit talk, which is nice

    • @BlindMidget
      @BlindMidget Před 2 lety +99

      It indeed helps me analyze much better the replays, it also sometimes help me identify bugs

    • @Diogenes2077
      @Diogenes2077 Před 2 lety +4

      Probably the programmer was into Turing tests before he went to sc2 bots?

    • @BlindMidget
      @BlindMidget Před 2 lety +49

      @@Diogenes2077 myself and my friend who also worked on MicroMachine thought about adding a conversation AI to plug in our bot but it seemed like way too much work for no improvement on its gameplay skills

    • @JeremySmith-wc4lh
      @JeremySmith-wc4lh Před 2 lety +9

      @@BlindMidget sounds like a really funny idea! Do any other bots talk in all chat during games?

  • @nohbodhi1120
    @nohbodhi1120 Před 2 lety +626

    I like that a bot with unlimited micro potential still eventually ends up on battlecruisers

    • @asdfqwerty9241
      @asdfqwerty9241 Před 2 lety +130

      To me it seemed a lot like the battlecruisers were being used because it was exploiting a flaw in the other bot than because they were inherently good - Eris was just really really bad at dealing with them (every time it used neural parasite and teleported to the other side of the map it should've instead gotten a kill on the battlecruiser by either just attacking it while it was under control or just teleport it into a stack of hydralisks to kill it instantly if no hydralisks were nearby).

    • @Ole_Rasmussen
      @Ole_Rasmussen Před 2 lety +15

      @@asdfqwerty9241 Are you saying MicroMachine was developed to counter Eris, based on the fact that it makes battlecruisers? You're on thin ice

    • @asdfqwerty9241
      @asdfqwerty9241 Před 2 lety +115

      @@Ole_Rasmussen I'm not saying it was deliberately designed to counter it, i'm just saying that it happened to play a lot against Eris and found out that battlecruisers were effective against zerg because Eris constantly misplayed against them. The AI can't tell whether the opponent is misplaying or not, all it sees is 'battlecruisers increase my win rate', but they were only performing as well as they were because of flaws in the opponents it was facing.

    • @BlindMidget
      @BlindMidget Před 2 lety +97

      I made MicroMachine build Battlecruisers before Eris was even created. BCs are very good against Zerg and they fit very well the playstyle of MM.

    • @Thalaranthey
      @Thalaranthey Před 2 lety +12

      @@Ole_Rasmussen i think Micro was just better at being terran than eris was at being zerg. i'd like tosee stats but i feel like zerg bot would've been the weakest one since units have generally low range and range seems to be winning factor for bots, otherwise thhey just derp around in attack range

  • @Diogenes2077
    @Diogenes2077 Před 2 lety +601

    I bet you're glad MicroMachine won in the end. If he had lost after the 20 min mark, he'd surely written one hell of an imbalance report.

    • @BlindMidget
      @BlindMidget Před 2 lety +86

      Terran bots have a lot of difficulty to deal with Tempests, because they can kite extremely well with infinite APM. Maybe I'll try to find a replay and fill a request for Is It Imba Or Do I Suck?

    • @blankeykey4337
      @blankeykey4337 Před 2 lety +38

      @@BlindMidget This would be incredible

    • @pepi560
      @pepi560 Před rokem +1

      @@BlindMidget please do

    • @BlindMidget
      @BlindMidget Před rokem +7

      @@pepi560 I did submit a replay of MicroMachine losing against Tempests with a very funny balance complain text, but I haven't got any news from Harstem or his team yet :(

    • @pepi560
      @pepi560 Před rokem

      @@BlindMidget patience, and otherwise we ring his doorbell to ask whats up

  • @Sara_Feingold
    @Sara_Feingold Před 2 lety +442

    Huh, that bunker mining trick is really cool, even if it's also incredibly annoying to hear XD
    The chat scripting was hilarious, too XD
    (I think the relaunch/cancel offensive messages were just to help the bot-maker understand the decisions being made since they were in allies-only chat)

    • @BlindMidget
      @BlindMidget Před 2 lety +26

      You are absolutely right

    • @Steellmor
      @Steellmor Před 2 lety +42

      In Age of Empires some bots does provide allies with info for when they attack to help players to coordinate with them,or use taunt commands to cancel orders etc.

    • @Sara_Feingold
      @Sara_Feingold Před 2 lety +3

      @@Steellmor That's cool :) Thanks for sharing :)

    • @Dark_Voice
      @Dark_Voice Před 2 lety +2

      @@Steellmor I personally think it was the first one - so that you know where he's going in and when he is retreating so that the player knows whether it is time to retreat because hes going to fight 1v2 or when is a good time to attack because your bot attacks as well etc. (Kinda good to not have to be like "Well, lets attack and hole the bot will join me." Here you know exactly)

    • @rompevuevitos222
      @rompevuevitos222 Před rokem +2

      It's def debug text, but i find it interesting

  • @RTproductions499
    @RTproductions499 Před 2 lety +267

    Can we appreciate how amazing 12 year old Sc2 handled 60k apm for each AI at peek? Think about it, Sc2 was not build for that :D

    • @bentleykennedy-stone673
      @bentleykennedy-stone673 Před 2 lety +43

      The APM is handled by the servers, which are modern. This game may have also been hosted by a private server.

