Unreal Engine 5.4 Motion Design ~ Bloom (Full Tutorial)

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  • čas přidán 25. 07. 2024
  • This is a full Motion Design tutorial created using Unreal Engine 5.4 and Davinci Resolve. Inspired by Antonio Juan (‪@AntonioJuan‬ )
    If you find this video inspirational and useful, kindly click the LIKE button. Thank you!
    ☕ Buy Me A Coffee: www.buymeacoffee.com/hussinkhan
    ===My Book===
    Check out my book "Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film" now available on Amazon packt.link/kTdlP
    Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more
    ===Key Features===
    • Harness Unreal Engine's real-time technology to create limitless, high-fidelity content
    • Generate and animate near-photorealistic actors using the innovative MetaHuman technology
    • Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology
    • Purchase of the print or Kindle book includes a free PDF eBook
    ===What you will learn===
    • Grasp the principles of photography and the art of storytelling
    • Collect references and create storyboards
    • Discover Unreal Engine's hidden features and useful keyboard shortcuts
    • Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans
    • Adopt cinematic techniques to achieve professional-looking shots
    • Creatively apply Lumen Global Illumination and Reflections techniques
    • Use multiple virtual cameras and apply post-production techniques
    • Implement best practices for optimization, post processing, and rendering
    ===Timestamps===
    00:00 Intro
    00:37 Creating the project
    02:09 Organizing the project, setting up the UI and adding a Cloner
    05:51 Organizing the Outliner and adding assets from Quixel Bridge
    08:16 Cloning flowers, adding logo, adding ground texture and foliage
    12:49 Color correcting the foliage
    14:20 Adding and animating the Effector
    18:07 Adding and animating Cameras
    22:47 Creating the shadow catcher
    24:26 Rendering Cam1
    25:57 Setting time dilation and rendering Cam2
    29:54 Rendering Cam3
    31:19 Editing in DaVinci Resolve 19
    35:22 Exporting the final video
    ===Follow me on social media===
    ARTSTATION: www.artstation.com/hussin_khan
    CZcams: / hussinkhan
    TWITTER: / hu55in
    INSTAGRAM: / hussinkhan
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    #unrealengine5 #twinmotion #motiongraphicsdesigner #motiondesign #3danimation #virtualproduction #cgi #visualeffects #ue5 #graphicdesign #3dmodeling #animationtutorial #digitalart #creativeworkflow #gamedesign #virtualreality #arvr #filmproduction #techart #designtips #motiondesign #motiondesigning #motiongraphics #davinciresolve19 #davinciresolve #davincistudio #hussinkhan #efxcoacademy #malaysia

Komentáře • 76

  • @malickgm507
    @malickgm507 Před měsícem +1

    Great tutorial. Can you tell a bit about shadow catcher plane like how did you make the shadows soft/feather as mine are hard. Much appreciated 🔥

    • @HussinKhan
      @HussinKhan  Před měsícem +2

      This is a very good question. I did not cover that in my video. Since the light is coming from the Directional light, you can use the Source Angle and/or Source Soft Angle to soften the shadow. Let me know how it goes? Good luck!!

    • @malickgm507
      @malickgm507 Před měsícem +1

      @@HussinKhan Loved it! Thank you very much :)

  • @lummi_vfx
    @lummi_vfx Před 5 dny

    Thank you for the great tutorial! There's a lot of good information here!
    I just wanted to clarify that a shadow catcher is actually something used to capture and render cast shadows in a scene onto a translucent surface for compositing. What you created here is actually what would traditionally be called a Gobo (Goes Before Optics) - a plane used to create interesting shadows in the scene.

    • @HussinKhan
      @HussinKhan  Před 5 dny +1

      @@lummi_vfx you’re absolutely right. I got the 2 mixed up. Thanks for the kind clarification. ☺️

  • @ShaunImsorry
    @ShaunImsorry Před 2 měsíci

    as always another fantastic one Hussin

    • @HussinKhan
      @HussinKhan  Před 2 měsíci

      That’s very kind of you Shaun.

  • @decorix
    @decorix Před 2 měsíci

    Great work. Really well done enjoyed it very much. Very inspiring too.

  • @MushoFutbol
    @MushoFutbol Před 2 měsíci +1

    This is amazing! Thanks!!!

    • @HussinKhan
      @HussinKhan  Před 2 měsíci

      Thanks! You’re welcome 😀

  • @robinravi4836
    @robinravi4836 Před 17 dny +1

    Thank you💚

  • @cubex_blend
    @cubex_blend Před 2 měsíci

    Very nice explanation..
    Helpful.

  • @imb1318
    @imb1318 Před 2 měsíci

    Thank You so much ....

  • @lucas-correa
    @lucas-correa Před měsícem

    Amazing content! I created a version of my own and I learned a lot about how to work with Unreal. I love it because it renders so fast!

  • @imb1318
    @imb1318 Před 2 měsíci

    nice explanation ❤

  • @Infinitends
    @Infinitends Před 2 měsíci

    proper cheers

  • @ngoctrung4608
    @ngoctrung4608 Před měsícem

    amazing cotent bro, thanks so much.

