Everything I've seen and the message you've pinned is an excuse, but hear me out. If any of you agree with him, then you're only shooting yourself in the foot. When you say "I'm loosing because x,y, and z. It's not my fault" then you'll never work on your weaknesses because you shifted the blame somewhere else and play the victim. But if you look at your loses and try to understand what you did wrong or right, then you focus on improving. What do you expect to happen if a "low to medium skill level player" goes against a veteran who has hundreds of hours? It's a matter of practice and game knowledge. So what if you lose, go practice on what you did wrong and do it right eventually. Here's what you can practice on: - Don't do raw h.brass knuckles, it's punishable and doesn't get you anything - Don't do raw double-snaps, they cost meter should only be used if needed during a combo - Stop pressing buttons when you're getting hit. You're going to be at a frame disadvantage and fall for burst baits, this is just asking to die - Don't do raw super. Your opponent did raw super because she was punishing yours. Your meter is gone and now you're dead You clearly have no sense of neutral, or what you should be doing. I'm saying that objectively, not to be mean or anything. And you know what? THAT'S FINE. Find people who can help you understand what to do, watch videos of high level play, look at skullheart for tips and information, fight people of different skill levels (join the skullgirls discord or enter in skullgirls_geat_gr8 and get to know people). Hardly anyone has a local skullgirls community, let alone a lively one. For anyone who's reading this, please stop making excuses. Fighting games are extremely difficult to be good at, and that's what makes them so satisfying to play. If you want to play them you're going to have to put time and effort into getting better.
I have no friends and never even get a chance to press any buttons in online play, how am I supposed to learn the game if I literally can't do anything
PleasureThatCutsWind the only correction I have is that there is barely any neutral game in skullgirls which is harder for new players to understand. The opponent is either in your face or your in theirs with minor exceptions for peacock but does it counts as neutral when you're getting hit on the other side of the screen? You should be using ur assist to get in anyways, one character is practically suicide unless ur enemy is bad.
Jackson Joestar it's understandable, in quick play people that aren't very good get destroyed and it's hard to learn anything. People don't want to seem as bad especially since this game has a small and very dedicated fan base that play at very high levels. It hurts a little for people to always be wiping the floor with ya and some of these excuses are valid but at the same time it isn't hard to get better.
not... really. You do have the choice to play with a solo character. So things can be quite simple for you. it only becomes some what complex when you have a team of three characters.
Steel Shadow yeah feel it. when it's three on three, I can beat all their guys except them. when I saw combo breaker and people won with filia or mrs. fortune I think, how the hell could they beat beowolf or big band? there's no way. parasoul maybe but filia no way
are you kidding me? Big Band and Beowulf have major weaknesses. Sure they can hit hard, but with Big Band his moves are pretty unsafe, and Beo has trouble just getting in on the opponent naturally, not to mention if he tosses his chair away he's stuck with out an invincible reversal, as well as he takes chip damage from normals. So opening him up after that is pretty easy.
I was pretty trash at the time but the point of the video wasn't to show how amazing the other player was but was more to showcase how low to medium skill level players have next to no chance when it comes to training online through quickplay. This is especially bad when players have no one to train against locally as the cpu isn't very good. Even at the skill level I was at in this video I could perfect the cpu on any difficulty. this means that unless you know a high level player you basically have no chance of getting better as the players online would rather style on you than actually help you learn.
There's no rank and shit, they are usually not styling on you (usually, certainly not in this case), they just assume you're good and play their best. People on lobbies or discord definitely will help you learn, most of the time.
Gatitus what gatitus said. Most of the community including the top players are more than happy to give advice to everyone and most people don't mind playing matches with newer players and all that.
Ignore him and listen to the reasonable people, this game doesn't have proper matchmaking for you to find people of similar levels and practice, is what I'm getting here anyway. This simply means you have to do the legwork and find them on discord or similar places. It's sad that you have to resort to such a thing, but in the end it's a solution to the problem.
I personally know Panda go Bingo and she pretty much just hates her life and is rude person in general horrible example of the Skullgirls Community right there is her
Legit it you look at the leaderboard and go online, there's a big chance you'll fight someone who is ranked 1-300. Maybe even 200. When I first started Skullgirls I thought it was over for me. Even with some new found skill, I'm still garbage to those... Monsters.
I think the game is rapidly dying and getting popular because of players like this. People get hype seeing this and want to try, but you go online and it seems like all people wanna do is style you. It's like jumping into Tekken for the first time and you run into a God Tier King who smells scrub and just RDCs you to oblivion. I love skull girls' look and gameplay but I don't have the time to put into it like other people. The skill ceiling is way too damn high for casuals like my scrubby ass.
Skullgirls is weird because its not as complicated as people make it out to be (dont burst, dont stay in block etc etc) but its hard to adapt when you dont know what the fuck is going on and the other player leaves right after they beat your ass so you cant really get any kind of real practice unless you have someone to play with in a lobby
yeah... but there are 5 years worth of guides to help you understand match ups and common setups for certain characters. Plus a majority of the community is willing to help new players learn... i just feel like many of the new/casual players don't go out of their way to find help, and when the go online wanting to win only to be disappointed they go kick their feet and tell the game off as "bad"
no... what i'm saying is that Casual players walk into an online match way before they even understand the game's mechanics. Even if you're a casual player it helps to know how the game plays like. It's because of them not understanding stuff in the game that they lose and from that they feel frustrated and leave the game. even in a casual setting, playing a fighter requires just an ever so little amount of practice and time sink into the game.
Most people who I play games with dont give skullgirls a shot because they look at videos like this and say the game is broken and not balanced, even though it isnt. I get my shit wrecked every time I get on an online match, sure but I understand its my fault for not giving the game enough time, I understand that. But the fact still remains, new players get overwhelmed. I think this has more to do with how fighting games are hard by nature. Even if you understand mechanics, if you're getting read all the time you wont be able to do much, and thats just not fun. Imagine being paired with a Peacock player who just spams the fuck out of you in one of your first matches. I know all characters can deal with her but can you //really// blame new players for getting turned off by that match? idk it might be a bit better if you get paired with new players aswell, but there's not enough people playing it to do that. Sure you can do your research and lab a bit in training mode but if you're picking the game casually why bother? that doesnt excuse people who just whine and dont git gud, but still.
Diggydoesminecraft Wait so how are they even supposed to learn the game? I know theirs the tutorial but after that what else is there to learn other than fighting actual people
+Ninja I've played a lot of injustice, mortal kombat, SFV and smash. Is skullgirls just all about mixups and resets? Cuz to me I literally see no neutral lol. Also, do most ppl play on PC with like a joystick or something ? Srry I've seen u a lot in the comments and u sound like u no what's up. I just bought this game like a week ago, so I was just wondering.
okay. so there is neutral in the game... but more along the lines of this very fast pace spacing akin to Guilty Gear. The high lvl play does heavily focus on Mixups Resets and Crossups, learning how to not only make teams work these in mind but also how to deal with such fast paced setups is key to winning. as for the player base, a majority of the players are on PC. [we have a Community Discord group were we teach new players as well as play eachother in lobbies] All tourneys like Combo Breaker will use the PS4 so having a controller or stick that works with that system is handy. Now if you just want to stick to playing on PC then any controller can work for you. SkullGirls can read almost any controller you plug into it. I've seen people play with a GameCube controller once it's kinda nuts. If you have more questions pls hit me up. been part of the community for 4 and a half years now, and i personally love helping out people when ever possible.
