Tim van Helsdingen
Tim van Helsdingen
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Houdini 20 - Karma XPU Demo - Bottoms Up with XPU
Noticed I never uploaded my demo sequence on CZcams! So thought i'd do that.
SideFX asked me to create a sequence that would show off a lot of the new features Karma XPU has to offer such as nested dieletrics, cryptomattes, geolights, and a lot more! Check out my presentation about it on the Houdini 20 hive:
czcams.com/video/Mh3iRX5TwfU/video.htmlsi=P4ZCU1LSBw-p1zf2
zhlédnutí: 1 758

Video

Houdini Vellum Fundamentals - Week 04 - Breaking meshes
zhlédnutí 4,5KPřed 7 měsíci
3 months late, but better late than never: Vellum Fundamentals Week 4! Let's learn how to rip apart out vellum meshes. Source files: www.patreon.com/posts/94308991 timvanhelsdingen.gumroad.com/l/vellumfundamentals_week4 Join discord: discord.gg/4DHtcHrtw4 Other social media links: tvanhelsdingen timvanhelsdingen Chapters: 00:00:00 Intro 00:02:10 Diving into Houdini 00:...
Enable/Disable Devices with Houdini Karma XPU
zhlédnutí 2,3KPřed 8 měsíci
Got asked this on discord, found a way to do this this, and decided to make it easier by rolling it into a HDA. Get the HDA: www.patreon.com/posts/93685668 timvanhelsdingen.gumroad.com/l/XPU-manager Learn about environment variables for XPU: www.sidefx.com/docs/houdini/ref/env.html Join discord: discord.gg/4DHtcHrtw4 Other social media links: tvanhelsdingen timvanhelsd...
Houdini 20 HIDDEN GEM: Attribute Transfers directly inside MaterialX/Karma (great for wetmaps)
zhlédnutí 5KPřed 8 měsíci
One of my favourite features of Houdini 20, and it was not mentioned in the launch anywhere! Perfect for wetmaps and other cool things. Get the files here: www.patreon.com/posts/92577982 Support the channel and get the source files on: www.patreon.com/posts/houdini-vellum-87879969 Join discord: discord.gg/4DHtcHrtw4 Other social media links: tvanhelsdingen timvanhelsdi...
Houdini Vellum Fundamentals - Week 03 - Soft bodies & Cloth on a animated character
zhlédnutí 7KPřed 11 měsíci
Download the model (free): www.dropbox.com/scl/fi/szfj1e480xmjmobj8k66p/assets.zip?rlkey=2ln6ech7h33l3t5lp2mvv6c0q&dl=0 Source files and a extra 30 min tutorial about rendering in karma and creating texture in stable diffusion: www.patreon.com/posts/88739327/edit timvanhelsdingen.gumroad.com/l/vellumfundamentals_week3 Welcome to week 3! We're revisiting one of my old tutorials where we make a t...
Retime changing point counts in Houdini?!
zhlédnutí 5KPřed 11 měsíci
Discovered this nifty trick so wanted to share with all of you! Get the files on patreon: www.patreon.com/posts/88481680 Join discord: discord.gg/4DHtcHrtw4 Other social media links: tvanhelsdingen timvanhelsdingen
Houdini Vellum Fundamentals - Week 02 - Manipulating constraints and Emitting vellum objects
zhlédnutí 13KPřed 11 měsíci
Support the channel and get the source files on: www.patreon.com/posts/88181847 timvanhelsdingen.gumroad.com/l/vellumfundamentals_week2 Welcome to week 2! This week we're going to dive deep into how we can manipulate our different types of constraints to make them do whatever we want! It's going to be a little bit on the more difficult side, but hopefully still manageable. Let me know if you ha...
Houdini Vellum Fundamentals - Week 01 - The Basics
zhlédnutí 15KPřed 11 měsíci
New series! Learn the fundamentals of vellum. Will be recording one every week, so let me know if there are things that you want covered. In this first video I'm going over different constraint types and how they work, which will lay the ground work to doing more complex stuff in later videos. Support the channel and get the source files on: www.patreon.com/posts/houdini-vellum-87879969 Join di...
Project Breakdown - Walking in the Woods - Houdini / Solaris / USD / Karma XPU
zhlédnutí 4,7KPřed rokem
Got a lot of questions about the project so I decided to do a project rundown video explaining some things about USD and walking through the project file to show you how it as put together. Let me know if you have additional questions! 00:00:00 - Start 00:00:16 - intro 0:04:47 - Intro to USD concepts 00:11:52 Intro to main scene 00:13:10 Assetize to USD 00:18:40 Setting up scattering 00:21:10 C...
Walking in the Woods - Houdini // Solaris // Karma XPU
zhlédnutí 3,6KPřed rokem
I wanted to learn how to properly use Solaris and USD, so I spend way too long putting this together to try to learn the best workflow. I've went through the process of writing everything to USD and keeping the entire workflow in USD as well, similar to how you would handle something like this in a big studio. Made a lot of mistakes, but I learned a lot as well! I did a presentation about this ...
