METAL GEAR SOLID 3 OUT OF BOUNDS CUTSCENES AND MAP SECRETS | DISCOVERIES

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  • čas přidán 2. 07. 2024
  • Welcome to the ultimate deep dive into the unseen world of Metal Gear Solid 3: Snake Eater!
    In this video, we’re breaking the boundaries of the game to uncover out of bounds cutscenes and map secrets that even the most seasoned players might have missed. Whether you're a long-time fan or a newcomer to the series, prepare to be amazed by these hidden gems and the behind-the-scenes details that make MGS3 a timeless classic.
    Secret Cutscenes: Delve into cutscenes . From dramatic confrontations to intriguing character moments, we reveal the scenes that were hidden away in the game's camera.
    Uncharted Territories: Traverse beyond the visible map and discover areas that were meant to be unseen. Find out what lies beyond the borders of the game's familiar environments and how these hidden zones contribute to the game’s lore and development.
    Easter Eggs & Developer Insights: Unearth Easter eggs and gain insights into the developers’ creative process. Learn how these hidden elements were crafted and why they were left out or concealed.
    Glitches & Exploits: See how glitches and exploits can open up new perspectives on the game’s world, leading to discoveries that the designers never intended players to find.
    Join us as we push the limits of Metal Gear Solid 3 and venture into the unknown. From hidden cutscenes to secret map areas, this journey will change the way you see this iconic game.
    Don’t forget to like, comment, and subscribe for more deep dives into your favourite games!
    🔔 Hit the bell icon to get notified whenever we uncover more game secrets!
    Let’s explore the unseen side of MGS3 together!
    #MetalGearSolid3 #SnakeEater #MGS3Secrets #HiddenCutscenes #OutOfBounds #GameSecrets #Gaming #RetroGaming #Konami #HideoKojima #metalgearsolid
    00:00 intro
    01:43 virtuous mission
    03:01 Dremuchij South
    03:54 Dremuchij swampland
    04:42 Dremuchij north
    05:17 Dolinovodno bridge
    06:06 rescuing sokolov
    07:30 thrown of the bridge
    08:56 river sorrows corpse | nuclear blast
    09:39 ocelot
    10:33 cave systems
    12:15 the end wheelchair
    13:30 Ponizovje Warehouse
    13:50 granins lab
    16:25 ladder boss
    17:08 Groznyj Grad
    19:54 jail cell
    20:59 johnny toilet
    22:01 nightmare
    22:39 eva transmitter
    24:20 the boss
    25:51 inside the wig
    26:30 ending scenes
  • Hry

Komentáře • 85

  • @mycardboardbox
    @mycardboardbox  Před 5 dny +20

    if you would like me to make a guide, to get you set up for a free cam mod , if you have ( pc ) for your pcsx2 emulator let us know, plus its worth noting that the best finds are towards the end of the video thanks for your time!

    • @user-ek2xg3ps5s
      @user-ek2xg3ps5s Před 5 dny +3

      Yes please ! I always wanted to explore the piers to the WIG outside of cutscenes seeing as it was possible to walk on it and it had a collision to stand on
      Also this is just great news in general, feels like the Boundary Break we never got, thank you!

    • @steakanimations6429
      @steakanimations6429 Před 5 dny

      yes please!

    • @solidparas1925
      @solidparas1925 Před 4 dny

      Same here I use xbsx2 on my series x I believe this mod will work because Xbsx 2 is a port of pcsx 2 anyway

    • @filmwaker
      @filmwaker Před dnem

      Yes, please!

  • @DanceswithBlades5
    @DanceswithBlades5 Před 5 dny +92

    An upside down copy of a level under the level is usualy a cheeky way in early PS2 era games to do reflections in puddles which probably explains the times you found upsidedown locals.

    • @mycardboardbox
      @mycardboardbox  Před 5 dny +5

      fascinating thanks bud!

    • @Zalew1PL
      @Zalew1PL Před 5 dny +5

      exactly, each mirrored level has reflective elements on the ground like puddles or polished floor. Semi-transparency makes an illusion of reflection.

    • @ThomaceKisho
      @ThomaceKisho Před 5 dny +5

      This was a fairly common trick in this generation of consoles- I believe RE4 used the exact same method for a few of its reflections too.

    • @TheDrunkenPL
      @TheDrunkenPL Před 4 dny +6

      They used the same trick in first MGS ;)

    • @dicembre15_mat
      @dicembre15_mat Před 4 dny

      Yo thats interesting

  • @LionofDawn
    @LionofDawn Před 5 dny +33

    The upside down rooms is to create fake reflections on the floor above.