+Ninja Thanks so much for the info dude! SG always looked so unique, with the art style, well-designed characters, and the team gameplay littered with combos. I'm glad that this game isn't dead, and that it's still played at something like combo breaker (rip no EVO lol). I've never played a fighting game on PC (only used controllers tbh) so I was just wondering if it worked with a run of the mill fighting game joystick. It's a shame that even with interesting characters, titanic skill ceiling, and ect that this game isn't very popular, or will even see a second game in the near future. It also sucks that online for this game is fked since there's no mmr and it's basically high tier players vs noobs. I'll just stick to casual, but thank you again for the info and discord bro! 👍
okay. if you want a link here it is: discord.gg/JFstfk7 Evo screwed over SG back in 2014 when we were to have a spot only to be pushed out because of injustice. Ever since then we found Combo Breaker and they've treated all games there with major respect. So we decided to make that our EVO. [there is actually a SkullGirls Tour going on with Combo Breaker being the final Tourney meant to be all casual fun with prizes helping out players go to tourneys and such.] and yeah i understand how online quick play is, it's why many players talk to each other and set up private lobbies to play.
This game is sick I just wish its online scene was healthier and by healthy I mean also not detrimental to new players lol Mayhaps there needs to be a fighting game that teaches fighting game fundies so mid-skill players can at least get their feet wet and have fun with their preferred flavor of fighter?
@@skeleman5883 Not true. As far as I know. Blazblue literally teaches you the basic combos and how to do them, though it isn't nearly enough to clear them and immediately become super good, you can learn a LOT from these, you really shouldn't ask the game for much more when the game is literally saying, hey, press these buttons to do some combos, here are some good stuff the game devs specifically put in and you can use them, and they are decent.
they're using the same ips bait over and over and half of the corner pressure could be dealt with by push blocking and burning meter the throw resets are kinda generic and easy to work around with. the majority of what's going on is a lack of familiarity is all
god this is why i have such a tough time with fighting games none of my friends are fighting game players so im usually solo and make the mistake to buy the game a few months later were it seems like the player base dies really fast and all thats left is a hand full of veterens.. lol
so the developers of skullgirls accidentally hid the actual quickplay mode in "skullgirls discord matchmaking". the quickplay we see in game is actually an experimental ego reducer
It get's balanced doe. Having more characters in your team means that their hit's will cause less damage and they'll take more damage from enemy's hits. I once went online and decimated a team of Parasoul, Squigly and Beowulf only using Squigly.
i dont play fighting games and this was one i wanted to play for some time because i like that dirty thirties theme with the music that gives it the whole shebang. this video kind of alienated me as a consumer by seeing masters.
I just started playing Skullgirls a week ago, and it's hard to learn from QuickPlay. I have some friends that I play with casually, but they all have the same situation as me. Still an incredibly fun game to play though
@@Ninja-The-Red-Shinobi no way you will respond to this but I don't think you're seeing the bigger problem here. I got Skullgirls months ago and put in roughly 100 hours. 70 of those were nothing but loss after loss. I did this without asking for help on those sites, because the way I see it, going on public forums should only be done by legacy players who have spent thousands of hours into the game. I have 2 people who play Skullgirls in my friend group and while they gave me some pointers, I had to figure out how to play the game by myself for the most part. Fighting games are designed so most of the work will be self taught through your efforts but only through the intrinsic need to get better. Most people do not have that need, which is why skill based matchmaking is a great idea for a game like this. The fact that you have to go to a completely different application that has nothing to do with Skullgirls, just to get skill based matches, especially for newbies, is bad.
@@dubemudeze8156 Public Forums are meant to be used by the community, if they're not there to organize skill based tournaments, or to share information or tech, then what good are they? Before such things were widely used in the FGC alot of said information sharing was localized to specific locations like how North Cali and South Cali have different player bases and ways of playing. That said yes Skullgirls not having a skill based leader board is not great, however the community has managed to work around that by using the forums and discord to help players improve and to not get discouraged if they go thru a losing streak. This in turn has made the community much more tight knit, so much so that we have had players stick with this game for more than 5 years, myself included. It really shows how strong the SG Community is if the game can continue going strong well after other AAA Fighters have died down. I'm very proud of you playing Skullgirls your own way and learning and improving without the need of looking to players like Sonic Fox or Dekillsage. But never forget that these people are always willing to help you out if you ask them, even if it's just for a ft10 or something.
what I did was get a friend into the game at the same time as I got into it. This gave me a partner to play against for fun and to practice with. Neither of us were any good at the start but now we both know enough to not get our asses eaten out and then handed to us.
This. Very much. I'm pretty new to Skullgirls and fighting games in general (Except Smash Bros.) I try to learn online and work on my combos and inputs on training mode, but the quickplay is so brutal for me that, one singular match aside, my opponent crushed me into the ground. Apparently the matchmaking is based on TruSkill, but so far I haven't noticed better matchups.
If by quickplay in a nutshell you mean one guy hasn't even played tutorial or knows what unsafe moves are while the other guy or girl in this case is in the top 5 skullgirls leaderboard then yeah you're completely right. /s
Welcome to skullgirls's quickplay where you will find 100% chance of valentine double, big band, parasoul and fukua players beating the crap out of you without even trying. But srsly you know it's right.
I'm a new Skullgirls player, and a new fighting-game player in general, i spent some hours doing the tutorial, and did some matches with the CPU, so I can do some short combos with Parasoul and that's it, but I get the basics. I wanted to go into Quickplay but there's not many people in my region, so I tried in all regions. Got matched with a Valentine solo, and I was able to beat her, but the game was extreeeeeemely laggy. Tried searching more in my region only, didn't find anyone. So this is it... this is how my fighting game career ends çç
you know we do have a community discord, so you can find people and challenge them to matches. We even have players colour coded to show what region they are in. [as of late we've gotten a few middle east players so we're trying to help them find players so they don't have super laggy matches] here's the link if you want to join: discord.gg/JFstfk7
When choosing Fukua as your partner, you should give her clone assists. Forever a Clone does everything you'd want from a click happy move and synergizes with Big Band's moves. The drill is really useful but it needs to have a follow-up, or she just get punished AKA both your fighters get punished. Big Band is very technical, but he has a very fat hitbox and is easy to stagger from any angle. Take that as advantage to know that people are going to rush you. See you on the field.
My biggest problem is that I can beat any cpu no problem but I get creamed during any quick play match. So I have no way to improve because of there being no proper statistic-bases matching. The only person I know who has a similar skill level to me is my friend Ivan. Other than him, it feels like everyone is better than me.
