My 2024 Game Dev Roadmap
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- čas přidán 13. 05. 2024
- I've always struggled with trying to follow others' game development roadmaps all the way through, so I decided to create one for myself that will hopefully get me on the right path to success!
#gaming #indiedev #godot #gamedesign #gamedevelopment #indiegamedev
Banger video! I've been making small game dev projects but love the idea of taking breaks to do even smaller tiny projects for specific mechanics or art/sound design
Full-stack web dev here with a background in javascript learning how to build games, this is really amazing to see that there are other people in the field that are transitioning and building things that they are passionate about keep up the good work, i'm excited to see you on your journey.
I love the idea of having a game that you are working on and then on the side building smaller projects to fill in the gaps in knowledge. I too experienced tutorial hell for a long time and until i started building out web dev projects nothing clicked.
Thanks for the reminder.
This video is totally a hidden gem, I've been stuck for a long while now trying to find a good way to start learning Godot effectively (I just switched from Unity) and this video has helped so much. I also really liked your Disney comparison to game dev. I can't thank you enough and this channel is criminally underrated lol
Thank you for the support! I wish you the best with Godot if you decide to dive into it too
I initially kept that mentality, that of doing small projects until I grew enough to make a big one. But I personally was not motivated enough, so I started working on a project that from minute 0 I knew it was going to be impossible. I have been advancing and I try to encourage myself when I take a step towards the goal, initially I didn't even know where to take the project, now instead, at least I know where the handle is (Note: My project is quite technical, 95% of the problems come from programming, maybe that's why I accept not having small projects).
I'm in the same boat! It's much easier for me to break my dream game down into small parts and build each one (systems) and very demotivating for me to build something I'm going to "throw away" instead.
Also my goal is different, it's not to be able to live off gamedev (though that is also my day job) it's to create a very specific game.
Mine is to make 12 games in 2024. 1 in each month. First I thought I'd do it solo but last month I joined a month long game jam and the speed at which I learned things quadrupled.
So that's the way I'll be making games for my own personal challenge from now on.
My goal is just to get better at game dev for now. Not seeing myself earning a living from it just yet. Maybe in a few years.
Sounds challenging, but honestly that’s 12 projects to keep under your belt which will be amazing to look back on! Awesome goal and I wish you the best of luck with it
Help, iam skipping back the beginning and cant stop making sick beats !
Appreciate you bro, I just started learning godot and am slowly working toward making a ukulele themed roguelite. Great video, all the best man
Enjoyed watching your video. I like your enthusiasm motivation. The graph visuals also helped to understand. Good success on your project! Would like to learn and hear in a few months how you reflect on your plan 😄
I want to keep it simple in terms of goals for the year in that I just want to finish and release a game by December, and with my current progress and schedule that's more than doable - but I've also been thinking of starting to log the progress in a devlog or personal blog to keep myself motivated, accountable and look back on as a reference.
Thank you so much for making these videos, they definitely help with the motivation!
Even if you never release the dev logs, I think they’re still great for motivation like you said, plus they can be fun to look back on down the road to see how far you’ve come. Good luck with the game you’re making and thanks for the support!
I think that's a good goal, but I recommend to double the timeline of what you think it will take if this is your first rodeo.
This is useful advice, thanks for sharing.
Good! Challenges are great for improvement, and they are just fun to do!
Lets goooooooooo!
Love and blessings!
Sounds great! Best of luck for you gamedev endavours 😄
I started learning Godot a couple of weeks ago. I want to make a cozy game about space travel
That’s awesome! There’s a lot of ways you could go about doing it and I hope that you’re able to build what you’re wanting!
Great video. Thanks for sharing with us your experience. I'm have a question: how can we decide what genre, type and engine must be use for developing the game? Any tips on that? For exemple, my favorite game are the story-driven ones (but I don't like RPG fantasy, mystery and any related games with these genres). I'm also have interesting and educational (and serious) games. I'd love to combine both: build a narrative game (focus on character-drive story) with educational purposes. But i'm struggling with those kind of choices about. For example: be 2d (2.5d) or 3d? Be first or third person? Be top down or not?, Etc. Do you have any tips on that? Tks!!!!
Always tricky to come up with the full concept or genre, but my advice would be to figure out what the core game loop you’re looking for is first. Then you can have fun experimenting at that point by sketching out or making really really basic prototypes of the game. Honestly you’d be surprised with how much time you save by just drawing it out on paper - like drawing out a scene in the story. Doing so you can see if making it in 2D or 3D will portray what you’re looking for before you even code anything. Just make sure to have fun with the process and I hope this helps a little bit!
@@luciole_games wonderful!!!! Thanks
what do you use for drawing? the art style is great
I’ve been using procreate on my iPad, not sure if it’s the best for it, but it’s been working out for me so far
i loved this dotted panel, what is the software?
I actually used the app Notability on my iPad for that dotted panel
When people had to "whip it out".. Idk my mind is in the gutter still I guess..
talk about tutorials...they lied to us. they said it's easy and you'll be able to make it. nah, the best a noob could do after the course was to either trying to use the same mold to make a bunch of painted cows or redo the course again and wondering why I didn't improve at all. Well here is your answer, they just walk you through the basic workflow and you lacked the fundamental knowledges involving game development in the first place.