I plan to, though these are among my less popular video content. It's long, not funny, and sort of like an essay. Short, low effort vids get a lot more likes and views :(
His videos are extremely biased towards league. What are you talking about ubiased? He calls the rolle ADC, he called turn rates "built in lag." It is pretty obvious he is heavily biased towards LoL. He also just called the offlane the "carry lane". He knows literally nothing about dota besides what he has read on the wiki/skills of the characters.
@@TheBlackWaltz You know I primarily play dota, right? I think you are looking at my neutral video and thinking it's leaning one way, because you lean hard the other way.
I've been trying to learn Dota after having had some experience with league, so these videos are a perfect fit for learning the differences and similarities. Keep up the good work :)
Thank you! sadly, this vid got a LOT of downvotes on reddit :( But hey, a share is worth any post! Thanks again... oh, i already started on the next one: lulu vs oracle, and the enchanter support
good video man. just a suggestion for the hero / champs showcase... u can use league 3d models from wild rift (league mobile game), for a better comparison (instead of using the 2d background/splash art)
i don't play and have never used wild rift. Are those models easily found somewhere online? And i wish i had 3d models to play with for this, but league client doesn't do that sort of happy stuff. See my "league client broken" video for more frustrations i have about it!
There a some few defensive items in adc's For playing league for year and for this past few seasons I notice some things There are some adc's that have some luxury to fit some defensive item into their build more than other and most of them is on-hit adc's for example ashe you can build both shieldbow and wit's end heck you can even build titanic hydra for high amount of hp and some dmg with this items passive and hurricane combined and you're wave clear is nuts not mention the splash dmg you deal in teamfights But other adc's those so called crit adc's can't fit those items in their build except shieldbow and guardian angel but they mostly build kraken slayer cuz they need to have 80-100% crit chance sometimes they build none at all, for on-hit adc's generally 60% crit chance is fine sometimes none at all if you build rageblade which converts you're crit chance have ''doubling it" into on-hit dmg As always there's some exemptions But I kinda wish that there were some in league like in Dota that is works good as a defensive options on ranged carries Cuz rito tends to weaken the passive effect of those items on ranged users compare to their melee counterparts. That why most adc's do build what they build just glass cannon jus pure dmg then you'll get deleted by assassins instantly yup adc is fun
It is hard to give any measure of defensive items to ranged characters, in a game where they have no turn rate mechanic and can kite freely. Imagine ashe with her slow, free fluid kiting + defensive items that doubles as dmg items like in dota? It would be unbeatable, her and others adcs just as well. Adc is made to be paper, lol is a lot like rock paper scissors. Adcs beats tanks, tanks beats assassins, assassins beats adcs. There are ur subtypes like bruisers but, in the end, it is about the same...The fault is mostly cuz the game is too rigid in its definitions and thus makes it very hard to balance without breaking it
@@TZAR_POTATOI feel like most ADCs in league of made of glass. I can just breath in their direction and they almost die. Meanwhile Dota carry just aims to get to gigachad status.
Dota doesn't really have farm priorities like in a game with ta spectre, ta is farming and spectre is fighting and making space for ta almost, but if they are on top of the same creep wave, ta has to give it to spectre.
What a good fucking channel. I'm glad I stumbled upon your channel. Would you please develop more in the gameplay design aspect? Design philosophy is the reason why Icefrog can be understood as such a genius, for the role he has in developing the Dota gameplay.
Is this comment before or after watching my vids on item design philosophy, champion fantasy, and complexity? And, thanks! Share it, sub, make me famous!
@@TZAR_POTATO I have finished watching all League and Dota comparisons. It's just that I love it when you talk about the design aspects behind this games. Not many CZcams channels have touched too deep in Dota gameplay design
@@kishikume182 Will keep that in mind. I add something new behind each role comparison vid, and there's plenty of those to come because I can also talk about sub classes (like assassins, bruisers, and themed heroes like phantom lancer
A fun idea would be sorting Dota heroes according to League system of classes, or creating a "class" system similar to League's one for Dota. I hate it that we don't have any alternative for classifying heroes other than lane/role.
