Fun Fact: Sonic Mania was supposed to have a full suite of original zones, but SEGA forced the team not to because they didnt think the game would do well
@RoseSupreme I sorta can, it was the the ONLY sonic games to use the exact same style as the classic 16-bit games for a very long time, and on top of that one of the games that would FEEL the closest to a classic sonic game as it could be, on top of this they may have realized it would have taken more time to get the game out and they wanted them to release the game pretty close to forces. Because of this they probably chose old zones with a few new ones sprinkled in because the team could basically trace the old zones by sprite, and have more time to flesh out the act 2 variants in looks, and tricks to compensate for the lack of new ones with everything they added, while still allowing the team to flesh out their own unique zones to spice up the experience along the way. This would allow them to still be creative and put a spin on everything almost as much as they desired while saving as much time as possible to flesh other aspects of the game such as the physics, soundtrack, story, level design, etc, for all we knew the game could have released later or be somewhat forced out due to the new environments taking up significant development time. We don’t know how the higher ups would feel about a delay. Just look at what happened with frontiers. Despite the gap between it and forces, the game could have been better, the 1st, 4th & 5th island could’ve been one massive island like their original vision told, we could have had 5 completely original islands in design, a EPIC Titan to battle with high spectacle in the new 4th island (I still wanna keep supreme as the last in that theoretical new 5th island) even fewer glitches, probably better cyberspace physics and more. It could have been MUCH better but we didn’t get that, it’s still good but didn’t reach it’s full potential and maybe just maybe in some world out there we got that with that original version of mania. I’m not trying to be a Sega apologist but there must have been complications that they simply were not willing to deal with at the time, and unfortunately there isn’t much we can do about that now.
Here is what I would change: Sonic CD: level design Sonic 1: Level design Sonic 2: metropolis enemy placement Sonic 3: barrel of doom Sonic mania: more original zones Sonic Superstars: fix the music
This........ sounds about right honestly. Although for Superstars I'd probably change the Bosses personally. Since they all are annoyingly hard to beat even on repeat playthroughs in there current state.🫤🫤
For Sonic 3, also apply the Superstars issue here for Carnival Night and Launch Base since their instrumentation was poorly done (Ice Cap was fine imo, sounding very similar to the Prototype version). And make the Super theme literally not a bloody Sonic 4 song. Never let Jun Senoue cook with applying instrumentation in a "Genesis" style - leave someone else to do that while he just composes.
What’s interesting is that if you use Debug to get Knuckles into Sonics Boss area of Carnival Night it’s the Egg Robo instead of Robotnik you fight meaning that Knuckles most likely was planned to fight the boss at the end of Act 2.
metropolis act 3 is a unused zone for sonic 2 called genocide city and fun fact the level shunks is used in sonic spinball in the level called the machine
Teenage Mutant Ninja Turtles Teenage Mutant Ninja Turtles Teenage Mutant Ninja Turtles Heroes in a half-shell, turtle Power! Here we go, it's the lean, green, Ninja team On the scene, cool teens doin' Ninja things So extreme, out the sewers, like lazer beams Getting rocked, with the shell-shocked pizza kings Can't stop these radical dudes A secret of the ooze made the chosen few Emerge from the shadows, to make their move The good guys win and the bads guys lose Leonardo's the leader in blue Does anything it takes to get his Ninjas through Donattelo is a fellow, has a Way with machines Raphael's got the most attitude on the team Michelangelo, he's one of a kind And you know just where to find him when it's party time Master Splinter taught them every single skill they need To be one lean, mean, green, incredible team Teenage Mutant Ninja Turtles Teenage Mutant Ninja Turtles Teenage Mutant Ninja Turtles Heroes in a half-shell, turtle Power!
i mean the whole point of sonic cd is that it takes place on a alien planet but tbh i’d either get rid of the special stages or bring back the deleted zones
Sonic the Hedgehog- Keep the later level designs consistent with a nice balance of both speed and platforming like Green Hill zone Sonic the Hedgehog 2-Get Rid of the Third act of Metropolis Zone Sonic 3 and Knuckles- Shorten the second act of Sandopolis with less frustrating gimmicks. Sonic Mania- Create more Original levels Sonic Superstars- Give Jun better instruments to work with for soundtrack instead of those Sonic 4 genesis snares. Rework some of the level designs. Fix the bosses to fit the single player mode. Sonic CD- make the time traveling less tedious and leave the future levels for act 3/bosses.
Sonic 1: Labyrinth zone level design Sonic 2: Metropolis zone enemy placements Sonic CD: Remove the special stages, or just allow them after getting all of the good futures Sonic 3 and knuckles: Carnival Night zone level design (especially act 2) Why? Labyrinth... you know why. Metropolis having act 3 is pretty annoying, I agree. But, I think the enemy placements are what people despice the most in metropolis. A lot of sonic fans don't understand how sonic cd works. They think the level design is confusing and so they ignore the generators and get the time stones. Forcing them to learn how to play this game correctly first is the only way to make them learn. I would even remove these special stages, but I know there are some people that actually like these. Carnival Night zone was never my favorite and I think it's bc of multiple issues I have with this zone. And nope, I am not talking about the barrel of doom. Once you learn how the barrel works, you realize it's actually a really fun gimmick. I would at the very least change the slow water sections in act 2.
