Changing one thing in every Classic Sonic game

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  • čas přidán 5. 09. 2024
  • #sonic #sonicthehedgehog #gaming #retrogaming

Komentáře • 127

  • @TheEPICMarioBros2
    @TheEPICMarioBros2 Před měsícem +18

    Fun Fact: Sonic Mania was supposed to have a full suite of original zones, but SEGA forced the team not to because they didnt think the game would do well

    • @RoseSupreme
      @RoseSupreme Před měsícem +9

      They didn't think the game would do too well because of a lack of familiar zones...I can't with their logic, man.
      I *REALLY* can't.

    • @Arichson
      @Arichson Před 13 dny

      @RoseSupreme I sorta can, it was the the ONLY sonic games to use the exact same style as the classic 16-bit games for a very long time, and on top of that one of the games that would FEEL the closest to a classic sonic game as it could be, on top of this they may have realized it would have taken more time to get the game out and they wanted them to release the game pretty close to forces. Because of this they probably chose old zones with a few new ones sprinkled in because the team could basically trace the old zones by sprite, and have more time to flesh out the act 2 variants in looks, and tricks to compensate for the lack of new ones with everything they added, while still allowing the team to flesh out their own unique zones to spice up the experience along the way.
      This would allow them to still be creative and put a spin on everything almost as much as they desired while saving as much time as possible to flesh other aspects of the game such as the physics, soundtrack, story, level design, etc, for all we knew the game could have released later or be somewhat forced out due to the new environments taking up significant development time.
      We don’t know how the higher ups would feel about a delay.
      Just look at what happened with frontiers. Despite the gap between it and forces, the game could have been better, the 1st, 4th & 5th island could’ve been one massive island like their original vision told, we could have had 5 completely original islands in design, a EPIC Titan to battle with high spectacle in the new 4th island (I still wanna keep supreme as the last in that theoretical new 5th island) even fewer glitches, probably better cyberspace physics and more.
      It could have been MUCH better but we didn’t get that, it’s still good but didn’t reach it’s full potential and maybe just maybe in some world out there we got that with that original version of mania.
      I’m not trying to be a Sega apologist but there must have been complications that they simply were not willing to deal with at the time, and unfortunately there isn’t much we can do about that now.

  • @crimsonflame1347
    @crimsonflame1347 Před 2 měsíci +12

    My change for sonic 2 would be give Tails the ability to Fly, like he does in every other game he is playable

  • @TTG-37
    @TTG-37 Před 2 měsíci +49

    Here is what I would change:
    Sonic CD: level design
    Sonic 1: Level design
    Sonic 2: metropolis enemy placement
    Sonic 3: barrel of doom
    Sonic mania: more original zones
    Sonic Superstars: fix the music

    • @IAmSpeed10161
      @IAmSpeed10161 Před měsícem +3

      This........ sounds about right honestly. Although for Superstars I'd probably change the Bosses personally. Since they all are annoyingly hard to beat even on repeat playthroughs in there current state.🫤🫤

    • @RoseSupreme
      @RoseSupreme Před měsícem

      For Sonic 3, also apply the Superstars issue here for Carnival Night and Launch Base since their instrumentation was poorly done (Ice Cap was fine imo, sounding very similar to the Prototype version). And make the Super theme literally not a bloody Sonic 4 song.
      Never let Jun Senoue cook with applying instrumentation in a "Genesis" style - leave someone else to do that while he just composes.

    • @TTG-37
      @TTG-37 Před měsícem

      @@RoseSupreme Prototype music or MJ music

    • @ZappyZapstarOfficial
      @ZappyZapstarOfficial Před měsícem

      @@TTG-37origins music.

