Paralives World Has Limits (Dev Chats)

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  • čas přidán 12. 07. 2024
  • With updates and bugs for sims 4 I realized it's been a long while since I've covered paralives news- and now the team is revealing careers and the world that go beyond that live mode trailer. There are some limitations that some players may not want in an open world game/ live mode. From careers to transportation to customization, these answers come from paralives dev chats.
    Stay tuned for news, updates, pack reviews and commentary about paralives, sims 4, life by you, inzoi and more.
    Previously....
    Paralives is finally set for a 2025 early access release date! I gave my review and reaction to their live mode preview.
    This included a look at: gameplay, careers, personality/ paramaker, relationships, some of the world, building items and so much more in the brand new 2024 showcase.
    When paralives was first announced, there was a lot of excitement building into how this simulation game from an indie studio could be a new game like- but different- than the sims. But though there are many complaints about sims 4 gameplay, every new life simulation game is met with criticism after its announcement- especially paradox's life by you, and, later on, maybe INZOI, the Korean simulation game.
    FAQ
    Paralives FAQ
    Is there a release date for Paralives?
    It’s still in early development. Early access comes out 2025!
    How is Paralives different from The Sims?
    Paralives is being developed by a small indie developer and features unique graphics. For now, it seems to be interested in a more realistic take on a life simulator. It will also include unique features like height sliders.
    Why is it called Paralives?
    “The name Paralives is a reference to parallel lives, allowing players to live different virtual lives and build homes to stage them.”
    How many people are working on Paralives?
    There are just 10 people on the Paralives team.
    Will Paralives be multiplayer?
    No multiplayer mode is planned.
    Where can I get Paralives?
    It’ll be able to be purchased for PC and Mac on Steam. No console version is planned.
    Where can I learn more about Paralives?
    Website:www.paralives.com/faq
    Steam: store.steampowered.com/app/11...
    Twitter: / paralivesgame
    CZcams: / paralives
    Facebook: / paralives
    Instagram: / paralivesgame
  • Hry

Komentáře • 188

  • @SimmerErin
    @SimmerErin  Před 2 měsíci +64

    They also just released a very short video showing animations for proposals/ rejecting proposals on their CZcams channel :) . I hope everyone is doing well. 💕 Thank you for your kind comments on my last video, truly thankful for all of you.

  • @filipeeeeeeeee5615
    @filipeeeeeeeee5615 Před 2 měsíci +364

    I still think that the sims 3 has mastered this issue. Normal boring jobs are rabbit holes, fun unusual jobs are active (ambitions). Rabbit holes are necessary in certain situations when in a simulation game 1 min is 1 second in real life. Things like school can be rabbit holes, while universities can be an experience…
    And if new games go in a different reaction, that’s ok. We don’t need to recreate the sims 3 or the sims 2 as we can just play those games if we want that specifically. That’s why I don’t like when people put pressure for these indie games to basically redo the sims 3 with new graphics.

    • @matthewd3175
      @matthewd3175 Před 2 měsíci +12

      Why are universities more important than high schools? They both seem like things to make active it’s a life sim

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +31

      I am very biased but I have to agree that I really think sims 3 offers that balance

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +19

      and certainly, all games need to do their own thing, end of the day- and all are going to have their own pros / cons

    • @TheDawnofVanlife
      @TheDawnofVanlife Před 2 měsíci +25

      I’d also like to mention a lot of this stuff was expansion packs. Correct me if I am wrong, but in just base game of sims 3 all the jobs were rabbit hole buildings. Your sim went to. Building but then they disappeared til end of work day. I point that out to say, I think Paralives is starting in the right place by not trying to start with active careers.
      I think active school activities can be fun for elementary and high school and occur in an interactable school building. I do not need to see them sit in class. Even for Uni.

    • @cryingwatercolours8127
      @cryingwatercolours8127 Před 2 měsíci +13

      @@matthewd3175although i personally would be interested in seeing both primary and secondary school gameplay being active, they are 9-3pm activities that basically will have a lot of the same gameplay since there are less specialised classes. for something like college or university, you usually have a few specialised classes, which are already more interested, and you’re not rlly in class all day, every day. so ig it would be less repetitive than doing maths, english, science, history etc. all in textbooks vs idk rocket science or something

  • @NoDecaf7
    @NoDecaf7 Před 2 měsíci +101

    I'm keeping my expectations pretty low-mid. The simulation game community has a ton of fantastic ideas for what Paralives could be, but in reality the game needs to run on a wide variety of PC builds, keeping in mind that it also needs to run on a Mac. I like rabbit holes for jobs because I want to spend the majority of play time making friends, building my family and exploring features. I don't want a work sim.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +16

      Macs actually run games very well- that is a myth I see all the time. Some Macs are very powerful. It's more that many people don't bother to code for Macs
      I love rabbit holes too, though I do like some gigs. For broader player base, I think it'd be good to eventually have an active career or two- but it's not a personal deal breaker for me

    • @NoDecaf7
      @NoDecaf7 Před 2 měsíci +4

      @@SimmerErin that's a fair point. I guess I'm coming from the perspective of comparing it to something like Cities Skylines 2 which ran like absolute ass and continues to run like absolute ass unless you have a mid- to high-end custom-built pc. Just imagining some of the expectations that people have for this game. It's just not within the scope for a base level Mac.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +4

      @@NoDecaf7 base level def air is def worlds different (which I have right now ha). My bf has a desktop, and I had a pro that was pretty solid a fair bit ago so I've seen a fair spectrum so to speak

    • @NoDecaf7
      @NoDecaf7 Před 2 měsíci +1

      @@SimmerErin I will be honest, I'm so out of the scope when it comes to using modern Apple products. My perspective on the ecosystem is Jobs-era. My knowledge of the current computing power only exists because of my exposure to it in my job, and I'm honestly impressed with what these machines can do in the modern era, but it'll cost ya! 😉

    • @ValentinesVampy
      @ValentinesVampy Před 2 měsíci +3

      They shouldn’t cater to MAC players that’s why the sims 4 is so low end cause they can get away with half ass stuff , you don’t see AAA games run on a Mac unless you want it to explode

  • @dawntreader1247
    @dawntreader1247 Před 2 měsíci +132

    i think a good way to do rabbit holes would be to have the para get into a bus/tram/train/taxi. if you only have one para in the household, it could make for an interesting transition to a loading screen before skipping immediately to the end of the workday when the para returns home.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +6

      agreed! that seems feasible

  • @BillyGoat32
    @BillyGoat32 Před 2 měsíci +127

    Id prefer rabbit hole jobs over click on the item and watch the animation then repeat. Active careers would be more fun if it involved a mini game you play as the parafolk. Like for the barista job if you got to play it like one of those cooking games where you actually make the drinks; I’d be down. But that would take a lot because that would require a mini-games for every career and position. Which would put massive limits on careers.