My change for Sonic CD would be simple. Use sprite rotation/scaling for the characters. It would free up space, look smoother, and make bosses maybe seem cooler. Then the designers could use that to add more levels or keep more of the content that was cut.
Sonic 1: Add the spindash Sonic 2: Give tails more unique controls for 2P Sonic 3 & Knuckles: Keep them the same game Sonic CD: Unlockable Tails, Knuckles, Metal, & Amy modes Sonic Mania: Add some more CD based levels Superstars: Replace the Shadow costume with classic Shadow
Kinda into this idea. Not a big fan of the idea of removing zones or anything to make any of the games better, though, personally I would go with the idea of just changing the level layout a bit for Marble Zone and making Metropolis Act 3 its own separate one-act level in line with the ones that proceed it, akin to the mock-ups a lot of folks have made of the unused Cyber City concept or the reimplemented Hidden Palace. To be more specific with Marble Zone, I honestly don't think the Zone overall is that bad, but Act 1 in particular has the most sections that kill momentum without letting you potentially maintain it with proper use of skill, something Act 2 has a lot of and Act 3 has a bit of. Like, in Act 2 you can skip the block you have to push to cross the lava with built up momentum in the tight area you are in, but Act 1 makes it mandatory, and while that makes sense from a tutorial design perspective, they could have done better to make everything around it feel more active, stretch out the level so there's a bit more running between things. Things like the cylinders moving up and down could be spaced out in a way that you can build up speed and jump between each one back to back without stopping, which you can't do with how they're timed in the original. The biggest issue in pacing for the game and why people drop it so fast comes down to the poor transition to the tighter and more linear level design it was shooting for and Act 1 in particular is just kinda annoying for it compared to the other levels in the same Zone.
@@CupheadBloxYT nah both of them are terrible zones plus none of these two zones are better plus the water in labyrinth zone just single handily gave us the creepy drowning theme song guys
@@OSHAIO123 yea ik, i still dont like labyrinth or marble zone, i can deal with the water in labyrinth, but i hate how they made a mistake of thinking hedgehogs cant swim, and what you said is true, the creepy drowning music is always so stressful when ur about to drown
Eh the only thing I’d change for Sonic 1 is just to add the spindash because all the levels are pretty cool and also the barrel of doom? When I was younger it was easy af u can’t jump that doesn’t work you can’t go left or right so the only options are the buttons up and down it’s really not that hard to figure out t
The changes I would've done for the games are as follows. Sonic 1: Fix up the level design for a majority of the stages, to add some more speed based elements. Sonic CD: Increase the difficulty on the boss battles, but make them more fun to battle & defeat. Sonic 2: Replace one of the Metropolis acts from the stage list with an actual stage for Death Egg Zone. Sonic 3: (If you count 3&K as one game, this is what I'd do over the one for S&K.) Either revert the music tracks made for Origins, back to the original, or fix those tracks to sound much cleaner. Sonic &K: Redo Sandopolis act 2 entirely, including a mummy themed badnik. Sonic Mania: A random zone generator, when bundled with Sonic Origins. This can work for both Mania & Encore modes & include Amy into the roster. Sonic Superstars: Nerf the bosses to not take too long or be tedious to beat, especially the final boss.
Here's what I would change: Sonic 1: Alter level design of Marble and Labyrinth Sonic 2: Alter Metropolis enemy placement Sonic CD: Bring back Dubious Depths Sonic 3&K: Add Egg Gravitron to Knuckles' Carnival Night act 2 (It's not even a big deal it just annoys me for some reason) Sonic Mania: Playable Amy Sonic Superstars: Fix the bosses BONUS! Sonic 3D Blast: Make physics less weird BONUS 2: Electric Boogaloo! Knuckles Chaotix: Acknowledge its existence and actually make the classic Chaotix characters that exist currently (Not really an issue with the game, but whatever) BONUS 3 and Knuckles! Sonic Origins: Fix the music (Please!)
Sonic 3: Improved music for the Origins songs - don't have Senoue arrange them. Make them identical to their Prototype counterparts and make the Super theme actually sound straight out of Sonic 3, not Sonic 4. Superstars: Better level design and allowing us to rapidly hit the bosses like in previous games so they aren't dragged out for so damn long. And like with Sonic 3, fix Senoue's songs to be sounding consistent with the songs by the other composers for the game, especially Tee Lopes. Mania: Yeah, we can all agree more original zones would've been deeply appreciated, because everybody *LOVED* the original zones there.
Anyone else notice that Sonic Superstars is the only one on this list where he mentioned that he would want to change more than just ONE thing about the game? No, just me? Ok.😅
@@RoseSupreme Music, bosses, emerald powers, special stage difficulty, difficulty in general, making Amy more than just Sonic with a thunder shield, adding the elemental shields, the list goes on.
