Making Steam Art for my Indie Roguelike - Cavern Devlog 7
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- čas přidán 9. 06. 2024
- Wishlist the game here : store.steampowered.com/app/26...
A Quest to be the Best: apps.apple.com/us/app/a-quest...
more of my games!: dogma.quest/
discord: / discord
Thanks for watching yall, and welcome to all the new subs! This on is a bit more conceptual. A thinking man's video if you will. in this one I do some more zaney whacky goofy stuff to make this independent game development go super smoothly TM. I hope you enjoy the video.
00:00 intro
01:15 new art
01:48 story
02:32 new features run down
03:18 status effects
04:10 trigger objects
04:50 spooky skeleton
06:13 demo talk
06:40 level editor
07:22 Wishlist!
07:35 Secret Bonus Section
#indiegame #indiedev #indiegamedev #roguelike #godot #godotengine #godot3d #godot4 #gamedesign #devlog #gamedevelopment - Jak na to + styl
I love the art style, and that skeletons can just use random junk they find lying around. Systems like that could make some really cool emergent gameplay!
thank you! I'm hoping with more and more content / items in the game to plan in some cool interactions or even emergent puzzles along those lines
the look of content on that dragon makes it look like it came from a loving family of dragons that took care of each others well-being and let it have hopes and dreams
haha spot on
I loveee the uncanny valley-ness feel of that dragon splash art. You have such a cool idea for a game I'll def wishlist it!
thank you, and that's very kind! I appreciate it!
This game feels like a story told by grandpa, old but in a mysterious and adventures kinda way. But I won't know until I play it!
I like that description a lot that's the sort of atmosphere I'm trying to go for! We will see if I can do it justice haha
Really loving the unique artstyle and devlogs overall :)))) keep up the good work!! Greetings from the basque country!!
thank you, I appreciate the support!
Your art is fire! Love the lighting on the dragon. It has such great atmosphere
yo thank you!
it's shaping up so nicely. excited for the demo!
Yo thank you! I have to make a ton of upgrades soon, I've been thinking of your comment about that a bit, hopefully I can do it justice haha. If you wanna test the demo before official demoing release let me know
Yooo the new icon looks amazing!! I love the style of the game
yo thanks! I appreciate the support a ton!
looks great!
yo thank you!
Good shit man
yo thank you boss!
This is so dope
thanks boss!
I like the creepy splash art, makes the game stand out more.
Quick question, what programming language did you use, normal gd script or c#?
I appreciate it!, I use c# since I used to use Unity, but I've dabbled with gd script before as well. So far haven't run into anything I can't do with c# in godot
@@dogma.questlog I actually want to make games as well! I’ve been experimenting with Godot (c# cause I was learning unity as well) and I was wondering if I could get some coding tips?
that's awesome, you got that for sure! yea sure what kind of stuff would you like to know, anything specific? I can give general tips too
@@dogma.questlog It's just resources for C# in godot are limited, at first I was working with unity but when it shit the bed I was one of the ones who moved, so far things have been working pretty well. I was just wondering what you did to learn so I can learn faster, like did you learn gdscript and then translate it to C# or did you do it another way.
@@kilejordan7047 Ah I see, I had some experience with GD script but in this case I have just been sticking to pure c#. The docs are super helpful for getting the proper way to do something from GD script to c# so I look at those a lot. Other than that I learned by trying things out and watching some tutorials as well. I also make tons of custom resources in c# which can open a lot of possibilities, you just make a new c# script and have it inherit from resource
What if you could drag traps and other things onto monsters in the editor kinda like Mario maker to make unique monsters or give monsters unique “abilities”
this is a really cool idea, I'll definitely be thinking about this in the back of my mind now haha
are you gona make multiple bosses that rotate or 1 boss per area? static bosses or random bosses
I was thinking there would be a pool of 2 bosses per stage that would be selected from randomly just to mix it up, and maybe the selection of the boss would be influenced somehow by what upgrades you get etc. Maybe more to select from potentially as well