Houdini Tutorial - Shattering a lightbulb in Houdini! (Vellum, RBD, Karma, COPs)
zhlédnutí 3,1KPřed rokem
Decided to do a tutorial for my BULB project I did for the mardini challenge. I did also record my full process for that, but since that is over 6 hours I thought it would be a good idea to also run through the project to explain how it was made in a shorted format. Get the project files here: timvanhelsdingen.gumroad.com/l/mardini_bulb2023 www.patreon.com/posts/80290347 Full project recording:...
Mardini - BULB - Full project recording
zhlédnutí 2,1KPřed rokem
Did one for todays mardini challenge and I actually finished in time today, hooray! Get the project files here: timvanhelsdingen.gumroad.com/l/mardini_bulb2023 www.patreon.com/posts/80290347 Other social media links: tvanhelsdingen timvanhelsdingen3d timvanhelsdingen
Mardini - CRASH - Houdini + Karma XPU - Full screen recording + Project files
zhlédnutí 6KPřed rokem
Daily render for the Mardini challenge! I missed the deadline because I had plans last night so I couldn't get it rendered in time, but was fun regardless! Download project file: timvanhelsdingen.gumroad.com/l/mardini2023crash www.patreon.com/posts/mardini-crash-80152198 Join discord: discord.gg/4DHtcHrtw4 Other social media links: tvanhelsdingen timvanhelsdingen3d inst...
Building Custom Solvers in Houdini - 05 - VDB Advection
zhlédnutí 4,5KPřed rokem
This one is going to get really interesting. Let's learn how we can advect some VDBs! First 10 people to use the following link get a 25% discount off the full course: timvanhelsdingen.gumroad.com/l/customsolversinhoudini/sopsolving Full course: timvanhelsdingen.gumroad.com/l/customsolversinhoudini playlist: czcams.com/video/qRB88Xr9NKc/video.html First 1.5 hours on Patreon (discount for full a...
Building Custom Solvers in Houdini - 04 - Snow Trails
zhlédnutí 7KPřed rokem
Let's plow (some snow) Full course: timvanhelsdingen.gumroad.com/l/customsolversinhoudini playlist: czcams.com/video/qRB88Xr9NKc/video.html First 1.5 hours on Patreon (discount for full available for Patrons): www.patreon.com/posts/76831882 We start with 1.5 hours of simple examples as a primer, after which we spend the next 3 hours recreating the houdini POP solver from scratch using sop solve...
Building Custom Solvers in Houdini - 03 - SOME MORE EXAMPLES
zhlédnutí 1,6KPřed rokem
Building Custom Solvers in Houdini - 03 - SOME MORE EXAMPLES
Building Custom Solvers in Houdini - 02 - Basic Particle Solver
zhlédnutí 3,2KPřed rokem
Building Custom Solvers in Houdini - 02 - Basic Particle Solver
Building Custom Solvers in Houdini - 01 - What is a simulation?
zhlédnutí 2,2KPřed rokem
Building Custom Solvers in Houdini - 01 - What is a simulation?
New course: Building Custom Solvers in Houdini
zhlédnutí 4,1KPřed rokem
New course: Building Custom Solvers in Houdini
BUILD YOUR BRAIN - Cell Division in Houdini
zhlédnutí 4,7KPřed rokem
BUILD YOUR BRAIN - Cell Division in Houdini
Using Unreal variables inside Houdini Engine
zhlédnutí 1,5KPřed rokem
Using Unreal variables inside Houdini Engine
Coding the controls! and more Unreal Engine goodness - Rainbowsphere:REVAMPED devlog #4
zhlédnutí 532Před rokem
Coding the controls! and more Unreal Engine goodness - Rainbowsphere:REVAMPED devlog #4
Rainbowsphere: REVAMPED Devlog #3 - Play the Prototype!
zhlédnutí 607Před rokem
Rainbowsphere: REVAMPED Devlog #3 - Play the Prototype!
Rainbowsphere: REVAMPED Devlog #2 - Playing through my old flash game
zhlédnutí 366Před rokem
Rainbowsphere: REVAMPED Devlog #2 - Playing through my old flash game
I'm Making a Game! Rainbowsphere: REVAMPED Devlog #1
zhlédnutí 816Před rokem
I'm Making a Game! Rainbowsphere: REVAMPED Devlog #1
Create tileable PBR textures with Stable Diffusion (AI)
zhlédnutí 15KPřed rokem
Create tileable PBR textures with Stable Diffusion (AI)
Houdini Tutorial // Daily Fun / Alien Tendrils
zhlédnutí 4,5KPřed rokem
Houdini Tutorial // Daily Fun / Alien Tendrils
Make an Accurate Millisecond Timer in Unreal Engine 5
zhlédnutí 6KPřed 2 lety
Make an Accurate Millisecond Timer in Unreal Engine 5
Compositing Houdini Pyro renders in Nuke! (A World Ablaze 5/5)
zhlédnutí 2,8KPřed 2 lety
Compositing Houdini Pyro renders in Nuke! (A World Ablaze 5/5)
Render a Forest Fire In Houdini/Karma! (A World Ablaze tutorial 4/5)
zhlédnutí 3KPřed 2 lety
Render a Forest Fire In Houdini/Karma! (A World Ablaze tutorial 4/5)