For Sonic 1, 2, 3, &K, i would make them have the the Sonic designs be light blue like Mania sonic, cuz the light blue color for just suits for classic sonic
Here's my ideas Sonic 1: adding the Sonic 1 Game Gear levels as bonus Sonic 2: same as Sonic 1 but the Sonic 2 MS levels would be like a prequel Sonic CD: having the US music as act 1 and JP as act 2 and the boss music depends on whether or not you got a good or bad future Sonic 3:[didn't play it yet] Sonic&Knuckles:[didn't play it yet] Sonic Chaos:[didn't play it yet] Sonic Triple Trouble: playable Knuckles or Super Sonic Sonic Blast:[didn't play it yet] Sonic 3D Blast flicky Island:same as Sonic CD Sonic Mania Plus:more zones or encore exclusive zones Sonic Superstars:more playable characters
The things i’d change about the games are: Sonic 1: bring in spindash Sonic CD: nothing Sonic 2: nerf metropolis enemies Sonic 3 & Knuckles: remove the barrel of *DOOM* Sonic Mania: dk Sonic Superstars: make multiplayer not trash
Sonic CD: I'd change how the final boss is impossible to do no damage as in order to hit you have to break one of it's pieces off... by getting hit once. Sonic 1: i change 1 thing and one thing only, I'd change how chaos emeralds are obtained, making them like the master system and game gear version where they are hidden in the zones themselves. Sonic 2: I'd remove tails from the special stages as sonic and tails. Sonic 3: I'd make sure knuckles intro actually played when when locked on to sonic and knuckles. Sonic and knuckles: in death egg zone I'd allow you to go out into space and introduce anti gravity platforming, to give the loop de loos and limited time platforms more purpose. Sonic mania: GIVE ANGEL ISLAND A PROPER REMIXED STAGE, SERIOUSLY IT'S A CRIME HOW THE MOST LOVE THAT STAGE GOT WAS A COPY PASTE and a _single_ new enemy you could miss in the water. Sonic superstars: FIX HOW LONG THE BOSSES ARE, OMG WHY DID THEY MAKE THEM SONIC RUSH LEVELS OF TEDIUM.
Why limit yourself to just one change when you can make the best version possible. Triple Trouble 16-bit wouldn't be as good as it is if Copeland limited himself to just one change.
If I were Ai would do a complete reimagining of the genesis trilogy and for Sonic CD I would make it so you have to go to the future to collect time stones or go to the past to destroy genarations I would make the time it takes to time travel not that long and I would also place collectibles and remove the time feature so the game would have a heavy exploring gameplay style using Sonics speed
Sonic 1: I would change the level design of Marble and Labyrinth, and also I would add the spin dash from Sonic 2 because i can Sonic 2: I would change the enemy placement of Metropolis and remove its Act 3 and move its boss to Act 2 Sonic CD: I would bring back R2 aka Dubious Depths, and also I would change the design of the Special Stages Sonic 3K: I would remove the Barrel of Doom in Carnival Night, and replace it with a platform that goes up and down like in Green Hill, and I would also add a boss to Knuckles' Carnival Night Act 2, and I would also replace Sonic's and Tails' Marble Garden Act 2 boss with Knuckles's Marble Garden Act 2 boss Sonic Mania: I would make Amy a playable character, and also, I would make 4 more original levels Sonic Superstars: I would fix the bosses and the level design
My changes: Sonic 1: I dunno, I don't really dislike that much of Sonic 1, it is the one that compared to the others is the weakest, but I don't dislike a thing about it, the "slow" zones like Marble Zone and Scrap Brain Zone, are just so smart, having secret and hidden ways of using your momentum and speed to get through places without being like Green Hill which makes it clear how to use your speed in loops, slopes and hills, Labyrinth Zone offers a good challenge and it is the first water zone, not having a water zone in the game would be weird even though the modern games don't have it Sonic CD: Surprisingly my second favorite Classic 2D game, but if I had, maybe a bit of the level design since I understand it's not everyone's cup of tea Sonic 2: Probably Metropolis Act 3 as well, it would be too much to fix the whole difficult spike which happens after Hill Top Zone and especially after Mystic Cave Zone Sonic 3 & Knuckles: I would do what Sonic Origins did, adding an animation on the barrel when you look up and down to show that's what you have to do, maybe add some icons on the barrels with arrows pointing up and down which glow when you press up or down? I don't have that much to complain, S3K is my favorite classic 2D game Sonic Mania: If I really had, maybe just have original zones, with original level design, gimmicks and music, the 4 new zones we have are amazing already, but Mania is just amazing overhall there's not much I would change, it's not only on my top 3 of favorite classic 2D games because of the old zones which I don't like replaying as much as I do with the 4 new zones (and when I do replay, I do mostly in the original games rather than in Mania lol), so it is my 4th favorite classic 2D game instead Sonic Superstars: I really like this game in almost everything, it is my 3rd favorite classic game but I'm in beetween the OST and the boss fights, but I guess I'll take the boss since the OST is such a small portion of it and most of it is amazing as always (and you can already use mods to change the few "bad" tracks lol), I like the boss patterns and attacks, but not having the classic I-frames and the waiting is really boring and bad, I like the regular levels and they're so well designed, but the bosses only have a few saves, some of them not only have creative attacks but also creative ways of damaging them early even without the emerald powers, like Pinball Carnival Act 1's boss having bumpers which you can use to boost yourself up and damage the boss, or Sky Temple's boss which you can use Avatar to hit him in the free falling section to get an extra hit, and having some bosses that you have to wait is fine, we have that in the other games, Carnival Night Act 1 boss, Final Zone Boss, Mirage Saloon Act 1 boss, etc. But even the ones who are not about waiting you have to wait because the boss gets invulnerable for some time, and that even takes away some cool strats you could do to beat bosses eariler, imagine if in Sand Sanctuary boss you could hit 2 of the blue enemies back so you would give Eggman an extra hit, hitting the Sky Temple boss 3 times before it is able to change to the free fall, so many cool opportunities, so I would make the bosses have the classic I-frames and maybe make the bosses faster, less waiting, faster phase transition, etc.
