Landscape Scale Guide - Unreal Engine 4
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- čas přidán 6. 07. 2020
- Hello guys and welcome back to another video. I just wanted to make a quick video about what is a good scale settings and resolution for your landscapes. This will ensure that you have enough vertices so you won't lose any detail on your landscape, while maximizing landscape tile size in KM. I based my findings off of the Boy and His Kite GDC 2015 demo Epic Games has made.
Download the example maps:
drive.google.com/file/d/1ZeDx...
Perfect, just what I need 👌
This is super useful! THX
This is great!
Smart Poly Do you have a guide on how to make a 16 * 16 km map? In other words, this map, which is multiplied by 4 in the video, I don’t understand what scale should be set in the VM
im having issues figuring out dimensions.
i want to make a 13km map is this possible in unreal ?
Should i do it all in one project? or can i import terrains ive made from other projects?
when ever i import terrains it doesnt let me make edits, or connect the terrains.
Is there anyway to lower the tiled landscape after placing them in z-axis? I placed two tiled landscape side by side, I'd like to lower one of them in its z-axis to align it with the other one.
can you create a video on UE5 and how to create a large world, with multiple terrains "welded" together?
Z scale at 100% is 512m worth of range in unreal.
If you don't intend going this high with your terrains and sculpting then keep at 100%, rely on world machine for scaling within this range.
If going over 512m normalise the output and then use unreal's Z scale to set to a height, example 200% would be a 1,024m high terrain.
If you normalise and then scale the Z to 1% you can see that the terrain is still casting shadows as if it was at it's natural scale
One question I had in mind is what happens when you reach one end of the landscape and is it possible to reach one end of the landscape and respawn the landscape so you're infinitely running through the same terrain
@@mirceam7152 it's gonna come off as glitchy though; as if the game's resetting. There would have to be a way to blend the transition. Make it seamless.
It sounds like you're describing procedural maps. I think there are some tools for that in the epic store, not 100% sure though since that isn't something I've specifically looked for.
Oh, just reread your question, you want to loop the same tiles. If you really want that you may be able to build a spherical world and not have to sorry about reloading map tiles. Someone recently posted a free add-on (or library or whatever) on the epic store that would allow you to set the gravity such that you could run around a spherical object without calling off. It looks pretty handy and may give you more options.
you would have the same landscape bordering each side, one north one south one east one west, and would have planes that teleport you to the opposite end of your main landscape like this:
# # #
_
# /0/ #
_
# # #
0 being your main landscape, / and - being the planes, and # being the repeated landscape
Mind sharing the spec of your PC?
I try the scale the white dots but it’s doesn’t work but instead moves my camera when trying to adjust the scale of the map why
superman said this is smallville... whats the square kilometer size ?
Vertex - vertices.
What can I do?
Can you create maps for a fee?
Whats his pc specs?
I want to make 1 million km map in game
4k tiles are way too large lol... that's a whole 16k landscape with 4 tiles loaded in at 1m/px 0.o
on my 970 even having 8k loaded in is pushing it
understandable... a demo pieced together in 4 months by a team of less than a dozen :P
good idea to use some grid paper and imagine having the most amount of tiles loaded at once, as if the player is standing at the corner of a tile, 4k worth of information was around the max on my 970 in a set-dressed world with proxy levels set up
add me on discord, I need to talk to you xD
SmartPoly#3069
@@SmartPoly whats your pc specs? Lile the basics
Basically this is the worse toturial ever.