@@kishikume182 no shot! One of the best things for dota is hero flexibility, and league's class system is so rigid! That's why dota uses hero traits, such as pusher, escape, nuker, instead of assassin, marksman, vanguard
Ashe passive says that when she Crits her Slows doubles up yo 60% too, but Crits doesn't do Extra DMG like any other champion, instead she does more DMG to Enemies that She has Slowed amd that scales with Crit Chance, and I know that the video is 9 months old but in league now you can buy more Hybrids options on DMG and Defense, Ashe in specific can do really well with Trinity and Black Leaver she does less DMG than going DMG+Crit, but it has more Mobility and more HP and so many other champions are doing it too
I always thought of it as a balancing feature to allow for 4 second stuns, 6 second slows so that you must risk a half second, just to turn around and use the OP CC and run away.
@@TZAR_POTATO yeah but there are neutrals that can cancel out the turn rate effect... overall I don't say it does not fit the more slow and tactical gameplay of dota all I say basically is that the game is more focused around cc and positioning rather than being able to kite your opponents,if you really think about it most dota fights are front to back and with the way tp works, you either win or you flee, overall outplaying an entire team with only your utility and damage is almost impossible if the opponents know how to press their buttons, meanwhile in lol good luck stopping a fed vayne or a fed twitch... kiting isn't even a concept in dota (ok maybe in some situations it is but mostly you either win a front to back fight or you pray they don't cc your tp channelling)
@@christoslazaridis7128 Just because both neutrals and phase boots can reduce or remove turn rate, doesn't negate my points on it. It is an anti kite mechanic first.
@@TZAR_POTATO when i swaped to dota from league first thing i noticed was turn rate and i thought its just a lag. Imo the most annoying thing in whole game(insane amount of cc is close 2nd)
Kiting would be so useful in dota cause most skill either no-target skills or target-unit skills which you can not dodge with just moving. In league kiting makes much more sense because of skillshots
Calls turn rate "built-in lag" when LoL characters look like they clip in between attacks while moving, and you call that "smoother" than dotas turn-rate mechanic? Dota looks and feels smoother, if anything
Oh, did I say smoother? I meant to say more responsive. There's no delay between moving and starting an attack animation when you click. Sadly, it turns off a lot of league players from trying out dota for more than an hour. I've heard a lot of complaints about the perceived "lag" of the game. Since I grew up on dota, I don't really get bothered by it, but that's just personal bias.
eww, at 4:05 it feels too claustrophobic, too linear, 0 resources, 0 map features, essentially, things that would stimulate the player creativity for ganks, that right there you can see one of the main differences between those 2 games lol.
U had some minor mistakes: thare are "melee carries" in lol like nilah and samira kinda. Also adc is the farm priority and 100% can go jg in the mid to late game to take a couple camps (that 2nd one is in proplay in pubs people just dont care)
Nilah is melee sure but one of her core mechanics is to get attack range. Samira is ranged. And ire they can go jungle in league, but in dota they jungle a LOT... like, way more than a jungle jungles in league
In league there also flex items builds cause some champs can just build what the f they want and still do shitton of dmg🤣 dota is just super complex for my flea brain so i stay with league. I play support where i kill the enemy carry so they can't kill my carry🤣
That is mainly because the player was bad at "kiting" or "attackmoving". After much experience in both games, i can tell you that corectly and smoothly attackmoving with a ranged carry is THE main mechanic in LoL, where starting positioning/setup is more emphasized in dota. (obviously a gross simplification). If you wanna see a "smooth glide" from a LoL player, here is a vid: czcams.com/video/-htpQZfWxsY/video.html Have a nice day :)
Nice videos you have.. Good comparison without bias.. But your way of describing LoL items is oversimplfied and considering almost every item is all damage.. Completely hiding the reason to choose items according to its benefit.
I also oversimplified Dota's items. The point is for dota players to understand league item structure in comparison to items they know, and for league players to do the same for Dota's items. The video design demands simplicity in the finer things.
@@TZAR_POTATO Yeah. I understand that you have to simplify. But the video is oversimplified like Marksman don't build stuff like Attack Speed, Anti-Heal and Crit Modifier.. Showing 1 Defense, Boots and Damage. As a result, the video showed that League has boring item structure.