I just got into the game myself, did the tutorial, started peacock and went into training room for hours to see what she can do, once i knew everything and could pull of some combos i went online and got perfected 5 times in a row, havent touched online since then^^
ah that's because you didn't practice neutral. and what buttons to press/ when to press em. Peacock has good zoning only if you know what to do, and where her deadzones are. here's a helpful video on it all: czcams.com/video/whMKfGbMstM/video.html
Did you play solo peacock? Peacock with an assist can keep anyone else but robo fortune away really well. But peacock is played so much a lot of people know how to close in so it helps to have an assist
I remember playing Skullgirls One Time online and I actually beat the hell out of his person using two characters and I was only using one character (Filia my main) but after watching this video it discouraged me to play online again cuz I don't ever want to get my ass beat that hard. I'll stick to the projectile spamming bots on the second hardest difficulty.
so you're a afraid of losing and then learning from the experience so that the next time you fight someone you're better? okay then... just, kinda destroys the point of playing a fighter.
Ninja well if the guys doing an infinite in combo loop that looks like it would take years of time and practice to perform then yeah lol I just want to play someone on my own skill level and not a God of War who will bang my head on the floor for an hour straight lol. "btw I just recently tied up on someone 2/2 who did an infinite in combo Loop on me soooo yeah lulz"
Hahahhahahahah Oh dear... I think someone doesn't remember the mechanics of SkullGirls~ Remember there are no actual infinite Combos thanks to the IPS and Undizzy system. now if you want to play someone on your own skill lvl there are many beginner forums, online tourneys [there's actually one happening Today by the name "SkullGirls Get Great"] and even the discord group where you can ask for matches or even tutoring.
Most players in online games are like this sadly. The more niche the game, the more often you'll see players like this. Fighting game community in general is cancer. I don't blame anyone for not playing fighting games or competitive games in general online at all. Basically, you have to be high level or pro status right when when you start playing to even have a chance. In other words, stay with the pack or get left behind. Also, doesn't help that esports has this hold on fighting games being "serious business" that if you don't play at that level, don't bother playing it at all. Leave competitive games to the pros only bullshit. Get tired of it. Also, not a fan of 1 frame resets which Skullgirls has a shit ton of.
i just like to state that the SkullGirls community is actually very welcoming to new players and are willing to help them improve. Heck we have beginner tourneys every week, we try to go out of our way to be nice to new players. However if you do go out into QuickMatch then yes, you have to expect you will come across a player who is really good and will not pull punches with you. [besides losing in SG doesn't affect anything, there is no score system like what Street Fighter has.] as for the 1 frame resets that's actually not possible due to the game's mechanics it's more like 4-5 frames. I understand you're going to say "That's still BS" and maybe it is, but what would you rather want? Unblockables or just Hard to blockables which also can be countered by Invincible DPs or a well timed Super reversal?
I dropped this game years ago so at this point nothing could bring me back. The fact the game is 80% built on Marvel VS series is a big turn off for me as that is my most hated fighting game next to SF. Also, wasn't too fond of Mike Z saying Skullgirls was the perfect fighting game, which I found that claim to be a bit hilariously untrue. But that's just personal opinion.
look it's okay to not like a certain type of game, i understand, i personally don't like 3d Arena Fighters like Soul Caliber and Tekken. You're cool there but.... when did Mike ever say that? In all of my years following SkullGirls, i have never heard Mike say that SkullGirls is perfect. Heck Mike would be the first to admit that there is stuff wrong with SG and that if he had time/money he would go and fix stuff like the lobbies and characters. But here's the thing, Mike Z is proud of the many many years he poured himself into working on not just the game, but the engine as well. And he is going to show off that pride just a little. I mean... wouldn't you? After spending 20 years of your life making a fighting game engine and helping with making an incredibly successful indie video game in a niche market?
The community is actually pretty friendly and is willing to teach new players hands on. There are also tons of videos and guides on the SkullHeart Forum.
I'm surprised you didn't try parrying or get one or two of them in(by accident). It really stops someone in their tracks, and leaves opportunity to add pressure or mind-games. It's Big Band exclusive after all.
There's a reason I call Skullgirls a movie when I play online: because just like a movie nothing I do has any bearing on the outcome of the match. Seriously the only way to play and learn skullgirls is to hunt out beginner's groups. Just like MvC3 this game is only fun when everybody's the same skill level, you'll learn nothing from playing against better players. Also "Resets" don't mean you have a chance to escape, they just reset IPS and combo scaling without letting out long enough to block. Don't let anyone tell you otherwise.
Actually resets are chances to escape. You have to read the situation and find the best option on escaping. All resets give you plenty of time to block as well. Yes the opponent will more than likely throw an assist at you while trying to go for a high low mix up. how ever they have to be careful due to SG's all block feature which gets rid of unblockables. Heck in some situations blocking isn't really even needed, you can do an invincible reversal to blow up the opponent or a delayed alpha counter [or if you're a solo you can do a pushblock guard cancel into reversal] and yes you're right Resetting does reset IPS and Damage Scaling. But what it doesn't reset is Undizzy, that takes a second to start to tick down. So if you don't press any buttons [getting counter hit will lower undizzy allowing the opponent to get more in] then the opponent is limited to only 2 chains and very little damage. and if they trigger undizzy then you can burst out and reset everything back to neutral. So yes... there is stuff you can do when you're in a reset heavy situation and they all don't involve blocking. as for the hunting for beginners group. it's pretty simple. There are a couple groups/tourneys shown off in SkullHeart Forums. "SkullGirls Get Gr8" is a weekly beginner tourney on Wednesdays at 7pm EST. As for hands training the community discord has players willing to teach newbies.
Manzanito :3 Dude this game has an arcade mode, story mode and challenge mode or maybe your talking about street fighter 5 with still no arcade mode after 2 years
Everyone else is very well balanced, but double is just too fucking good imo. -long combos off of grab -easily spammable fast moving projectile, very little startup lag and endlag -insane combo game -good assist options -strong pressure game -can play Point, Assist, or Anchor extremely effectively -incoming attacks can be difficult to read -Can solo very effectively, as she can cover every base -DAMAGE OUTPUT
All the characters are good... it's just the skill lvl was the deciding factor here. and since SkullGirls has been around for 5 years now, most of the player base are pretty good. But that said, many people like teaching new players and helping them improve.
you just had more to learn. it's kinda like expecting to know how the world works right out off high school. you don't. cpu is for warm ups but online is how you learn to play better. my little bro went through the same thing with mvc2. you know how that game is.
i had the same problem when i started, but playing in training mode and doing the story mode and looking tournaments really helps, try using all the characters and that way you can see who is the one or the ones that you can use, i started playing Ms Fortune and Valentine but i then i saw i was better whit Ms Fortune and Squigly, and because Squigly is cute
It's the fact that if you play quick play, 90% of the people you play against are either just insanely good or actual professionals which makes casual quick play near impossible especially for people who only play casually like I do.
You'd actually be surprised how little public lobbies there are. you'd be lucky to find two at a time and most of the time they're full. Lobbies are mainly used to host private games with friends. which basically leaves quick play as the only option if you want to fight against something that isn't the computer.
I would say "git gut" but thats not a way to go. Check steam forums to find some people that are in the same situation as You, play with them and have fun discovering mechanics of the game. Also it's good to find some higher skilled players to learn from them and to check skullheart page for combos. I was a person who also blamed "premade combos with random resets and no brains" but with time You will understand more and more about the game. Also "long combos with unexpected resets" are bane for every new player, just don't let it go to You and observe to learn.Later on You will find that people who are using those kind of tactics have really bad neutral game and You can exploit it if You learn how to play. (neutral game is a state when nobody is on offensive, it's more about reflexes and reading the opponents moves/habits) EDIT: but video is actually accurate. At least medium skilled people play on Quickplay;).