    • @mchjsosde
      @mchjsosde Před 2 měsíci +11

      I freaking love mini games. It would be great if we had optional occupation mini games, or even had to get a certain score to get a promotion

    • @maryf720
      @maryf720 Před 2 měsíci +8

      Urbz used to have mini games for the jobs.

    • @nostalgiagatuna
      @nostalgiagatuna Před 2 měsíci +3

      @@mchjsosdeMe too lol I go nuts for that little stuff.

    • @TheMedicatedArtist
      @TheMedicatedArtist Před 2 měsíci +8

      Can’t imagine everything not being a rabbithole. Imagine playing a household with a sim in elementary, a sim in high school, a sim in university, and their parents at separate jobs. Do I just pick one sim to follow like TS4? Or do I have to maintain them all at once? Either way, it sounds exhausting and tedious.
      Not to mention it gets boring after a while (especially once you see all of the animations and interactions). University may be the only exception since you’re not just doing schoolwork the whole time.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +6

      definitely- I like the idea of mini games. sometimes active careers can suffer if they seem to be repetitive and not have much impact

  • @caitlynl7213
    @caitlynl7213 Před 2 měsíci +52

    i honestly think its cool to keep it in english for the base town. i think it would be awesome to see other towns in other languages like french as mentioned. to make that work it would be cool to mouse over the building and it shows some kind of ui to show what the building is in your designated language. hope that makes sense. would be a very interesting way to had real diversity in the game.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +4

      it does make sense- a scrolling tool that auto translates, I'd think at least this could be a possible

    • @fruity4820
      @fruity4820 Před 2 měsíci +11

      As a non-native speaker I think that having text on in-game items translated would be so much more jarring and immersion breaking than if it was just left in English. The size of the signs probably wouldn't match up because it was designed for English, the whole world around it would still have an American style and a different language would look out of place, it would look artificial. Imagine if you watched an anime and the text on some sign in the background was swapped to a different language. Yeah, now everyone who doesn't know Japanese can understand what it says, but it would look so out of place, I would rather have a little text in the subtitle with a traslation, I would even rather not know at all what it means over having that very out-of-place sign.
      Most of the development of Peralive is communicated and covered in English anyways, how would someone without a decent fluency in English would even know about this game?

    • @caitlynl7213
      @caitlynl7213 Před 2 měsíci +1

      its nice to hear another perspective, it was just a thought i had. very unlikely to happen.

  • @Xaria-yz5fu
    @Xaria-yz5fu Před 2 měsíci +51

    I just want a life stimulation game that has a clear direction to go off of and doesn't get lost in the concept that it is based on. I want a functional life stimulation game to enjoy not a constant broken one!

  • @dawntreader1247
    @dawntreader1247 Před 2 měsíci +49

    the concept of ‘challenge by choice’ i think is going to be really important for paralives

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +7

      I'm no coder, so I can't say how easy it is to implement, but I think it's a concept that offers the broadest appeal

  • @ninjakiwigames5418
    @ninjakiwigames5418 Před 2 měsíci +32

    About the langue on the stuff: I am someone who learned English as a second language and I don't think that's okay, I think it's great! Learning a new language is best through immersion and sometimes we need to be left with no choice but to learn it.
    Although I can for sure see if someone wanted to use Paralives to learn another language. But honestly the pictures are a really small part of it, so I don't think it would be too bothersome, like a dubbed cartoon will still have writings in the original language.

    • @NoDecaf7
      @NoDecaf7 Před 2 měsíci +14

      Seeing you compare it to media with dubs really shifted my perspective. Thank you!

    • @cryingwatercolours8127
      @cryingwatercolours8127 Před 2 měsíci +13

      @@NoDecaf7i find looking at paralives and comparing it to non video game media rlly adjusts my perspective sometimes! like some people think the difference between characters and the backgrounds strange, until they remember old disney movies w painted backgrounds and simple characters

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +4

      yeah I think a scrolling captions feature so to speak (don't know how to word it) could be a good way to do it possibly

  • @PoolGyall5441
    @PoolGyall5441 Před 2 měsíci +18

    I really hope they consider leaning into more chaotic and imperfect para's after the release of early access (or at-least allow modders to do so). Not just in the sims but also in other games like ck3 and Rimworld, I enjoy playing with chaotic and challenging characters; it made them so much more unique and enjoyable to play.

  • @ChrissiesCorner
    @ChrissiesCorner Před 2 měsíci +53

    I haven't kept up with most of Paralives development recently, so the language thing especially feels a bit "odd" to me...personally, if they're planning on selling it in various languages, why not create a "fake" language for Para's to begin with? They already "talk" in a separate language, so why not have item text in that language as well, so no one could feel left out or confused by having them in English. I dunno, just feels odd to me. Either way, I'm interested in Paralives as it is, but I'm definitely keeping an open mind until I can get my hands on it myself. I love these videos of yours since they let me catch up on a lot of news about it, without having to keep up with everything they post (because yeah ADHD brain) 😂🥰

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +10

      I'm guessing it's a time thing- and maybe they're thinking they'd need to make it more complex? I am not sure as I haven't seen them discuss the language choice much.. maybe I'll do some digging to see if they have spoken about it more
      And thanks! I am sorry I have been slow on them- sims really does take over sometimes ha