@@roucksxhieaz does the adc ever build an item without damage? So like, hp and armor only, for example? Same question for the mid mage? What about the tank, would they build crit damage or attack speed? Or, how about a support without ever building a gold generation item? Or, what of when a support buys multiple gold gen items? Other thing the game doesn't even let you do is buy multiple boots, multiple of the same finished item, or multiple mythics. Oh, what about more than three active items at once? I feel like I never see more than one of those per player. Here's some more: how often do people sell their support gold gen item lategame? Or, sell their boots to buy a different pair? I predict, though could be wildly off, that few or none of these things ever happen in league, while they are not uncommon in dota. Some of these happen every time based on the hero, others happen a lot based on game length, and some happen whenever players decide they need to change their builds to adapt to an enemy countering their current one too much. So yes, if what I predicted might be your answer is true, then league has a very boring item structure, that not only does not support early game creativity, but also doesn't provide any way to expand your hero's kit and playstyle past what their base abilities allow.
@@TZAR_POTATO Bro, no need to make it long and complicated. You've responded that League has very boring Item but that's not what I'm really pointing out. I know that Dota has more complex items than LoL that heavily impacts the gameplay of every hero. Like Dagger, Shadow Blade, Orb of Refresher and many more. That's not my point. I don't wanna go this far that it made you go for such a long reply. Sorry about that. I'll just leave co'z my point is not getting into you.
actually there are some hybrid builds, for example Garen builds attack speed boots and 1-3 damage/tank items and tank items the rest. So hes a bruiser tank, who also deals high damage. @@TZAR_POTATO
U meant dota or dota2. Well guinsoo maintained the dota allstar map before lol so the spill off is inevitable. He used to even have an item named after him. Dota was a copy of Aeon of strife and dota birth most moba games.
There used to be a jungler role back then when there is only certain heroes can farm in jungle but that was quickly remove. Now dota evolve into standard Pos 1-5 . there is still alot of things in dota that you not cover and there is also many hidden roles, strategy when you study more Pro scence. It;s awesome One biggest example: Mid Void and carry void build completely different item. Mid Lina and carry Lina also the completely different . Dota is defined into Pos 1-5 as farm priority and versatile in execution. DOTA HAS NO "LOCKDOWN". Item build, skills etc are influenced by game stage, role and so on. Meanwhile, Riot game are fking terrible at balancing and lock player in THEIR OWN DESIGN. They even punish player for their own style like the guy who Feed alot but still win game in LOL get suspended by Riot game showing how much they baby sit and lock down innovation
@@TZAR_POTATO because you are comparing barely on the surface for Dota like i said, Mid role on hero DOESNT MATTER in LOL . because they build same item, where it is not the case for dota hero Dota hero define in by role by farm piority Pos1-5 and the rest is versatile They dont do the same thing,nor build the same items. Items depend SORELY ON GAME STAGE, ON HERO while this is not the case on LOL
@@TZAR_POTATO What you are comparing again and again in many videos doing exact same thing Even they are the same ability, doing the "similar" things. They are both completely different due to how LOL and dota 2 game function In lol hero play the same regardless of position, team comp. In dota 2, item is so impactful and make a big big major in ability to win or lose like agh, shard etc. that make Hero choice and design fundamentally vastly versatile. See RTZ medusa the moment medusa going Nulifier instead of damage, survivable etc... items. 1 wrong item result in the game loss. Many case a carry HAS TO GO DESOLATOR if his team doesnt have any pushing power and enemy team can def well. Desolator is only viable for certain heroes, and yet a non-deso carry has to build into given the game stage
If Drow Ranger is farmed enough, she is an effective wave clearer with Aghanim's Shard, Aghanim's Scepter, and Maelstrom (With either Mjolnir or Gleipnir upgrades).
@@TZAR_POTATO Yeah, that's the first one I choose, but I have to manage my mana. Once I have my core items, scepter is the first luxury choice as it supplements the shard, as it does not use up mana. This way, you can reserve the mana expenditure from the shard upgrade for the team fights.