    • @chocolatebar6785
      @chocolatebar6785 Před měsícem +4

      sonic cd’s level design is peak

  • @szszabolcs9582
    @szszabolcs9582 Před 2 měsíci +16

    Colision chaos is a theme park/open casino next to a mountain
    It's not really that weird...
    I see your point, but i think it works

  • @Kookie_13_
    @Kookie_13_ Před 2 měsíci +8

    1:44 that’s already fixed in sonic origins I would give knuckles a carnival night bossfight because for some reason he just doesn’t have one

    • @CringusMcDingus
      @CringusMcDingus Před měsícem +2

      THAT'S WHAT I'M SAYING!

    • @RondoOfBloodX
      @RondoOfBloodX Před 11 dny +1

      What’s interesting is that if you use Debug to get Knuckles into Sonics Boss area of Carnival Night it’s the Egg Robo instead of Robotnik you fight meaning that Knuckles most likely was planned to fight the boss at the end of Act 2.

  • @adamlaroussi4168
    @adamlaroussi4168 Před 2 měsíci +8

    metropolis act 3 is a unused zone for sonic 2 called genocide city and fun fact the level shunks is used in sonic spinball in the level called the machine

    • @SnuggleBear_80s
      @SnuggleBear_80s Před 2 měsíci +1

      It's so bizarre in the simon wai prototype, that act 3 for metropolis and cyber city zone co-exist in the level select.

    • @RoseSupreme
      @RoseSupreme Před měsícem

      Dammit, you beat me to it.

  • @theultimatepenguin4860
    @theultimatepenguin4860 Před měsícem +4

    Sonic mania: adding hyper sonic

  • @darkkirby714
    @darkkirby714 Před 2 měsíci +8

    The change I would do for every game is to make them better

    • @TheEPICMarioBros2
      @TheEPICMarioBros2 Před měsícem +2

      please elaborate

    • @TotallyReliable_Dino
      @TotallyReliable_Dino Před měsícem +3

      *M A G I C*

    • @NinjaElectro0
      @NinjaElectro0 Před 29 dny +1

      Teenage Mutant Ninja Turtles
      Teenage Mutant Ninja Turtles
      Teenage Mutant Ninja Turtles
      Heroes in a half-shell, turtle Power!
      Here we go, it's the lean, green, Ninja team
      On the scene, cool teens doin' Ninja things
      So extreme, out the sewers, like lazer beams
      Getting rocked, with the shell-shocked pizza kings
      Can't stop these radical dudes
      A secret of the ooze made the chosen few
      Emerge from the shadows, to make their move
      The good guys win and the bads guys lose
      Leonardo's the leader in blue
      Does anything it takes to get his Ninjas through
      Donattelo is a fellow, has a Way with machines
      Raphael's got the most attitude on the team
      Michelangelo, he's one of a kind
      And you know just where to find him when it's party time
      Master Splinter taught them every single skill they need
      To be one lean, mean, green, incredible team
      Teenage Mutant Ninja Turtles
      Teenage Mutant Ninja Turtles
      Teenage Mutant Ninja Turtles
      Heroes in a half-shell, turtle Power!

  • @chocolatebar6785
    @chocolatebar6785 Před měsícem +3

    i mean the whole point of sonic cd is that it takes place on a alien planet
    but tbh i’d either get rid of the special stages or bring back the deleted zones

    • @AbsnormalCoolest
      @AbsnormalCoolest Před měsícem +1

      the special stages wre like one or the best parts of ce

  • @pokebattery4083
    @pokebattery4083 Před měsícem +2

    In superstars, I would remove the self-destruct level

  • @mikaylaakridge4635
    @mikaylaakridge4635 Před 2 měsíci +4

    Sonic the Hedgehog- Keep the later level designs consistent with a nice balance of both speed and platforming like Green Hill zone
    Sonic the Hedgehog 2-Get Rid of the Third act of Metropolis Zone
    Sonic 3 and Knuckles- Shorten the second act of Sandopolis with less frustrating gimmicks.
    Sonic Mania- Create more Original levels
    Sonic Superstars- Give Jun better instruments to work with for soundtrack instead of those Sonic 4 genesis snares. Rework some of the level designs. Fix the bosses to fit the single player mode.
    Sonic CD- make the time traveling less tedious and leave the future levels for act 3/bosses.