  • @SonOfBigBossGTA
    @SonOfBigBossGTA Před 4 dny +7

    29:26 I never knew about Hiro Usuda's gravestone detail. But now that you mention how she was involved in the game and also Silent hill 3. That explains why there were Silent Hill 3 paintings in the room right before meeting Granin

  • @MrLlama-rc8nj
    @MrLlama-rc8nj Před 5 dny +19

    Babe wake up Voicebox is picking apart MGS3 before Delta comes out we need to see this one

  • @dicembre15_mat
    @dicembre15_mat Před 4 dny +7

    The boss in t pose was fucking hylarius

  • @marciohenrique6465
    @marciohenrique6465 Před 5 dny +9

    Wow, that's actually very interesting, never thought that something like a free cam would be possible in MGS3.

  • @RRM693
    @RRM693 Před 5 dny +5

    Its crazy how simple these designs are due to PS2 limitations but work so well at delivering realistic graphics for its time

  • @Gaz66d
    @Gaz66d Před 4 dny +4

    The corridor under Granins lab with that sliding door you mentioned is part of the other side of the buildings underground corridor to the jail cell (the one you wake up in if you load your game in the End sniper battle and he’s not dead of old age) there’s two stairs to the basement. One to the jail side- one to the researcher’s side where you find Granin.
    They’re “connected” but because the sliding cell door locks off the route you have to take the East stairs to Granin.
    It’s odd they made the corridor two separate maps… I wager these were made just in case someone actually clipped through the sliding door bars KJP were trying to stop speed runners sequence breaking it to just go down the west stairs and into Granin’s office almost immediately.
    That’s why the room in there has no details inside, there’s a real version on the other “wing” connected to the other stairs.

  • @herogunslinger
    @herogunslinger Před 4 dny +6

    Anytime you see an upside down room, it's for reflections, like when there's a puddle of water on the ground.

  • @laurenkaitlyn6341
    @laurenkaitlyn6341 Před 4 dny +7

    The framed fiddle just goes to show how perfect Metal Gear continuity actually is

    • @webtalks184
      @webtalks184 Před 2 dny

      No, it's the reference to Ground Zero obviously

  • @subtledemisefox
    @subtledemisefox Před 4 dny +4

    I've been asking Boundary Break to do these games for a long time. I want to see MGS2

  • @LikeItSaysInTheBook
    @LikeItSaysInTheBook Před 4 dny +4

    It's pretty cool that Free Cam is becoming more of a thing now. I love seeing what the Devs do in terms of piecing everything together.

  • @brandonperez8977
    @brandonperez8977 Před 5 dny +4

    11:31 😂😂😂
    12:57 I did saw a video where some guy recorded his playthrough by goofing around, he showed where The End was going while using the Stealth Camouflage, he knocked out the guard who was taking him but The End wakes up and started to flee and disappeared just like that
    14:51 🤣🤣🤣
    17:00 the ladder gives me more of a Red Faction II vibes because it reminds me of the sewers levels but a bit polish
    21:12 I remember someone was curious about this from the same video I mention about the guy who was goofing around, it was pretty funny that he somehow teleports into the bathroom right before Johnny gets there because his diarrhea was gone after being seeing Snake there
    22:57 I'm pretty it was boxing, not wrestling because of the bell noises
    24:48 I can see that you also heard of his drama
    28:37 maybe it's because it only works on first person view, during The Boss death scene, when her horse appears, you could see The ghosts of The Boss and The Sorrow where they'll be looking at Snake while they fade away during first person view because you don't seem to show that one neither, but what about the part where The Boss and EVA were mocking at Ocelot while leaving?

  • @dicembre15_mat
    @dicembre15_mat Před 4 dny +3

    You should Explore Mgs2 and 4 out of bounds, they are Pretty cool

  • @TehUltimateSnake
    @TehUltimateSnake Před 5 dny +5

    Please make more MGS out of bounds videos!

  • @user-ek2xg3ps5s
    @user-ek2xg3ps5s Před 5 dny +6

    14:42 the poster says "Да здравствует социализм" which translates to "Long live socialism"

    • @mycardboardbox
      @mycardboardbox  Před 5 dny +1

      ahh thank you ever so much you really do learn something new everyday!

