Two Point Campus Strategy & Tactics Quick Tip - The Deafening Lecture Hall
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- čas přidán 5. 09. 2024
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Louder for those in the back: This room is potent. The Lecture hall is required by every single course at some point, so boosting your lecture hall game will improve your learning across the board. Boasting an 86% bonus to learning speed before factoring in the professor's skill, this room will help your students keep their grades up. While expensive, I also offer a cheaper version that can easily be upgraded once the cash starts flowing in.
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Personally I like to make one 24 or 36 seat lecture hall just for the movie nights. The 8 student cap only applies during classes.
That's... Do you mind if I possibly incorporate this tip into a future video? I will credit you as the source if I do. :)
@@Pinstar No credit necessary. Go ahead.
That's absolutely a fantastic idea.
@@Pinstar I just tested this a 9x6 with 4 Lecture seatings. Should be enough for 48 students. Room capacity is only at 12 with only 12 students in it.
A really good tip I learned off the back of this 8 person capacity is to alter the student intake per course into increments of 8. This means you'll end up with fewer total classes, ergo fewer lecture halls needed
I'm going to be doing a big rundown on the rule of 8, class structuring and minimizing excess rooms/teachers. I'm waiting for the devs to release a patch to address some of the scheduler oddities that can sometimes thwart one's attempts at optimization.
@@Pinstar I had been starting every campus with 2 levels of 1 course for a total of 15 students. I thought that was close enough to the rule of 8 to be reasonably efficient while also maximizing the initial number of students who pay rent and tuition. Is this not the best way to begin?
@@Pinstar also, what about accepting the open house for students in the middle of the year?
I followed you through TPH and now in TPC. I’m very thankful for all your efforts, and I look forward to your future videos. Your builds never let me down.
I don’t think the surround sound speakers give any more learning power when you hit 4 or 5. I forgot the exact number. Diminishing return effect.
I've done a very similar thing with my training rooms. I pop two of the training hubs in there, level them up to level III and pop loads of the bonus training items in there and suddenly I can speed run training my staff all the way up :D
Has anyone else experienced the game asking for too many lecture halls?? It seems to be when I designate the halls to be for a specific class. If I undesignate them it doesn’t stop. It’s actually game breaking.
There is a current bug with how the auto-scheduler works that makes it make sub-optimal choices sometimes when it comes to assigning classes to rooms and professors where it will get sloppy and require an extra room or an extra professor. This is more likely to crop up the more subjects you teach in your campus. The devs are aware of this and are working on a patch.
One of my future video topics will be on how to maximize the use of your rooms/teachers to minimize the need for new construction and additional hires, but that's on hold until the devs get the patch out.
@@Pinstar
Thank you!!!!!!
love the fact I basically built something similar to this once I noticed those bonus items, shows I've been listening to your advice before lmao
They put a cap on the booster items, you're not getting the full bonus from what is put in here, we can take a few of the items out and still have 20% boost
Another excellent build as always. Thanks.
Oh nice I didn't know the effect of the speakers stack. It really helps out to have a really good high boosting lectern and is probably something I focus on before upgrading the special course rooms. Also putting posters/painting right at the lecture seating is something I missed :D
The speakers don't stack by much. With the basic lectern, 6 of them add +10%, and the full 8 still only add +10%. With the fully upgraded lectern, 6 of them add 8%, with the full 8 adding 9%. At a cost of $4,000 per speaker, I think they're just not worth it.
I have learned more from Pinstar than I did at actual college.
This is still a great build when you have the money, but spammed items suffer from stat boosting decay just like they do from prestige decay. The 8th speaker only provides a 1% bonus, not 4%, for instance.
I tested it just a moment ago. With a fresh build Lecture Theatre, 6 of the speakers plus the three autocues give +22%. When I add 2 more, it's still +22%. A fully upgraded Lectern adds 50% by itself. With 3 autocues, it's +61%. Add 6 speakers and it gets to +69%. All 8 gets it to +70%. Personally, I think adding the Autocues is worth it, but the speakers just don't add enough given their cost IMO.
@@rodh1404 I agree for early and mid game. By the time you're approaching the third star, if everything went well, you should be swimming in cash on a typical level. At that point, you might as well go all out.
Love this build. I don't think I've unlocked the audio boosters so that's next on the list. Thanks as always Pinstar! 😍
Ah the weekend wait is over.
anyone who's just starting out. Best posters for attractiveness low kudosh so far is. family tree, posh painting, that electric circuit thing. Looks like a tiny chip.
The 4 color ingredient poster is pretty good.
haha, nice! This is the lecture hall layout I came up with on my own! For once I didn't have to learn it from one of your videos!
Back at again Pinstar. I'm gonna use this room and save it as a template. Apparently you can do that now.
i sure love your videos they are so good, however there is one small part of contrsructive critisism i would like to give,
considering alot of levels need AC / heaters your build do not accomodate for them.
maybe in your next videos build around them aswell :D
otherwise excellent !
Most of the time, you can swap in a radiator or AC unit wherever I place a bin. Some (but not all) of the builds can accommodate both the bin and a temperature fixer, but generally speaking, sacrifice the bin if you need a temperature fixer. While my next week's worth of videos are already recorded, I'll try to incorporate the hot/cold versions of rooms going forward.
I haven't gotten to hot levels yet, but you can place a large radiator in front of the posters opposite the door.
IM SO HAPPY PINSTAR IS BACK
Thank you very much. I missed the trick with offset.
thank you for all the great tips, they're really useful so please keep them coming :)
Cant wait for a training video, and which traits work off best for staff
I can not put surround like you it s lock . Surround dont work like poster sadly
Amazing and helpful as always. Big thanks from me and on behalf of my students ^^
Do you have any tips on staff happynes
I'll cover that in an upcoming staff room video :) I'm still testing the best way to meet their needs efficiently.
Awesome! I recently unlocked the first aid station, and I feel like it's 100% refernces to your TPH videos :D Quick question: It seems like they do, but I wanted to make sure, can items can still be used while they're being upgraded?
Ive definitely noticed lectures being given while a janitor is upgrading my lecturns
Amazing thank you
I didn't know those learning powers were PER UNIT. Wouldn't that mean, if it was cost effective, spamming the highest learning power item in a room be the most effective?
Edit: Also, should I ever bother exempting different lectures? Should I ever, say, keep clown classes closer to clown-like activities,such as their classroom and their gentrified library?
good guide as always o7
noice
Amazing two point tips!
Although right now I’m stuck at trying to increase staff happiness on one of the career goals “Win staff satisfaction 10 times”🫠
One of next week's videos will be on the staff room. It should help with staff happiness