My remasters: Sonic 1 i would replace marble with golden capital Sonic 2 i would definitely bring back wood zone Sonic cd i would bring back dubious depths Sonic 3 & knuckles i would do that cut scene you talked about Sonic mania change the freaking title screen into sonic discovery Sonic superstars i havent played the game or watched a playthrough yet so idk
Welp, time to end your whole career. 😁 {1} Wrong! The answer is to remove drown physics. The game is much more playable that way. {2} Wrong! The answer is to remove drown physics. The game is much more playable that way. {3} Wrong! The answer is to remove drown physics. The game is much more playable that way. {4} Wrong! The barrel of doom isn't a thing. Everybody embellishes the difficulty because they don't want to admit that they immediately solved the problem with button mashing. You didn't have nearly as much trouble as you say either. Stop fibbing. The obvious answer is to remove drown physics. The game is much more playable that way. {5} Wrong again! The answer is to remove drown physics. The game is much more playable that way. {6} And of course, you are wrong again. The answer is to remove drown physics. The game is much more playable that way. Sorry, but I couldn't be kind on this. You made so many errors!
My list Sonic 1 - Better music Sonic Cd - Scrapped desert level and final fever is added Sonic 2- Wing fortress has 2 acts Sonic 3- Adds a new zone Sonic&k - Add hyper sonic even if ur playing s&k half alone S3&K- Big arms fight and sonic 3 half credit music for credits Sonic Mania - 7 new original zones Sonic Superstars - Better music
Sonic 1: Now to access act 3 you need to collect an emerald in all previous acts. Sonic 2: Grass in Emerald Hill is thinner now. Sonic 3: Knuckles stages now have more giant rings S&K: Flying Battery now has water at the bottom of the level Knuckles Chaotix: Solo game, no tethers. Sonic CD: R2 full restoration Sonic Mania, Superstars: Games don’t exist now
Sonic 1 make the level design good Sonic CD the make the level design good Sonic 2 add more cut scenes Sonic 3 add a option so you can turn off the timer Sonic mania add more original levels Sonic superstars make the music better
Sonic 1: KILL LABRYNTH. Sonic 2: Same as what you said. Sonic CD: A true final boss if you get all of the time zones. Sonic 3: Add Knuckles And Knuckles Mode Lol Sonic Mania: More original stages.
Dude did not just lambast Marble Zone and then say it's "too slow" and then say Labyrinth was good......... WHAT? Dude is saying Labyrinth is better and faster than Marble?????
Fun Fact: Sonic Mania was supposed to have a full suite of original zones, but SEGA forced the team not to because they didnt think the game would do well
They didn't think the game would do too well because of a lack of familiar zones...I can't with their logic, man.
I *REALLY* can't.
@RoseSupreme I sorta can, it was the the ONLY sonic games to use the exact same style as the classic 16-bit games for a very long time, and on top of that one of the games that would FEEL the closest to a classic sonic game as it could be, on top of this they may have realized it would have taken more time to get the game out and they wanted them to release the game pretty close to forces. Because of this they probably chose old zones with a few new ones sprinkled in because the team could basically trace the old zones by sprite, and have more time to flesh out the act 2 variants in looks, and tricks to compensate for the lack of new ones with everything they added, while still allowing the team to flesh out their own unique zones to spice up the experience along the way.
This would allow them to still be creative and put a spin on everything almost as much as they desired while saving as much time as possible to flesh other aspects of the game such as the physics, soundtrack, story, level design, etc, for all we knew the game could have released later or be somewhat forced out due to the new environments taking up significant development time.
We don’t know how the higher ups would feel about a delay.
Just look at what happened with frontiers. Despite the gap between it and forces, the game could have been better, the 1st, 4th & 5th island could’ve been one massive island like their original vision told, we could have had 5 completely original islands in design, a EPIC Titan to battle with high spectacle in the new 4th island (I still wanna keep supreme as the last in that theoretical new 5th island) even fewer glitches, probably better cyberspace physics and more.
It could have been MUCH better but we didn’t get that, it’s still good but didn’t reach it’s full potential and maybe just maybe in some world out there we got that with that original version of mania.
I’m not trying to be a Sega apologist but there must have been complications that they simply were not willing to deal with at the time, and unfortunately there isn’t much we can do about that now.
