From Hobby to Professional Music Composer in 90 Days - Up Your Self Marketing Strategies!
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- čas přidán 25. 02. 2024
- #musicbusiness In this video, let's discuss a few very important points on how to get from being a Hobby to a Professional Music Composer in 90 Days. Let's talk about how to up your self-marketing strategies!
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Composing is such a lucrative business that everyone now is offering coaching sessions.
.......................... and your point is?
Thanks for the advice, Alex! I found your point about treating the demo reel like a landing page interesting because I make landing pages as part of my job, and I've never seen a composer's website that follows the guidelines of a landing page.
Fantastic advice as always, Alex! 🤘
Thanks man! :)
great alex thanks for the help!!
Hey Javi, you are more than welcome! Thanks for your comment!
Awesome ! Thanks a lot.
You're welcome!
Good advise Thanks Alex
Thank you!
Hi! Thanks for the tips! How much you beleive one must know to become a professional composer? Should I master 4-part counterpoint? How much do I need to know orchestration? What about harmony: how much should I expand my knowledge beyond common practice into 20th century classical music and jazz, or even renaissance style?
lol. they were 8 or 9 months old when they started walking'. lol. good one!! Awesome video! Keep up the great work!
Thank you! Will do!
Great advice, as usual, Alex! I have to say that I really tried your framework for more than half a year, although, I guess, the other really important part is luck...(improve, repeat, improve, repeat + patience...) I mean, I have sent dozens of personalized video emails (where I address the client directly in the camera), and personalized reelcrafter showreels. I have a great website and also I made a professional-looking instagram page where besides the projects I made, I also show myself making the content (thus hoping that it will attract more attention because you can see how I actually create music). But, so far, I have got quite ok response rate and couple of requests (I was close to getting a gig), but I have not managed to secure a gig yet... Maybe there is something else I could do, to increase the level of probability? As always, thank you for all the work you are doing, you are a good mentor for many!
Hey and thank you! That’s great to hear already. Can you send me some links to alex@alexpfeffer.co?
sent :)@@AlexPfeffer
Hi Alex! Should game composers also be able to provide sound design particularly for small to mid-sized and indie developers? The GameSoundCon survey and the great Brian Schmidt continues to suggest that it's a much better strategy to be a game audio generalist because you'll be much more valuable. Very very, few us are every going to be scoring AAA games, and some composers like me really do enjoy creating sound effects and implementation. What are your thoughts on this?
Of course, the more things you do, the better it is. However, it can also get pretty mind boggling because it means double the work. If you have to write 30 mins of music and create 100-200 sfx, it can certainly mess up a schedule. To a certain degree I would say yes, but the more successful you become, there simply HAS to be a time to decide to go with either one or the other.
Thanks for the video, Alex! Do you know any producers who have another full-time job and manage to work on client projects without missing deadlines etc.? Is that even reasonable for a beginner? I can imagine that most beginners take longer to finish a track than professional composers. Something to keep in mind is perhaps to focus first on being able to deliver a certain standard of quality in a certain time frame. At least that's a goal I'm working on, haha
Hey, you have to follow a strict scheduling and knowing how much music you can get done during a week. Also you may want to start with smaller companies first and just take care of a few ingame tracks or maybe the maintheme only. Smaller companies with smaller games need less music obviously. Once this scales up you can more and more reduce your main job if you want to. If you need any help feel free to reach out! :)
Thanks Alex!@@AlexPfeffer
What do you think about offering a free gig for a smaller project to get started and get the "foot in"/"name out"/"first credit"? That's always a highly divisive and heated topic..
Just don't, you have to give value to your own work in order to be valued. As long you are realistic and know for sure, your music is up to par, you always ask money for your work. They have to take you seriously and pay you for your time and effort. You can choose though to give a discount, that way you value your work by naming your initial price but you choose to give them a % discount.
It depends a bit. If you are working with, for example, a small video game team but working on a great project that looks promising and they don't have money, I would go for a 1% share of the sales. Imagine something goes off like Palworld. However, as soon as you start working in the industry I would always make sure to get paid. Credits don't pay the bills! :)
Yeah sure, but even in that case i would name your (normal) price and give 100% discount with a clause agreeing on the 1% sales share. @@AlexPfeffer