@@Magicwaterz Or, just buy a skadi instead of aghs, for more single target damage and defenses, also gives hp, mp, and stacks with your Q. Also also, aghs still drains mana with q
@@TZAR_POTATO This is for spreading the effect and damage. Shards upgrade cause killed units under frost arrow debuff to splinter to nearby units while the Scepter upgrade splinters her auto attacks to nearby units. A combination of the two just ensures her Q debuff is spread over an area due to the Scepter upgrade without having the target to die just to spread the debuff. Yes, you can just buy Skadi for the stacked effects, but I'd like to spread the effect, there are slippery heroes that flee upon initiation.
For example hitting towers outside of its range. Yes its possible but only with sniper or when you buy a dragon lance. You dont tell that to the viewer. People thinks its for only this hero or for every range hero.@@TZAR_POTATO
I clearly have a dragon lance, and I made no wrong statements. What you said, where you need an attack range item, is true. However, I didn't say you can do it without one. I have one in the video, and dragon lance is core for drow ranger as is, so this point remains valid. Next? @@thomasdielokomotive3522
You have to see LOL players doesnt rly know about lance, so they could think its normal dota range heros can do it just like that. No front good videos .@@TZAR_POTATO
first of all i'm biased lol player and don't like dota2 at all, i hate turnrate. dota2 had massive input lag for years when i tried it, it's supposedly fixed but i don't know how it is now. massive input lag + turn rates were cancerous for me after getting used to league's fluidity. i like my Ashe like this czcams.com/video/QUd9HHzw9Os/video.html
you should def watch video " why there is no jungler" by ZQuixotix . as you will acquire more in depth knowledge about dota atm most of your video only going barely surface
seeing dota vs lol videos in a non biased view to sniff out differences in the games is very fun to watch and i hope you continue making these
I plan to, though these are among my less popular video content. It's long, not funny, and sort of like an essay. Short, low effort vids get a lot more likes and views :(
@rainbowdash12 To what? Thanks though! I think that the video is not popular because I am both not popular AND the video is pretty amateur.
@rainbowdash12 My goal was to have the games in the title ti sway search algorithm for when they look up the games
His videos are extremely biased towards league. What are you talking about ubiased? He calls the rolle ADC, he called turn rates "built in lag." It is pretty obvious he is heavily biased towards LoL. He also just called the offlane the "carry lane". He knows literally nothing about dota besides what he has read on the wiki/skills of the characters.
@@TheBlackWaltz You know I primarily play dota, right? I think you are looking at my neutral video and thinking it's leaning one way, because you lean hard the other way.
you have a good understanding of the overall game design differences of each game, really cool to see u implement it in the analysis
Thank you, glad you liked the vid!
not really, the video barely touching surface of dota
I've been trying to learn Dota after having had some experience with league, so these videos are a perfect fit for learning the differences and similarities.
Keep up the good work :)
then, this post on reddit (from me, of course!) might help www.reddit.com/r/DotA2/comments/ynjjay/for_league_of_legends_players_learning_dota_2/
This is an amazingly well made analysis video. Your editing style is very creative as well. Keep up the good work!
Thanks!
This is a super well made video, congrats, I can see you put a lot of effort into it.
next one in a day or two!
Dude this is a seriously well done video, hoping you get more exposure
Thank you!
sadly, this vid got a LOT of downvotes on reddit :(
But hey, a share is worth any post! Thanks again... oh, i already started on the next one: lulu vs oracle, and the enchanter support
Excelent video, bro! Came to yt to find out something bout dota (10y + LoL player) and this was jus perfect. Congrats on your great work
Don't know about LoL but the Dota info was pretty accurate, good video!
Glad you enjoyed!
thanks again for the video! really enjoy to watch them
Awesome!
good video man. just a suggestion for the hero / champs showcase... u can use league 3d models from wild rift (league mobile game), for a better comparison (instead of using the 2d background/splash art)
i don't play and have never used wild rift. Are those models easily found somewhere online?
And i wish i had 3d models to play with for this, but league client doesn't do that sort of happy stuff.
See my "league client broken" video for more frustrations i have about it!
