NeRF 3D Capture With Luma AI Is MIND BLOWING !

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  • čas přidán 29. 06. 2024
  • Luma AI is a 3d capturing tool that runs on a mobile app and helps people with 3D authoring by using accessible photogrammetry technology. This app has a vision of providing 3D creation to nearly anyone in the world and it uses studies and advance algorithms from NeRF (Neural Radiance Fields) studies.
    📢 To learn more about Luma AI mobile app or to get join the BETA waiting list be sure to check out their website at:
    lumalabs.ai
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  • Věda a technologie

Komentáře • 66

  • @fsstudiodev
    @fsstudiodev  Před rokem +5

    📌Would you consider using Luma AI for your 3D assets? What are your thoughts about using this technology for early prototyping phases ?

    • @SirenheadRizzler
      @SirenheadRizzler Před rokem

      I believe this could have true potential considering this is such early days. Luma AI requires an invite code or I would be trying it out myself!

  • @DJ_JJ
    @DJ_JJ Před rokem +16

    The sick part is, Luma is partnering with Poly cam, meaning we will get incredible photogramitory for geometry and crazy radiant feilds with reflections, transperency, roughness, etc

    • @jimj2683
      @jimj2683 Před rokem +3

      In 10 years I think 3d capturing will be so good that Google Street View will be converted to 3d (with a driving simulator on top).

    • @wspek
      @wspek Před rokem

      Do you have a resource for this?

    • @bolayer
      @bolayer Před 10 měsíci

      @@jimj2683 They're already getting ready to turn it into a Nerf now, not in a decade.

  • @codeFriendlyART
    @codeFriendlyART Před rokem +3

    Thank you for showing us this pretty cool tech! I would totally like to try it out when available and I'm positive it will be widely adopted, provided enough marketing/educational efforts like this! Keep up the great work guys and congratulations!

    • @fsstudiodev
      @fsstudiodev  Před rokem

      You are very welcome and thank you for your kind message, best to you as always !
      Dilmer

  • @PrimeStudios
    @PrimeStudios Před rokem

    Nice! Looking forward to trying it out myself.

  • @kwea123
    @kwea123 Před rokem +3

    good to know that it takes 20-60m to complete. Guess it still requires colmap camera pose estimation behind the scene, there would be a huge speedup if this difficulity is cleared.

  • @amerfilmstudios9292
    @amerfilmstudios9292 Před rokem +2

    Get a rotational display ( usb cable ) and place any object on it. Place lock the camera on a height and angle adjustable tripod. Point the camera to a direction only with same background for all 360° images. This also applied for green or blue background for instant chroma key editing of an object.
    Additional : play with some studio light point to the object to match with the final background for such video/movie scenes 👌🏻
    U do less hard work with much better and clear 360° images. Try it 👌🏻

  • @Zouvi2001
    @Zouvi2001 Před rokem

    How would you export the scan animation (in Luma app after scan) as an MP4? Is that possible? If not is there another way to do that? Great video

  • @TGSuineg
    @TGSuineg Před rokem +3

    How does it handle transparency and specularity compared to photogrammetry and does it create textures besides diffuse (such as metallic, roughness, etc.)?

    • @DJ_JJ
      @DJ_JJ Před rokem +1

      it uses neural networks and does yes. You could tell if you looked at a reflective material such as a tv while off or a chrome ball which Corridoor Crew did in their video.

  • @RyDaCol
    @RyDaCol Před rokem

    You are insanely underrated!

  • @fgv_producciones
    @fgv_producciones Před rokem

    Great video and can you animate the model?

  • @williamcousert
    @williamcousert Před rokem +1

    Is this useful for scanning a room that could be used as a set in a digital production?

  • @pianoatthirty
    @pianoatthirty Před 6 měsíci

    THIS IS SO COOL!!!

  • @TyKix
    @TyKix Před rokem +1

    I exported my scans and I have a lot more of the scene than I really wanted. Have you encountered this with other scans you have exported to use in a processing application. I uploaded the OBJ straight to Sketchfab and really wish I was more experienced at removing areas I don’t want.

    • @fsstudiodev
      @fsstudiodev  Před rokem +2

      Yes that’s normal since they currently don’t provide a slicing feature, you would need to bring the asset into Blender, Maya, or other similar tool to clean it up. I did submit a feature request to add a slicing type feature to their app but no ETA yet.
      Great question and thanks for watching !

  • @PeterLunk
    @PeterLunk Před rokem +2

    can't wait to try...

  • @FPChris
    @FPChris Před rokem

    Unreal’s nanite helps make the poly count less of an issue

  • @jeffreyeiyike122
    @jeffreyeiyike122 Před rokem

    i am currently working on nerf and synthesis in robotics

  • @RyDaCol
    @RyDaCol Před rokem

    Love it

  • @lucaspedrajas5622
    @lucaspedrajas5622 Před rokem

    how can we use this for volumetric video?