  • @garagegaming625
    @garagegaming625 Před 4 dny +1

    Guy savage is a rom separate from the base game, but build in into mgs3 overall iso, the same way the skating minigame in mgs2 is, you can even run the skating minigame separate if you that determined

  • @subtegral
    @subtegral Před 4 dny +1

    15:53 that's Huey's dad. The photo is from WWII when USA and Soviets were allied. Otacon's grandfather worked on the Manhattan project. Huey never said he personally knew Granin.

  • @user-ek2xg3ps5s
    @user-ek2xg3ps5s Před 5 dny +6

    27:47 "THEY PLAYED US LIKE A DAMN FIDDLE !"

  • @Reikosamaa
    @Reikosamaa Před 5 dny +2

    13:40 my best guess is that there are water puddles so they wanna try a mirror effect like in MGS1

  • @SeranaTheStudent
    @SeranaTheStudent Před 3 dny

    Reflections, my dude. The warehouse with the upside down map is for floor/puddle reflections. They used the same technique in the first and second game.

  • @nebulaneka8946
    @nebulaneka8946 Před 2 dny +1

    Gran Turismo 5 has such a great soundtrack.

  • @blackhawk65589
    @blackhawk65589 Před 5 dny +1

    I think the posters of models stem from MGS2. I think Kojima wanted his staff to have their favorite models (which have more of an icon status than in the western world) showcased in MGS2, which carried over into the later games. Great video! The scene with Johnny just standing there, describing how he pooped his pants is hysterical lol T posing The Boss like a scarecrow is spooky

  • @hirotwo2018
    @hirotwo2018 Před 4 dny +3

    Mgs4 next and explore the Shadow Moses Island

  • @LLRTV
    @LLRTV Před 5 dny +3

    AMAZIIIIIIIIIIIIING !

  • @nukesdabomb5704
    @nukesdabomb5704 Před 3 dny +1

    Im interested to see whats written on the gravestones in MGS4 ending, especially the one that big boss falls on first

  • @xXmobiusXx1
    @xXmobiusXx1 Před 4 dny +2

    the upside down parts of the maps are for reflections, this is how it use to be done.

  • @Giantbunion2450
    @Giantbunion2450 Před 4 dny

    Seeing these iconic scenes in a free roam camera gives an entirely different feel to the situation.

  • @Demigod_3scrub
    @Demigod_3scrub Před 5 dny +1

    Greatest Game Ever ❤ Gronzy Grad on European Extreme was intense AF man 😅.. Thank God for The Sorrow's camo..

  • @M.sami12
    @M.sami12 Před 3 dny +1

    I love the gran turismo music.

  • @PastPresentFutureEndofTime

    LMFAO 😂 omg johnny 💩 his pants 😂

  • @Alkaris
    @Alkaris Před 4 dny

    The only reason why you would flip a world upside down would be to fake reflections, many games employ such tricks in their games also when it comes to mirrored surfaces that reflects whats behind the scene, when it's just duplicating you and the environment on the other side whenever they enter that zone where you would see reflections of yourself inside them.

  • @bluee.3544
    @bluee.3544 Před 2 dny +1

    If u want Metal Gear Rex and Ray Kotobukiya makes and sells a model kit of them.

  • @cym999
    @cym999 Před 4 dny

    the mirror world is just that, a mirror, to make reflections in older games usualy it would be as simple as making a semi/translucent surface and having a fliped world on the other side

  • @ErnestMas
    @ErnestMas Před 4 dny +1

    I would love an MGS4 freecam vid

  • @thesupersonicstig
    @thesupersonicstig Před 3 dny

    I never thought you’d be able to move the camera during cutscenes. I assumed they were just pre-rendered.

    • @dynamight98
      @dynamight98 Před 3 dny

      Nah man all of them are in real time with in-game assets. It's wild they could do that back on the ps2. Same with reflections how they just put a map under the map to create the illusion of reflecting water. The devs back then really worked magic

  • @Czesnek
    @Czesnek Před 2 dny

    I never realized Eva removing your transmitter was supposed to be a sex joke.

  • @type.silver
    @type.silver Před 4 dny +1

    the soviet posters/tirn ail are drawn by an old female artist in konami who did textures for the game

  • @Real_AnimA
    @Real_AnimA Před 5 dny +1

    Kojima the kind of guy to hide character idol animations, secret cutscenes or Easter eggs outside of the games borders, just for people with a free cam mod.
    And you know what??
    It's funny because kojima apparently was a really huge fan of the interactable cutscenes in halflife.