  • @DLGanimator
    @DLGanimator Před 2 měsíci +2

    Sonic 1: Labyrinth zone level design
    Sonic 2: Metropolis zone enemy placements
    Sonic CD: Remove the special stages, or just allow them after getting all of the good futures
    Sonic 3 and knuckles: Carnival Night zone level design (especially act 2)
    Why?
    Labyrinth... you know why.
    Metropolis having act 3 is pretty annoying, I agree. But, I think the enemy placements are what people despice the most in metropolis.
    A lot of sonic fans don't understand how sonic cd works. They think the level design is confusing and so they ignore the generators and get the time stones. Forcing them to learn how to play this game correctly first is the only way to make them learn. I would even remove these special stages, but I know there are some people that actually like these.
    Carnival Night zone was never my favorite and I think it's bc of multiple issues I have with this zone. And nope, I am not talking about the barrel of doom. Once you learn how the barrel works, you realize it's actually a really fun gimmick. I would at the very least change the slow water sections in act 2.

  • @charliekahn4205
    @charliekahn4205 Před měsícem +1

    My change for Sonic CD would be simple. Use sprite rotation/scaling for the characters. It would free up space, look smoother, and make bosses maybe seem cooler. Then the designers could use that to add more levels or keep more of the content that was cut.

  • @The_Nintendoist
    @The_Nintendoist Před 2 měsíci +3

    Short but sweet haha, good job >:]

  • @jamesporter571
    @jamesporter571 Před 2 měsíci +6

    Sonic 1: Add the spindash
    Sonic 2: Give tails more unique controls for 2P
    Sonic 3 & Knuckles: Keep them the same game
    Sonic CD: Unlockable Tails, Knuckles, Metal, & Amy modes
    Sonic Mania: Add some more CD based levels
    Superstars: Replace the Shadow costume with classic Shadow

    • @Bowen_a_gamer
      @Bowen_a_gamer Před 2 měsíci +2

      So you want a pile of DNA for superstars?

    • @CringusMcDingus
      @CringusMcDingus Před měsícem +1

      @@Bowen_a_gamer So you want a Cryogenic pod with Shadow in it for Superstars?

  • @JaredThe
    @JaredThe Před 2 měsíci +2

    Kinda into this idea. Not a big fan of the idea of removing zones or anything to make any of the games better, though, personally I would go with the idea of just changing the level layout a bit for Marble Zone and making Metropolis Act 3 its own separate one-act level in line with the ones that proceed it, akin to the mock-ups a lot of folks have made of the unused Cyber City concept or the reimplemented Hidden Palace.
    To be more specific with Marble Zone, I honestly don't think the Zone overall is that bad, but Act 1 in particular has the most sections that kill momentum without letting you potentially maintain it with proper use of skill, something Act 2 has a lot of and Act 3 has a bit of. Like, in Act 2 you can skip the block you have to push to cross the lava with built up momentum in the tight area you are in, but Act 1 makes it mandatory, and while that makes sense from a tutorial design perspective, they could have done better to make everything around it feel more active, stretch out the level so there's a bit more running between things. Things like the cylinders moving up and down could be spaced out in a way that you can build up speed and jump between each one back to back without stopping, which you can't do with how they're timed in the original. The biggest issue in pacing for the game and why people drop it so fast comes down to the poor transition to the tighter and more linear level design it was shooting for and Act 1 in particular is just kinda annoying for it compared to the other levels in the same Zone.

  • @mober7430
    @mober7430 Před 2 měsíci +4

    Little Planet is literally a different planet what the heck do you expect. Marble Zone is way better than Labyrinth.