    • @ChrissiesCorner
      @ChrissiesCorner Před 2 měsíci +3

      @@SimmerErin ❤️❤️❤️

  • @Lovely30xa
    @Lovely30xa Před 2 měsíci +8

    One thing I’m slightly concerned with is the constant push for coziness I feel as though this could lead to the game lacking excitement and drama, with just a utopia vibe. Leading to the game feeling boring , as we witnessed with the sims 4.The sims visually beautiful, build mode stunning but the sims themselves lack character I feel as though paralives could end up with this same problem .I understand that they want to focus on the fundamentals but building the fundamentals without the option for bad or drama could lead to a game that lacks excitement and spice and always has the same outcomes. I fear that the systems being built have no possibility for negativity even the system for socialising doesn’t allow the player to start off with the para being mean or poking fun at another character. The personality system lacks the option for a character flaw. I would much rather the devs ditch weather, horses or anything that isn’t necessary just to have them work on personality systems being less “simple”. The team suggested that the personality system design was to ensure players don’t feel overwhelmed but I doubt players would be against a wider range of character options. Players want to create their own stories and play out as many different scenarios as they want. I love the progress the team has made and have been a supporter since 2020 I just don’t want the devs to restrict the game to just being “ cozy “ .

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +2

      yeah I do agree with that- it suits the game but I want some complexity

    • @Thyana-ig5no
      @Thyana-ig5no Před 2 měsíci +1

      Yea I'm afraid "cozy" means here "we want no gameplay depth/gameplay complexity/no meaningful player choices"
      Especially since they are very against adding difficulty settings which is a huge red flag to me as a gameplay oriented player

  • @brenb7153
    @brenb7153 Před 2 měsíci +4

    I don’t mind rabbit holes for specific things. And to be honest I’d prefer rabbit holes at least be an option even when something is a live career

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +1

      I would certainly always prefer to have an option to not follow one to work, and I also think some careers would be pretty dull as active ones

  • @garthst.claire3459
    @garthst.claire3459 Před 2 měsíci +14

    I would really like if they add optional goals later on, I like to presented with some challenges, and yes, that also means I'd like situations like losing power due to heavy rain or snowfall.
    As for the English text. I'm completely alright with that. Even though my first language is not English, I have since moved to the Anglosphere and even before that I preferred to experience media (games, books, tv/movies) that was in English in their original language, to me it is not immersion breaking at all and I will always prefer this to some clumsy translation. I think I would have even been alright with French text, even though I only speak very little French.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +7

      I really appreciate you giving your perspective as English is not your first language. As someone who it is, I want to make sure I understand and hear how others are feeling about it.
      I agree that situations of losing power, maybe having snow days and things like that could be great! That is not as involved as say a huge dramatic impact or something catastrophic, but adds some immersion and challenge

    • @oceanegougeon3025
      @oceanegougeon3025 Před 2 měsíci +2

      "Some clumsy translation" is exactly what happens when you don't hire professionals and rely on your community to translate your game. It looks like what they're aiming for, and I'm disappointed in them for that. As a game translator for French, I know how amazing a translation can be, and it's sad that they are choosing to offer a subpar version of their game to non English speaking audiences.

    • @garthst.claire3459
      @garthst.claire3459 Před 2 měsíci +1

      @@oceanegougeon3025 Oh I agree that translations can be well made. The German translation of Final Fantasy IX is excellent for example. But even professional translations can have errors or there can be a situation where the translator just changes things for the heck of it and stuffs it with references to thing they like (two examples are the English translation of Pokémon Diamond/Pearl, and the French translation of Final Fantasy VIII)

    • @oceanegougeon3025
      @oceanegougeon3025 Před 2 měsíci +1

      @@garthst.claire3459 I don't know these translations as I have not played the games, but I'm curious how one can judge the quality of a translation into a language they "speak very little of" ^^ The changes you speak of might very well have been necessary to avoid making cultural references unknown in French culture. You also have to take into account that for many games, English is a pivot language, so subsequent translations depend on the quality of the first JP-EN translation, for example. And in my experience, that's not a guarantee 😂

    • @garthst.claire3459
      @garthst.claire3459 Před 2 měsíci +2

      @@oceanegougeon3025 I might be a little too humble about my French skills, I am not nearly as good in it as in English.
      But the changes and references in the FFVIII translation almost always had nothing to do with French culture, but seemed just very random, often using English words. A summon named Quetzalcoatl, for example was renamed "Golgotha" A fire attack named Inferno was mistranslated as "Divine Comedy" Another spell in this translation (Ruby Light) received an English name "underground". And there was a weapon which had its name changed to "Nine Inch Nail"(once again in English). You see what I mean?
      The only instance where a name was changed to fit with French culture was a healing spell receiving the name "Arnica", after the healing plant.

  • @rosameryrojas-delcerro1059
    @rosameryrojas-delcerro1059 Před 2 měsíci +27

    Just a comment about the English items (like the window Hiring sign) Just because it won't be in another language from the get-go doesn't mean that there won't be a "hover" option for players. You know, hover over that Hiring sign and something pops up in that persons native language that tells them what the sign says.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +4

      that could be a good compromise

  • @theminegirl3775
    @theminegirl3775 Před 2 měsíci +5

    On the latest video devs replied that there is only one person who does all of the modding of the game so it is difficult to add many things. This is why it takes awhile and they are adding now in early release everything that is needed for a basic life sim. They will keep adding more features in the future too. Early release means it only has bones of the game. They will keep adding features. But like I said, there is only one modder there. So imagine the preassure that person is getting.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +2

      I discussed them only having one QA, and also only one team member for many things. so yes, it's going to take time, and it would be unreasonable to want it to be at a pace of a AAA game

    • @theminegirl3775
      @theminegirl3775 Před 2 měsíci +1

      @@SimmerErin people do want many things fast. But they need to understand that it's a small team that is working on this game and that it's better to have fewer misc. features and better working basic features than have plienty of features/animations but them being buggy.

