These Boss Battles Are SO Creative! - Discord Viewer Levels Part 1

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  • čas přidán 27. 06. 2024
  • Today I am playing through some Mario Maker levels that were submitted to me on Discord. If you'd like to see your level in a future video feel free to join and submit a level there!
    / discord
    Timeline
    0:00 - Intro
    0:11 - Musical Mayhem by Luis83
    4:12 - Captain Toad: 6 Scarlet Coins by StevieJohn
    15:03 - Boss Gauntlet by Luis83
    21:29 - Rainbow Tree Way by Mattfu
  • Hry

Komentáře • 10

  • @steviejohn
    @steviejohn Před 3 dny

    I really like the choice to make a unique melody for every room in Musical Mayhem, and the puzzles and boss designs are both unique and fun as well, It's a great name with a good idea
    I really REALLY enjoy the idea behind Boss Gauntlet as well. Having enough courses with Boss Battles that you can make a Boss Rush Course featuring them is SUPER cool. the fact that it's in the Super Mario World Style means not all bosses are in the same style as they originally were, which I think adds a nice reason for people who have already beaten the bosses to come back and give them a slightly remixed second try. The only change I would make if I were to design this course would be to have a room that lets you select which boss you want to fight, and then just include a red coin in every boss room, that way players can choose which bosses they want to fight and in which order, while also still forcing the player to beat every boss if the creator wants them to have to do that first
    I know I usually enjoy Matt's levels, but Rainbow Tree way is Superb! It's super well designed and full of skips and shortcuts while also requiring the player to think and precisely make their way through every jump. And the aesthetic is top notch as well, a 'Rainbow Tree' is a fun idea and it's used and executed super well, making for a very nice and unique looking course
    As for my course,
    13:14 "Did you playtest this?"
    i TaKe ExTrEmE oFfEnSe To ThAt StAtEmEnT.
    I'm kinda disappointed with the lack of faith in the Level Design you showed here, when I added all those hidden blocks I didn't think they would get as much mileage as they did in preventing the player from just jumping everywhere. To answer that question though, yes, I did in fact playtest this, many many times to make sure that the user experience would be as polished as possible for anyone playing correctly. After initially uploading the course, I noticed an issue, deleted the course, made a big change, and then reuploaded the course with the fix.
    Other things I made sure of
    -If a player does not hold down the jump button ever, they should NEVER encounter a hidden block, I made sure to check and playtest any possibility the player had of bumping into a hidden block while playing legitimately and did a superb job of preventing that from happening
    -Tried to make all Red Coins Visible by just walking through the course, and usually included a big coin instead when it wasn't visible to give players some sort of coin checker/incentive to check the area
    -Played through it multiple times in both small form and big form to make sure that it worked no matter what
    -Added a comment at the start of the course explaining how the no jump gimmick works, and a comment on the second checkpoint to explain the save system
    -Included doors to cut down on travel time/waiting and made sure to have both checkpoints very close by to allow easy progress saving
    -Reluctantly added a Key Block above the Boss room to deal with the Key Death Glitch, if a player follows the rules they shouldn't encounter it, but if they die to the boss and lose their key, they'll probably check the Locked Warp Box, see the key, and try to see if they can collect it so they don't have to do everything again
    I think it's important to remember that this course IS labelled as a 'Puzzle-solving' course first, and it is expected that the player should have to think through and study the obstacles they are presented in order to proceed.
    The fact that you thought you had to jump to activate the second ! Block makes me think you didn't give much thought/experimentation and just assumed the course was at fault
    14:45 I'll say this as well, Every modern course of mine has a way to reach the top, and Every course of mine has a special path or bonus challenge for those who want to go for it. if you look at that special door you cheesed to at 12:30, you can see the top of the flagpole sticking out at the bottom of the screen, you can take that as a hint that that room might be involved with reaching the top of the flagpole
    Listen, I'm not mad, just disappointed. It's just a shame seeing this course I worked tiredly on get treated like it was some rushed, unfinished, and thoughtlessly piled garbage instead of the Captain Toad Experience that it is

  • @AffogatoVR
    @AffogatoVR Před 7 dny

    Hey thanks again for playing my levels. Didn’t realize how much flaws were in them.

    • @NastadonGaming
      @NastadonGaming  Před 7 dny

      No problem, I have fun finding those flaws and using them to my advantage lol

  • @Danero1919
    @Danero1919 Před 7 dny +1

    12:55 Just walk off the right side and ground pound, that's the intended way.

  • @abebo1689
    @abebo1689 Před 7 dny

    You are amazing

  • @Matt92685
    @Matt92685 Před 7 dny

    Stevie’s level is awesome when played as intended but then I wanted world record on it so I went for speed breaking all the rules!