My change for sonic 2 would be give Tails the ability to Fly, like he does in every other game he is playable
Here is what I would change:
Sonic CD: level design
Sonic 1: Level design
Sonic 2: metropolis enemy placement
Sonic 3: barrel of doom
Sonic mania: more original zones
Sonic Superstars: fix the music
This........ sounds about right honestly. Although for Superstars I'd probably change the Bosses personally. Since they all are annoyingly hard to beat even on repeat playthroughs in there current state.🫤🫤
For Sonic 3, also apply the Superstars issue here for Carnival Night and Launch Base since their instrumentation was poorly done (Ice Cap was fine imo, sounding very similar to the Prototype version). And make the Super theme literally not a bloody Sonic 4 song.
Never let Jun Senoue cook with applying instrumentation in a "Genesis" style - leave someone else to do that while he just composes.
@@RoseSupreme Prototype music or MJ music
@@TTG-37origins music.
sonic cd’s level design is peak
Colision chaos is a theme park/open casino next to a mountain
It's not really that weird...
I see your point, but i think it works
1:44 that’s already fixed in sonic origins I would give knuckles a carnival night bossfight because for some reason he just doesn’t have one
THAT'S WHAT I'M SAYING!
What’s interesting is that if you use Debug to get Knuckles into Sonics Boss area of Carnival Night it’s the Egg Robo instead of Robotnik you fight meaning that Knuckles most likely was planned to fight the boss at the end of Act 2.
metropolis act 3 is a unused zone for sonic 2 called genocide city and fun fact the level shunks is used in sonic spinball in the level called the machine
It's so bizarre in the simon wai prototype, that act 3 for metropolis and cyber city zone co-exist in the level select.
Dammit, you beat me to it.
Sonic mania: adding hyper sonic
The change I would do for every game is to make them better
please elaborate
*M A G I C*
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles
Heroes in a half-shell, turtle Power!
Here we go, it's the lean, green, Ninja team
On the scene, cool teens doin' Ninja things
So extreme, out the sewers, like lazer beams
Getting rocked, with the shell-shocked pizza kings
Can't stop these radical dudes
A secret of the ooze made the chosen few
Emerge from the shadows, to make their move
The good guys win and the bads guys lose
Leonardo's the leader in blue
Does anything it takes to get his Ninjas through
Donattelo is a fellow, has a Way with machines
Raphael's got the most attitude on the team
Michelangelo, he's one of a kind
And you know just where to find him when it's party time
Master Splinter taught them every single skill they need
To be one lean, mean, green, incredible team
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles
Heroes in a half-shell, turtle Power!
i mean the whole point of sonic cd is that it takes place on a alien planet
but tbh i’d either get rid of the special stages or bring back the deleted zones
the special stages wre like one or the best parts of ce
In superstars, I would remove the self-destruct level
Sonic the Hedgehog- Keep the later level designs consistent with a nice balance of both speed and platforming like Green Hill zone
Sonic the Hedgehog 2-Get Rid of the Third act of Metropolis Zone
Sonic 3 and Knuckles- Shorten the second act of Sandopolis with less frustrating gimmicks.
Sonic Mania- Create more Original levels
Sonic Superstars- Give Jun better instruments to work with for soundtrack instead of those Sonic 4 genesis snares. Rework some of the level designs. Fix the bosses to fit the single player mode.
Sonic CD- make the time traveling less tedious and leave the future levels for act 3/bosses.
Sonic 1: Labyrinth zone level design
Sonic 2: Metropolis zone enemy placements
Sonic CD: Remove the special stages, or just allow them after getting all of the good futures
Sonic 3 and knuckles: Carnival Night zone level design (especially act 2)
Why?
Labyrinth... you know why.
Metropolis having act 3 is pretty annoying, I agree. But, I think the enemy placements are what people despice the most in metropolis.
A lot of sonic fans don't understand how sonic cd works. They think the level design is confusing and so they ignore the generators and get the time stones. Forcing them to learn how to play this game correctly first is the only way to make them learn. I would even remove these special stages, but I know there are some people that actually like these.
Carnival Night zone was never my favorite and I think it's bc of multiple issues I have with this zone. And nope, I am not talking about the barrel of doom. Once you learn how the barrel works, you realize it's actually a really fun gimmick. I would at the very least change the slow water sections in act 2.
My change for Sonic CD would be simple. Use sprite rotation/scaling for the characters. It would free up space, look smoother, and make bosses maybe seem cooler. Then the designers could use that to add more levels or keep more of the content that was cut.
Short but sweet haha, good job >:]
Thank you very much!
why is bro so devious like " >:] "
@@bluetoyguy2022 i'm not anyone's 'bro' but yeah >:]
Sonic 1: Add the spindash
Sonic 2: Give tails more unique controls for 2P
Sonic 3 & Knuckles: Keep them the same game
Sonic CD: Unlockable Tails, Knuckles, Metal, & Amy modes
Sonic Mania: Add some more CD based levels
Superstars: Replace the Shadow costume with classic Shadow
So you want a pile of DNA for superstars?
@@Bowen_a_gamer So you want a Cryogenic pod with Shadow in it for Superstars?