    • @skullcrsher4946
      @skullcrsher4946 Před 2 lety +4

      I think it got up to 80k APM

    • @711jastin
      @711jastin Před 2 lety +9

      it's like having 100 best in class players controlling one side, jesus christ.

    • @RTproductions499
      @RTproductions499 Před 2 lety +3

      @@bentleykennedy-stone673 yes but it is verry likely that there are software limitations especially for a decade old game

    • @whirlwind872
      @whirlwind872 Před rokem +13

      This is why AlphaStar (AI) is just outright superior to these bots. Its APM was capped at 300 and it could only see 1 part of the screen at a time and it still outplayed Serral.

  • @dariensisko0
    @dariensisko0 Před 2 lety +114

    Watching the bunker mining micro just broke me. I'll continue watching, after rebooting my brain.

    • @Cless012
      @Cless012 Před 2 lety +15

      @Chinh Duc my guess is the technique might be close to frame perfect or something, which wouldn't be possible for a human to do in realtime

    • @cum-artist8862
      @cum-artist8862 Před rokem +4

      ​@Chinh Duc This is just a guess based on what I know as an professional ML dude. Keep in mind that this is all very simplified, and I don't know anything about the background of these bots:
      1) You reward the bot for doing things like maintaining a high resource collection rate.
      2) You punish the bot if that rate falls below average
      3) You also reward the bot for minor things like having units move faster, or maybe for getting more things done with fewer units or actions.
      4) You allow the bot to try any combination of actions it wants
      5) You let the bot play millions and millions of games
      6) The bot learns that if you move scv into bunker and then remove it on other side, more distance is covered in shorter time
      7) The bot learns that resource collection rate is based on worker speed
      8) The bot tries millions of different strategies to speed up resource collection rate, and is getting double reward if the strategy involves workers more quickly
      9) Most of those strategies are useless and get pruned - By sheer weight of numbers and randomness, a few involve bunkers being placed between command centre and resource
      10) 9 happens because the bot is learning, and at the beginning basically doing random things
      11) The bot has already learned that bunkers allow units to cover more ground
      12) The bot solidifies its learning of that trick when resource collection rate spikes
      13) It becomes a common tactic
      And it is a tactic that a human could never replicate.
      Now, this is all assuming that pure reinforcement learning is being used. The process I just described is extremely expensive and time-consuming. Likely the programmers explicitly told the bot things like 6 and 7, or maybe they bypassed the whole process and just programmed it in directly.
      The reality is probably a combination of all three approaches I described.

    • @yarikyaryi
      @yarikyaryi Před 6 měsíci

      @@cum-artist8862 these bots scripted, that's not real ai actually.

  • @nandornagyilles3290
    @nandornagyilles3290 Před 2 lety +145

    What I noticed is these bots are really scared of units dying. If engaging would mean guaranteed death for the units, they simply don't engage, even if the trade would be worth it. I think that's why the siege tank was left alive, if the lings stayed they would have died so instead they ran away, still taking heavy losses in the process.

    • @averin1745
      @averin1745 Před 2 lety +67

      Neat, they gave the units a self-preservation instinct!
      Wait... They just gave an AI a self-preservation instinct.

    • @cloaker7139
      @cloaker7139 Před 2 lety +3

      Thats a good thing though.

    • @nandornagyilles3290
      @nandornagyilles3290 Před 2 lety +20

      @@cloaker7139 I would argue it isn't. In many fights the bots could have been ahead by trading away units but didn't consider it BC they viewed it as their units dying = always bad so any trade that costs money = bad.

    • @erichermann1962
      @erichermann1962 Před 2 lety +18

      @@nandornagyilles3290yep you are completely correct. The Zerg could have won (well really either of them could have won) numerous times but they were too concerned with minimizing individual unit losses over securing important victories that would put you net ahead if you traded out.

    • @masterlinktm
      @masterlinktm Před 2 lety +12

      @@erichermann1962 Yeah. While most other people are just gawking at the "amazing" micro; I am over here screaming, "ATTACK YOU STUPID FUCKS!"

  • @CookDinger
    @CookDinger Před 2 lety +30

    4:10 TMW you realize Harstem is actually a really funny guy:
    “For humans a difference of 600 APM would be perhaps a plant playing Maru” 😂

  • @alonbinyamin
    @alonbinyamin Před 2 lety +121

    The thing I like about these bot-fights is that the single-unit micro makes them look alive :)

  • @badassoverlordzetta
    @badassoverlordzetta Před 2 lety +60

    Eris actually seems like the scarier AI. All it's missing is the willingness to sacrifice units to secure victories.