Yay, Two of my favourites (Ashe & Drow Ranger) are here!
un riky o una PA
There a some few defensive items in adc's
For playing league for year and for this past few seasons I notice some things
There are some adc's that have some luxury to fit some defensive item into their build more than other and most of them is on-hit adc's for example ashe you can build both shieldbow and wit's end heck you can even build titanic hydra for high amount of hp and some dmg with this items passive and hurricane combined and you're wave clear is nuts not mention the splash dmg you deal in teamfights
But other adc's those so called crit adc's can't fit those items in their build except shieldbow and guardian angel but they mostly build kraken slayer cuz they need to have 80-100% crit chance sometimes they build none at all, for on-hit adc's generally 60% crit chance is fine
sometimes none at all if you build rageblade which converts you're crit chance have ''doubling it" into on-hit dmg
As always there's some exemptions
But I kinda wish that there were some in league like in Dota that is works good as a defensive options on ranged carries
Cuz rito tends to weaken the passive effect of those items on ranged users compare to their melee counterparts.
That why most adc's do build what they build just glass cannon jus pure dmg then you'll get deleted by assassins instantly yup adc is fun
It is hard to give any measure of defensive items to ranged characters, in a game where they have no turn rate mechanic and can kite freely. Imagine ashe with her slow, free fluid kiting + defensive items that doubles as dmg items like in dota? It would be unbeatable, her and others adcs just as well. Adc is made to be paper, lol is a lot like rock paper scissors. Adcs beats tanks, tanks beats assassins, assassins beats adcs. There are ur subtypes like bruisers but, in the end, it is about the same...The fault is mostly cuz the game is too rigid in its definitions and thus makes it very hard to balance without breaking it
More like this bro, u just gained a sub👍🏻
thanks!
Turn rate being described as "Built in lag" is simply amazing. Hilarious because it's true.
the thing is about drow is that her ulty is her dmg, % more agi means more dmg and procs ignore enemy base armor resulting in taking them insane dmg
Both of them can do insane dps, but drow can also take a couple hits with her armor while ashe is a fragile exacto knife
@@TZAR_POTATOI feel like most ADCs in league of made of glass. I can just breath in their direction and they almost die. Meanwhile Dota carry just aims to get to gigachad status.
@@13YoJest13 Drow mains when they finally can last 10 seconds in a fight without being within Ice Blast Kill Range:
and this is how to be a teacher. thanks for the video.
Glad you liked it!
Amazing video! Keep it up
tyvm!
fun fact in dota: carries can be support and mid magical build
and magic tanks can be carries!
@@TZAR_POTATO razor new meta that fck is OP
Dota doesn't really have farm priorities like in a game with ta spectre, ta is farming and spectre is fighting and making space for ta almost, but if they are on top of the same creep wave, ta has to give it to spectre.
What a good fucking channel. I'm glad I stumbled upon your channel. Would you please develop more in the gameplay design aspect? Design philosophy is the reason why Icefrog can be understood as such a genius, for the role he has in developing the Dota gameplay.
Is this comment before or after watching my vids on item design philosophy, champion fantasy, and complexity?
And, thanks! Share it, sub, make me famous!
@@TZAR_POTATO I have finished watching all League and Dota comparisons. It's just that I love it when you talk about the design aspects behind this games. Not many CZcams channels have touched too deep in Dota gameplay design
@@kishikume182 Will keep that in mind. I add something new behind each role comparison vid, and there's plenty of those to come because I can also talk about sub classes (like assassins, bruisers, and themed heroes like phantom lancer
A fun idea would be sorting Dota heroes according to League system of classes, or creating a "class" system similar to League's one for Dota. I hate it that we don't have any alternative for classifying heroes other than lane/role.
@@kishikume182 no shot! One of the best things for dota is hero flexibility, and league's class system is so rigid! That's why dota uses hero traits, such as pusher, escape, nuker, instead of assassin, marksman, vanguard
good video, nice voice to listen to aswell. keep it up!
Ashe passive says that when she Crits her Slows doubles up yo 60% too, but Crits doesn't do Extra DMG like any other champion, instead she does more DMG to Enemies that She has Slowed amd that scales with Crit Chance, and I know that the video is 9 months old but in league now you can buy more Hybrids options on DMG and Defense, Ashe in specific can do really well with Trinity and Black Leaver she does less DMG than going DMG+Crit, but it has more Mobility and more HP and so many other champions are doing it too
turn rate is basically valve saying to you... "no kiting here sir, go buy bkb"
I always thought of it as a balancing feature to allow for 4 second stuns, 6 second slows so that you must risk a half second, just to turn around and use the OP CC and run away.