Komentáře

  • @user-ie5ri6rh5v
    @user-ie5ri6rh5v Před dnem

    Did anyone watch this to the end?

  • @tsbns-go7po
    @tsbns-go7po Před 4 dny

    unfunded liabilities:they're everywhere the CB: then shoot everywhere

  • @souravjaiswal-jr4bj

    $35t, yay we did it. To the moon.🚀🌑

  • @milesquigley9771
    @milesquigley9771 Před 12 dny

    It won't allow me to access the groups I outputted in sops in the attribute wrangle in the sop solver.

  • @dspbook1
    @dspbook1 Před 16 dny

    I really like your videos, I have learned a lot Bro, a question Is there any chance you can make a tutorial on how to bring a fluid simulation along with textures to Unreal Engine? I've searched for days and days on the internet and I haven't found something that would work for me, it would be great if you could make one.

  • @josebringas513
    @josebringas513 Před 21 dnem

    Thanks Tim! Question: I want to export my animated character + vellum drape to game engine. I'm using the rop_ FBX character output node but it isn't working...my animated character works fine in the engine but the vellum drape doesn't animate at all. Any tips on that? Cheers!

    • @TimvanHelsdingen
      @TimvanHelsdingen Před 21 dnem

      @@josebringas513 there are some labs tools to export rbd and cloth. What it does is bake the position data to a exr that you can then apply as a position offset in your shader in a game engine

  • @duncanbuckley7020
    @duncanbuckley7020 Před měsícem

    Needed this for a beach sim, thanks Tim for being one of the only people highlighting features like this.