I too would be a person to say "git gud", but high level skullgirls is kind of nigh impossible to get into. the skill ceiling is so high up there beyond the observable universe LOL Honestly I love skullgirls to death but I can't blame people who can get frustrated with this kind of professional play.
yeah AI isn't the same as an actual person. If you're having trouble transfuring your skill from offline to online there are a couple of things you can do. Find other beginners and play in a casual lobby. keep on a look out for beginner friendly online tourneys. [there is one today at 7:30pm EST here: skullheart.com/index.php?threads/skullgirls-be-great.9544/#post-396895 the sign up is even there too.] you can also join up in the SG Discord group and have someone train you in an online training room lobby.
the leader boards actually don't mean shit. It just counts the total number of wins you have. PandaGirls is actually painfully average. I suggest looking at players like Dekillsage, WingZero, Sonicfox [yes that sonicfox he's been playing SG for years now]
same, i play with my friends together (lobby play is so fucking buggy my lord) and win basically every time, but as soon as i get online, i immediately get creamed and just feel bad. 90hours in game and im skill garbage. rip.
Oh boy, online play would be much better if it had more players. 90% of the players still online pretty much know the game inside out. Nevertheless, it's a jarring experience to go from bots to real players. Like myself, I learnt to subconsciously bait and trick the AI with same routine, but skimped on learning the actual big combos and their variations. Now, this means my online matches, I might catch a vet offguard with a little bizarre engages, but the very moment they recover and get a hit confirm on me... the game is lost for me. Still fun though, maybe it's the rookie's unexpectness, but I've gotten close to winning a game every now and then. And in the end of the day, I can only blame myself of the shortcomings and losses. It's just that playing against bots (or staying in training) just gets so goddamn boring after awhile and therefore, I don't get enough hours to employ all the tools you need to win an online match in skullgirs.
Stop bursting lol. It's not called a "Burst Bait Combo" if it's able to be bursted safely. I think they caught you mashing burst at least 3 or 4 times but didn't get the conversion. A lot of times it's a lot safer to simply not burst, let them get hard knockdown with terrible scaling on the combo, and then block the mixup to start your offense.
The point here is that QP can't be used to grow though, despite the idea of getting a pick up game whenever you want to train and learn being the point of such
That is completely untrue. Skullgirls was my very first fighting game, and I had nobody to play with. I could only do quick play. But I was able to grind it out, learn combos, learn from my failures and research how to correct them when something kept tripping me up. After a few months I had reached a level where I was at a respectable win rate. Just because you might lose a match doesn't mean you can't improve from it. As I just stated, one of the player's main mistakes was that he kept mashing burst, even though a lot of the times it's better to simply eat the combo and block the oki since a good player will have built the combo to be purposely burst safe right when they are able to burst. A lot of times this screws up the combo unless your opponent takes the bait and bursts, which in tern ruins your opponent's chance of converting into a knockdown and giving you a big window of retaliation, or at least resetting to neutral. Now OP takes the constructive criticism and knows now not to burst right away unless you know what they are doing is not burst safe, and can try to put that into play. I did the same thing, but I did so the long and hard way; trial and error. I'm a very stubborn person. I like playing the same person over and over again to try and figure them out. I add them on steam and they give me feedback. Most of the community is extremely helpful if you just reach out to them.
The Progenitor the issue here is your essay of an answer usually ends right when they get stomped by veterans because now they don't want to play anymore. there's initiative and desire to train, then theres masochism. did you enjoy getting stomped for days then weeks? if someones answer is no, why would they bother playing anymore? they're not having fun.
Everything I've seen and the message you've pinned is an excuse, but hear me out. If any of you agree with him, then you're only shooting yourself in the foot.
When you say "I'm loosing because x,y, and z. It's not my fault" then you'll never work on your weaknesses because you shifted the blame somewhere else and play the victim. But if you look at your loses and try to understand what you did wrong or right, then you focus on improving. What do you expect to happen if a "low to medium skill level player" goes against a veteran who has hundreds of hours? It's a matter of practice and game knowledge. So what if you lose, go practice on what you did wrong and do it right eventually.
Here's what you can practice on:
- Don't do raw h.brass knuckles, it's punishable and doesn't get you anything
- Don't do raw double-snaps, they cost meter should only be used if needed during a combo
- Stop pressing buttons when you're getting hit. You're going to be at a frame disadvantage and fall for burst baits, this is just asking to die
- Don't do raw super. Your opponent did raw super because she was punishing yours. Your meter is gone and now you're dead
You clearly have no sense of neutral, or what you should be doing. I'm saying that objectively, not to be mean or anything. And you know what? THAT'S FINE.
Find people who can help you understand what to do, watch videos of high level play, look at skullheart for tips and information, fight people of different skill levels (join the skullgirls discord or enter in skullgirls_geat_gr8 and get to know people). Hardly anyone has a local skullgirls community, let alone a lively one.
For anyone who's reading this, please stop making excuses. Fighting games are extremely difficult to be good at, and that's what makes them so satisfying to play. If you want to play them you're going to have to put time and effort into getting better.
I have no friends and never even get a chance to press any buttons in online play, how am I supposed to learn the game if I literally can't do anything
PleasureThatCutsWind My dude Pleasure droppin knowledge. NAP SQUAD ASSEMBLE!
PleasureThatCutsWind the only correction I have is that there is barely any neutral game in skullgirls which is harder for new players to understand. The opponent is either in your face or your in theirs with minor exceptions for peacock but does it counts as neutral when you're getting hit on the other side of the screen? You should be using ur assist to get in anyways, one character is practically suicide unless ur enemy is bad.
Are people REALLY making excuses for A fucking 1v1 online game? Holy shit I'm done.
Jackson Joestar it's understandable, in quick play people that aren't very good get destroyed and it's hard to learn anything. People don't want to seem as bad especially since this game has a small and very dedicated fan base that play at very high levels. It hurts a little for people to always be wiping the floor with ya and some of these excuses are valid but at the same time it isn't hard to get better.
to be fair, the technical skill required to be this good is insanely high
not... really. You do have the choice to play with a solo character. So things can be quite simple for you. it only becomes some what complex when you have a team of three characters.
Ninja he was referring to the skill of panda girl
Not really.
Not really. So many drops, unoptimized combos, bad and predictable burst baiting...
This is why I never touch online. I've only won one match ever, and it was against a Beowulf player when Beowulf just came out.
beowulf is one character I can never beat. and elza. I did a three on one against a beowulf and got rekt
Scott Fillinger i can almost never beat a big band or a beowolf
Steel Shadow yeah feel it. when it's three on three, I can beat all their guys except them. when I saw combo breaker and people won with filia or mrs. fortune I think, how the hell could they beat beowolf or big band? there's no way. parasoul maybe but filia no way
are you kidding me? Big Band and Beowulf have major weaknesses. Sure they can hit hard, but with Big Band his moves are pretty unsafe, and Beo has trouble just getting in on the opponent naturally, not to mention if he tosses his chair away he's stuck with out an invincible reversal, as well as he takes chip damage from normals. So opening him up after that is pretty easy.