  • @foxroxy86
    @foxroxy86 Před 2 měsíci +7

    I like the rabbit hole option. I think having a variety of pop ups during the workday that affect your para would be fun.

  • @Rou99995
    @Rou99995 Před 2 měsíci +27

    I think Paralives will be a happy family game.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +19

      I think it will lean more cozy/ happy
      I definitely am interested, however it progresses, to see what decisions the team makes
      it does to me have undeniable charm & warmth

  • @slimecorn
    @slimecorn Před 2 měsíci +10

    I think they should just make some imaginary characters to replace the Latin alphabet in English. Like having the game signage in English Is a weird hill to die on when it’s so easy to make up a quick 26 character alphabet.

  • @Ikwigsjoyful
    @Ikwigsjoyful Před 2 měsíci +12

    I have never minded rabbit holes for most jobs; sometimes it is lovely to just send your character off and let time pass quickly before you have things to do with them again! And of course, the larger one's family is, the more this holds true: sending people off to school or work without having to follow them can be a godsend! I do think it would be fun to have some non-rabbit hold careers eventually, or have the ability to work from home, but it's a "would like" rather than a "must have" for me.
    In truth, what I most want to see in Paralives (or LBY, for that matter) is paras that I am not controlling truly living their lives: skilling up for their careers, getting into (or out of) relationships, moving in with other paras, having families, etc. Sims 3 did this reasonably well, and it is one of the things that drives me bonkers with Sims 4: sims showing up at whatever community lot your sim shows up at, regardless of whether or not that makes sense (children when they should be at school, adults when you know they should be at work, etc.). A life simulator should mean that ALL of the characters are actually living, not just the ones you are controlling; and what they are doing with their lives coming up against the little story you have planned in your head is part of where the drama and excitement of these games occurs!
    Thank you for the update! 😁

    • @TheDawnofVanlife
      @TheDawnofVanlife Před 2 měsíci +4

      Yes, as a rotational player it drives me crazy seeing kids I know should be in school just walking about on the street because I am not playing that family at the moment. Even Sims 2 actually made it so even with families I didn’t play, their kids weren’t going to show up as a walkby during school hours.
      Also, how hard is it for the game to know that if I load into a family at 11pm and mom’s job started at 8pm she should just already be AT work and the kids should already be AT school. Why do I then need to send everyone off late to their things. Why isn’t the simulation able to evaluate the time of day and recognize at 11, these sims are gone for the day. Why is there not an internal scheduler that accounts for this?
      Also hate if I take one Sim out for the night, if I reload back into my home lot everyone is awake and all their needs are out of wack and inconsistent to the state I left them in.
      The simulation is so broken.

  • @jmelovesGod
    @jmelovesGod Před 2 měsíci +2

    I prefer rabbitholes for jobs actually. I hope the option is still there when they do add in active careers/jobs. I feel like the upgrade options we have seen is plenty for me to be involved in my Para's career/job

  • @valerielee9875
    @valerielee9875 Před 2 měsíci

    The one part of the video when it showed the Para doing push ups while on the cell phone had me
    😂😂😂. Over all cool video and ty so much for the update on Paralives. Your truely the BEST.
    And you are appreciated. Take care and have a great week. 👍✌❤🤩😍

  • @Zandalorscat
    @Zandalorscat Před 2 měsíci +3

    I feel like the question of challenge and continually developing your character's personality is important, but not as important as they seem to think. I play to make complex stories, I often have no interest in developing a character from zero. Let me create a messy family with complex dynamics from the get-go

  • @rosameryrojas-delcerro1059
    @rosameryrojas-delcerro1059 Před 2 měsíci +2

    I am okay with a combo of remote/freelance, rabbit-hole and active careers in any simulation game. It will appeal to all and if you have several characters and only want to deal with the active career of one of them, or none if career gameplay isn't for that gamer.

  • @Elwaves2925
    @Elwaves2925 Před 2 měsíci +3

    Remote working in the game could be cool but IMO it doesn't need to be a launch feature. I hope that rabbit hole jobs are applied to the more boring, repetitive jobs, while allowing the more interesting ones to be active.
    The language situation is a no-win one, even if they added other languages from the start, some people will always lose out.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +2

      true, and certainly not needed for early access.
      That is a good point: I def feel certain jobs are much more suited to active vs remote- this is kinda the opposite issue I raised say with InZoi

  • @rosameryrojas-delcerro1059
    @rosameryrojas-delcerro1059 Před 2 měsíci +5

    Natural disasters (yes to opting out if players prefer) would be awesome. Maybe one per season. Say, blizzards for winter (since there will only be one world at launch) thunderstorms/flooding for spring, wildfires for summer and hurricanes in autumn. Perhaps earthquakes as well.

  • @GXSimmer
    @GXSimmer Před 2 měsíci +17

    I really like the way Paralives is structuring this game, I think what they're doing is smart. I enjoyed your perspective on this, and I send well wishes your way.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +2

      thank you, appreciate it.
      What do you most appreciate about their approach

    • @GXSimmer
      @GXSimmer Před 2 měsíci

      @@SimmerErin the transparency aspect is a big one for me. Also, I like that they're taking their time and not speeding towards a deadline. That matters. More so, even if the world does have limits, it may be engaging enough just for that space.

  • @TheDawnofVanlife
    @TheDawnofVanlife Před 2 měsíci +8

    I prefer the “back to basics” approach Paralives is taking including rabbit hole jobs. If they release a base game that gets the basics RIGHT they can always build up from that foundation. Like HSY kinda bombed on the live high school day because the live focus was sitting in class as opposed to high school activities. What Paralives has over the other games is the most potential for organic growth after Early Access when players are actually PLAYING. And I think that will do them well in the long term over trying to feature pack at release. And I think it will allow them to figure out where live career and even ‘work from home’ formats fit as gameplay. I work in theater as a Stage Manager and for a long time as a Stage Hand. My job has never and will never really exist in game and unless they find a way to do it that fits the world AND is fun, I am ok with that.
    However, I have always talked about the problem with English on in-game objects and its why I still prefer Simlish even on my CC, it was an equalizer when it came to language on objects ‘in the world’. And liked it that way.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +5

      yeah tbh I have never felt in most ways that an active school day would be compelling. I think the tricky part about making jobs or school active is focusing on aspects that have impact and pose some challenge or surprise- repetitive tasks tend to wear on you more

    • @TheDawnofVanlife
      @TheDawnofVanlife Před 2 měsíci +1

      @@SimmerErin agree 100%

  • @bluefademedia8902
    @bluefademedia8902 Před 2 měsíci +6

    Hi Erin! Do you know (or have heard), if the paralives team have ANY plans to include occults or the supernatural in the game? 🙂🤞🧜‍♀🧛🧞🧚‍♀🐺👽

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +8

      yes- so they won't have any for early access, and most probably not for the launch either
      they are open to the idea of adding occults as a dlc in the future, as I last heard.