Kinda into this idea. Not a big fan of the idea of removing zones or anything to make any of the games better, though, personally I would go with the idea of just changing the level layout a bit for Marble Zone and making Metropolis Act 3 its own separate one-act level in line with the ones that proceed it, akin to the mock-ups a lot of folks have made of the unused Cyber City concept or the reimplemented Hidden Palace.
To be more specific with Marble Zone, I honestly don't think the Zone overall is that bad, but Act 1 in particular has the most sections that kill momentum without letting you potentially maintain it with proper use of skill, something Act 2 has a lot of and Act 3 has a bit of. Like, in Act 2 you can skip the block you have to push to cross the lava with built up momentum in the tight area you are in, but Act 1 makes it mandatory, and while that makes sense from a tutorial design perspective, they could have done better to make everything around it feel more active, stretch out the level so there's a bit more running between things. Things like the cylinders moving up and down could be spaced out in a way that you can build up speed and jump between each one back to back without stopping, which you can't do with how they're timed in the original. The biggest issue in pacing for the game and why people drop it so fast comes down to the poor transition to the tighter and more linear level design it was shooting for and Act 1 in particular is just kinda annoying for it compared to the other levels in the same Zone.
Little Planet is literally a different planet what the heck do you expect. Marble Zone is way better than Labyrinth.
Nah i think labyrinth is better, marble zone is so annoying when you wait, i can deal with the water in labyrinth zone
@@CupheadBloxYT nah both of them are terrible zones plus none of these two zones are better plus the water in labyrinth zone just single handily gave us the creepy drowning theme song guys
@@OSHAIO123 yea ik, i still dont like labyrinth or marble zone, i can deal with the water in labyrinth, but i hate how they made a mistake of thinking hedgehogs cant swim, and what you said is true, the creepy drowning music is always so stressful when ur about to drown
I’d implement certain segments from metropolis act 3 into mainly act 2, but a little in act 1 as well.
For sonic 1 and cd i’d make him look more like the junio style, and use the palette from the special dtage
Eh the only thing I’d change for Sonic 1 is just to add the spindash because all the levels are pretty cool and also the barrel of doom? When I was younger it was easy af u can’t jump that doesn’t work you can’t go left or right so the only options are the buttons up and down it’s really not that hard to figure out t
The changes I would've done for the games are as follows.
Sonic 1: Fix up the level design for a majority of the stages, to add some more speed based elements.
Sonic CD: Increase the difficulty on the boss battles, but make them more fun to battle & defeat.
Sonic 2: Replace one of the Metropolis acts from the stage list with an actual stage for Death Egg Zone.
Sonic 3: (If you count 3&K as one game, this is what I'd do over the one for S&K.) Either revert the music tracks made for Origins, back to the original, or fix those tracks to sound much cleaner.
Sonic &K: Redo Sandopolis act 2 entirely, including a mummy themed badnik.
Sonic Mania: A random zone generator, when bundled with Sonic Origins. This can work for both Mania & Encore modes & include Amy into the roster.
Sonic Superstars: Nerf the bosses to not take too long or be tedious to beat, especially the final boss.
Here's what I would change:
Sonic 1: Alter level design of Marble and Labyrinth
Sonic 2: Alter Metropolis enemy placement
Sonic CD: Bring back Dubious Depths
Sonic 3&K: Add Egg Gravitron to Knuckles' Carnival Night act 2 (It's not even a big deal it just annoys me for some reason)
Sonic Mania: Playable Amy
Sonic Superstars: Fix the bosses
BONUS! Sonic 3D Blast: Make physics less weird
BONUS 2: Electric Boogaloo! Knuckles Chaotix: Acknowledge its existence and actually make the classic Chaotix characters that exist currently (Not really an issue with the game, but whatever)
BONUS 3 and Knuckles! Sonic Origins: Fix the music (Please!)
Sonic 3: Improved music for the Origins songs - don't have Senoue arrange them. Make them identical to their Prototype counterparts and make the Super theme actually sound straight out of Sonic 3, not Sonic 4.
Superstars: Better level design and allowing us to rapidly hit the bosses like in previous games so they aren't dragged out for so damn long. And like with Sonic 3, fix Senoue's songs to be sounding consistent with the songs by the other composers for the game, especially Tee Lopes.
Mania: Yeah, we can all agree more original zones would've been deeply appreciated, because everybody *LOVED* the original zones there.
People actually remember Press Garden?
@@CringusMcDingus You'd be surprised.
Anyone else notice that Sonic Superstars is the only one on this list where he mentioned that he would want to change more than just ONE thing about the game? No, just me? Ok.😅
I mean, to be fair, there is quite a bit that could be changed on that game.
@@RoseSupreme Music, bosses, emerald powers, special stage difficulty, difficulty in general, making Amy more than just Sonic with a thunder shield, adding the elemental shields, the list goes on.