    • @CupheadBloxYT
      @CupheadBloxYT Před 11 dny

      Nah i think labyrinth is better, marble zone is so annoying when you wait, i can deal with the water in labyrinth zone

    • @OSHAIO123
      @OSHAIO123 Před 8 dny

      @@CupheadBloxYT nah both of them are terrible zones plus none of these two zones are better plus the water in labyrinth zone just single handily gave us the creepy drowning theme song guys

    • @CupheadBloxYT
      @CupheadBloxYT Před 8 dny

      @@OSHAIO123 yea ik, i still dont like labyrinth or marble zone, i can deal with the water in labyrinth, but i hate how they made a mistake of thinking hedgehogs cant swim, and what you said is true, the creepy drowning music is always so stressful when ur about to drown

  • @Kribyking
    @Kribyking Před 2 měsíci +2

    I’d implement certain segments from metropolis act 3 into mainly act 2, but a little in act 1 as well.

  • @alexstuf3
    @alexstuf3 Před 2 měsíci +1

    For sonic 1 and cd i’d make him look more like the junio style, and use the palette from the special dtage

  • @ItYaBoiGreen
    @ItYaBoiGreen Před 2 měsíci +4

    Eh the only thing I’d change for Sonic 1 is just to add the spindash because all the levels are pretty cool and also the barrel of doom? When I was younger it was easy af u can’t jump that doesn’t work you can’t go left or right so the only options are the buttons up and down it’s really not that hard to figure out t

  • @smasherthebluecat4682

    The changes I would've done for the games are as follows.
    Sonic 1: Fix up the level design for a majority of the stages, to add some more speed based elements.
    Sonic CD: Increase the difficulty on the boss battles, but make them more fun to battle & defeat.
    Sonic 2: Replace one of the Metropolis acts from the stage list with an actual stage for Death Egg Zone.
    Sonic 3: (If you count 3&K as one game, this is what I'd do over the one for S&K.) Either revert the music tracks made for Origins, back to the original, or fix those tracks to sound much cleaner.
    Sonic &K: Redo Sandopolis act 2 entirely, including a mummy themed badnik.
    Sonic Mania: A random zone generator, when bundled with Sonic Origins. This can work for both Mania & Encore modes & include Amy into the roster.
    Sonic Superstars: Nerf the bosses to not take too long or be tedious to beat, especially the final boss.

  • @CringusMcDingus
    @CringusMcDingus Před měsícem +1

    Here's what I would change:
    Sonic 1: Alter level design of Marble and Labyrinth
    Sonic 2: Alter Metropolis enemy placement
    Sonic CD: Bring back Dubious Depths
    Sonic 3&K: Add Egg Gravitron to Knuckles' Carnival Night act 2 (It's not even a big deal it just annoys me for some reason)
    Sonic Mania: Playable Amy
    Sonic Superstars: Fix the bosses
    BONUS! Sonic 3D Blast: Make physics less weird
    BONUS 2: Electric Boogaloo! Knuckles Chaotix: Acknowledge its existence and actually make the classic Chaotix characters that exist currently (Not really an issue with the game, but whatever)
    BONUS 3 and Knuckles! Sonic Origins: Fix the music (Please!)

  • @RoseSupreme
    @RoseSupreme Před měsícem +1

    Sonic 3: Improved music for the Origins songs - don't have Senoue arrange them. Make them identical to their Prototype counterparts and make the Super theme actually sound straight out of Sonic 3, not Sonic 4.
    Superstars: Better level design and allowing us to rapidly hit the bosses like in previous games so they aren't dragged out for so damn long. And like with Sonic 3, fix Senoue's songs to be sounding consistent with the songs by the other composers for the game, especially Tee Lopes.
    Mania: Yeah, we can all agree more original zones would've been deeply appreciated, because everybody *LOVED* the original zones there.

    • @CringusMcDingus
      @CringusMcDingus Před měsícem +1

      People actually remember Press Garden?

    • @RoseSupreme
      @RoseSupreme Před měsícem +1

      @@CringusMcDingus You'd be surprised.

