Concurrent Programming: Taskflow
Vložit
- čas přidán 20. 08. 2024
- #gamedev #gamedevelopment #programming
Lodev's Tutorial: lodev.org/cgtu...
Taskflow: github.com/tas...
code: github.com/ame...
Playlist: • Concurrent Programming
Discord: / discord
Patreon: patreon.com/us...
X: @blindspotsoft
How do you ahieve 2200 FPS to start with?
I’m writing to a CPU buffer, sending that to a texture and then drawing it on the screen. A lot of the overhead in software rendering is not rendering but image presentation.