For Sonic 1, 2, 3, &K, i would make them have the the Sonic designs be light blue like Mania sonic, cuz the light blue color for just suits for classic sonic
Here's my ideas
Sonic 1: adding the Sonic 1 Game Gear levels as bonus
Sonic 2: same as Sonic 1 but the Sonic 2 MS levels would be like a prequel
Sonic CD: having the US music as act 1 and JP as act 2 and the boss music depends on whether or not you got a good or bad future
Sonic 3:[didn't play it yet]
Sonic&Knuckles:[didn't play it yet]
Sonic Chaos:[didn't play it yet]
Sonic Triple Trouble: playable Knuckles or Super Sonic
Sonic Blast:[didn't play it yet]
Sonic 3D Blast flicky Island:same as Sonic CD
Sonic Mania Plus:more zones or encore exclusive zones
Sonic Superstars:more playable characters
Great ideas, but I think for CD I would allow for you to use either the JP or US ost for each act. Also, I would add past versions of the US themes.
@@JacobRishush2011 They could use the King Meteor Studios US past themes
The things i’d change about the games are:
Sonic 1: bring in spindash
Sonic CD: nothing
Sonic 2: nerf metropolis enemies
Sonic 3 & Knuckles: remove the barrel of *DOOM*
Sonic Mania: dk
Sonic Superstars: make multiplayer not trash
Mobile port and origins add the spindash
@@CringusMcDingus they weren’t originally in sonic 1
One thing I would change in every classic sonic game: Amy is playable with her Advance Moveset. 10/10 games
Sonic CD: I'd change how the final boss is impossible to do no damage as in order to hit you have to break one of it's pieces off... by getting hit once.
Sonic 1: i change 1 thing and one thing only, I'd change how chaos emeralds are obtained, making them like the master system and game gear version where they are hidden in the zones themselves.
Sonic 2: I'd remove tails from the special stages as sonic and tails.
Sonic 3: I'd make sure knuckles intro actually played when when locked on to sonic and knuckles.
Sonic and knuckles: in death egg zone I'd allow you to go out into space and introduce anti gravity platforming, to give the loop de loos and limited time platforms more purpose.
Sonic mania: GIVE ANGEL ISLAND A PROPER REMIXED STAGE, SERIOUSLY IT'S A CRIME HOW THE MOST LOVE THAT STAGE GOT WAS A COPY PASTE and a _single_ new enemy you could miss in the water.
Sonic superstars:
FIX HOW LONG THE BOSSES ARE, OMG WHY DID THEY MAKE THEM SONIC RUSH LEVELS OF TEDIUM.
You do not need to get hit to beat the final boss of sonic cd, it's just precise, not impossible.
Sonic Mania graphics on everything.
Proper native executables to 3DS and Vita.
Sonic and knuckles left the chat
Bro sonic 3 and knuckles were meant to be one game
@@oskarhasabeanie i mean... it was still released as 2 games tho
@@alif-1223 because they were forced to
@@alif-1223 you know, mcdonalds sponsorship
@@alif-1223 and there is no reason to talk about them separately and waste time when you can just merge them like how they're meant to be
someone who LIKES labyrinth zone? Guys, I found a rare shiny CZcamsr
Why limit yourself to just one change when you can make the best version possible.
Triple Trouble 16-bit wouldn't be as good as it is if Copeland limited himself to just one change.
I'm deleting Metropolis as a whole and just turning it into Cyber city
I expected changes that don’t remove and change and add levels lol 😂
They should have make the Remake in HD like Streets Of Rage
If I were Ai would do a complete reimagining of the genesis trilogy and for Sonic CD I would make it so you have to go to the future to collect time stones or go to the past to destroy genarations I would make the time it takes to time travel not that long and I would also place collectibles and remove the time feature so the game would have a heavy exploring gameplay style using Sonics speed
That would give the futures an actual reason to go to them in acts 1 and 2 rather than them just... existing.
Sonic 1: I would change the level design of Marble and Labyrinth, and also I would add the spin dash from Sonic 2 because i can
Sonic 2: I would change the enemy placement of Metropolis and remove its Act 3 and move its boss to Act 2
Sonic CD: I would bring back R2 aka Dubious Depths, and also I would change the design of the Special Stages
Sonic 3K: I would remove the Barrel of Doom in Carnival Night, and replace it with a platform that goes up and down like in Green Hill, and I would also add a boss to Knuckles' Carnival Night Act 2, and I would also replace Sonic's and Tails' Marble Garden Act 2 boss with Knuckles's Marble Garden Act 2 boss
Sonic Mania: I would make Amy a playable character, and also, I would make 4 more original levels
Sonic Superstars: I would fix the bosses and the level design
I would change design and music of Casino Night Zone and Carnival Night Zone, also i would change the Barrel of Doom.
