Trench War 27 - Marble Game

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  • čas přidán 7. 05. 2024
  • Destroy the enemy's HQ to win!
    Marbles will randomly select which soldiers to spawn. Soldiers will automatically move towards the enemy base and fire at nearby enemies.
    Patreon: / lostmarbleruns
    Discord: / discord
    #marblerace #marble_race #marble_run #trenchwar
    Music:
    Phat Phrog Studios - Shooter background music - ‪@PhatPhrogStudios‬
  • Hry

Komentáře • 33

  • @jaredjosephsongheng372
    @jaredjosephsongheng372 Před měsícem +8

    At the end there I really thought green was finna get the Postmortem Victory there lmao.
    Almost though, if that 108 didnt go in that would've been a postmortem victory.

  • @darksoulsrage1270
    @darksoulsrage1270 Před měsícem +8

    These are by far my favorite marble videos

  • @thywhoknows7276
    @thywhoknows7276 Před měsícem +6

    Love seeing so much advice being taken

  • @flyingcookie5639
    @flyingcookie5639 Před měsícem +3

    The world record for salto jump at 4:45 made me laugh

  • @S.O.A.R.
    @S.O.A.R. Před měsícem +5

    You could replace the first tank with a small, light tank and the second tank could be that heavy version but at a slightly higher cost. I love these videos.

  • @jamesfoz6400
    @jamesfoz6400 Před měsícem +4

    Well, back again to comment on some of the changes here. First, I will say that it's nice to see the return of the stormtroopers back to the frontlines, if a bit hard to judge them or others considering the smaller data set of this video. The camera change is novel to see all the units in detail. I do think some tweaking is required since it's hard to see the planes and zeppelins at times tho. Zeppelins and tanks feel a bit more balanced, but hard for me to put a finger on other than the base can shred through the blimps like knife through butter so they're only good at cleaning through enemy armies.
    And that's most of my thoughts albeit I do have one special one that I wanted to write on the last video but, being far too tired made me incapable of doing that since I wanted to write that small essay as fast as humanly possible. My idea was one of the ultimate throwback episode. Bringing back most of old units and concepts from past episodes, like grenadier's, light tanks, shields, artillery, all advance order and possibly even how the first episodes had units unlocked not by timer, rather via the marbles pushing it to physically unlock it. I can't imagine this would be a fully balanced idea, but I thought it could be novel as an anniversary video for the series.

  • @flarklooney
    @flarklooney Před měsícem +4

    I like how how the mables spin in the air when killed - hillarious!🤣

  • @ornerylurker8296
    @ornerylurker8296 Před měsícem +1

    Genuinely surprised and impressed by that speed run victory,…

  • @cgstudiosthebaconbro
    @cgstudiosthebaconbro Před měsícem +7

    Have you thought about having a grenadier that can hurt the tanks more then a normal infantry man by throwing a grenade at it?

    • @jamesfoz6400
      @jamesfoz6400 Před měsícem +4

      I did suggest in the last video that the AT could return to counteract tanks, so I am surprised that they haven't.

  • @bengel23
    @bengel23 Před měsícem +5

    I think the new angle is awesome bc you feel much closer to the action. Only downside is not being able to really see the flying units most of them time or only seeing them partially.

  • @bobblebardsley
    @bobblebardsley Před měsícem +3

    1:48 Christmas 1914

  • @lemonysnow47
    @lemonysnow47 Před měsícem

    i don't remember if this has been done before but trench war but friendly fire = on
    i think that plus the marble corpses would be good

  • @CreamTheEverythingFixer
    @CreamTheEverythingFixer Před měsícem +4

    I think the angle makes it too hard to see flying units properly and the barrage loses its wow factor. Maybe zoom out when they get closer to center and a zoom out when the barrage is launched.

  • @skimbo1407
    @skimbo1407 Před měsícem

    I feel like machine gunners should be a x2, they feel super underwhelming when a large number goes to them.

  • @lolucorn1
    @lolucorn1 Před měsícem +1

    I think, whenever you make a change, you should list them in the description of the video.
    EG: changed Split Marble to Copy Marble and moved it
    this is really just because I like to see what little balances and additions are made, though.