@@TZAR_POTATO yeah but there are neutrals that can cancel out the turn rate effect... overall I don't say it does not fit the more slow and tactical gameplay of dota all I say basically is that the game is more focused around cc and positioning rather than being able to kite your opponents,if you really think about it most dota fights are front to back and with the way tp works, you either win or you flee, overall outplaying an entire team with only your utility and damage is almost impossible if the opponents know how to press their buttons, meanwhile in lol good luck stopping a fed vayne or a fed twitch... kiting isn't even a concept in dota (ok maybe in some situations it is but mostly you either win a front to back fight or you pray they don't cc your tp channelling)
@@christoslazaridis7128 Just because both neutrals and phase boots can reduce or remove turn rate, doesn't negate my points on it. It is an anti kite mechanic first.
@@TZAR_POTATO when i swaped to dota from league first thing i noticed was turn rate and i thought its just a lag. Imo the most annoying thing in whole game(insane amount of cc is close 2nd)
Kiting would be so useful in dota cause most skill either no-target skills or target-unit skills which you can not dodge with just moving. In league kiting makes much more sense because of skillshots
Calls turn rate "built-in lag" when LoL characters look like they clip in between attacks while moving, and you call that "smoother" than dotas turn-rate mechanic?
Dota looks and feels smoother, if anything
Oh, did I say smoother? I meant to say more responsive. There's no delay between moving and starting an attack animation when you click. Sadly, it turns off a lot of league players from trying out dota for more than an hour. I've heard a lot of complaints about the perceived "lag" of the game. Since I grew up on dota, I don't really get bothered by it, but that's just personal bias.
Very interesting, thank you!
You are very welcome!
Built in lag, i laughed
Nice video. Would be great if you included some clips of the champs in action to further emphasize your points
Unfortunately, league's replay viewer is really bad, and I can't load any pros up at all.
@@TZAR_POTATO could you use clips from pro games?
@@ruvbd6402 If you show me how to download pro game into the league client for me to view locally and have cam control, then yeah
Hurricane Pike gives you attack range AND a dash.
eww, at 4:05 it feels too claustrophobic, too linear, 0 resources, 0 map features, essentially, things that would stimulate the player creativity for ganks, that right there you can see one of the main differences between those 2 games lol.
Very true. The game is designed with the idea that a lot of dashes exist and everyone has flash, so walls act as merely cooldown sinks.
"turn rate aka built in lag" 😅
I mean, I'm a big fan of the mechanic, but it turns off a lot of players coming from league or hots
U had some minor mistakes: thare are "melee carries" in lol like nilah and samira kinda. Also adc is the farm priority and 100% can go jg in the mid to late game to take a couple camps (that 2nd one is in proplay in pubs people just dont care)
Nilah is melee sure but one of her core mechanics is to get attack range. Samira is ranged. And ire they can go jungle in league, but in dota they jungle a LOT... like, way more than a jungle jungles in league
How u feel when your teammate pick Teemo or Techies nah... we all know this 😂😂😂
My friend always invite me to play Dota 2 but never really teach me stuff T-T
i played Ash as support ,as such she feels more like mirana .
I still believe its better to use default skins on dota heroes for these vids
I agree.
TLDR version ADCs in LOL are broken OP compared to dota 2
More like they do more dmg but die to a soft breeze.
Adc in lol feels fucking terrible to play. You die if anyone so much as looks at you.
Not rly, a Dusa will 1v9 lategame.
In league there also flex items builds cause some champs can just build what the f they want and still do shitton of dmg🤣 dota is just super complex for my flea brain so i stay with league. I play support where i kill the enemy carry so they can't kill my carry🤣
1:30 Not gonna lie guys Zero turnrate making movement looks jerky af. LOL
6:30 I don't think that what "Frontline" mean.