    • @bluefademedia8902
      @bluefademedia8902 Před 2 měsíci +6

      @@SimmerErin That's good that they seem open to the idea, (although I'm aware things can always change). I didn't expect it for early or even base game. Was just making sure they didn't announce somewhere that it was for sure never going to happen. lol
      Thanks for the quick response! And I will always be interested if you hear any updates! 🙂

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +4

      @@bluefademedia8902 you're so welcome!
      they def are as they see there's an interest in it- I think a lot will hinge on if their game does well enough to pursue it down the line

  • @cammulatterly3051
    @cammulatterly3051 Před 2 měsíci +4

    I wanna know what's the max amount of para folk that can exist at once??? Cause in the sims it's like 800 or something

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +3

      Good question! But sadly I don't know the answer to that yet

  • @onidaaitsubasa4177
    @onidaaitsubasa4177 Před 2 měsíci

    I think translated tooltips for signs in the game could be implemented when you hover or click to read a sign, and they could let players download their language package or file, it could be a way to easily provide different languages, maybe the text on the menus also could have a variable translation like this.

  • @Goldie22
    @Goldie22 Před 2 měsíci +2

    Frankly I wouldn't be upset if active jobs were never added, I genuinely think other things are just more important than something people will get bored of in a couple days

    • @SimmerErin
      @SimmerErin  Před 2 měsíci

      active jobs don't tend to be my priority, but I can see how adding just a few could broaden the appeal for a wider player base. But I certainly think. building a strong foundation is most important

  • @haydenl.1395
    @haydenl.1395 Před 2 měsíci +7

    I understand there must be some limits because Paralives is developed by a small team. But I also senses that the direction of development is very similar with Sims 4. A happy Northern-American suburb eutopian life simulator. I hope the game doesn't end of being "slightly better Sims 4."

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +2

      I think it def will have a unique feel, and I still truly support the game. however, I suspect so far that it is leaning heavily into positive attributes and optimism

  • @DuhAnimeProtagonist
    @DuhAnimeProtagonist Před 2 měsíci +3

    im still a million times more interested in life by you so im def getting it as soon as its available but ill prolly wait until paralives is out of early access cuz it seems a bit bleh to me. i am subbed to their patreon cuz i really do want them to succeed but it will probably only be good when its got most of the features already implemented

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +3

      that's valid- what interests you most in LBY, and what are you most looking for in a simulation game

    • @DuhAnimeProtagonist
      @DuhAnimeProtagonist Před 2 měsíci +4

      @@SimmerErin i’m really excited about the interactions and relationships between characters and it will really be awesome to start a legacy and keep it going because there will be lots of different outcomes based on how they are raised etc. The characters will feel like individuals, and you can really create so many stories and just keep it going instead of restarting from the beginning. Sims 4 makes it playing the long game really unsatisfying unless you intentionally challenged yourself, even then it gets exhausting, even with mods. the modifications people will make for lby will be awesome too. And they make it so they are intentionally applying to an adult audience. The building also looks insanely fun to do! I really wish they took their marketing more seriously because I want them to make enough money

  • @arantxaortiz2757
    @arantxaortiz2757 Před 2 měsíci +1

    Ideally, it would be cool to have rabbit holes for careers that would require many resources for them to be playable and not boring (police, healthcare, firefighters, science, salarymen) and maybe make them active in a DLC so people can choose. Then, make active careers for places where parafolks themselves can visit, like restaurants, grocery shops, cafes, which can be small buildings. And last, for certain careers, leave an option to work remote like some Sims 4 careers, where you can do tasks in the home.

    • @adrianblake8876
      @adrianblake8876 Před 2 měsíci

      IMO Police and Firefighter work well as an active career (they were in TS4 and TS3 respectively) because most of the work is outside the building. Although what makes these careers fun is the "disaster" element. Police reacting to burglars and rioters, while firefighters reacting to house-fires...

  • @nightengalenorth6881
    @nightengalenorth6881 Před 2 měsíci +5

    I love that they have basic weather base game. If that becomes standard for base game, that would be awesome. I know this has been a criticism for Sims 4 for not doing this. I do think basic weather (and basic weather related stuff) should be base game, but I don't mind having more in depth weather and weather related stuff be in DLC (ex extreme weather, some winter sports type stuff, etc). I do hope they eventually explore adding in extreme weather and storms because I do like it when its available, but I also understand the coding is going to be more complex and will take some time to complete, if they even do it at all.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +2

      I think it will, honestly. InZoi will have it- and Pearson strongly hinted weather would be base game for rene, too.