    • @tambaz2276
      @tambaz2276 Před rokem +11

      Using Neural to save enemy BCs from dying was cringe af tho

    • @Rasmorak
      @Rasmorak Před rokem +1

      @@tambaz2276 I understood it to be taking them out of the fight by teleporting them away

    • @tambaz2276
      @tambaz2276 Před rokem +14

      @@Rasmorak Of course, which is literally a terrible move, the bot was saving low HP BCs and letting them get repaired. The BCs should have been teleported into the hydralisk to die, not into safety.

    • @BadConeja
      @BadConeja Před rokem +4

      I reflected on a couple things that might be going through the AI’s minds.
      1) perseveration of resources. Above all else, every enemy unit must at some point die. In order to accomplish this task, you yourself must have units. The goal then is to maximize how much damage you do per engage until a certain threshold is met and then disengage. You must continue this attrition style until you’ve slowly mined out your opponent.
      Versus an AI, they won’t move like a typical human and can’t be as easily pinned down. They will out micro you, retreat and whittle you down efficiently-or try to. A human on the other hand will accomplish a different goal, trading a whole section of resources at one time in order to achieve a macro goal. I’ll not sure if other AI are capable of this. This type of goal is different since you’ll make a crippling play in order to buy time out delay timings and prepare another attack or create a distraction for one. The overall goal is the same, kill every unit effectively but it is done through a much different a full committed mechanism. Human players will still make small trades, but are aiming for larger “abstract” plays to disable technology or weaken parts of the enemies base for a future siege.
      The AI only cares about unit trades, all units must die first at the optimal level and that’s why they split like they do. When you saw the hydras prioritize the cyclone, it was due to the cyclone’s high kill efficiency at that time. That unit had a high threat level even as a single unit. It was very mobile and had a high trading ratio. That unit would in the long run create a winning state for the enemy. As you saw, Eris had not yet understood the new presence of the battle cruisers as a higher threat over those couple cyclones at that time. The battle cruisers had not yet built up they kill efficiency compared to the cyclones.
      2) the chat read out from MicroMachine might be for debugging or viewer appreciation. Any one watching will be able to see what the AI is deciding to do. Eris is likely running a similar internal decision tree without posting it, but it works be great to compare both in chat. MicroMachines chat highlights the concept described in “1)” where the goal is to eliminate every unit through pure efficiency. You must kill every unit but you must preserve your own at the highest level of certainty. Once a certain threshold is calculated, you must disengage. A human failing to disengage happens often and results in dramatic loss of resources. However, those lost resources are sometimes still made in order to accomplish the larger goal of a macro trade that an AI wouldn’t commit to. However, when a AI faces an AI, it cannot easily make a macro trade effectively as the opponent will fight with the same unit superiority. The AIs exclusively focus their efforts to run through mining out each others units.
      A great comparison of this would be Medivac widow mine drops on mineral lines in order to stem income and boost your own offensives. Even if your attack isn’t favorable, you have time to rebuild and attack again. However, if your primary offensive has been successful and the opponent also didn’t succeed in fighting off the widow line drop they are now behind in micro and macro states of play.
      A human player would also take on disadvantaged plays but attempt to outplay the situation through they micro control. They would make effective trades with their composition, timing or grand strategy to improve their future game state. On the other circuit board, the player only will engage again at points on the map where they are already favorable for an outcome. The disadvantage of this is that once the game state has reached certain thresholds across the map, one AI has an incredibly higher chance of remaining at optimal engagement. That AI has more favorable positions to mine out enemy units efficiently and will win quickly, their enemy doesn’t have a have macro play at this point either. So much map control has been lost, the opportunity for a larger and abstract trade in order to gain time or prepare a future attack will result in total defeat. That commitment would result in a absolute impermissible amount of resources lost.
      3) every unit is moved individually and the camera pans onto every friendly unit and every visible enemy unit concurrently-impossibly high APM. The nature of enemy movement increases diffusion of both players’ forces, favoring the race with higher mobility and range (e.g., cyclones). I’ve seen AI play against humans and they don’t move as sporadically due to their opponent’s nature to clump and move in unison. However the AI will still individually micro units in combat to optimize damage and may still perform multiple offensives. Each AI also spread out to protect their bases and collapsed at certain times during more heated engagements-before dispersing again. The AI players are like a buzzing swarm that will gather for a strike, then return to their fleeting and multitudinous positions and optimal trading states.
      Again, the AIs have the supreme goal of farming each others’ units more efficiently. They will leave a target on 1hp if that their own unit alive.

  • @ross.metcalf
    @ross.metcalf Před 2 lety +79

    Wow, out of all the AI games I watched, I felt like that bunker trick to mine minerals faster was the first, real AI-only tactic I've seen. It's a trick that, without the constant superspeed of the computer, it wouldn't be feasible for a human. That was so cool.

    • @Ghi102
      @Ghi102 Před 2 lety +18

      You should see those marines fight against banelings. The banes basically do no damage

  • @Iog0ut
    @Iog0ut Před 2 lety +59

    Watching the micro is both frustrating and amazing. I love how perfectly every unit gets individually micro’d, but I hate how the AI seem to lack the ability to rationalize “trading”. It seems like it will not attack into favorable trades, and wouldn’t even allow the first reaper to take damage despite the fact that it can just heal whenever.