That is mainly because the player was bad at "kiting" or "attackmoving". After much experience in both games, i can tell you that corectly and smoothly attackmoving with a ranged carry is THE main mechanic in LoL, where starting positioning/setup is more emphasized in dota. (obviously a gross simplification).
If you wanna see a "smooth glide" from a LoL player, here is a vid: czcams.com/video/-htpQZfWxsY/video.html
Have a nice day :)
Using crystal maiden as an example is just throwing salt in the wound lol 😂
hahaha yep. She got stats weaker than creeps!
gnar is an adc.. well shiet
Always thought of gnar as more of a tank initiator role, not a bot lane adc.
move dota minimap to the right in settings
Why?
@@TZAR_POTATO It would look cool
Nice videos you have.. Good comparison without bias..
But your way of describing LoL items is oversimplfied and considering almost every item is all damage.. Completely hiding the reason to choose items according to its benefit.
I also oversimplified Dota's items. The point is for dota players to understand league item structure in comparison to items they know, and for league players to do the same for Dota's items. The video design demands simplicity in the finer things.
@@TZAR_POTATO Yeah. I understand that you have to simplify. But the video is oversimplified like Marksman don't build stuff like Attack Speed, Anti-Heal and Crit Modifier.. Showing 1 Defense, Boots and Damage. As a result, the video showed that League has boring item structure.
@@roucksxhieaz does the adc ever build an item without damage? So like, hp and armor only, for example? Same question for the mid mage? What about the tank, would they build crit damage or attack speed? Or, how about a support without ever building a gold generation item? Or, what of when a support buys multiple gold gen items?
Other thing the game doesn't even let you do is buy multiple boots, multiple of the same finished item, or multiple mythics.
Oh, what about more than three active items at once? I feel like I never see more than one of those per player.
Here's some more: how often do people sell their support gold gen item lategame? Or, sell their boots to buy a different pair?
I predict, though could be wildly off, that few or none of these things ever happen in league, while they are not uncommon in dota. Some of these happen every time based on the hero, others happen a lot based on game length, and some happen whenever players decide they need to change their builds to adapt to an enemy countering their current one too much.
So yes, if what I predicted might be your answer is true, then league has a very boring item structure, that not only does not support early game creativity, but also doesn't provide any way to expand your hero's kit and playstyle past what their base abilities allow.
@@TZAR_POTATO Bro, no need to make it long and complicated. You've responded that League has very boring Item but that's not what I'm really pointing out.
I know that Dota has more complex items than LoL that heavily impacts the gameplay of every hero. Like Dagger, Shadow Blade, Orb of Refresher and many more. That's not my point. I don't wanna go this far that it made you go for such a long reply. Sorry about that.
I'll just leave co'z my point is not getting into you.
actually there are some hybrid builds, for example Garen builds attack speed boots and 1-3 damage/tank items and tank items the rest. So hes a bruiser tank, who also deals high damage. @@TZAR_POTATO
this stuff is great both dota degenerate and leauge players can understad the comparison rather than one sided
That's the plan! Happy to have a fan.
That is why I hate playing marksman in dota the fukin kiting is so bad
It is bad, but doable. Takes a lot more effort than it feels worth though sometimes, so I get you.
main reason i play only meele carries in dota. Its so cancer to even farm as range let alone kite
Because they don't need kiting that much. Most melee heroes will be faster than you anyway + target-locked stuns won't let you move too much.
Its dificult but its balanced whit the enemigs, in other form whe they are build, have imposible counter they
Bc you aren't supposed to stutter step as much as in LoL.
Dota is better.
🤣🤣👍👍👍
It kills me how much dota is simply copying and pasting champions from lol
@@quantum_leap786 why does that kill you?
U meant dota or dota2. Well guinsoo maintained the dota allstar map before lol so the spill off is inevitable. He used to even have an item named after him. Dota was a copy of Aeon of strife and dota birth most moba games.
Adc will build 80% the same with 1 item change based on match up
that's pretty annoying tbh
Front lane draw ....yeah maybe in a pub noob game.