  • @LitrallyAJ
    @LitrallyAJ Před 2 měsíci

    One thing sims 3 did was expand on rabbit hole careers to enhance open world, with things like tasks outside of work (interviewing sims for example) that get you out and about. Also the opportunity system, and just little interactions in the world that pop up if you are in certain careers (reviewing a movie at the theater). I think rabbit hole careers can work beautifully in open world and be just as engaging without feeling like a chore that active open careers sometimes feel like.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci

      agreed. I think having some way to impact performance- and opportunities outside of it- are great ways to expand the appeal of the rabbit hole experience

  • @lance9249
    @lance9249 Před 2 měsíci +4

    As someone who always wanted English in Sims games I'm liking the signs it makes the world feel more realistic to me. I can see why some would not like it but I'm not one of them.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +2

      I'm not super fussed one way or another,- for myself- but yeah I think it's just one of those decisions that people are going to be divided on

  • @TangentialTif
    @TangentialTif Před 2 měsíci

    WFH option where you have to maintain work relationships through the Paralives versions of Zoom and Slack 😂

    • @SimmerErin
      @SimmerErin  Před 2 měsíci

      ha yes that could be interesting

  • @ChestersonJack
    @ChestersonJack Před 2 měsíci

    6:25 Regarding languages, I believed mods and things are supposed to be easy for the community to make and embraced by devs. I can imagine people taking it into their own hands and making mods where all assets and textures that label things in English are replaced by various languages.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci

      I'm a bit confused by mod allowance... because at one point they said cosmetic, but no script mods?

    • @ChestersonJack
      @ChestersonJack Před 2 měsíci

      @@SimmerErin Ah, I didn’t know that was said! Perhaps I forgot. Still, I figure changing the look of in-game writing to have different languages counts as cosmetic

  • @TheMedicatedArtist
    @TheMedicatedArtist Před 2 měsíci +4

    For extreme weather, it should be in the base game. Then just do what the Sims 3 Seasons did: have each weather type in a special menu, click on the ones you want, and ignore rest. Simple.
    Want to change it? Go back to the menu and repeat.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci

      Idk I just feel like it's pretty complex for this small team to take on right away is my concern

  • @user-iq9cv4gz8k
    @user-iq9cv4gz8k Před 2 měsíci

    Will character health be present in the game in the future? For example, if a character's satiety level did not rise above a certain percentage for a certain time, or a cold due to weather conditions, or overwork. If so, will other characters react to this character being sick?
    (I hope I can ask questions in the comments)

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +1

      You always can, yes! I am sorry - I had grading this week and got super far behind
      so you'll have a needs panel, just like in the sims. I haven't heard much about specific conditions/ circumstances exacerbating different health metrics

  • @deirdrechilds2288
    @deirdrechilds2288 Před 2 měsíci +1

    I am a new subscriber. Out of pure curiosity, what kind of teacher are you?

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +2

      I teach 1st year composition, and occasionally second year writing courses for college students :)

    • @deirdrechilds2288
      @deirdrechilds2288 Před 2 měsíci +1

      @@SimmerErin that is so awesome. I use to love to write, but I judge my writing so much. I could no longer enjoy it. Not to mention being paranoid about grammatical errors. Which I am sure I just made plenty of 😅😒

  • @Carelle658
    @Carelle658 Před 2 měsíci +2

    Honestly I do perfer rabbit holes because i once went back to play the sims 3 and both of my sims had active careers. One got completely ignored because i could not juggle two sims with active careers. I also like how they are keeping the world small and more compact. I much rather a smaller area with more filled out then a large area that is empty.

  • @Thyana-ig5no
    @Thyana-ig5no Před 2 měsíci

    They coukd have said "yes, we can't translate the english on the buildings, we are aware of that it will be a problem for lots of our players, we took care that none of these convey important information"
    At least some kind of acknowledgement that they think of us who aren't native speakers in english or french would have been nice
    Especially since the game will be translated in different languages

  • @charvicper
    @charvicper Před 2 měsíci +1

    I thought the hair is suppose to have movement???

  • @noyousitdown
    @noyousitdown Před 2 měsíci +1

    I wish they would have chosen a made of language

    • @SimmerErin
      @SimmerErin  Před 2 měsíci

      the paras will speak in gibberish but yeah the titles and labels will be real language

  • @Catloverplayer
    @Catloverplayer Před 2 měsíci +2

    I'd rather the whole world be open.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci

      LBY and InZoi are doing that- so there will be a variety of options

  • @AurelUrban
    @AurelUrban Před 2 měsíci

    I think some people have unreasonable expectations.
    1) we are comparing an indie game made by a small team to a game in a popular franchise made by one of the largest gaming companies in the world. The Paralives team simply does not have enough resources to make the ultimate life sim game everyone wants them to make.
    2) we are comparing a work in progress to a series of games that each had several years of updates and dlcs after launch. For sims 4 it's been 10 years of constant new content. If we want to compare, we need to compare paralives to the basegame sims games at launch. Not what they look like now.
    3) people seriously have no idea how much work some of the things they want are. Active careers would require basically designing separate games for every career to make them engaging. There's a reason why there are so many simulation games for specific jobs. And this goes for other things as well, like school, natural disasters, etc. Some of you are asking them to make like 10 games in one, especially if we're talking indie games.
    I personally just want the core gameplay to be satisfying and fun, Id rather have that polished than half assed with million other features tacked on top. And I'd rather they go into early access in 2025 with the features they have planned right now, than keep it in development for another 3 years to work on stuff the community wants.

  • @gumball06baby
    @gumball06baby Před 2 měsíci +1

    I hope I can build a mobile home

    • @SimmerErin
      @SimmerErin  Před 2 měsíci

      I doubt we will be able to- so far we've only seen building for normal homes. I am curious if way in the future they will add other things like apartments etc but of course more complex than single family

  • @thischannelisdead9
    @thischannelisdead9 Před 2 měsíci +3

    As much as I love the concept of Paralives, and think it will do great for the half of the Sims community that thrives on the cozy/storybuilding aspects, I'm yet to hear of a life sim with a slightly more chaotic outlook. From what I'm usually hearing, it seems like it's marketed towards people who enjoy cozy gameplay with little conflict and more of a life sim in the way that it represents how you wish you lived. I know so many people though, including myself who, despite still enjoying a bit of cozy gameplay, also thrive on chaos.
    As much as I wish I could be excited, without at least one relative dying of laughter or every generation having at least one grilled-cheese-caused fire or even something as basic as making my Para a genuinely terrible person to be around I think I'd get easily bored.

