Creating a Random Potion Mechanic in Godot 4 in One Day | Game Development

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  • čas přidán 12. 06. 2024
  • I decided to take the plunge and try to build a simple mechanic in a day using the Godot 4 game engine: mixing different potions to view their effects! Sure could use some work, but had a blast messing around in the engine.
    Download godot for Mac, Windows, or Linux here:
    godotengine.org/download/
    Tools & Resources:
    • Godot 4 Game Engine
    • Procreate (iPad App)
    #GameDevelopment #Godot4 #Procreate #IndieDev #GameMechanics #OneDayChallenge

Komentáře • 15

  • @visibletoallusersonyoutube5928

    I appreciate you being up front about being a noob. As a beginner myself it makes your channel feel welcoming. And in its own way entertaining. Thanks for learning game dev and thanks for adding the extra effort to record it.

  • @InvasionAnimation
    @InvasionAnimation Před 19 dny +1

    You look like Cooper Barnes from henry danger. btw that is a pretty neat game idea!

  • @NecroteckLabs
    @NecroteckLabs Před 10 dny

    Great way to start training those game design muscles!

  • @user-oy4hk9yr3n
    @user-oy4hk9yr3n Před 5 dny

    I know this wasnt your biggest issue but in the future you can use the self modulate property instead of modulate to avoid coloring child nodes, loved the video!

  • @Nosfernatu
    @Nosfernatu Před 24 dny +1

    Really enjoyed this! Would love to see more of your quick experimental projects !

  • @SRY295
    @SRY295 Před 26 dny +3

    changing rotation point in godot is new to me. I can make a lot of thing easier with that. thank!

  • @ZiosNeon
    @ZiosNeon Před 27 dny

    great!

  • @AdeelTariq0
    @AdeelTariq0 Před 26 dny +3

    modulate changes the color of node2D and all children. Self modulate only changes the color of node2d and not its children.

    • @luciole_games
      @luciole_games  Před 26 dny +3

      This is so simple but honestly extremely helpful, thanks for the tip!

  • @user-ln8ci4hb6c
    @user-ln8ci4hb6c Před 26 dny

    Really neat! Your videos have such a great vibe!!! Keep it up :)

  • @JorgeBarreraC
    @JorgeBarreraC Před 19 dny

    Hey Lucio!
    Thanks for sharing your experience. I've been thinking lately about starting game development in my free time. I noticed that you are developing on macOS, which is quite interesting. I'm also considering developing on macOS, but I'm curious to hear why you chose it. Are there any limitations when it comes to actually releasing the game? I think it would be really cool to release on both Windows and macOS.
    Cheers!

    • @luciole_games
      @luciole_games  Před 18 dny +1

      Thanks for the question! I chose to utilize macOS since it is what I use for a lot of my other development work and I honestly don’t enjoy working in windows. But Godot runs great on Mac which is really awesome, and since Godot is cross platform, you are able to develop on macOS and publish the game to windows/mac/linux/mobile just fine. A lot of it depends on the engine you choose make a game in, but at least godot, it works great for me!

    • @JorgeBarreraC
      @JorgeBarreraC Před 18 dny

      @@luciole_games Thank you for the answer. I agree with not liking Windows haha. Then MacOs it is. Are you running 16 or 32GB of ram? Or more?