Glacier would like to say hello
There used to be a jungler role back then when there is only certain heroes can farm in jungle but that was quickly remove. Now dota evolve into standard Pos 1-5 .
there is still alot of things in dota that you not cover and there is also many hidden roles, strategy when you study more Pro scence. It;s awesome
One biggest example: Mid Void and carry void build completely different item. Mid Lina and carry Lina also the completely different . Dota is defined into Pos 1-5 as farm priority and versatile in execution. DOTA HAS NO "LOCKDOWN". Item build, skills etc are influenced by game stage, role and so on. Meanwhile, Riot game are fking terrible at balancing and lock player in THEIR OWN DESIGN. They even punish player for their own style like the guy who Feed alot but still win game in LOL get suspended by Riot game showing how much they baby sit and lock down innovation
IDK why you mentioned mid or lina, this video compares Drow and Ashe. I have other videos on void spirit, on a couple supports, and items.
@@TZAR_POTATO because you are comparing barely on the surface for Dota
like i said, Mid role on hero DOESNT MATTER in LOL . because they build same item, where it is not the case for dota hero
Dota hero define in by role by farm piority Pos1-5 and the rest is versatile
They dont do the same thing,nor build the same items. Items depend SORELY ON GAME STAGE, ON HERO while this is not the case on LOL
@@TZAR_POTATO What you are comparing again and again in many videos doing exact same thing
Even they are the same ability, doing the "similar" things. They are both completely different due to how LOL and dota 2 game function
In lol hero play the same regardless of position, team comp. In dota 2, item is so impactful and make a big big major in ability to win or lose like agh, shard etc. that make Hero choice and design fundamentally vastly versatile.
See RTZ medusa the moment medusa going Nulifier instead of damage, survivable etc... items. 1 wrong item result in the game loss.
Many case a carry HAS TO GO DESOLATOR if his team doesnt have any pushing power and enemy team can def well. Desolator is only viable for certain heroes, and yet a non-deso carry has to build into given the game stage
If Drow Ranger is farmed enough, she is an effective wave clearer with Aghanim's Shard, Aghanim's Scepter, and Maelstrom (With either Mjolnir or Gleipnir upgrades).
she only needs aghs shard to 1 shot waves. the other two are luxury items
@@TZAR_POTATO Yeah, that's the first one I choose, but I have to manage my mana. Once I have my core items, scepter is the first luxury choice as it supplements the shard, as it does not use up mana. This way, you can reserve the mana expenditure from the shard upgrade for the team fights.
@@Magicwaterz Or, just buy a skadi instead of aghs, for more single target damage and defenses, also gives hp, mp, and stacks with your Q. Also also, aghs still drains mana with q
@@TZAR_POTATO This is for spreading the effect and damage. Shards upgrade cause killed units under frost arrow debuff to splinter to nearby units while the Scepter upgrade splinters her auto attacks to nearby units. A combination of the two just ensures her Q debuff is spread over an area due to the Scepter upgrade without having the target to die just to spread the debuff. Yes, you can just buy Skadi for the stacked effects, but I'd like to spread the effect, there are slippery heroes that flee upon initiation.
Some things are wrong explained.
Such as?
For example hitting towers outside of its range. Yes its possible but only with sniper or when you buy a dragon lance. You dont tell that to the viewer. People thinks its for only this hero or for every range hero.@@TZAR_POTATO
I clearly have a dragon lance, and I made no wrong statements. What you said, where you need an attack range item, is true. However, I didn't say you can do it without one. I have one in the video, and dragon lance is core for drow ranger as is, so this point remains valid. Next? @@thomasdielokomotive3522
You have to see LOL players doesnt rly know about lance, so they could think its normal dota range heros can do it just like that. No front good videos .@@TZAR_POTATO
first of all i'm biased lol player and don't like dota2 at all, i hate turnrate. dota2 had massive input lag for years when i tried it, it's supposedly fixed but i don't know how it is now. massive input lag + turn rates were cancerous for me after getting used to league's fluidity. i like my Ashe like this czcams.com/video/QUd9HHzw9Os/video.html
Wait, what's the second point? You left me hanging!
@@TZAR_POTATO "first of all i'm biased lol player and don't like dota2 at all" just clearing up that i'm biased. rest is the second point.
you should def watch video " why there is no jungler" by ZQuixotix . as you will acquire more in depth knowledge about dota
atm most of your video only going barely surface