  • @travislrogers
    @travislrogers Před měsícem

    Great lesson! So many solid tips! Thanks so much for sharing your knowledge 🙏

  • @jacksonlamme
    @jacksonlamme Před měsícem

    Sounds like if I hit that like button it's a benefit for humanity as a whole 😌☝️

  • @antonio4740x
    @antonio4740x Před měsícem

    I do the same thing you did in COPS but .... nothing happens. I extract emission pass and try to apply redshift postfx bloom on it but nothing. but when I connect entire source exr layer to redshift postfx bloom it works... what's going on, do you have any idea why? and I ofc can't find any info on the internet about it

  • @hyperbitcoinizationpod
    @hyperbitcoinizationpod Před měsícem

    He's not spinning fast enough to buy all T-bills

  • @PLOFstudio
    @PLOFstudio Před 2 měsíci

    Nice tutorial !! sadly i cannot apply on my case because my displacement map is a mix of different maps with triplanars, is it possible to use this technique using this workflow? Someone else asked this thing also

  • @blyatloregiver7950
    @blyatloregiver7950 Před 2 měsíci

    Bidenomics for deep blue states this election period:

    • @nonyafkinbznes1420
      @nonyafkinbznes1420 Před 3 hodinami

      Don't look now but this started when Drumpf was at the helm.

  • @Awaysofar0987654321
    @Awaysofar0987654321 Před 2 měsíci

    man, you saved my life, Thank you for the tutorial!

  • @manana1444
    @manana1444 Před 2 měsíci

    Choose your difficulty: 0.25 - Germany 0.5 - Venezuela 1 - Yugoslavia 1.5 - Zimbabwe 2 - Hungary

  • @user-bx2yf8sw1t
    @user-bx2yf8sw1t Před 2 měsíci

    Goes Brrrrr but not for peace, healthcare, veterans, homeless citizens, clean food, tech that doesn't destroy the environment 🫣

  • @PassportBrosBusinessClass
    @PassportBrosBusinessClass Před 2 měsíci

    Is there a way we can speed this up MOAR?

  • @crasher925
    @crasher925 Před 2 měsíci

    The comments are absolutely golden given the current state of the economy XD

  • @sridharan5172
    @sridharan5172 Před 2 měsíci

    Bro you saved my time Thanks bruhhhhhh

  • @toonlandia9077
    @toonlandia9077 Před 2 měsíci

    Cool tutorial!!! One question, how to taper particles in the end of courve?

  • @comogamesghtr
    @comogamesghtr Před 2 měsíci

    This course is the only one that has actually helped me understand how the fundamental parts of Houdini work. Something about how you just play with it as you talk that really explains it well.

  • @redblack2414
    @redblack2414 Před 2 měsíci

    Big war coming guys prepper ur self😎😎

  • @stevenxu5747
    @stevenxu5747 Před 2 měsíci

    This was the balanced and nuanced discussion of US Monetary Policy that we all needed. Thank you for clarifying!

  • @karimoh3154
    @karimoh3154 Před 2 měsíci

    cool tip. thanks for sharing !

  • @matjago08
    @matjago08 Před 2 měsíci

    I LOVE TRUMP ERA. BIDEN IS SUCK

  • @AFT_05G
    @AFT_05G Před 2 měsíci

    POV:Biden Administration

  • @gui2683
    @gui2683 Před 2 měsíci

    The government do something similar to this, when no ones are looking for.

  • @PatrickN.
    @PatrickN. Před 2 měsíci

    Almost to 35 trillion now.

  • @unkono
    @unkono Před 2 měsíci

    Are they still printing?

