UE4 - ARCHVIZ - ARCHITECTURE - Render in Real Time

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  • čas přidán 29. 08. 2024
  • The best way to show your project, thanks to Unreal Engine 4.19
    To carry out this work I have used Autocad, Revit, 3d Studio Max, Photoshop, Unreal Engine and Adobe Premier.
    I have also done this same project for VIRTUAL REALITY using the Samsung Odyssey.
    www.estudiobarr...

Komentáře • 26

  • @arrope
    @arrope Před 6 lety +1

    Qué bueno! Perfecto, Javier. Enhorabuena.

  • @Pacotaco40
    @Pacotaco40 Před 6 lety +1

    Esta genial.....si los viejos levantaran la cabeza!!

  • @virginiasanchez8093
    @virginiasanchez8093 Před 6 lety +1

    Qué maravilla!!

  • @LimVuthy
    @LimVuthy Před 4 lety

    so amazing.... i wanna learn with you of exterior rendering... i have no experience about exterior rendering...😓 .. do you have tutorial online class ?

  • @user-yy1mu8nt6h
    @user-yy1mu8nt6h Před 6 lety +3

    I have always wanted to try to build big scenes. Unfortunately, my ability has not yet arrived.

    • @JavierBarrera1981
      @JavierBarrera1981  Před 5 lety +1

      You have to keep doing your own tests. I have learned alone. A greeting.

  • @joseabboud2223
    @joseabboud2223 Před 5 lety +1

    Javier... excelente.... It is obvious you used lightmass on the whole scene.... Concerning the vegetation (foliage), did you manage with Distance Field AO or you also built light on them?

    • @JavierBarrera1981
      @JavierBarrera1981  Před 5 lety

      Thank you for your comment. To illuminate I used a static sky light with HDRI and a stationary sunlight. Nothing else.

    • @oliverserek6853
      @oliverserek6853 Před 4 lety

      @@JavierBarrera1981 this is the best exterior I have seen, and over the last 3 months I have seen a lot of videos... Curious, your foliage, were these set to static or moveable? Just curious whether they were also part of the lightmass build? I find that grass looks so much better when it's built with lightmass, but one can't add for such a big scene without getting warnings about lightmass resolution for the foliage (and eventually light build fail).. So I have been playing with moveable directional light and moveable grass, so that it is not part of the build, but it just doesn't look so good :(...

  • @archrenders3345
    @archrenders3345 Před 5 lety +1

    Javier, que buen vídeo! me encantaría saber donde puedo conseguir la vegetación del modelo, esta genial!

    • @JavierBarrera1981
      @JavierBarrera1981  Před 5 lety

      Gracias. He comprado paquetes de vegetación en la tienda de Epic y otros los tenía de proyectos anteriores.

  • @paidogato
    @paidogato Před 5 lety +1

    Olá, parabéns!
    Percebi que projetos são realmente bem otimizados e completos.
    Qual GPU você utiliza para reproduzir seus projetos de forma fluida no Samsung Odyssey HMD?
    ---
    Hi, congratulations!
    Think your projects are really well optimized and complete.
    What GPU you using for running these projects on Samsung Odyssey HMD?

    • @JavierBarrera1981
      @JavierBarrera1981  Před 5 lety +1

      Thank you for your comment. The PC that I have used is an i9 of 20 cores with 64gb ram and a gtx 1080ti. I have also tested this project on my laptop with a gtx 1070 and it works fine.

  • @nanomusic94
    @nanomusic94 Před 5 lety +1

    Buenos días como le va con la realidad virtual.

  • @robuacostaellero
    @robuacostaellero Před 4 lety

    excelente, felicidades. consulta, 3d max lo uso para exportar de revit a unreal engine o para alguna otra cosa mas? gracias

    • @JavierBarrera1981
      @JavierBarrera1981  Před 4 lety

      Exporté el modelo de Revit a Autocad para mejorar y optimizar el modelo 3d. Luego lo paso a Max y de este a UE4

  • @dulldr
    @dulldr Před 5 lety +1

    how you gonna set BACKGROUND ? It's amazing !

    • @JavierBarrera1981
      @JavierBarrera1981  Před 5 lety

      Thank you. I have composed the environment with two spheres, one for the sky and clouds and the other for a 360º image of the real environment. Then there is some extra work using Unreal's ground tools.

    • @dulldr
      @dulldr Před 5 lety +1

      Oh Great ! Fantastic idea.

  • @kikujiro499
    @kikujiro499 Před 5 lety +1

    Javier,en lugar de las oddysey, se podrían usar del mismo modo las Lenovo Explorer?

  • @arejays6701
    @arejays6701 Před 4 lety

    AMAZING , what are you computer specs ?

  • @duke3864
    @duke3864 Před 6 lety

    lo exporto de sketchup el modelado?

    • @JavierBarrera1981
      @JavierBarrera1981  Před 6 lety

      En la descripción del video tiene los programas que he usado