  • @syno3608
    @syno3608 Před měsícem +1

    Thank you so much ...

  • @NicoleSummer8
    @NicoleSummer8 Před měsícem

    It cool!👍💪🫶🏻

  • @auto_Silencer
    @auto_Silencer Před 2 měsíci +2

    Cool. Please make more as a sequence tutorial?

    • @HussinKhan
      @HussinKhan  Před 2 měsíci +1

      Planning to, pls stay tuned! 😀

  • @felipe12511251
    @felipe12511251 Před 22 dny

    Juan is the best of Minas Gerais

  • @JimJams-qf9vv
    @JimJams-qf9vv Před 28 dny

    This is amazing! Any idea why I don't seem to have the same layout and menus as you after selecting motion design mode?

    • @HussinKhan
      @HussinKhan  Před 28 dny +1

      This was the preview version so the UI might have changed but you can move panels around.

  • @Loreathans
    @Loreathans Před 26 dny

    If you don`t tick Enabled on range, you will not be seeing the option to set Rotation Max, just found out and wanted to share

  • @wintbe
    @wintbe Před měsícem

    Thank you very much for the tutorial. Is there a way to change the plant type in cloner? I can't delete and then re-drag new mesh.

    • @HussinKhan
      @HussinKhan  Před měsícem

      You're welcome! I'm guessing 'coz the cloner is "tied-up' to the Effector, try releasing it and add the new mesh. Let me know if it works?

  • @ccid2404
    @ccid2404 Před 4 dny

    Thank you for the excellent tutorial. I would like to ask if there is anything need to pay attention to the texture used as the texture constraint of cloner actor cause it do not work in my test.

    • @ccid2404
      @ccid2404 Před 4 dny

      And it works with default UE engine logo. 0_o

    • @ccid2404
      @ccid2404 Před 4 dny

      Sorry for my foolish question, I just used transparent instead the white part of the png😅, btw, is there any good way to make some thin lines more easily to be seen?

    • @HussinKhan
      @HussinKhan  Před 4 dny +1

      @@ccid2404 Yeah thin lines are a nightmare, I tried and it doesn't look good 😅

  • @syh2780
    @syh2780 Před 2 měsíci +1

    Great tutorial and I have a question. What is the purpose of selecting GameOverrides in MRQ? I have never selected it before.

    • @HussinKhan
      @HussinKhan  Před 2 měsíci +2

      Hi thank you, game override ensures the rendering is set to the highest settings. More info here dev.epicgames.com/documentation/en-us/unreal-engine/cinematic-rendering-image-quality-settings-in-unreal-engine?application_version=5.3#gameoverrides

  • @bee1
    @bee1 Před 11 dny

    hey, Hussin! Is it possible to start a motion design sequence using blujeprints? Apparently it is different comparing to normal level sequencer...

    • @HussinKhan
      @HussinKhan  Před 11 dny

      I think it’s possible but I haven’t had the chance to try it yet. Let me know if you found a way?

  • @silverioleo8621
    @silverioleo8621 Před 6 dny

    Nice tutorial!
    i'm facing an issue with the Cloner Actor. All the parameters on the Cloner Component are blocked and it shows the folowing message below the components in Details pane:
    "native components are editable when declared as a property in c++ "
    Do you have any idea on how to fix this?
    tks

    • @HussinKhan
      @HussinKhan  Před 6 dny

      I was using the preview version when I created this. Epic might have changed certain things. Try removing the Cloner and adding it again. Other than that I have no clue. If you find a solution, let me know. HK 😅

  • @pantov
    @pantov Před měsícem

    yhanx for this tutorial, helps me a lot, but i m wondering if it's possible to clone animated geometry and drive the frame index of the clones animation with a effector?

    • @HussinKhan
      @HussinKhan  Před měsícem +1

      Hi, I don't really understand the questions. What are you trying to achieve?

    • @pantov
      @pantov Před měsícem

      @@HussinKhan Thank you for the reply :-) i have a animation of umbrella opening, i exported the animation to ue5.4 (alembic file or a fbx with a 'vertex animation texture' (VAT)). now i want to make a array of umbrella's where the position of a effector controls the animation of the umbrella's so that the umbrellas closest to the effector are open, and gradually close based on how far they are from the effector.

    • @pantov
      @pantov Před měsícem

      im happy to provide some assets if you want to experiment

    • @HussinKhan
      @HussinKhan  Před měsícem +1

      @@pantov that is a very interesting idea. I'm thinking of using 2 effectors, one to open/close the umbrella the other as a proximity effector, but I'm not sure if it will work. Need to give this some thoughts. 🤔

    • @pantov
      @pantov Před měsícem +1

      @@HussinKhan cool! lemme know if i can help, i use 3dsmax, more than happy to set something up to test with. i made similar setups in 3dsmax, i simply link the 'animation offset parameter' (frame index) in the 'pointcache-modifier' in the mesh object's modifier-stack to a distanceToObject-Value, and convert float to int. but i got idea how to in ue5 :-)

  • @kyletorain6153
    @kyletorain6153 Před 23 dny

    Great tutorial.... I am an unreal newbie and was wondering why my effector does not cause the flowers to pop like yours do? Mine effects the position a little but that's all? hoping you will help please

    • @HussinKhan
      @HussinKhan  Před 23 dny

      @@kyletorain6153 did you add some rotation on the effector, try upping the number, you’ll just need to play with them. Let me know how it goes

    • @kyletorain6153
      @kyletorain6153 Před 13 dny +1

      @@HussinKhan sorry... I appreciate you responding.... I kept playing around with it and figured it out. But again I appreciate the tutorial and you trying to help...

