You are hands down the best Compositing mentor vfx industry has to offer ! I have never seen a production ready training as good as yours in my entire career. Thank you for taking time to share your methods, artistic principles and techniques.
Pretty clever to go from the ground up. Instead of the GodRays node, you can also do a vertical blur and use a CornerPin to create the cone shape and place the light source.
Love your stuff, man. You have such a fresh take on Nuke tutorials with your creative findings. Building a Nuke Masterclass at my studio right now and your vids are my favorite to dig through for creative approaches to compositing.
When I use the noise(r,g,b) expression the noise created has very different sizes depending on the objects in my scene. Is my position pass broke or something?
Check if you're using a Position World pass or Position Object. Position object is relative to each object in the scene, versus being in world space. Position object also makes the noise "stick" to objects, even if they move. Position world the noise is placed within the 3d world space, so even if objects move, they move 'through' the noise.
@@CompositingAcademy That's weird because I'm using World Position and the noise sticks to objects and have different sizes. I'm rendering with Redshift by the way. I'll try Position Object maybe they are inverted or something in Redshift.
Hey there, You can scale the noise with the grade control like shown in the video, otherwise check out this other video I did which uses expressions to do the same thing: czcams.com/video/4uHLGGcQzzM/video.html Cheers!
There are some custom assets I made for this one, so I will release it once the next tutorial is out which will use them again. Also I didn't make the smoke clips so I can't redistribute those.
Hi Alex thank for course fundamental All the course my purchase udemy New field vfx udemy all update Alex sir Udemy new course update udemy Alex sir course better course new update udemy 5⭐⭐⭐⭐⭐⭐⭐⭐⭐🌟🌟🌟🌟🌟
You are hands down the best Compositing mentor vfx industry has to offer ! I have never seen a production ready training as good as yours in my entire career. Thank you for taking time to share your methods, artistic principles and techniques.
Whoa, another great tutorial 🤘Great tips on using the position pass at 5:25 !
Pretty clever to go from the ground up. Instead of the GodRays node, you can also do a vertical blur and use a CornerPin to create the cone shape and place the light source.
So happy to see another tutorial!!
Love your stuff, man. You have such a fresh take on Nuke tutorials with your creative findings. Building a Nuke Masterclass at my studio right now and your vids are my favorite to dig through for creative approaches to compositing.
Got to love the clicky sound of his keyswitches :D
generating the rays from the ground is a very nice idea! makes sense a lot! thanks.
This is epic! Thank you for taking the time to share this.
Fantastic! You're the best Nuke teacher I've had the pleasure of learning from!
I really love your tutorials.
you are the best teacher!! Thank you so much
wohooo !!! Some amazing technique that u have shared is very informative and useful thanks for sharing.
Cheers and keep inspiring 😛🍻
Blew my mind. Amazing
Thank you so much for sharing this technique! I love your Nuke tutorials, I always learn so much watching your videos :)
That's very cool! Thanks for sharing!
Awesome as always! Thanks for great tips!
Dude you are theeee best, thanks for uploading........
good tut, thanks
Brilliant tech!
Super cool technique, thanks for sharing! :)
It's awesome, thanks, man)♥️
Amazing
super good
Awesome! :)
Thank you
Amazing 👏
👏👏
would it be possible to take a look at only the render? have you uploaded it elsewhere? without the sharpening
Could you do another tutorial about the lens flare? 🥺
yes! will add it to the list, theres a lot of ways to do flares
When I use the noise(r,g,b) expression the noise created has very different sizes depending on the objects in my scene. Is my position pass broke or something?
Check if you're using a Position World pass or Position Object. Position object is relative to each object in the scene, versus being in world space.
Position object also makes the noise "stick" to objects, even if they move. Position world the noise is placed within the 3d world space, so even if objects move, they move 'through' the noise.
@@CompositingAcademy That's weird because I'm using World Position and the noise sticks to objects and have different sizes. I'm rendering with Redshift by the way.
I'll try Position Object maybe they are inverted or something in Redshift.
Where could i get those dust assets ?? Thanks! :)
Triune Digital has some pretty cool looking dust, thats what these ones are
Thanks a lot :)@@CompositingAcademy
what is the expression for scaling the size of noise breakdown from noise(r,g,b) expression?Could you pls help?
Hey there,
You can scale the noise with the grade control like shown in the video, otherwise check out this other video I did which uses expressions to do the same thing:
czcams.com/video/4uHLGGcQzzM/video.html
Cheers!
@@CompositingAcademy ok.Adjusting the multiply slider.Great!Thank you for your help bro.
where is Project file and Assets ?
There are some custom assets I made for this one, so I will release it once the next tutorial is out which will use them again. Also I didn't make the smoke clips so I can't redistribute those.
Hi Alex thank for course fundamental
All the course my purchase udemy
New field vfx udemy all update
Alex sir Udemy new course update udemy
Alex sir course better course new update udemy 5⭐⭐⭐⭐⭐⭐⭐⭐⭐🌟🌟🌟🌟🌟
Awesome! It would be really great to learn how to turn a basic full CG render into a good looking composite. Would definitely be interested in that