  • @3dmatrixdesign161
    @3dmatrixdesign161 Před 2 měsíci

    I actually want to move away from After Effects because of the subscription system. But when I look at how complicated and time-consuming the simplest things are in DaVinci Fusion, I don't want to do it anymore

  • @stevenxu5747
    @stevenxu5747 Před 2 měsíci

    This is the comprehensive explanation of the US Monetary Policy that I was looking for.

  • @aildriktquetzel5385
    @aildriktquetzel5385 Před 2 měsíci

    Keep printing, Powell!! What could possibly go wrong???

  • @veith3dclub
    @veith3dclub Před 2 měsíci

    How??

    • @TimvanHelsdingen
      @TimvanHelsdingen Před 2 měsíci

      this was just a simple flip sim. First ever thing I made with houdini

    • @veith3dclub
      @veith3dclub Před 2 měsíci

      @@TimvanHelsdingen WHAT! ... Do you have any hint or tutorial to reproduce this? xD

    • @Elkebabbaro123
      @Elkebabbaro123 Před měsícem

      @@veith3dclub Any solution? I really need one😭

  • @workingproleinc.676
    @workingproleinc.676 Před 2 měsíci

    Cluches my Fist : "more....more..MORE"

  • @siaamak
    @siaamak Před 3 měsíci

    dude you are a f legend!

  • @eliellgvs1
    @eliellgvs1 Před 3 měsíci

    Awesome. Tks. But deadline doest work with Token, any workaround to make that possible?

    • @TimvanHelsdingen
      @TimvanHelsdingen Před 3 měsíci

      What do you mean by token?..

    • @eliellgvs1
      @eliellgvs1 Před 3 měsíci

      @@TimvanHelsdingen Render token, in output image name $HIP, etc..e.g outputname: " $HIP/render/$HIP/myRender.exr" The $HIP token in the middle doest create a folder with the name of the project.

    • @eliellgvs1
      @eliellgvs1 Před 2 měsíci

      @@TimvanHelsdingen For example using $HIP in the middle of the file path to create a subfolder in the output directory: e.g $HIP/render/ $HIP/$HIPNAME.$F4.exr or Am I missing something?

  • @joshhuwhyte3988
    @joshhuwhyte3988 Před 3 měsíci

    Everybody wants to be a millionaire, US FED RESERVE, hold my beer.

  • @caiusjulius9836
    @caiusjulius9836 Před 3 měsíci

    That's fucking hilarious.

  • @666hardStyle999
    @666hardStyle999 Před 3 měsíci

    nice tutorial

  • @9AFilms
    @9AFilms Před 3 měsíci

    any suggestion for Karma H20

    • @TimvanHelsdingen
      @TimvanHelsdingen Před 3 měsíci

      plug your rest primvar into the triplanar position

  • @justinlee1230
    @justinlee1230 Před 3 měsíci

    I dont know why, but now using 20.0.625, if i want to scatter points inside the sop solver, the data name of the sop solver need to change to "Geometry ConstraintGeometry", or else it will give me the error "The number of points in the geometry and constraints do not match."

  • @serialvision
    @serialvision Před 3 měsíci

    Great tutorial! Thanks for sharing

  • @UmeshKumar-um7ze
    @UmeshKumar-um7ze Před 3 měsíci

    The US when a war on a different continent between two countries that have otherwise no relation to us starts:

  • @marcsullivan7946
    @marcsullivan7946 Před 3 měsíci

    Soon $40 trillion 😂

  • @A_itya
    @A_itya Před 3 měsíci

    Hi @Tim van Heladingen Thanks for the very informative tuts. Do we have anything for muscle simulation?

  • @awatf8244
    @awatf8244 Před 3 měsíci

    "The federal reserve was created to ensure financial stability amongst US citizens" The federal reserve:

  • @utubeparpankaj
    @utubeparpankaj Před 3 měsíci

    Excellent, bro

  • @AlgoFactory
    @AlgoFactory Před 3 měsíci

    That's a bad ass song, too

  • @Time2MoveOn
    @Time2MoveOn Před 3 měsíci

    Crazy vid, mesmerizing.