Ninja true but I'm new to the game and haven't bought the either character to see how they play
You lost because you didn't make Big Band play music.
older sibling: i didnt even touch you
also other sibling:
meanwhile here I am barely able to get above 3 hit combo
I was pretty trash at the time but the point of the video wasn't to show how amazing the other player was but was more to showcase how low to medium skill level players have next to no chance when it comes to training online through quickplay. This is especially bad when players have no one to train against locally as the cpu isn't very good. Even at the skill level I was at in this video I could perfect the cpu on any difficulty. this means that unless you know a high level player you basically have no chance of getting better as the players online would rather style on you than actually help you learn.
There's no rank and shit, they are usually not styling on you (usually, certainly not in this case), they just assume you're good and play their best.
People on lobbies or discord definitely will help you learn, most of the time.
Gatitus what gatitus said. Most of the community including the top players are more than happy to give advice to everyone and most people don't mind playing matches with newer players and all that.
You'll just need to play more and/or practice other characters to understand how each one works.
stop whining and get gud bitch
Ignore him and listen to the reasonable people, this game doesn't have proper matchmaking for you to find people of similar levels and practice, is what I'm getting here anyway.
This simply means you have to do the legwork and find them on discord or similar places. It's sad that you have to resort to such a thing, but in the end it's a solution to the problem.
I personally know Panda go Bingo and she pretty much just hates her life and is rude person in general horrible example of the Skullgirls Community right there is her
Okay but Seth is still a scrub and this doesn't change that.
He did admit that he's a casul but once again the skill ceiling is off the roof so it is understandable
I quit SG back because I was sick of most of the player base.
Mcpeanuts is still cool, though. Love him.
Fuck, i somehow knew Sparties would be here
Hi Panda go Bingo
This is why I never play online matches anywhere
Legit it you look at the leaderboard and go online, there's a big chance you'll fight someone who is ranked 1-300. Maybe even 200. When I first started Skullgirls I thought it was over for me. Even with some new found skill, I'm still garbage to those... Monsters.
the leaderboard doesn't mean anything. The game only reads wins not a win lose ratio like in other games.
I think the game is rapidly dying and getting popular because of players like this. People get hype seeing this and want to try, but you go online and it seems like all people wanna do is style you. It's like jumping into Tekken for the first time and you run into a God Tier King who smells scrub and just RDCs you to oblivion. I love skull girls' look and gameplay but I don't have the time to put into it like other people. The skill ceiling is way too damn high for casuals like my scrubby ass.
Dat disrespect honk at 1:39 tho
I didn't even notice. Good ear
2 honks = ultimate taunt
If this happens to me I swear i'd be using double all the time
I only ever played this game because I enjoyed its characters
Double is indeed a disgusting character.
Skullgirls is weird because its not as complicated as people make it out to be (dont burst, dont stay in block etc etc) but its hard to adapt when you dont know what the fuck is going on and the other player leaves right after they beat your ass so you cant really get any kind of real practice unless you have someone to play with in a lobby
yeah... but there are 5 years worth of guides to help you understand match ups and common setups for certain characters. Plus a majority of the community is willing to help new players learn... i just feel like many of the new/casual players don't go out of their way to find help, and when the go online wanting to win only to be disappointed they go kick their feet and tell the game off as "bad"
Ninja
So basically this writes off anyone who just wants to play casually, making 100% a competitive only game.
no... what i'm saying is that Casual players walk into an online match way before they even understand the game's mechanics. Even if you're a casual player it helps to know how the game plays like.
It's because of them not understanding stuff in the game that they lose and from that they feel frustrated and leave the game.
even in a casual setting, playing a fighter requires just an ever so little amount of practice and time sink into the game.
Ninja "little" is a massive understatement
Most people who I play games with dont give skullgirls a shot because they look at videos like this and say the game is broken and not balanced, even though it isnt. I get my shit wrecked every time I get on an online match, sure but I understand its my fault for not giving the game enough time, I understand that. But the fact still remains, new players get overwhelmed.
I think this has more to do with how fighting games are hard by nature. Even if you understand mechanics, if you're getting read all the time you wont be able to do much, and thats just not fun. Imagine being paired with a Peacock player who just spams the fuck out of you in one of your first matches. I know all characters can deal with her but can you //really// blame new players for getting turned off by that match?
idk it might be a bit better if you get paired with new players aswell, but there's not enough people playing it to do that. Sure you can do your research and lab a bit in training mode but if you're picking the game casually why bother? that doesnt excuse people who just whine and dont git gud, but still.
Is that a King Dedede skin for Big Band?
Yeah
Seth Masonry oh yeah looks like king DDD
YAS
I got wrecked in half the time. Warning for other newbies, DO NOT QUICK PLAY.
Diggydoesminecraft Wait so how are they even supposed to learn the game? I know theirs the tutorial but after that what else is there to learn other than fighting actual people
Halone
I'm probably too late but there's offline play
@@Just-a-random-guy. what if no one around you in real life wants to play?
Ranking Systems Save Lives.
Man, I need to get back into Skullgirls again.
the community is always welcoming.
+Ninja
I've played a lot of injustice, mortal kombat, SFV and smash. Is skullgirls just all about mixups and resets? Cuz to me I literally see no neutral lol.
Also, do most ppl play on PC with like a joystick or something ? Srry I've seen u a lot in the comments and u sound like u no what's up. I just bought this game like a week ago, so I was just wondering.
okay. so there is neutral in the game... but more along the lines of this very fast pace spacing akin to Guilty Gear. The high lvl play does heavily focus on Mixups Resets and Crossups, learning how to not only make teams work these in mind but also how to deal with such fast paced setups is key to winning.
as for the player base, a majority of the players are on PC. [we have a Community Discord group were we teach new players as well as play eachother in lobbies] All tourneys like Combo Breaker will use the PS4 so having a controller or stick that works with that system is handy.
Now if you just want to stick to playing on PC then any controller can work for you. SkullGirls can read almost any controller you plug into it. I've seen people play with a GameCube controller once it's kinda nuts.
If you have more questions pls hit me up. been part of the community for 4 and a half years now, and i personally love helping out people when ever possible.
+Ninja
Thanks so much for the info dude! SG always looked so unique, with the art style, well-designed characters, and the team gameplay littered with combos. I'm glad that this game isn't dead, and that it's still played at something like combo breaker (rip no EVO lol).
I've never played a fighting game on PC (only used controllers tbh) so I was just wondering if it worked with a run of the mill fighting game joystick. It's a shame that even with interesting characters, titanic skill ceiling, and ect that this game isn't very popular, or will even see a second game in the near future. It also sucks that online for this game is fked since there's no mmr and it's basically high tier players vs noobs. I'll just stick to casual, but thank you again for the info and discord bro! 👍
okay. if you want a link here it is: discord.gg/JFstfk7
Evo screwed over SG back in 2014 when we were to have a spot only to be pushed out because of injustice. Ever since then we found Combo Breaker and they've treated all games there with major respect. So we decided to make that our EVO. [there is actually a SkullGirls Tour going on with Combo Breaker being the final Tourney meant to be all casual fun with prizes helping out players go to tourneys and such.]
and yeah i understand how online quick play is, it's why many players talk to each other and set up private lobbies to play.