  • @IAmSpeed10161
    @IAmSpeed10161 Před měsícem +1

    Anyone else notice that Sonic Superstars is the only one on this list where he mentioned that he would want to change more than just ONE thing about the game? No, just me? Ok.😅

    • @RoseSupreme
      @RoseSupreme Před měsícem

      I mean, to be fair, there is quite a bit that could be changed on that game.

    • @CringusMcDingus
      @CringusMcDingus Před měsícem +1

      @@RoseSupreme Music, bosses, emerald powers, special stage difficulty, difficulty in general, making Amy more than just Sonic with a thunder shield, adding the elemental shields, the list goes on.

  • @CupheadBloxYT
    @CupheadBloxYT Před 11 dny

    For Sonic 1, 2, 3, &K, i would make them have the the Sonic designs be light blue like Mania sonic, cuz the light blue color for just suits for classic sonic

  • @Skypatroller_BenCD
    @Skypatroller_BenCD Před 2 měsíci +3

    Here's my ideas
    Sonic 1: adding the Sonic 1 Game Gear levels as bonus
    Sonic 2: same as Sonic 1 but the Sonic 2 MS levels would be like a prequel
    Sonic CD: having the US music as act 1 and JP as act 2 and the boss music depends on whether or not you got a good or bad future
    Sonic 3:[didn't play it yet]
    Sonic&Knuckles:[didn't play it yet]
    Sonic Chaos:[didn't play it yet]
    Sonic Triple Trouble: playable Knuckles or Super Sonic
    Sonic Blast:[didn't play it yet]
    Sonic 3D Blast flicky Island:same as Sonic CD
    Sonic Mania Plus:more zones or encore exclusive zones
    Sonic Superstars:more playable characters

    • @JacobRishush2011
      @JacobRishush2011 Před 2 měsíci +1

      Great ideas, but I think for CD I would allow for you to use either the JP or US ost for each act. Also, I would add past versions of the US themes.

    • @CringusMcDingus
      @CringusMcDingus Před měsícem +1

      @@JacobRishush2011 They could use the King Meteor Studios US past themes

  • @lemonmankemon
    @lemonmankemon Před 2 měsíci +2

    The things i’d change about the games are:
    Sonic 1: bring in spindash
    Sonic CD: nothing
    Sonic 2: nerf metropolis enemies
    Sonic 3 & Knuckles: remove the barrel of *DOOM*
    Sonic Mania: dk
    Sonic Superstars: make multiplayer not trash

    • @CringusMcDingus
      @CringusMcDingus Před měsícem +1

      Mobile port and origins add the spindash

    • @lemonmankemon
      @lemonmankemon Před měsícem +1

      @@CringusMcDingus they weren’t originally in sonic 1

  • @baval5
    @baval5 Před měsícem +1

    One thing I would change in every classic sonic game: Amy is playable with her Advance Moveset. 10/10 games

  • @tsyumamatsuthehavenofguard32
    @tsyumamatsuthehavenofguard32 Před měsícem +1

    Sonic CD: I'd change how the final boss is impossible to do no damage as in order to hit you have to break one of it's pieces off... by getting hit once.
    Sonic 1: i change 1 thing and one thing only, I'd change how chaos emeralds are obtained, making them like the master system and game gear version where they are hidden in the zones themselves.
    Sonic 2: I'd remove tails from the special stages as sonic and tails.
    Sonic 3: I'd make sure knuckles intro actually played when when locked on to sonic and knuckles.
    Sonic and knuckles: in death egg zone I'd allow you to go out into space and introduce anti gravity platforming, to give the loop de loos and limited time platforms more purpose.
    Sonic mania: GIVE ANGEL ISLAND A PROPER REMIXED STAGE, SERIOUSLY IT'S A CRIME HOW THE MOST LOVE THAT STAGE GOT WAS A COPY PASTE and a _single_ new enemy you could miss in the water.
    Sonic superstars:
    FIX HOW LONG THE BOSSES ARE, OMG WHY DID THEY MAKE THEM SONIC RUSH LEVELS OF TEDIUM.