My changes:
Sonic 1: I dunno, I don't really dislike that much of Sonic 1, it is the one that compared to the others is the weakest, but I don't dislike a thing about it, the "slow" zones like Marble Zone and Scrap Brain Zone, are just so smart, having secret and hidden ways of using your momentum and speed to get through places without being like Green Hill which makes it clear how to use your speed in loops, slopes and hills, Labyrinth Zone offers a good challenge and it is the first water zone, not having a water zone in the game would be weird even though the modern games don't have it
Sonic CD: Surprisingly my second favorite Classic 2D game, but if I had, maybe a bit of the level design since I understand it's not everyone's cup of tea
Sonic 2: Probably Metropolis Act 3 as well, it would be too much to fix the whole difficult spike which happens after Hill Top Zone and especially after Mystic Cave Zone
Sonic 3 & Knuckles: I would do what Sonic Origins did, adding an animation on the barrel when you look up and down to show that's what you have to do, maybe add some icons on the barrels with arrows pointing up and down which glow when you press up or down? I don't have that much to complain, S3K is my favorite classic 2D game
Sonic Mania: If I really had, maybe just have original zones, with original level design, gimmicks and music, the 4 new zones we have are amazing already, but Mania is just amazing overhall there's not much I would change, it's not only on my top 3 of favorite classic 2D games because of the old zones which I don't like replaying as much as I do with the 4 new zones (and when I do replay, I do mostly in the original games rather than in Mania lol), so it is my 4th favorite classic 2D game instead
Sonic Superstars: I really like this game in almost everything, it is my 3rd favorite classic game but I'm in beetween the OST and the boss fights, but I guess I'll take the boss since the OST is such a small portion of it and most of it is amazing as always (and you can already use mods to change the few "bad" tracks lol), I like the boss patterns and attacks, but not having the classic I-frames and the waiting is really boring and bad, I like the regular levels and they're so well designed, but the bosses only have a few saves, some of them not only have creative attacks but also creative ways of damaging them early even without the emerald powers, like Pinball Carnival Act 1's boss having bumpers which you can use to boost yourself up and damage the boss, or Sky Temple's boss which you can use Avatar to hit him in the free falling section to get an extra hit, and having some bosses that you have to wait is fine, we have that in the other games, Carnival Night Act 1 boss, Final Zone Boss, Mirage Saloon Act 1 boss, etc. But even the ones who are not about waiting you have to wait because the boss gets invulnerable for some time, and that even takes away some cool strats you could do to beat bosses eariler, imagine if in Sand Sanctuary boss you could hit 2 of the blue enemies back so you would give Eggman an extra hit, hitting the Sky Temple boss 3 times before it is able to change to the free fall, so many cool opportunities, so I would make the bosses have the classic I-frames and maybe make the bosses faster, less waiting, faster phase transition, etc.
I would remove all of sandoplis in sonic 3 and knuckles
You forgot sonic four
sonic 3: the sprites
My remasters:
Sonic 1 i would replace marble with golden capital
Sonic 2 i would definitely bring back wood zone
Sonic cd i would bring back dubious depths
Sonic 3 & knuckles i would do that cut scene you talked about
Sonic mania change the freaking title screen into sonic discovery
Sonic superstars i havent played the game or watched a playthrough yet so idk
0:38 based
sonic 4: remove existence
specifically episode 1 because we all know that episode 2 is the superior episode of sonic 4 if you ask me
Sonic and Knuckles left the chat
Welp, time to end your whole career. 😁
{1} Wrong! The answer is to remove drown physics. The game is much more playable that way.
{2} Wrong! The answer is to remove drown physics. The game is much more playable that way.
{3} Wrong! The answer is to remove drown physics. The game is much more playable that way.
{4} Wrong! The barrel of doom isn't a thing. Everybody embellishes the difficulty because they don't want to admit that they immediately solved the problem with button mashing. You didn't have nearly as much trouble as you say either. Stop fibbing. The obvious answer is to remove drown physics. The game is much more playable that way.
{5} Wrong again! The answer is to remove drown physics. The game is much more playable that way.
{6} And of course, you are wrong again. The answer is to remove drown physics. The game is much more playable that way.
Sorry, but I couldn't be kind on this. You made so many errors!
My list
Sonic 1 - Better music
Sonic Cd - Scrapped desert level and final fever is added
Sonic 2- Wing fortress has 2 acts
Sonic 3- Adds a new zone
Sonic&k - Add hyper sonic even if ur playing s&k half alone
S3&K- Big arms fight and sonic 3 half credit music for credits
Sonic Mania - 7 new original zones
Sonic Superstars - Better music
Sonic 1: Now to access act 3 you need to collect an emerald in all previous acts.
Sonic 2: Grass in Emerald Hill is thinner now.
Sonic 3: Knuckles stages now have more giant rings
S&K: Flying Battery now has water at the bottom of the level
Knuckles Chaotix: Solo game, no tethers.
Sonic CD: R2 full restoration
Sonic Mania, Superstars: Games don’t exist now
Never let bro cook again
@@CringusMcDingus naah fr, this man just dropped the entire frying pan on the ground
Sonic 1 make the level design good
Sonic CD the make the level design good
Sonic 2 add more cut scenes
Sonic 3 add a option so you can turn off the timer
Sonic mania add more original levels
Sonic superstars make the music better
Sonic 1: KILL LABRYNTH.
Sonic 2: Same as what you said.
Sonic CD: A true final boss if you get all of the time zones.
Sonic 3: Add Knuckles And Knuckles Mode Lol
Sonic Mania: More original stages.
Dude did not just lambast Marble Zone and then say it's "too slow" and then say Labyrinth was good......... WHAT? Dude is saying Labyrinth is better and faster than Marble?????
i'd have r2 in cd dunno about rverything else
actually
1: add 8bit stages
cd: dubious depths
2: make death egg a full zone
3&k: dunno
You forogr Sonic 4
nah it's a modern sonic game because green eyes dude
pixel game
so retro