  • @focusupfrey6522
    @focusupfrey6522 Před 2 měsíci

    They should call an Uber 😂

  • @junerussell6972
    @junerussell6972 Před 2 měsíci +4

    I don't know why they chose to have everything in English. While I'm an English speaker, so I wouldn't have a problem with it for the most part, it does bother me that they're falling into the problem that The Sims has run into with the complaint that everything seems to be in an American world (even though The Sims uses Simlish to get away from the language problem.) If all the items in the game are in English (rather than changing with the language of the player or having a made-up language like Simlish), they may be limiting interest in the game to people in English-speaking countries. I'm not sure that is a good business decision.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +1

      sims I'd say in some ways is even messier, as they sometimes blend similsh and English in text.. though paras will be speaking of course a gibberish language so you do still have some odd mismatch

    • @junerussell6972
      @junerussell6972 Před 2 měsíci +2

      @@SimmerErin Most of the time when we see English text in The Sims it's because some creator (like Moschino or the athletic brands) want their brand showing in the game as part of their "pay" for participation.
      Frankly, it never bothers me either way. Unless someone points it out, I don't even notice it. It's why I don't understand why people say it "ruins their immersion." I guess I don't understand their "immersion."

  • @LittleRedRidingSim
    @LittleRedRidingSim Před 2 měsíci +1

    Cute thumbnail!!!!😂

  • @james64468
    @james64468 Před 2 měsíci +3

    I think a made up language is important or you have a group complain about everything being in English. If the game is to positive that going to be a major turn off for a lot of players. If that becomes the case then I might as well stay with sims 4.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +1

      I will say, coming up w. a made up language ofc takes a lot of work. It's really one of those personal preferences but yes I'm not turned off by it and more keen to see if there's a balance of positive vs consequences

    • @cheesecakelasagna
      @cheesecakelasagna Před 2 měsíci +1

      @@SimmerErin They don't have to hire a linguist to build them an actual language system. I wouldn't mind if the letters are just blobs and shapes.

  • @robinjupiter4731
    @robinjupiter4731 Před 2 měsíci

    I do like the idea of all vibes hvaing positives, but I think it would be more fun/interresting if all vibes had negatives as well, like having energetic paras be a tad too energetic and therefore a bit inapropriate or annoying in social situations (like pinkiepie from MLP) or peaceful paras struggeling to express strong emotions wich may lead to other paras underrestimate how theyre feeling or something like that. I don't know what they're envisioning with the different traits or how difficult things are to actually add to the game, but you probably get the idea.
    I also feel like this helpes show the nuance in different people, how things that are seens a spositive can have negative efects and vice versa. I also feel like having vibes have negative effects as well as positive makes the positive effects for "negative" vibes feel more special and powerfull.
    That being said, the game isn't even in early acess yet, things can change, and I can't really say how not having negative effects affects the gameplay without having actually played the game.

  • @kfa948
    @kfa948 Před 2 měsíci

    I love rabbit holes. Honestly probably 90% of your school and career time was mundane and boring. I would be OK with being asked to have an active or rabbit hole career day, in case someone wants to experience it. I understand the social aspects may be more interesting, but even then I'm ok with the pop up options. Or focus on after school/work social events.

  • @NerdyNanaSimulations
    @NerdyNanaSimulations Před 2 měsíci

    Sims 3 was full of rabbit holes and I had no issue, I also rarely if ever play a live career. I prefer that to stands all over town or being stuck at work while the rest of my family gets into who knows what. Work from home would be nice but if not or it comes later that's fine, with open world it's not as needed. I'm good with a nice cosy game that I can chill out and relax. I'm not drama driven like I was when I was younger...lol.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +1

      I didn't mind the rabbit holes in sims 3/ still don't either - though I do know many did, so it's interesting to discuss. I do think more work options could expand overall player base in the future, but I also don't know making it a priority right away would make most sense

  • @saramystik3284
    @saramystik3284 Před 2 měsíci

    English would be okay to be used in the game but use it in a limited bilingual sense- similar to how non-English speaking countries use it for industry specific signage or branding, but all other text and speech are in their own language.

  • @fransmith3255
    @fransmith3255 Před 2 měsíci +1

    I am a native English speaker who lives in Korea (who speaks a little Korean). I definitely get that those people would want to see their own language everywhere. But in Korea, English is becoming quite visible on many signs - in fact I'd say that most new shops opening seem to have quirky English names. Many shops are being named with English names in English script, and some with English words in Korean script (Konglish). Also English translations are on most of the road signs and many other signs. So this part of the game may not be as off-putting as English speakers might think. Countries that don't have English as a first language still have signs and shop names in English anyway. Korean people are very used to seeing many, if not most of their shop signs in English. Although, once again, I suspect that it'd be nice to have people's native languages, for Korea the architecture is different anyway. For very authentic architecture, see InZoi - the architecture and everything there is EXACTLY how it is in Korea.

    • @oceanegougeon3025
      @oceanegougeon3025 Před 2 měsíci +1

      France or Germany don't have the majority of their signs in English. I think it's very common for Asian countries, not so much for other places like Europe.
      The majority of the gaming community in France speaks English, yes (although I'd argue not the life sim community), but why not allow a wider audience to enjoy your game in their own language? Not everyone wants to consume their media in a foreign language, and that's ok.
      I'm actually concerned they are aiming for community made translations, and the result can only be of lower quality compared to the source. That makes me sad, especially that they wouldn't even consider going to professional independent translators as indie developers themselves. It's not that expensive when you cut out the middle man (big translation agencies).

    • @fransmith3255
      @fransmith3255 Před 2 měsíci

      @@oceanegougeon3025 Hehe, I'm Australian. I've never been to Europe, only Asia. In Korea, English speaking is kind of a status symbol, so it's quite trendy to have English store and product names. And some of them are funny - odd English, lol! I can understand Europe absolutely for not wanting English shoved in their faces.
      Paralives will have easily edited menus. Did you know? It's quite unique. You will be able to edit all the menus and and much of the writing ingame, so while they might rely on some amateur community translations, these will be highly and easily edited to suit for the player anyway - ingame. So that actually shouldn't be a problem for this particular game. Quite a clever development, actually. I've never seen another game do that. No other game that I know has menus that are easily editable mid-game. 🙂

    • @oceanegougeon3025
      @oceanegougeon3025 Před 2 měsíci

      @@fransmith3255 I don't find it clever, no :) Players shouldn't have to do the work they were not willing to pay for :)
      I say they should hire professionals and still let the players edit it if they want.
      I'm a Patreon supporter, so I know about their approach. I don't approve of it.