  • @imrenagy8122
    @imrenagy8122 Před rokem +1

    Amazing.

  • @user-nr2vy5ng9s
    @user-nr2vy5ng9s Před 10 měsíci

    Hi,
    Is it possible to export in STL format and than upload it to 3d printer?

  • @armandsfreibergs4069
    @armandsfreibergs4069 Před rokem

    so whats the new thing here or better? its just photogrammetry?

  • @gu9838
    @gu9838 Před rokem

    awww baby yoda lol

  • @igorchak48
    @igorchak48 Před rokem

    NeRF is the future! How can I get an Invite code?

  • @Igoreshkin
    @Igoreshkin Před rokem

    I have problems with finding answers for my quastions on their website(maybe someone will help). Is it only for iOS? What about pricing in the future?

    • @fsstudiodev
      @fsstudiodev  Před rokem +1

      Yes this is currently only available for iOS, not sure about the pricing model.

  • @elimindell
    @elimindell Před rokem

    this is crazy

  • @DommageCollateral
    @DommageCollateral Před rokem

    how many verts does the model have? - 2 million?

  • @carlocarnevali7790
    @carlocarnevali7790 Před rokem

    Has anyone got invite codes for directly using it?

  • @Ludifant
    @Ludifant Před rokem +1

    So how is this different from photogrammatry?

  • @barbarusonline
    @barbarusonline Před rokem

    you did not show HOW to download the mesh from Luma AI

  • @MisterWealth
    @MisterWealth Před rokem

    Is there an Android app for this?

  • @sifu2u_now
    @sifu2u_now Před rokem

    Is it only available on Mac?

  • @vancandan1
    @vancandan1 Před rokem +3

    This is just NVIDA NeRF which is open sourced can capture reflections but not very good for photogrammetry. Why is LUMA not releasing this? Something feels fishy here

  • @user-ti3iv9lu9r
    @user-ti3iv9lu9r Před rokem

    😊

  • @mikeillgaming4224
    @mikeillgaming4224 Před rokem +1

    Takes a long time to process

    • @fsstudiodev
      @fsstudiodev  Před rokem

      Yes we are hoping it improves with within the next few years to a level that it is instant !

  • @farusiu
    @farusiu Před rokem

    is this ios only?

  • @amRHA
    @amRHA Před rokem

    I downloaded the app and I haven't received socalled invitation for three days
    it stinks a bit to me

    • @fsstudiodev
      @fsstudiodev  Před rokem

      I recommend engaging with them in twitter, that’s how they are currently inviting people.

    • @amRHA
      @amRHA Před rokem

      @@fsstudiodev thank you ..but I really hoped that the app was not this good

  • @walbollox1993
    @walbollox1993 Před rokem

    Only for mac monkeys?,,,,will just watch from my window

  • @DruidCyborgPuppy
    @DruidCyborgPuppy Před rokem +9

    I don't get this, other older photogrammetry software seems like a better choice. Why capture backgrounds? Is it able to capture other than small objects? Is it able to fill the gaps in models? I mean this was possible 8-10 years ago, luma software isn't out yet and it seems like it has fewer features, why not use software that's already there. Major game franchise already use photogrammetry (yes, it's not that simple just to take some photos with your phone), but I'm curious, why bother with this toy?

    • @RoyMagnuson
      @RoyMagnuson Před rokem +14

      it captures the lighting of the space much more accurately.

    • @perspectivex
      @perspectivex Před rokem +9

      As far as I can tell from having done photogrammetry and looked at videos on what "NeRF" is, NeRF seems to let you generate a really-low-quality-compared-to-properly-done photogrammetry 3d model with just a few pictures (I'm sure it'll improve and maybe match photogrammetry at some point but it's still far from it if this video is anything to go by). As a wild guess, maybe with NeRF you can do 5 or 10 pics? to capture a complete object vs. say 70-100 for basic photogrammetry. The AI model fills in the gaps. As to the lighting Roy mentions, I've no clue. For engineering and 3d printing purposes I care about capturing high-resolution, surface-accurate meshes (which I find hard to do really well...maybe AI will help there at some point too). I'm glad this video creator showed the actual meshes. Too many photogrammetry videos show a final model with the texture/source images mapped to it and it looks fantastic but it hides the mesh underneath that's looks like it's been worked over with an ugly stick and could outdo oatmeal for being coarse and lumpy. I guess for game assets it's ok since you anyway reduce polygon count as much as feasible and only care how the object looks in the game?

    • @dissidents1542
      @dissidents1542 Před rokem

      @@perspectivex thanks for this bro

    • @dissidents1542
      @dissidents1542 Před rokem

      @@perspectivex great summary

    • @liam9519
      @liam9519 Před rokem +1

      @@perspectivex for good results, NeRF generally still requires 100s of images