  • @Sara_Feingold
    @Sara_Feingold Před 2 lety +67

    My favorite part of all this is looking back afterwards and remembering that marine/cyclone/tank/banshee/viking/BC is apparently this bot's idea of "standard" TvZ XD

    • @tommyproductions891
      @tommyproductions891 Před 2 lety +4

      mostly just viking though

    • @Sara_Feingold
      @Sara_Feingold Před 2 lety +17

      Viking-viking-viking-viking-viking-viking-viking-viking-viking-viking-viking-viking-banshee, banshee!

    • @Knowbody42
      @Knowbody42 Před 2 lety +13

      badger badger badger badger badger badger badger badger badger badger badger badger mushroom mushroom

    • @Sara_Feingold
      @Sara_Feingold Před 2 lety +2

      @@Knowbody42 I'm happy to see someone got the reference XD

    • @BlindMidget
      @BlindMidget Před 2 lety +14

      The name STANDARD for the strategy was actually chosen because it was the original build of MicroMachine. I did not put much thought into it and did not realize it could be interpreted as standard pro build order. The EARLY_EXPAND strategy looks a lot more like what pro players consider good. But MM is a bit stupid so when it chooses that strategy and gets all-ined by its opponent, it dies painfully. STANDARD strat is the most defensive strategy of MM.

  • @dragonslair951167
    @dragonslair951167 Před 2 lety +41

    This reminds me of Brood War's AI- every single unit in the AI's army behaves as if it has a mind of its own. You'll often find individual units like HTs, Science Vessels, Queens, Scouts, and Wraiths wandering around the map, taking shots at you. Only now, the AI knows how to micro, and they have a build order that's both really good and flexible when it needs to be.

    • @colossaldonut5190
      @colossaldonut5190 Před 2 lety

      It reminds me of how I used to play Starcraft before I even knew what a control group was, except scaled to an insane amount.

    • @Diogenes2077
      @Diogenes2077 Před 2 lety +1

      Probably what your army would have looked like, had you been able to manage 30k APM.

    • @dannygjk
      @dannygjk Před 2 lety

      In a sense each unit does have a mind of it's own in that the AI has multiple algorithms which govern the behavior of the different types of units.

  • @Avendros
    @Avendros Před 2 lety +63

    as someone that has never played a single game of any star craft in their entire life, i gotta say this was incredibly interesting to watch

  • @enriquecoellotorres9537
    @enriquecoellotorres9537 Před 2 lety +46

    My God, seeing this bots was hillarious, it seems so unreal to watch all those units fighting with so perfect microing....it just looks awesome, specially those sick marines...i think in AI terms, terran looks virtually invensible.

  • @jeeeeeeeeeeezus
    @jeeeeeeeeeeezus Před 2 lety +104

    The vikings are very much worth it. Just look at the unit lost tab. The vikings killed more resources than their own worth in overseers alone, not to mention they waste hydras time, provide vision, and kill other air units.

    • @Thalaranthey
      @Thalaranthey Před 2 lety +14

      yeah but its not about vikings being good, its just how bad bot deals with longer range. I think in bot vs bot of tvz terran would always have adventage considering how their micro looks. mutas would fly towards viking and then run away after ALMOST hitting once while 2 vikings were just shooting at them all this time. there were also lots of skrimshes of zerling vs marine that were at a huge adventage to zerg but they lost cause they just wouldnt attack, just ran back and forth being shoot out like ducks

    • @joshuakim5240
      @joshuakim5240 Před 2 lety +5

      It really sucks that the only way to gain mileage off vikings is to have literal inhuman APM computational ability that isn't even possible for non-machines.

    • @Dusk-MTG
      @Dusk-MTG Před 2 lety +3

      Yeah, the fact is that there was no need of air units at all from the zerg. If he simply played hydra ling bane and A moved he would have won easily and the vikings would have done nothing.

    • @anonymoususer2634
      @anonymoususer2634 Před rokem

      It's more that they're taking so much supply. If a big fight happened the zerg would win if they were good human players.

    • @EmperorSigismund
      @EmperorSigismund Před rokem +1

      I wonder if Mircomachine is at all capable of landing the vikings or if that idea was passed off for being too much of a head screw.

  • @couchpotatoe91
    @couchpotatoe91 Před 2 lety +17

    This feels like a match of archon with 10,000 players on each side and they're all shouting over each other using team speak! 😂

  • @snowdrop9810
    @snowdrop9810 Před 2 lety +126

    I wonder how archon mode would work with theese AI’s. Would be fun to see 2 progamers fighting with an AI to support

    • @manofculture8038
      @manofculture8038 Před 2 lety +12

      Omg this would be sick. Also idk how many ai’s Starcraft has, but a pure ai archon mode could be interesting too :)

    • @snowdrop9810
      @snowdrop9810 Před 2 lety +6

      @@manofculture8038 I wonder if it’ll work though, the AI’s certainly can outdo the progamers, but if you turn off their ability to macro(produce+ build) then it might work, since the AI’s certainly can override any commands given by a human due to having 100s of times the apm.

