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More correct to use _mm256_store_epi32 instead of c like assignment
What about clearing the screen with memset?
It works but it’s a little slower than simd (1800 fps vs 2300 in debug mode, 2300 vs 3000 fps in release), and because memset converts the int to a byte it only works for grayscale colors.
More correct to use _mm256_store_epi32 instead of c like assignment
What about clearing the screen with memset?
It works but it’s a little slower than simd (1800 fps vs 2300 in debug mode, 2300 vs 3000 fps in release), and because memset converts the int to a byte it only works for grayscale colors.