  • @Herbile7
    @Herbile7 Před měsícem

    Wooot another one! I look forward to every upload

  • @stickmanunivers5si9d
    @stickmanunivers5si9d Před měsícem

    good helmet ❤

  • @vietanhnguyen4218
    @vietanhnguyen4218 Před měsícem

    can you add a POV screen for a random marble? like in space wars

  • @TheWalkingTomato
    @TheWalkingTomato Před 19 dny

    Will you ever make this game public? If so, on what device?

  • @Iridescent_Astraea
    @Iridescent_Astraea Před 26 dny

    Was gonna wait to post this on the next one to come out, but just gonna post since it's on the mind, any thought about Flamethrowers or gas/chemical units?
    Flamethrowers could be a short range, high damage option that are better when flanked by other marbles, and unlike others that use single projectiles, the Flamethrower would create a sweeping flame that arcs across an area in front of it, which enables it to clear whole areas real quick if it can get in range. Might overlap a bit with machinegunner, but I was mainly thinking about the visual variety of an arc vs bullets, as well as being a more close quarters type unit. Heck, if we keep semi-permanent bodies that slowly dissipate, Flamethrowers could immediately clear bodies.
    The other thought, Gas, could honestly just be a barrage altenative or a unit, but it's main gimmick would be Damage Over Time in an Area Of Effect. Units would deal more local and individual damage, and might be preferred over a barrage that would severely hamper the opposing side with a large swath.
    Also, any thoughts about reintroducing Anti-tank or artilley options? If artillery, maybe make it equal in cost to the tank, but given it's bigger range, faster, more accurate explosion (mortars often miss their initial target, which is fine, but this gives the artillery more usefulness), at the trade off of health/armor, I think with small if any adjustments they justify themselves and serve a nice middle ground between Mortar and tank.
    Maybe some kind of anti-armor or even Anti-air for unit variety, heck, I even recall seeing a sandbag/fortify unit in the past. And though I'm not huge on the idea of snipers, perhaps, as unfitting for ww1 themes as it is, some kind of railgun or something could make for an interesting high damage, target piercing option, that could strike multiple targets in a straight line and deal high damage to armor, at the cost of a long time between shots. Maybe nothing permanent, but rotating different options in and out, including old ones could be fun. Just some ideas cause I've been enjoying these and curious about what else might be worth trying, and the way this series activates my brain cells makes it easy to keep going and going.
    Addendum: And if you're concerned at all about balance or reception, honestly, as long as it isn't too much of a pain to render, I don't think most of us would mind seeing a few runs, like a best of 3/5, and that might help get you more data/response. Idk, just various thoughts. I enjoy this series a bit, feeds my brain in a way I can't really understand or describe, maybe it just takes me back to watching AI battles in games + my dev student days, but keep up the great work!

    • @lostmarbles3d
      @lostmarbles3d  Před 26 dny

      Hi, thanks for the comment. I have planned to add those for a while, just haven't had time to do so.

    • @Iridescent_Astraea
      @Iridescent_Astraea Před 21 dnem

      @@lostmarbles3d No problem. I was actually looking back in the early uploads recently and realized you had a ton of stuff there already, and figured that might be the case. Honestly, looking back has been fun seeing how it's evolved, definitely like seeing the shift with the marble selection leading to more consequential waves and the ways different units have changed.
      Honestly, only suggestion than would just be if you ever bring back AA, maybe something more akin to the 4 barrel rapid fire variety that could maybe switch between land and air (where it would have more range), as the previous iteration completely hampered air combat (likely why you removed it) and had little effect on land.
      With all that said, definitely know what it's like to be burdened by time, so best of luck with everything and no rush, just make whatever you enjoy!

  • @wata33
    @wata33 Před měsícem

    Ono I'm addicted to this xdd

  • @MonarchRigel
    @MonarchRigel Před 29 dny

    its been five months since the last Space War. how's that going?

    • @lostmarbles3d
      @lostmarbles3d  Před 26 dny +1

      No updates, might just record another one with the same settings

    • @MonarchRigel
      @MonarchRigel Před 26 dny

      @@lostmarbles3d glad to hear it! can't wait :D

  • @EmberSoldier
    @EmberSoldier Před měsícem +2

    YESS THE BODIES REMAIN

  • @MauiKahulo
    @MauiKahulo Před měsícem

    name of game?

  • @ShowMe7.
    @ShowMe7. Před měsícem +1

    first?