    • @xanderkiela
      @xanderkiela Před 24 dny

      You do not need to get hit to beat the final boss of sonic cd, it's just precise, not impossible.

  • @LemonGingerHoney
    @LemonGingerHoney Před 13 dny

    Sonic Mania graphics on everything.
    Proper native executables to 3DS and Vita.

  • @DBZone2024
    @DBZone2024 Před 2 měsíci +38

    Sonic and knuckles left the chat

    • @oskarhasabeanie
      @oskarhasabeanie Před 2 měsíci +13

      Bro sonic 3 and knuckles were meant to be one game

    • @alif-1223
      @alif-1223 Před 2 měsíci +7

      ​@@oskarhasabeanie i mean... it was still released as 2 games tho

    • @oskarhasabeanie
      @oskarhasabeanie Před 2 měsíci +11

      @@alif-1223 because they were forced to

    • @oskarhasabeanie
      @oskarhasabeanie Před 2 měsíci +9

      @@alif-1223 you know, mcdonalds sponsorship

    • @oskarhasabeanie
      @oskarhasabeanie Před 2 měsíci +7

      @@alif-1223 and there is no reason to talk about them separately and waste time when you can just merge them like how they're meant to be

  • @spiderzilla7o7
    @spiderzilla7o7 Před 2 dny

    someone who LIKES labyrinth zone? Guys, I found a rare shiny CZcamsr

  • @NorthSutherland
    @NorthSutherland Před měsícem +1

    Why limit yourself to just one change when you can make the best version possible.
    Triple Trouble 16-bit wouldn't be as good as it is if Copeland limited himself to just one change.

  • @Bloxxer425
    @Bloxxer425 Před měsícem

    I'm deleting Metropolis as a whole and just turning it into Cyber city

  • @gmoneythestickman
    @gmoneythestickman Před 2 měsíci

    I expected changes that don’t remove and change and add levels lol 😂

  • @schallixsky
    @schallixsky Před měsícem

    They should have make the Remake in HD like Streets Of Rage

  • @tailzgimer1726
    @tailzgimer1726 Před 2 měsíci +1

    If I were Ai would do a complete reimagining of the genesis trilogy and for Sonic CD I would make it so you have to go to the future to collect time stones or go to the past to destroy genarations I would make the time it takes to time travel not that long and I would also place collectibles and remove the time feature so the game would have a heavy exploring gameplay style using Sonics speed

    • @Wolfric_Rogers
      @Wolfric_Rogers Před 2 měsíci

      That would give the futures an actual reason to go to them in acts 1 and 2 rather than them just... existing.

  • @tiles2048
    @tiles2048 Před 21 dnem

    Sonic 1: I would change the level design of Marble and Labyrinth, and also I would add the spin dash from Sonic 2 because i can
    Sonic 2: I would change the enemy placement of Metropolis and remove its Act 3 and move its boss to Act 2
    Sonic CD: I would bring back R2 aka Dubious Depths, and also I would change the design of the Special Stages
    Sonic 3K: I would remove the Barrel of Doom in Carnival Night, and replace it with a platform that goes up and down like in Green Hill, and I would also add a boss to Knuckles' Carnival Night Act 2, and I would also replace Sonic's and Tails' Marble Garden Act 2 boss with Knuckles's Marble Garden Act 2 boss
    Sonic Mania: I would make Amy a playable character, and also, I would make 4 more original levels
    Sonic Superstars: I would fix the bosses and the level design

  • @YaroslavOhrimenko
    @YaroslavOhrimenko Před měsícem

    I would change design and music of Casino Night Zone and Carnival Night Zone, also i would change the Barrel of Doom.