    • @BlindMidget
      @BlindMidget Před 2 lety +53

      We actually once had a tournament with Archon games. Each author could edit their bot to allow Archon mode and were playing against other bots. However, due to the limitation of the API, we can't do Archon vs Archon games. It was still fun though, when I was playing with MicroMachine, it was letting me control the units that were selected and once the units were not selected anymore, MicroMachine took back the control of them. I did retire my bot from the tournament though because the tournament organizer was plotting against my bot to make sure it doesn't reach the finals (we got aware thanks to a wistleblower that showed us private Discord conversations). And that fucker denied all allegation...

    • @qwertyuuytrewq825
      @qwertyuuytrewq825 Před 2 lety

      Alex007 did this, but it is in russian
      czcams.com/video/iEPJkC1sLJ8/video.html

    • @Dank_Lulu
      @Dank_Lulu Před 2 lety

      Really glad someone wrote that comment, because as soon as I watched the uber-fast clicks and marine-splits, my thoughts went straight-up to what a Maru or Serral can do with these to x100 their micro. If you and me thought of this, then chances are the botters have as well. This gonna be *fun!*

  • @ralfbrendle9576
    @ralfbrendle9576 Před 2 lety +9

    we did it boys we are watching two computers compete against each other

    • @TheOJDrinker
      @TheOJDrinker Před rokem

      Some games have a setting to have the AI take over for you. I've used it occasionally.

  • @maybenot9289
    @maybenot9289 Před 2 lety +12

    Whenever the AI says something like "launching offensive" or "canceling attack" its probably only him who can see it so the developer can use it to find bugs/make sure its working properly.

    • @GeminiShadow
      @GeminiShadow Před 2 lety +4

      Yep, all of that says [Allies]. I had the same thought; announcing to Allies for troubleshooting

  • @danielskrivan6921
    @danielskrivan6921 Před 2 lety +20

    When Harstem looks at the bot's APM, he knows how us mortals look at his APM.

    • @tedobg4778
      @tedobg4778 Před 2 lety

      What is APM exactly

    • @omargoodman2999
      @omargoodman2999 Před 2 lety +5

      @@tedobg4778 Actions Per Minute. It's a measure of how fast you're issuing commands. The AI is generating absolutely ridiculous API compared even to the best players because even the best players use control groups (a squad of units gets an attack order as a single action) and maybe a handful of waypoints while the AI issues commands to each unit individually and slices the pathing into hundreds of sections rather than just a few. Also, the AI can constantly have eyes everywhere and never gets human problems like tunnel vision so even while managing every unit individually on an offensive or defense, it's still keeping perfect track of macro at the same time, at all times.

  • @Rafael_Fuchs
    @Rafael_Fuchs Před 2 lety +19

    I think we need a Harstem v MicroMachine battle or two (since it has different builds). It looks like it might actually be a bit of a challenge to face off against since Terran has many more units that benefit from extreme micro.

  • @BlindMidget
    @BlindMidget Před 2 lety +15

    My favorite absolute madman actually casted my bot! Am I in heaven?

  • @GeminiShadow
    @GeminiShadow Před 2 lety +7

    On the grand scale this looked like 2 colonies of ants fighting each other, and I mean that as a compliment. This was not at all what I was expecting but it was very fun to watch.

  • @rathenn6959
    @rathenn6959 Před 2 lety +10

    Interesting watch, seeing all these units moving around more independently due to the AI micro/macro abilities. Also the workers hopping into and out of bunkers was crazy

  • @KaiserMattTygore927
    @KaiserMattTygore927 Před 2 lety +15

    The fights where the AI spread their units out makes the game seem more interesting than it actually is.
    if SC2 was like that normally it'd be pretty cool imo.

    • @e33d90
      @e33d90 Před rokem +1

      It cannot normally be like that it requires 35k apm average

  • @mh-fh2vy
    @mh-fh2vy Před 2 lety +14

    Its funny how it looks similar to human tvz. Zerg is eating the map and terran is very cost efficient and slowly push with expansions. Would like to see all matchups.

    • @noobzerg1990
      @noobzerg1990 Před 2 lety +2

      No, the terran AI didn't attack enough at all. It looked like a turtle bio vs a weird zerg.

  • @perrycarters3113
    @perrycarters3113 Před 2 lety +1

    I wonder if something like a Bot-Human combo will be the future of RTS.
    The bot handles moment to moment micro, the human overrides the bot's directives with new orders, issuing simple commands that they set up ahead of time, sort of like macros on a PC.
    For example, the dozens of times both armies seemed to dance around engagements. Imagine one side had the ability to simply say "Commit," and the bot would then commit all forces in the area to the engagement. The human player can observe anything on the map and make overriding decisions that the AI will then execute with their vastly superior unit control and precision.
    The human also dictates build orders, that they can, again, override at any time. They essentially become the commander of an auto-functioning army.
    I'd be interested in seeing a bot that can do that.