    • @Megaritz
      @Megaritz Před 4 dny

      I do not believe even Kojima created easter eggs to be found via freecam that was not invented until years after the game's release.

    • @Real_AnimA
      @Real_AnimA Před 4 dny

      @@Megaritz I think you misunderstood, I never said he did. I just said he’s the kind of guy to do it..

  • @NeonReaperReacts
    @NeonReaperReacts Před 3 dny

    the dr disrespect joke thrown in made me LOL sub well earned!

  • @grayfox4288
    @grayfox4288 Před 3 dny

    great video! you’re pretty good 👉🏻👉🏻
    off topic: granin was right about tanks/ mechas.

  • @freedomgoddess
    @freedomgoddess Před 4 dny

    13:30 how to spot ancient technologies in video games: doubled up map just for a minor reflection.

  • @666skimes
    @666skimes Před 2 dny

    great video, although could you equalize the voice in video? hour voice is too quiet compared to the game sound

  • @subtegral
    @subtegral Před 4 dny +1

    BEATRIXX JE. NEKON
    RIP 😢

  • @dynamight98
    @dynamight98 Před 3 dny

    Little clip of ocelot saying "flithy american dog!" While snake stands there with the british flag painted on his face killed me bro edit for time stamp 7:29

  • @theChain120
    @theChain120 Před 2 dny

    27:38 KAZ COME HERE AND DO THE FUNNY!

  • @mgsemers
    @mgsemers Před 3 dny

    has anyone found out the pressure sens to put your gun away in mgs3 ps2 emulator ?

  • @no1nozz
    @no1nozz Před 5 dny

    Giant C(r)ock asset........you're pretty good

  • @anthonyfernandez82
    @anthonyfernandez82 Před 5 dny +2

    Bro is smiling after killing the Boss

  • @UN-intelligent
    @UN-intelligent Před 2 dny

    I played 3 and subsistence well into the ps4/xb1 era. I spent so much time in that game it isn't funny. Probably my longest played game besides FF11. Can't wait for the remake. My reason to finally buy a ps5.

  • @_Adjei_
    @_Adjei_ Před 4 dny +1

    14:55 😂😂😂

  • @sekiro3941
    @sekiro3941 Před 4 dny

    You sound like David firth

  • @garrie2976
    @garrie2976 Před 3 dny

    I hope they add the same poster girls back but in better graphics and add the models names in English on all of the posters cus in MGS2 and maybe MGS3 (I cant remember) they had some posters that didn't have the models name on the posters so put them on Konami we want to know who these lovely ladies are 😂

  • @KojiMadarA333
    @KojiMadarA333 Před 4 dny

    4:3

  • @Zenryo80
    @Zenryo80 Před 3 dny

    @14:40 posters say, "Long live Socialism"

  • @IntricationZ
    @IntricationZ Před 3 dny

    Stop adding stupid sound effects and unnecessary video effects. And the singing made me cringe to the max.

  • @MetalGearLegacy
    @MetalGearLegacy Před 3 dny

    This is such an interesting video. it crazy to think all these years later and you're answering questoons I've been curious about for like 20 years,lol thanks so much for doing the tedious but fascinating work!🫡

  • @Gaz66d
    @Gaz66d Před 4 dny +1

    The corridor under Granins lab with that sliding door you mentioned is part of the other side of the buildings underground corridor to the jail cell (the one you wake up in if you load your game in the End sniper battle and he’s not dead of old age) there’s two stairs to the basement. One to the jail side- one to the researcher’s side where you find Granin.
    They’re “connected” but because the sliding cell door locks off the route you have to take the East stairs to Granin.
    It’s odd they made the corridor two separate maps… I wager these were made just in case someone actually clipped through the sliding door bars KJP were trying to stop speed runners sequence breaking it to just go down the west stairs and into Granin’s office almost immediately.
    That’s why the room in there has no details inside, there’s a real version on the other “wing” connected to the other stairs.

    • @mycardboardbox
      @mycardboardbox  Před 4 dny

      ahh yes! great spot as if that slipped my mind, good spot there, because there is a jail cell section in grains lab, after the end put you to sleep you put in that room in the cutscene

    • @brandonperez8977
      @brandonperez8977 Před 4 dny

      The End will also take you to the cell during his fight, because I got jumpscared by him where he spotted me hiding on the tall grass and shot me on my first try fighting him