  • @ThisisTheUltimate
    @ThisisTheUltimate Před měsícem

    My changes:
    Sonic 1: I dunno, I don't really dislike that much of Sonic 1, it is the one that compared to the others is the weakest, but I don't dislike a thing about it, the "slow" zones like Marble Zone and Scrap Brain Zone, are just so smart, having secret and hidden ways of using your momentum and speed to get through places without being like Green Hill which makes it clear how to use your speed in loops, slopes and hills, Labyrinth Zone offers a good challenge and it is the first water zone, not having a water zone in the game would be weird even though the modern games don't have it
    Sonic CD: Surprisingly my second favorite Classic 2D game, but if I had, maybe a bit of the level design since I understand it's not everyone's cup of tea
    Sonic 2: Probably Metropolis Act 3 as well, it would be too much to fix the whole difficult spike which happens after Hill Top Zone and especially after Mystic Cave Zone
    Sonic 3 & Knuckles: I would do what Sonic Origins did, adding an animation on the barrel when you look up and down to show that's what you have to do, maybe add some icons on the barrels with arrows pointing up and down which glow when you press up or down? I don't have that much to complain, S3K is my favorite classic 2D game
    Sonic Mania: If I really had, maybe just have original zones, with original level design, gimmicks and music, the 4 new zones we have are amazing already, but Mania is just amazing overhall there's not much I would change, it's not only on my top 3 of favorite classic 2D games because of the old zones which I don't like replaying as much as I do with the 4 new zones (and when I do replay, I do mostly in the original games rather than in Mania lol), so it is my 4th favorite classic 2D game instead
    Sonic Superstars: I really like this game in almost everything, it is my 3rd favorite classic game but I'm in beetween the OST and the boss fights, but I guess I'll take the boss since the OST is such a small portion of it and most of it is amazing as always (and you can already use mods to change the few "bad" tracks lol), I like the boss patterns and attacks, but not having the classic I-frames and the waiting is really boring and bad, I like the regular levels and they're so well designed, but the bosses only have a few saves, some of them not only have creative attacks but also creative ways of damaging them early even without the emerald powers, like Pinball Carnival Act 1's boss having bumpers which you can use to boost yourself up and damage the boss, or Sky Temple's boss which you can use Avatar to hit him in the free falling section to get an extra hit, and having some bosses that you have to wait is fine, we have that in the other games, Carnival Night Act 1 boss, Final Zone Boss, Mirage Saloon Act 1 boss, etc. But even the ones who are not about waiting you have to wait because the boss gets invulnerable for some time, and that even takes away some cool strats you could do to beat bosses eariler, imagine if in Sand Sanctuary boss you could hit 2 of the blue enemies back so you would give Eggman an extra hit, hitting the Sky Temple boss 3 times before it is able to change to the free fall, so many cool opportunities, so I would make the bosses have the classic I-frames and maybe make the bosses faster, less waiting, faster phase transition, etc.

  • @Awesomicpanda
    @Awesomicpanda Před 2 měsíci +1

    I would remove all of sandoplis in sonic 3 and knuckles

  • @DSW_TV
    @DSW_TV Před 9 hodinami

    You forgot sonic four

  • @sonicadvancers97
    @sonicadvancers97 Před 2 dny

    sonic 3: the sprites

  • @Lucksadventure
    @Lucksadventure Před 4 dny

    My remasters:
    Sonic 1 i would replace marble with golden capital
    Sonic 2 i would definitely bring back wood zone
    Sonic cd i would bring back dubious depths
    Sonic 3 & knuckles i would do that cut scene you talked about
    Sonic mania change the freaking title screen into sonic discovery
    Sonic superstars i havent played the game or watched a playthrough yet so idk

  • @MarioWithTheCrowbar
    @MarioWithTheCrowbar Před 2 měsíci

    0:38 based

  • @CyShards
    @CyShards Před 22 dny +3

    sonic 4: remove existence

    • @OSHAIO123
      @OSHAIO123 Před 8 dny

      specifically episode 1 because we all know that episode 2 is the superior episode of sonic 4 if you ask me