  • @Lumberjane37
    @Lumberjane37 Před rokem +1

    This was so cool n bizarre! The bigger fights felt like ant colonies fighting- or no, more chaotic than even that. I appreciate your trying to keep up with it all as a caster. 😂

  • @SuperObnoxiousGamer
    @SuperObnoxiousGamer Před 2 lety +6

    I really enjoy the SC2 bots community they are very interesting to watch and really shows you how potentially nuts AI can get in a strategy game when not restricted by apm.

  • @cattelia
    @cattelia Před rokem

    This was great, thank you!

  • @damedley75
    @damedley75 Před 2 lety

    Amazing variety of content, Captain!

  • @EvilSmonker
    @EvilSmonker Před 2 lety

    Great hearing you on the Dark vs Ryung match in the IEM.

  • @thegwangster9097
    @thegwangster9097 Před 2 lety +1

    Loved this! Want more!

  • @benjaminhoeft908
    @benjaminhoeft908 Před 2 lety

    This was actually super cool to watch. I hope at some point they get to a point where the AI does most of the work and a player can 'command', as an example, hit that kill switch at the end of the game.

  • @MrMcMuggel
    @MrMcMuggel Před 2 lety +8

    Thank you for giving the botting Community some love. They are great guys, but they just have no clue how to do an exiting cast like you

  • @markmonoton6224
    @markmonoton6224 Před 2 lety +1

    -There are already so many different Ais in Starcraft. What are we going to do to differentiate ours?
    -Trash talk?
    -Trash Talk!

  • @wally19
    @wally19 Před rokem +2

    I love how IA battles are, look like caos but they are like individual movements, I mean, every units feels alive. It's awesome.

  • @phuse99
    @phuse99 Před 2 lety

    This is so intense, there is never a dull moment, really amazing stuff to see.

  • @TheUnknown550
    @TheUnknown550 Před 2 lety +2

    Would love to see more of this

  • @pdubyaz
    @pdubyaz Před 2 lety +13

    This video makes me appreciate AlphaStar even more. When the bot can do 55K APM and move everything on the map at the same time, it seems kind of pointless.

  • @AviatorFox
    @AviatorFox Před 2 lety

    The mining bunker blew my mind. I was stuck laughing for a full minute before I could unpause the video once I realized what that bunker was doing

  • @zavhyatta9795
    @zavhyatta9795 Před 2 lety

    This is how I imagine the battles in lore, widespread split armies. All moving and poking until one attacks. It looks so cool

  • @stelliocantos4639
    @stelliocantos4639 Před 2 lety

    This is absolutely fascinating

  • @thomaskunz3089
    @thomaskunz3089 Před rokem

    very cool to watch this, because they are constantly fighting at all fronts, lots of action, very cool.

  • @Ty-bz7zx
    @Ty-bz7zx Před 2 lety

    Very cool casting of a complete FusterCluck. A++ Harstem !! (Can't wait to see you vrs MicroMachine)

  • @T3rm1n470r
    @T3rm1n470r Před 2 lety +2

    I would love to see more bot vs bot or Captain vs bot! These are fascinating!

  • @konosmgr
    @konosmgr Před rokem +1

    Lmao this is hilarious, more of this in the future would be appreciated.

  • @mathiasradwick4844
    @mathiasradwick4844 Před 2 lety

    I LOVE THE BOT STUFF. thanks for highlighting that community to me! I wonder if i can also make a bot or something similar.

  • @oneEquals
    @oneEquals Před 2 lety

    Would love more of this

  • @Searom98
    @Searom98 Před 2 lety

    Very fun to watch that fight, like each and every unit has it's own mind.

  • @curtislarsen5950
    @curtislarsen5950 Před 2 lety

    I thought this video was absolutely hilarious and super interesting. More please! :)

  • @lifesayer2k
    @lifesayer2k Před rokem +1

    That bunker gas mining is some next level optimization.

  • @DOSdaze
    @DOSdaze Před 2 lety +2

    I find bot vs bot fights very interesting, keep 'em coming!

  • @myorigaccisbroken
    @myorigaccisbroken Před 2 lety

    That was awesome. More please.

  • @StarboyXL9
    @StarboyXL9 Před 2 lety

    Humanity IRL: *researches FTL travel*
    AI IRL: "Speed wont save you my friends." *Executes Protocol 66*

  • @pseudocoder78
    @pseudocoder78 Před 2 lety +2

    "for both players we are currently averaging about 28,000 APM" - not something I'm used to hearing while listening to a starcraft 2 cast :)

  • @Rickydbaby
    @Rickydbaby Před rokem

    Great cast. Hilarious. "I have absolutely no idea who's winning this fight" lmao

  • @TheGreatNin
    @TheGreatNin Před 2 lety

    YES! MORE OF THAT!

  • @lightbound274
    @lightbound274 Před 2 lety

    I really enjoyed your analysis.