Top ten most destructive disasters in the history of mankind
This game is sick I just wish its online scene was healthier
and by healthy I mean also not detrimental to new players lol
Mayhaps there needs to be a fighting game that teaches fighting game fundies so mid-skill players can at least get their feet wet and have fun with their preferred flavor of fighter?
Ironically, the closest any game has gotten to that so far is skullgirls, most other fighting games just have a training room and a movelist
@@skeleman5883
Not true.
As far as I know.
Blazblue literally teaches you the basic combos and how to do them, though it isn't nearly enough to clear them and immediately become super good, you can learn a LOT from these, you really shouldn't ask the game for much more when the game is literally saying, hey, press these buttons to do some combos, here are some good stuff the game devs specifically put in and you can use them, and they are decent.
Pff 'it all depends on your skill.'
so a game with a small dedicated fanbase has a high skill floor because the players are ok at it?
If that was "ok" to you, I fear what you consider good.
they're using the same ips bait over and over and half of the corner pressure could be dealt with by push blocking and burning meter the throw resets are kinda generic and easy to work around with. the majority of what's going on is a lack of familiarity is all
Be afraid. Be very afraid.
this was low level, they had some basic combos and knew one burst bait. this kind of thing could be learned with like, five-six hours in lab.
and some research online.
Tfw you've ran into this same person felt the same way, and main Double so you feel even more shit
Giga Bowser Same
skullgirls quickplay in a nutshell: in a sentence: experienced players beating up less experienced players. don't worry, it happens to me too all day
me online in a nutshell
Man, I always knew Double was fucking disgusting mechanically wise in this game but this is just wow!
the the the combos....
So I am not the only one who pretty much got 0 to death to a degree by a double and Cerebella combo
Everytime I played Quickplay, I kept facing this pro japanese streamer, it went exactly like this except I couldnt get a hit in ;_;
god this is why i have such a tough time with fighting games none of my friends are fighting game players so im usually solo and make the mistake to buy the game a few months later were it seems like the player base dies really fast and all thats left is a hand full of veterens.. lol
so the developers of skullgirls accidentally hid the actual quickplay mode in "skullgirls discord matchmaking". the quickplay we see in game is actually an experimental ego reducer
And this is why I only play fighting games with my friends.
Just by looking at big dedeband recolor convinces me to get skullgirls
dood i new it was RIP when i saw 3 doods come on the stage goodluck in lolhalla
btw havent even finnished vid yet
It get's balanced doe. Having more characters in your team means that their hit's will cause less damage and they'll take more damage from enemy's hits. I once went online and decimated a team of Parasoul, Squigly and Beowulf only using Squigly.
Holy shit and I was fighting this exact same person the other day too.
havent seen matchmaking this good since the Smite, AU servers
i dont play fighting games and this was one i wanted to play for some time because i like that dirty thirties theme with the music that gives it the whole shebang. this video kind of alienated me as a consumer by seeing masters.
Panda Girl is actually pretty average. if you really want to see high lvl play, look up WingZero vs SonicFox for this year's Combo Breaker
1:05, opponent chose not to punish your unsafe c.HK, what a swell guy
I just started playing Skullgirls a week ago, and it's hard to learn from QuickPlay. I have some friends that I play with casually, but they all have the same situation as me. Still an incredibly fun game to play though
the majority of the community is willing to help new players if you ask for help on the SkullHeart Forums or in the Discord Group.
@@Ninja-The-Red-Shinobi no way you will respond to this but I don't think you're seeing the bigger problem here. I got Skullgirls months ago and put in roughly 100 hours. 70 of those were nothing but loss after loss. I did this without asking for help on those sites, because the way I see it, going on public forums should only be done by legacy players who have spent thousands of hours into the game. I have 2 people who play Skullgirls in my friend group and while they gave me some pointers, I had to figure out how to play the game by myself for the most part. Fighting games are designed so most of the work will be self taught through your efforts but only through the intrinsic need to get better. Most people do not have that need, which is why skill based matchmaking is a great idea for a game like this. The fact that you have to go to a completely different application that has nothing to do with Skullgirls, just to get skill based matches, especially for newbies, is bad.
@@dubemudeze8156 Public Forums are meant to be used by the community, if they're not there to organize skill based tournaments, or to share information or tech, then what good are they? Before such things were widely used in the FGC alot of said information sharing was localized to specific locations like how North Cali and South Cali have different player bases and ways of playing.
That said yes Skullgirls not having a skill based leader board is not great, however the community has managed to work around that by using the forums and discord to help players improve and to not get discouraged if they go thru a losing streak. This in turn has made the community much more tight knit, so much so that we have had players stick with this game for more than 5 years, myself included. It really shows how strong the SG Community is if the game can continue going strong well after other AAA Fighters have died down.
I'm very proud of you playing Skullgirls your own way and learning and improving without the need of looking to players like Sonic Fox or Dekillsage. But never forget that these people are always willing to help you out if you ask them, even if it's just for a ft10 or something.
what I did was get a friend into the game at the same time as I got into it. This gave me a partner to play against for fun and to practice with. Neither of us were any good at the start but now we both know enough to not get our asses eaten out and then handed to us.
lmfao somebody's new to skullgirls multiplayer.
Rip dedede
This. Very much. I'm pretty new to Skullgirls and fighting games in general (Except Smash Bros.) I try to learn online and work on my combos and inputs on training mode, but the quickplay is so brutal for me that, one singular match aside, my opponent crushed me into the ground. Apparently the matchmaking is based on TruSkill, but so far I haven't noticed better matchups.
If by quickplay in a nutshell you mean one guy hasn't even played tutorial or knows what unsafe moves are while the other guy or girl in this case is in the top 5 skullgirls leaderboard then yeah you're completely right. /s
Welcome to skullgirls's quickplay where you will find 100% chance of valentine double, big band, parasoul and fukua players beating the crap out of you without even trying.
But srsly you know it's right.
I'm a new Skullgirls player, and a new fighting-game player in general, i spent some hours doing the tutorial, and did some matches with the CPU, so I can do some short combos with Parasoul and that's it, but I get the basics. I wanted to go into Quickplay but there's not many people in my region, so I tried in all regions. Got matched with a Valentine solo, and I was able to beat her, but the game was extreeeeeemely laggy. Tried searching more in my region only, didn't find anyone.
So this is it... this is how my fighting game career ends çç
you know we do have a community discord, so you can find people and challenge them to matches. We even have players colour coded to show what region they are in. [as of late we've gotten a few middle east players so we're trying to help them find players so they don't have super laggy matches]
here's the link if you want to join: discord.gg/JFstfk7
I don't play Skullgirls but I can tell you with my limited knowledge of it that Peacock is my favorite character.
And now we have Annie to deal with online too
When choosing Fukua as your partner, you should give her clone assists. Forever a Clone does everything you'd want from a click happy move and synergizes with Big Band's moves. The drill is really useful but it needs to have a follow-up, or she just get punished AKA both your fighters get punished.
