Testing the 1.0 Patch in Multiplayer on a new Map!

Sdílet
Vložit
  • čas přidán 19. 05. 2024
  • More info the website: www.playsdl.com
    Our Discord: / discord
    Twitch: / sd_league
    Second Channel: / @sdleague2ndchannel
    If you have any ideas of how we could improve our Steel Division or WARNO content contact us on Discord or via email: simulateddivisionsleague@gmail.com
    If you want to support the Channel Directly you can do here:
    streamlabs.com/sd_league/tip
  • Hry

Komentáře • 12

  • @Jasp137
    @Jasp137 Před 2 měsíci +7

    Good to see the new Warrior, map rework and some nice artyplay in action.
    Cant believe the Game is launching in 3 Days :D

  • @chera3777
    @chera3777 Před 2 měsíci +5

    That Tornado bombing run looked so cool!

    • @sd_league
      @sd_league  Před 2 měsíci +3

      Yeah, as a sweaty MP player I sometimes forget how gorgeous this game can be :D

  • @williamvz6292
    @williamvz6292 Před 2 měsíci +3

    GG to both Players. That was one of the nicest airstrikes I've ever seen in a game. But it seems to me that the RM70 are maybe a bit to strong.

    • @sd_league
      @sd_league  Před 2 měsíci

      well, tanner didnt really play as mobile as he could have + we fought over a really narrow front.

    • @kverpi1382
      @kverpi1382 Před 2 měsíci

      Those are the pros of irl rocket arty fast shooting and covering a big spce by it. the other edge of the knife is the high usage of supply cus thos thing eat it up

    • @williamvz6292
      @williamvz6292 Před 2 měsíci

      Thanks for explaining!

  • @user-lh3gs6ri9q
    @user-lh3gs6ri9q Před 2 měsíci +1

    Is 122 mm barrel arty good now?

  • @walkowski443
    @walkowski443 Před 2 měsíci +1

    will the sound bug be fixed with 1.0?

    • @stevem3723
      @stevem3723 Před 2 měsíci +3

      Per the dev diary, no, not at launch. But should hopefully be fixed in a post-launch patch

  • @kino6395
    @kino6395 Před 2 měsíci

    I disagree with the MFRW/Grads/Mars being less obnoxious they gonna be even worse at launch. Im already dreading this patch just those salvos make me wanna quit playing which sucks as i was looking forward to launch and the DLC.
    All of the below is in relation to 10v10.
    With the MFRWs/Grads in 10v10 what makes them over the top is the sheer amount of them on average you get about 20-30 of that unit type per game. Up to 4 per player with 7/10 divs.
    So no amount of reload change will fix the core issues, as this patch they lowered reload rate but increased the damage so now you can fire less at one target.
    So what effectively has been done is the opening critical mass cost, the supply cost and accuracy have all been buffed. Look at 6:50 thats 2 hp with 1 rocket in a forest. Its a perfect hit but im using an extreme case, either way all units in its zone are dead before its even used up 1/3 of its salvo. Your next salvo proves this at 8:54 taking out a IFV and 4 weakend inf squads at the edge of its AOE is insane that's 160pts of material with 1 salvo that's not even a direct hit. Your worst salvo being 85pts of value (that hit) and more typical so for maths im gonna take that number.
    85pt every 3mins per 2 grads for 50mins (lose 10 mins down to player down time) and the 4 Grads can average about 2.8k points per 10v10. With 7 divs on average having access to those numbers, for the sake of proving a point lets say only 4 divs take the numbers for 16 grads thats 85 pts every 23 seconds now you can see how quickly this gets out of hand even more so when 10v10 is a target rich environment.
    While the changes are a step in the right direction you just dont need 4 per div and with 70% of all pact divs having them, 4 of them per div is a joke. The Buratino was fixed by limiting its numbers, the grads archetypes effective game impact wise as a Nighthawk. Imagine how bad it would be if 9/13 Nato divs got 2 Nighthawks each. A great game with a Nighthawk is 1.5kpts per unit but can be countered easily by using ASF or AA spam so good luck.
    The Grad/MFRW has no counter and can delete a 3rd of someones army per 10v10 while also dictating how you space your units. This is why its obnoxious and this is if the data is taken from a 1v1 on a 10 v10 map as nothing is less fun then being in a lane where its a 3v3 and they have 12 grads like Triple Strike.
    In short 2 launch grads = 4 pre launch grads output wise, so with a few neurons activating you can make the unit 2X more supply efficient while having a 25% reload rate increase just by using 2 instead of 4. Rip launch noobs.

    • @Oggylv1
      @Oggylv1 Před 2 měsíci

      You know 10v10 is just a meme mode.