  • @jayzenstyle
    @jayzenstyle Před 2 lety

    That bunker mining trick is the trippiest thing I have ever seen. One way to mentally tire myself to sleep if I'm getting insomnia.

  • @alfonshasel1995
    @alfonshasel1995 Před 2 lety +11

    Idea for a bot or bgwss: as a terran, focus on defending your main and building ccs. Then expand one base at a time, drop 20 mules to mine it out in one minute, rinse and repeat. After all bases have been mined out, use you 50k ressources to smash your opponent

  • @dominikbaron9267
    @dominikbaron9267 Před 2 lety +1

    I would love to see more of this! There should be some kind of bot tournament

  • @fatalmystic
    @fatalmystic Před 2 lety +13

    Can we see AlphaStar without APM cap compete with those bots?? :D
    Thanks for the cast! Really interesting and refreshing! :)

    • @mehdimarashi1736
      @mehdimarashi1736 Před 2 lety +1

      I want to see if Alfastar could develop techniques like "fast mining" or the "gas bunker trick" on its own.

    • @rayzerot
      @rayzerot Před 2 lety +13

      It wouldn't be AlphaStar without the APM cap. Because of the way AlphaStar learns, the programmers would basically have to retain it how to fight entirely. It'd be OmegaStar at that point.

    • @octav3k
      @octav3k Před 2 lety +6

      @@rayzerot Can we see OmegaStar then? :D

  • @Lookingoodsosoz
    @Lookingoodsosoz Před 2 lety

    loved watching this

  • @rylsdark
    @rylsdark Před 2 lety +1

    this was a blast

  • @BadConeja
    @BadConeja Před rokem

    I reflected on a couple things that might be going through the AI’s minds.
    1) perseveration of resources. Above all else, every enemy unit must at some point die. In order to accomplish this task, you yourself must have units. The goal then is to maximize how much damage you do per engagement until a certain threshold is met and then disengage. You must continue this attrition style until you’ve slowly “mined” out the opponent’s actual units (the proxy of their minerals).
    Versus an AI, they won’t move like a typical human and can’t be as easily pinned down. They will out micro you, retreat and whittle you down efficiently-or try to. A human on the other hand will accomplish a different goal, trading a whole section of resources at a single time in order to achieve a macro goal. I’m not sure if other AI are capable of such macro plays. This type of macro goal is different since you’ll make a crippling play in order to buy time, delay timing, prepare another attack or create a distraction for one. The overall goal is the same, kill every unit effectively but it is done through a much different and full commitment mechanism. Human players will still make small trades, but are aiming for larger “abstract” plays to disable technology or weaken parts of the enemies base for a future siege.
    The AI only cares about unit trades, all units must die first at the optimal level and that’s why they split like they do. When you saw the hydras prioritize the cyclone, it was due to the cyclone’s high kill efficiency at that specific time in the game. That unit had a high threat level even as a single unit. It was very mobile and had a high trading ratio. That unit would in the long run create a winning state for the enemy. As you saw, Eris had not yet understood the new presence of the battle cruisers as a higher threat over those couple cyclones. The battle cruisers had not yet built up they kill efficiency compared to the cyclones.
    2) the chat read out from MicroMachine might be for debugging or viewer appreciation. Any one watching will be able to see what the AI is deciding to do. Eris is likely running a similar internal decision tree without posting it, but it would be great to compare both in chat. MicroMachines chat highlights the concept I described in “1)” where the goal is to eliminate every unit through pure trade efficiency. You must kill every unit but you must preserve your own at the highest level of certainty. A living unit can engage again at a higher level of certainty later. Therefore, once a certain threshold is calculated, you must disengage. A human failing to disengage happens often and results in dramatic loss of resources. However, those lost resources are sometimes still made in order to accomplish the larger goal of a macro trade that an AI wouldn’t commit to. However, when a AI faces an AI, it cannot easily make a macro trade effectively as the opponent will fight with the same unit superiority. The AIs exclusively focus their efforts to mine out each others units.
    A great comparison of this would be Medivac widow mine drops on mineral lines in order to stem income and boost your own primary offensives. Even if the main attack isn’t favorable, you have time to rebuild and attack again. However, if your primary offensive has been successful and the opponent also didn’t succeed in fighting off the widow drop they are now behind in micro and macro states of play.
    A human player would also take on disadvantaged plays but attempt to outplay the situation through micro control. They would make effective trades with their composition, timing or grand strategy to improve their future game state. On the other circuit board, the player only will engage again at points on the map where they are already favorable for an outcome. The disadvantage of this is that once the game state has reached certain thresholds across the map, one AI has an incredibly higher chance of remaining at optimal engagement. That AI has more favorable positions to mine out enemy units efficiently and will win quickly. The disadvantaged enemy doesn’t have a have macro play at this point either. So much map control has been lost, the opportunity for a larger and abstract trade in order to gain time or prepare a future attack will result in total defeat. That commitment would result in a absolute impermissible amount of resources lost.
    3) every unit is moved individually and the camera pans onto every friendly unit and every visible enemy unit concurrently-impossibly high APM. The nature of enemy movement increases diffusion of both players’ forces, favoring the race with higher mobility and range (e.g., cyclones). I’ve seen AI play against humans and they don’t move as sporadically due to their opponent’s nature to clump and move in unison. However the AI will still individually micro units in combat to optimize damage and may still perform multiple offensives. Each AI in this game also spread out to protect their bases and collapsed at certain times during more heated engagements-before dispersing again. The AI players are like a buzzing swarm that will gather for a strike, then return to their fleeting and multitudinous positions and optimal trading states.
    Again, the AIs have the supreme goal of farming each others’ units more efficiently. They will leave a target on 1hp if that their own unit alive.
    Another AI that came out years ago has been AlphaStar, but I believe it only played Protoss and I think it also only played versus Protoss. Regardless, great to see AI versus pro players.
    czcams.com/users/livecUTMhmVh1qs?feature=share