Big Band is very technical, but he has a very fat hitbox and is easy to stagger from any angle. Take that as advantage to know that people are going to rush you.
See you on the field.
I never win because the opponent keeps cheating by cornering me and using the same move and i can't block so its not my fault
;)
My biggest problem is that I can beat any cpu no problem but I get creamed during any quick play match. So I have no way to improve because of there being no proper statistic-bases matching. The only person I know who has a similar skill level to me is my friend Ivan. Other than him, it feels like everyone is better than me.
Gawd damn. Bodied hard af. Reminds me of Street Fighter 4.
I just got into the game myself, did the tutorial, started peacock and went into training room for hours to see what she can do, once i knew everything and could pull of some combos i went online and got perfected 5 times in a row, havent touched online since then^^
ah that's because you didn't practice neutral. and what buttons to press/ when to press em. Peacock has good zoning only if you know what to do, and where her deadzones are. here's a helpful video on it all:
czcams.com/video/whMKfGbMstM/video.html
Did you play solo peacock? Peacock with an assist can keep anyone else but robo fortune away really well. But peacock is played so much a lot of people know how to close in so it helps to have an assist
I remember playing Skullgirls One Time online and I actually beat the hell out of his person using two characters and I was only using one character (Filia my main) but after watching this video it discouraged me to play online again cuz I don't ever want to get my ass beat that hard. I'll stick to the projectile spamming bots on the second hardest difficulty.
so you're a afraid of losing and then learning from the experience so that the next time you fight someone you're better?
okay then... just, kinda destroys the point of playing a fighter.
Ninja well if the guys doing an infinite in combo loop that looks like it would take years of time and practice to perform then yeah lol I just want to play someone on my own skill level and not a God of War who will bang my head on the floor for an hour straight lol. "btw I just recently tied up on someone 2/2 who did an infinite in combo Loop on me soooo yeah lulz"
Hahahhahahahah
Oh dear... I think someone doesn't remember the mechanics of SkullGirls~
Remember there are no actual infinite Combos thanks to the IPS and Undizzy system.
now if you want to play someone on your own skill lvl there are many beginner forums, online tourneys [there's actually one happening Today by the name "SkullGirls Get Great"] and even the discord group where you can ask for matches or even tutoring.
Most players in online games are like this sadly. The more niche the game, the more often you'll see players like this. Fighting game community in general is cancer. I don't blame anyone for not playing fighting games or competitive games in general online at all. Basically, you have to be high level or pro status right when when you start playing to even have a chance. In other words, stay with the pack or get left behind. Also, doesn't help that esports has this hold on fighting games being "serious business" that if you don't play at that level, don't bother playing it at all. Leave competitive games to the pros only bullshit. Get tired of it.
Also, not a fan of 1 frame resets which Skullgirls has a shit ton of.
i just like to state that the SkullGirls community is actually very welcoming to new players and are willing to help them improve. Heck we have beginner tourneys every week, we try to go out of our way to be nice to new players. However if you do go out into QuickMatch then yes, you have to expect you will come across a player who is really good and will not pull punches with you. [besides losing in SG doesn't affect anything, there is no score system like what Street Fighter has.]
as for the 1 frame resets that's actually not possible due to the game's mechanics it's more like 4-5 frames. I understand you're going to say "That's still BS" and maybe it is, but what would you rather want? Unblockables or just Hard to blockables which also can be countered by Invincible DPs or a well timed Super reversal?
I dropped this game years ago so at this point nothing could bring me back. The fact the game is 80% built on Marvel VS series is a big turn off for me as that is my most hated fighting game next to SF. Also, wasn't too fond of Mike Z saying Skullgirls was the perfect fighting game, which I found that claim to be a bit hilariously untrue. But that's just personal opinion.
look it's okay to not like a certain type of game, i understand, i
personally don't like 3d Arena Fighters like Soul Caliber and Tekken.
You're cool there
but.... when did Mike ever say that? In all of my years following SkullGirls, i have never heard Mike say that SkullGirls is perfect. Heck Mike would be the first to admit that there is stuff wrong with SG and that if he had time/money he would go and fix stuff like the lobbies and characters. But here's the thing, Mike Z is proud of the many many years he poured himself into working on not just the game, but the engine as well. And he is going to show off that pride just a little. I mean... wouldn't you? After spending 20 years of your life making a fighting game engine and helping with making an incredibly successful indie video game in a niche market?
Im interested in playing Skull Girls but after this video it seems so daunting! lol
The community is actually pretty friendly and is willing to teach new players hands on. There are also tons of videos and guides on the SkullHeart Forum.
I'm surprised you didn't try parrying or get one or two of them in(by accident). It really stops someone in their tracks, and leaves opportunity to add pressure or mind-games. It's Big Band exclusive after all.
its okay, i definitley understand this
There's a reason I call Skullgirls a movie when I play online: because just like a movie nothing I do has any bearing on the outcome of the match.
Seriously the only way to play and learn skullgirls is to hunt out beginner's groups. Just like MvC3 this game is only fun when everybody's the same skill level, you'll learn nothing from playing against better players.
Also "Resets" don't mean you have a chance to escape, they just reset IPS and combo scaling without letting out long enough to block. Don't let anyone tell you otherwise.
Actually resets are chances to escape. You have to read the situation and find the best option on escaping. All resets give you plenty of time to block as well. Yes the opponent will more than likely throw an assist at you while trying to go for a high low mix up. how ever they have to be careful due to SG's all block feature which gets rid of unblockables. Heck in some situations blocking isn't really even needed, you can do an invincible reversal to blow up the opponent or a delayed alpha counter [or if you're a solo you can do a pushblock guard cancel into reversal]
and yes you're right Resetting does reset IPS and Damage Scaling. But what it doesn't reset is Undizzy, that takes a second to start to tick down. So if you don't press any buttons [getting counter hit will lower undizzy allowing the opponent to get more in] then the opponent is limited to only 2 chains and very little damage. and if they trigger undizzy then you can burst out and reset everything back to neutral.
So yes... there is stuff you can do when you're in a reset heavy situation and they all don't involve blocking.
as for the hunting for beginners group. it's pretty simple. There are a couple groups/tourneys shown off in SkullHeart Forums. "SkullGirls Get Gr8" is a weekly beginner tourney on Wednesdays at 7pm EST. As for hands training the community discord has players willing to teach newbies.
Double is like arakune in Blazblue before they nerfed his damage
Axis1247 Him and his 200 hit combos
>Panda Girl Bingo
Bad Luck dude, but hey i main Band and i beat em so you probably could as well.
That's basically my experience too. I can destroy any CPU with ease except for Marie lol
This is why fighting games need arcade modes
but... SkullGirls does have an arcade mode. heck it has a ton of offline modes.
Manzanito :3 Dude this game has an arcade mode, story mode and challenge mode or maybe your talking about street fighter 5 with still no arcade mode after 2 years
Everyone else is very well balanced, but double is just too fucking good imo.