  • @rafifvidz7907
    @rafifvidz7907 Před 27 dny

    Sonic and Knuckles left the chat

  • @FalloutJack
    @FalloutJack Před měsícem +1

    Welp, time to end your whole career. 😁
    {1} Wrong! The answer is to remove drown physics. The game is much more playable that way.
    {2} Wrong! The answer is to remove drown physics. The game is much more playable that way.
    {3} Wrong! The answer is to remove drown physics. The game is much more playable that way.
    {4} Wrong! The barrel of doom isn't a thing. Everybody embellishes the difficulty because they don't want to admit that they immediately solved the problem with button mashing. You didn't have nearly as much trouble as you say either. Stop fibbing. The obvious answer is to remove drown physics. The game is much more playable that way.
    {5} Wrong again! The answer is to remove drown physics. The game is much more playable that way.
    {6} And of course, you are wrong again. The answer is to remove drown physics. The game is much more playable that way.
    Sorry, but I couldn't be kind on this. You made so many errors!

  • @chris1229sonic
    @chris1229sonic Před měsícem

    My list
    Sonic 1 - Better music
    Sonic Cd - Scrapped desert level and final fever is added
    Sonic 2- Wing fortress has 2 acts
    Sonic 3- Adds a new zone
    Sonic&k - Add hyper sonic even if ur playing s&k half alone
    S3&K- Big arms fight and sonic 3 half credit music for credits
    Sonic Mania - 7 new original zones
    Sonic Superstars - Better music

  • @SansViBritannia
    @SansViBritannia Před měsícem +2

    Sonic 1: Now to access act 3 you need to collect an emerald in all previous acts.
    Sonic 2: Grass in Emerald Hill is thinner now.
    Sonic 3: Knuckles stages now have more giant rings
    S&K: Flying Battery now has water at the bottom of the level
    Knuckles Chaotix: Solo game, no tethers.
    Sonic CD: R2 full restoration
    Sonic Mania, Superstars: Games don’t exist now

    • @CringusMcDingus
      @CringusMcDingus Před měsícem +4

      Never let bro cook again

    • @fakerac3521
      @fakerac3521 Před měsícem +1

      ​@@CringusMcDingus naah fr, this man just dropped the entire frying pan on the ground

  • @MrR-d1v
    @MrR-d1v Před 18 dny

    Sonic 1 make the level design good
    Sonic CD the make the level design good
    Sonic 2 add more cut scenes
    Sonic 3 add a option so you can turn off the timer
    Sonic mania add more original levels
    Sonic superstars make the music better

  • @Jakeimator
    @Jakeimator Před měsícem

    Sonic 1: KILL LABRYNTH.
    Sonic 2: Same as what you said.
    Sonic CD: A true final boss if you get all of the time zones.
    Sonic 3: Add Knuckles And Knuckles Mode Lol
    Sonic Mania: More original stages.

  • @JamesR624
    @JamesR624 Před 12 dny

    Dude did not just lambast Marble Zone and then say it's "too slow" and then say Labyrinth was good......... WHAT? Dude is saying Labyrinth is better and faster than Marble?????

  • @AbsnormalCoolest
    @AbsnormalCoolest Před měsícem

    i'd have r2 in cd dunno about rverything else

    • @AbsnormalCoolest
      @AbsnormalCoolest Před měsícem

      actually
      1: add 8bit stages
      cd: dubious depths
      2: make death egg a full zone
      3&k: dunno

  • @owendinostudios1200
    @owendinostudios1200 Před měsícem +1

    You forogr Sonic 4

    • @OSHAIO123
      @OSHAIO123 Před 8 dny

      nah it's a modern sonic game because green eyes dude

  • @baborgerman
    @baborgerman Před měsícem

    pixel game