  • @froniccruxis1049
    @froniccruxis1049 Před 2 lety

    This reminds me of some pro SC1 matches. Battles over a wide area and lot so of individual unit micro

  • @Helycon
    @Helycon Před 2 lety

    this is honestly just too much for my tiny brain to comprehend half the time I dont even know what Im looking at, I also love that the bunker mining continued throughout the entirety of the game like bruh

  • @tjfer11
    @tjfer11 Před rokem +1

    WOW at first i was a bit concerned but soon realized this is a very different type of starcraft. Not in a bad way though it is so entertaining oh my god i never laughed so much during a sc2 game while being impressed at what they are capable of. Using so many units to their fullest potential changes the game in an interesting way but i hope they keep improving them!
    I would love to see this every now and then.

  • @cbyrne08
    @cbyrne08 Před 2 lety +1

    That marine micro on that first push blew my mind.

  • @cristopherjeffery6737

    great watch thanks for sharing

  • @vinnieg6161
    @vinnieg6161 Před 2 lety

    this was the craziest thing I've watched in a while

  • @timothyboush4767
    @timothyboush4767 Před 2 lety

    YOOO this was wild. That marine split tho

  • @Benfalk1982
    @Benfalk1982 Před 2 lety

    I love this!

  • @saionara7501
    @saionara7501 Před rokem

    2099: *Skynet exists*
    2100: *humanity is almost exterminated*
    2022: *SC2chads watching how AI`s fight each other*

  • @fightcancer
    @fightcancer Před 2 lety +1

    Thanks for covering AI matches!

  • @alakas706
    @alakas706 Před 2 lety

    the combat looks to chaotic, and cinematic at the same time

  • @rofdo1489
    @rofdo1489 Před 2 lety

    My prayers have been answered. Thank you.

  • @gerrysill7683
    @gerrysill7683 Před 2 lety

    This also like a real life battle because every unit is acting independent from each other very cool

  • @vladislavkaras491
    @vladislavkaras491 Před 2 lety

    Actually it was pretty interesting to watch.
    Since, action was not only on one part of the map, and everything was pretty chaotic (excluding random micro), it really felt somewhat real action war.
    And, it felt kinda epic.
    Thanks for the video Harstem!
    (P.S.: Your channel in the end credits is a bit off place)

  • @eggaiug
    @eggaiug Před 2 lety

    That bunker gas micro is one of the coolest things I've ever seen on StarCraft

  • @greedlike
    @greedlike Před 2 lety +2

    When you get in the zone and dish out a casual 80k apm

  • @hisan5485
    @hisan5485 Před 2 lety

    This is like fencing, with each unit going back and forth jabbing at one another, except they have abilities that lets them lunge at each other.

  • @Yohanan552
    @Yohanan552 Před rokem

    This just seemed like pure chaos

  • @MrSonicjew
    @MrSonicjew Před 2 lety

    Did not read this upload but, you upload, I watch. I read the title and rolfed

  • @funnygoose2146
    @funnygoose2146 Před 2 lety +1

    This looked like an actual war

  • @joshhoover1202
    @joshhoover1202 Před 2 lety +2

    All of the offensive talk was in ally chat, not all chat. Probably helps with debugging stuff.

  • @swaggadash9017
    @swaggadash9017 Před 2 lety +1

    Seeing that bunker is insane

  • @elcup31
    @elcup31 Před 2 lety

    very cool game to watch, liked watching the one tank adventure- looks like a real war (fought by scatterbrains) rather than an RTS

  • @mathieuleblanc5452
    @mathieuleblanc5452 Před 2 lety

    OH lord the ABSRoller 6000 one got me lmao! Felt very accurate 😁

  • @plunderersparadise
    @plunderersparadise Před 2 lety

    this looks like a real war ;p
    BTW: check out the bunker-mining gas at 13:57 . SCV's are hopping through the bunker to get gas faster

  • @goforit530
    @goforit530 Před 2 lety

    Looks so cool how spread Out those Fights are

  • @smithiWerben
    @smithiWerben Před rokem

    Wooooah you know those robot battle shows? it would be awesome to watch a sc2 tournament with only AI's where teams try to create the best AI to have it win a competition.