-long combos off of grab
-easily spammable fast moving projectile, very little startup lag and endlag
-insane combo game
-good assist options
-strong pressure game
-can play Point, Assist, or Anchor extremely effectively
-incoming attacks can be difficult to read
-Can solo very effectively, as she can cover every base
-DAMAGE OUTPUT
I agree, and since at the moment right now I don't have a controller at my disposal, it's hard with a keyboard. feels bad man
rip my boi. you tried but double is a pretty good character
All the characters are good...
it's just the skill lvl was the deciding factor here. and since SkullGirls has been around for 5 years now, most of the player base are pretty good. But that said, many people like teaching new players and helping them improve.
Oof this is all fighting games tho
you just had more to learn. it's kinda like expecting to know how the world works right out off high school. you don't.
cpu is for warm ups but online is how you learn to play better. my little bro went through the same thing with mvc2. you know how that game is.
I need to start playing this again.
i had the same problem when i started, but playing in training mode and doing the story mode and looking tournaments really helps, try using all the characters and that way you can see who is the one or the ones that you can use, i started playing Ms Fortune and Valentine but i then i saw i was better whit Ms Fortune and Squigly, and because Squigly is cute
Dat Thumbnail
You haven’t seen robo-miss fortune
smash 4 is the exact same. I guess it just takes time to get good.
time that I coincidentally had
same with P4AU because no one played ranked
I got halfway through ranked in P4A in its time.
All I saw was that you lost the match. Did she message you after or something? I don't understand what's so toxic about this.
It's the fact that if you play quick play, 90% of the people you play against are either just insanely good or actual professionals which makes casual quick play near impossible especially for people who only play casually like I do.
+Seth Masonry then, play in one lobby with your skill
You'd actually be surprised how little public lobbies there are. you'd be lucky to find two at a time and most of the time they're full. Lobbies are mainly used to host private games with friends. which basically leaves quick play as the only option if you want to fight against something that isn't the computer.
I would say "git gut" but thats not a way to go. Check steam forums to find some people that are in the same situation as You, play with them and have fun discovering mechanics of the game. Also it's good to find some higher skilled players to learn from them and to check skullheart page for combos.
I was a person who also blamed "premade combos with random resets and no brains" but with time You will understand more and more about the game. Also "long combos with unexpected resets" are bane for every new player, just don't let it go to You and observe to learn.Later on You will find that people who are using those kind of tactics have really bad neutral game and You can exploit it if You learn how to play. (neutral game is a state when nobody is on offensive, it's more about reflexes and reading the opponents moves/habits)
EDIT: but video is actually accurate. At least medium skilled people play on Quickplay;).
I too would be a person to say "git gud", but high level skullgirls is kind of nigh impossible to get into. the skill ceiling is so high up there beyond the observable universe LOL Honestly I love skullgirls to death but I can't blame people who can get frustrated with this kind of professional play.
Im a good player, I beat the nightmare difficulty in one run with no KO at all, then I jump to online play, I just being a sitting duck.
yeah AI isn't the same as an actual person. If you're having trouble transfuring your skill from offline to online there are a couple of things you can do. Find other beginners and play in a casual lobby. keep on a look out for beginner friendly online tourneys. [there is one today at 7:30pm EST here: skullheart.com/index.php?threads/skullgirls-be-great.9544/#post-396895 the sign up is even there too.]
you can also join up in the SG Discord group and have someone train you in an online training room lobby.
panda girl is like 2nd on the leaderboards rn, she decked me online too
the leader boards actually don't mean shit. It just counts the total number of wins you have. PandaGirls is actually painfully average. I suggest looking at players like Dekillsage, WingZero, Sonicfox [yes that sonicfox he's been playing SG for years now]
Wow that *was* quick.
was that intended to be a pun or something like that?
same, i play with my friends together (lobby play is so fucking buggy my lord) and win basically every time, but as soon as i get online, i immediately get creamed and just feel bad.
90hours in game and im skill garbage. rip.
They did patch Lobby play, didnt they?
It's a good thing that I never played online with this game.
So basically just like any super good MvC player where you don't get a hit in if you're not very practiced? lol
Squigly... is my waifu
Oh boy, online play would be much better if it had more players. 90% of the players still online pretty much know the game inside out.
Nevertheless, it's a jarring experience to go from bots to real players. Like myself, I learnt to subconsciously bait and trick the AI with same routine, but skimped on learning the actual big combos and their variations.
Now, this means my online matches, I might catch a vet offguard with a little bizarre engages, but the very moment they recover and get a hit confirm on me... the game is lost for me.
Still fun though, maybe it's the rookie's unexpectness, but I've gotten close to winning a game every now and then.
And in the end of the day, I can only blame myself of the shortcomings and losses. It's just that playing against bots (or staying in training) just gets so goddamn boring after awhile and therefore, I don't get enough hours to employ all the tools you need to win an online match in skullgirs.
every
goddamn
time
double is my waifu
i want that dedede skin!
omg I know the feeling XD
wtf is going on
Big band is king de de de
I subbed because your name is seth.
Stop bursting lol. It's not called a "Burst Bait Combo" if it's able to be bursted safely. I think they caught you mashing burst at least 3 or 4 times but didn't get the conversion. A lot of times it's a lot safer to simply not burst, let them get hard knockdown with terrible scaling on the combo, and then block the mixup to start your offense.
It's almost as if these things are learned through experience and playing online is the only way to get said experience. See the problem?
Andrew There are other ways than QP to gain experience.
The point here is that QP can't be used to grow though, despite the idea of getting a pick up game whenever you want to train and learn being the point of such
That is completely untrue. Skullgirls was my very first fighting game, and I had nobody to play with. I could only do quick play. But I was able to grind it out, learn combos, learn from my failures and research how to correct them when something kept tripping me up. After a few months I had reached a level where I was at a respectable win rate.
Just because you might lose a match doesn't mean you can't improve from it. As I just stated, one of the player's main mistakes was that he kept mashing burst, even though a lot of the times it's better to simply eat the combo and block the oki since a good player will have built the combo to be purposely burst safe right when they are able to burst. A lot of times this screws up the combo unless your opponent takes the bait and bursts, which in tern ruins your opponent's chance of converting into a knockdown and giving you a big window of retaliation, or at least resetting to neutral.
Now OP takes the constructive criticism and knows now not to burst right away unless you know what they are doing is not burst safe, and can try to put that into play. I did the same thing, but I did so the long and hard way; trial and error. I'm a very stubborn person. I like playing the same person over and over again to try and figure them out. I add them on steam and they give me feedback. Most of the community is extremely helpful if you just reach out to them.
The Progenitor the issue here is your essay of an answer usually ends right when they get stomped by veterans because now they don't want to play anymore. there's initiative and desire to train, then theres masochism. did you enjoy getting stomped for days then weeks? if someones answer is no, why would they bother playing anymore? they're not having fun.
i wish i could find a match
Its ok cuz
PLAY THE ONLINE IN THIS GAME IS AN HELL
Why does big band look like King dedede?
It's an alternate DLC skin
I thought rape was banned on CZcams...
isnt that also street fighters too
it's pretty much any fighter. There is always someone better than you out there, and it's up to you to improve yourself.
Ninja Any game where you can infini-combo is trash honestly
Honestly, you can't learn jackshit when you get deleted from the game in 5 seconds. Not fun at all.
There's a community board, discord and plenty of information. Go to lobbies and learn. It's VERY easy to learn.
I have no fucking chance in online play... ;~;