    • @HussinKhan
      @HussinKhan  Před 13 dny

      Great! Well done. With UE that’s the best to do.

  • @sb4photos
    @sb4photos Před 22 dny

    for some reason after it crashed after saving half way through. i can now only make cloner adjustments via the sequencer

    • @HussinKhan
      @HussinKhan  Před 22 dny

      try restarting UE, it sometimes helps 😀

  • @asharacrauwels
    @asharacrauwels Před měsícem

    Hi, great tutorial, thanks!! Keep having one issue, when rendering cam2 it looks to go on endlessly, far beyond the number of frames to render. it has someting to do with time dillitation, even with file name format {sequence_name}.{frame_number_rel}. everything else works fine.

    • @HussinKhan
      @HussinKhan  Před měsícem +1

      I think it’s a bug of some sort, I have the same issue sometimes. Just let it run. Another thing you can do is lessen the MRQ spatial count. Experiment with that. Hopefully Epic will sort this out in the next update.

    • @asharacrauwels
      @asharacrauwels Před měsícem

      @@HussinKhan lowering spatial count helps! thanks again!

  • @sanketmestry7120
    @sanketmestry7120 Před měsícem

    Hello Sir this really Helpful tutorial with great explanation, waiting for more knowledge to gain from you, Sir i want know how to put 2 different set of flower color in logo (like upper half different color flower and lower half of logo with other color flowers), can you
    help us

    • @HussinKhan
      @HussinKhan  Před měsícem

      Thank you Sanket! You can, download a different flower from Quixel then add into the cloner, lower the diff flower a bit if you need to. Good luck!

  • @tanmaypatel28
    @tanmaypatel28 Před 2 měsíci

    The video is amazing!! But I have a question about the logo. Can we use our own logo instead of the Unreal logo? If so, what file formats are accepted? How do I convert my logo and add it to the project?

    • @HussinKhan
      @HussinKhan  Před měsícem

      Hi, yes you can. Make a black and white PNG logo and drag into the content browser. Good luck!

    • @HussinKhan
      @HussinKhan  Před měsícem

      @buzzwhitebeardyes for this example it had to be b/w. For a reverse effect it can be the other way around. UE only recognises raster files when importing so png is probably the best here coz it comes with an alpha channel but pls experiment with other formats.

  • @mikefarnam9992
    @mikefarnam9992 Před 16 dny

    My RotationMax/etc only show up under Cloner Component and are greyed out. How might I enable these?

    • @HussinKhan
      @HussinKhan  Před 11 dny

      I was using the preview version when I made this. They might have changed things around. Pls keep trying.

    • @mikefarnam9992
      @mikefarnam9992 Před 6 dny

      Range was disabled by default.

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j Před 2 měsíci +2

    There are many bugs in motion design at present. The animator's effect is unstable and the rendering output cannot work. Text strokes cannot be saved and the rendering output cannot be saved. The material designer's multi-effect overlay cannot be saved. The SVG model generation axis is automatically offset and many effects fail. . . Most bugs are related to material designer animator SVG. . .

    • @HussinKhan
      @HussinKhan  Před 2 měsíci

      Yes agreed, that is expected though. It is an experimental feature at the moment. I'm sure Epic Games is collecting the feedback and will fix the short comings. Thank you.

  • @devindersingh7155
    @devindersingh7155 Před 2 měsíci

    My flowers are not showing any texturessss😢 please help

    • @HussinKhan
      @HussinKhan  Před 2 měsíci

      Did you change their colors @12:59

    • @devindersingh7155
      @devindersingh7155 Před 2 měsíci

      No, when i place my flowers in cloner they have no texture they look grey.btw thanks for replying

    • @HussinKhan
      @HussinKhan  Před 2 měsíci

      @@devindersingh7155you need to change their color as I mentioned in the video.

    • @murattarlan
      @murattarlan Před měsícem

      @@devindersingh7155 Pathtracer & Lumen ✔ ?

  • @polystormstudio
    @polystormstudio Před měsícem

    There is no RotationMin or RotationMax. I'm on 5.4.1, they must have removed it or renamed it.
    EDIT - nevermind, I was met with a load of other problems too (ie, "The object bound to this track is missing"). Looks like UE's motion design capabilities isn't ready yet. Back to C4D I go...

    • @HussinKhan
      @HussinKhan  Před měsícem

      Hi, the Cloner Rotation Min/Max is under the Range section. Yes the MD is still experimental, will probably improve with time.