Houdini Tutorial - Vellum Booty Shake (FREE EXTENDED VERSION)

Sdílet
Vložit
  • čas přidán 3. 08. 2024
  • To celebrate the launch of my updated website - timvanhelsdingen.com
    I have decided to make two of my patreon exclusive extended tutorials now free to watch on youtube!
    For the sourcefiles you can head over to my website to download them there.
  • Krátké a kreslené filmy

Komentáře • 27

  • @TimvanHelsdingen
    @TimvanHelsdingen  Před 11 měsíci

    I’ve updated this video as part of my vellum fundamentals series, so watch this instead:
    czcams.com/video/g99mt0xWCQs/video.htmlsi=Dr0FqVR6_LPX5mGA

  • @jinxxpwnage
    @jinxxpwnage Před 2 lety +2

    as of 2022 this still works i can confirm even after the removal of the vellumtetvolume node in 18.5. just follow the steps correctly and it'll work , only weird thing i came across was inclusion of the rig in the _** stage into the object merge would bring in a total 13 null point controller by the numbers 3,24,33,42,51,60,74,94,103,112,121,130,144, basically every bone chain ended on a end null that was displayed as a large sphere. a just deleted those in order to get the rig without them and still seems to work fine.

  • @superideas2138
    @superideas2138 Před 4 lety +2

    thanks for free upload

  • @timmysong2151
    @timmysong2151 Před 3 lety

    Thanks man!!!

  • @lucyknowles1205
    @lucyknowles1205 Před 4 lety

    Awesome!

  • @connectedhacker
    @connectedhacker Před 3 lety +1

    When using the scattered points on the bones, it does effect the inner parts also. Is that also the case when you, like in the last part of the video, paint the attributes on the shell?

  • @RaooulD
    @RaooulD Před 3 lety +1

    Hi Tim, Thanks for the tutorial. I'm a newbie to houdini and I find these kinds of tutorials very interesting and instructional. I have a question regarding the FBX t pose rig import at the object level - For some reason after I add an object merge node and select a joint, followed by the _**, all the round joint spheres show up in ten times larger. The bones look like they're the correct size. It's just the spheres that show up very large. Any thoughts? Thanks!

  • @nathanbayne3576
    @nathanbayne3576 Před 3 lety

    not sure what happened but I believe the vellum update for 18.5 is missing the vellumtetvolume1 and instead of vellumdistance gives you vellumtetra so when I followed your tutorial the vellum was working until I tried to match it to the dance moves. I'm assuming I just have to do something different now that houdini is different? It's pretty frustrating that all workflows become old at a certain point in houdini

    • @vazelevz
      @vazelevz Před 3 lety

      Tell that to a Blender user)

  • @smyrkphace
    @smyrkphace Před 3 lety

    If anyone is stuck as I was right at the start with no animation coming in from mixamo, you have to check mixamo in the current clip dropdown of the agent node. Oh and I think houdini requires the export to be ascii not binary. this may not be true for later versions just something I read while trying to figure out why houdini hates me so much.

  • @robbie_
    @robbie_ Před 4 lety

    I don't have vellumtetvolume available. What version of this are you using? I have 17.0.459. Up to 11m it was going well. First time ever with a Houdini tut.

    • @robbie_
      @robbie_ Před 4 lety

      Nevermind. Updated to 18 and it's there.

    • @TimvanHelsdingen
      @TimvanHelsdingen  Před 4 lety

      it should also be in h17.5 ,(video was done in 17.5), but they did change some stuff in 18 yeah.
      If you're new to houdini i don't recommend starting with dynamics though. I just released a course for beginners called howdini101, there's a playlist on my channel. Should be a better starting point.

  • @omidmehdipour4912
    @omidmehdipour4912 Před 4 lety

    when I try this setup, the vellum solver gives me this error :
    Duplicate point id attributes detected!
    any Idea?
    thanks

    • @TimvanHelsdingen
      @TimvanHelsdingen  Před 4 lety

      Well it says you have duplicate id's so probably check in your setup where you're merging something that both has id's.

  • @SamiElHyadi
    @SamiElHyadi Před 11 měsíci

    Can we have an updated version? I'm getting really confused on the weight painting.

    • @TimvanHelsdingen
      @TimvanHelsdingen  Před 11 měsíci +1

      Good idea.
      I’m doing a new series about vellum with weekly videos starting soon and this could be something i could include in there!

  • @battleaxeproductions2218

    hey tim- stuck 9mins in, can't seem to get blendshapes working?

    • @TimvanHelsdingen
      @TimvanHelsdingen  Před 2 lety +1

      what is not working about it?... alternatively youi can do your own blendshape in a wrangle:
      vector pos = point(1, "P", @ptnum);
      v@P = lerp(@P, pos, chf('mix'));

    • @battleaxeproductions2218
      @battleaxeproductions2218 Před 2 lety

      @@TimvanHelsdingen the blend1 scales up the model instead of blending between. Granted it looks like the node has changed looks since this was originally done, that said i tried plugging a few different times and it either does the blend scale thing or throws up a warning that my packed primitives don't match the number of blend weights. I will give the wrangle a go though, cheers.

  • @TroubleShotVFX
    @TroubleShotVFX Před 3 lety +1

    Lost me at 11:27... I don't get any of those nodes. Houdini in infuriating.

  • @smyrkphace
    @smyrkphace Před 3 lety

    There3s a thin red person trapped inside every fatty trying to get out!