    • @fransmith3255
      @fransmith3255 Před 2 měsíci

      @@oceanegougeon3025 They are providing 10 languages. That's actually pretty standard for indie games. Stardew Valley and Coral Island only provide 9 languages each. And City Skylines, a massive game from a large studio, actually only provide 9 languages - a game that made a killing, and City Skylines II is only providing 12 languages. Presumably you must be a whole lot more more disgusted at these huge studios then. A little perspective for you...
      This is a very small team, remember. And they may provide more in the future - we don't know. How many do you think they should provide for, then? Have a look around and see how many languages other small studios are offering before you belittle this one. There are literally thousands of languages on our planet. They can't provide them all.

    • @oceanegougeon3025
      @oceanegougeon3025 Před 2 měsíci

      @@fransmith3255 I am not aware they are planning to hire professional translators, and I haven't seen any confirmation of this (I'd be glad if I was wrong). Last news on the topic was "people will be able to create translation mods". That's not professional translation.

  • @VaasSeed
    @VaasSeed Před 2 měsíci +5

    i honestly don't care what language is displayed in the world. i english, my native language (german), arabic or some fantasy language. i don't need a sighn with "geöffnet" (open) to feel representated,. 🤷‍♀

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +2

      that's valid too. I wasn't worried so much about representation, just trying to raise a potential pitfall. many plain don't like real world language too

    • @VaasSeed
      @VaasSeed Před 2 měsíci +1

      @@SimmerErin i don't mind that either. If that's what the gemae is going to be, i am fine with it. But what i don't like is, when cc creators use real language on t-shirts for example. Because that feels unfitting for me, in a game with fantasy language and letters xD

  • @disaster4550
    @disaster4550 Před 2 měsíci +1

    I personally dont want active careers lol. rabbit holes existed for a reason, imo it's better for them to focus and spend recourses on something else. honestly, how many people play the active careers all the time and replay them? 😭it's one of those things everyone thinks they want until they get it lol, as a kid I hated rabbitholes but now I'm not against them at all

  • @AutobotSimmer
    @AutobotSimmer Před 2 měsíci +2

    I had to jump in to see what this was about. I like how ts4 do careers ( rabbit holes, interactive and work from home , but yeah it could be a bit better) and I don't think it's because of the closed districts. It seems like jobs aren't going to be part of the challenge other than what ts4 does in order to get a promotion. I don't think it'll be nothing needed to get a promotion.
    This is when an in game language is good.
    Seeing as the only life simulation games are after Sims and most wanting to take EA down, yeah that's why weather in BG is happening.
    I feel like the idea of no chainsaw is fine because as possible say gaming is an escape so why throw in the negatives of life. Then there's people with different ideas of how much negative. A simple being fired, or breakup/ divorce, cheating, failing school vs adding stuff like being laid off, robbery, any illness other than cold and flu, disasters like the cure burnt the house down I think adding in modrs like life is good, like real life or life is hard would be difficult to program and expensive.
    Anyway, this seems like they're doing like ts3 with the world.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +1

      I feel like weather bg is becoming a norm- which I love. I can't say for sure who would be leading that trend, but inzoi and yes rene (strongly hinted) are said to have seasonal weather
      For sure, not only do people play games for different reasons, but the degree of consequences, whimsy, real life etc- the balance is of course subjective

  • @lalajones526
    @lalajones526 Před 2 měsíci

    I just want a school rabbit hole.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci

      yeah, I don't see the need for an active school day

  • @katmannsson
    @katmannsson Před 2 měsíci +2

    I dont want to do *my* job, I dont want to *actually* do one in a life sim as well

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +4

      I myself don't usually like active jobs- aside from gigs- though I do like providing the option.

    • @katmannsson
      @katmannsson Před 2 měsíci

      @@SimmerErin the freelance and side gig stuff I ironically do love because it feels like doing hobby skills as opposed to just doing a checklist and watching animations so I do agree there!

  • @claudiabcarvalho
    @claudiabcarvalho Před 2 měsíci +1

    I've said it before somewhere else, I'm gonna say it again. Jobs are only fun if they have drama. Just think of TV shows about hospitals, offices, police department etc etc. We're not interested in them because of the work part, we're interested in them because of the characters.
    If they make coworkers and bosses and clients like in a way that creates an actual human environment, it wouldn't be boring. Give us the gossip, the rivalry, the Karens. Allow us to sabotage our colleagues with risk of being caught and suffering the consequences. Allow us the bosses to be jerks. Allow clients to Karen. Allow accidents to happen. That would be game changing (no pun intended).

    • @adrianblake8876
      @adrianblake8876 Před 2 měsíci

      Offices, maybe. But hospital and Police work are in and of themselves interesting, they involve some sort of mystery we need to solve (what does this patient have, who did the crime, where's the missing person...)

  • @ioanink6769
    @ioanink6769 Před 2 měsíci +1

    I once met a german singer and i asked him why doesn’t he sing in english as well to have a wider audience. And he said that he can’t express the feelings in his songs in english as it is not his first language. So the people making this game are english, so idk why it is considered as a privilege to create your artwork in your language. What immersion are they breaking? I honestly don’t want to see anything in digital media in my own language. Computers and the internet were not invented in my country so i honestly don’t want to see them in my language. It’s how i learned a new language from a young age to begin with.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +1

      They actually I believe speak French too
      Idk, I understand your general; point- but my question would be why they choose a gibberish language for speech but not writing. I also think since it's single words, that issue of expressing one self wouldn't be quite the same as full expressions or phrases .
      Thanks for sharing your perspective

  • @0Cocoron0
    @0Cocoron0 Před 2 měsíci

    Something like "working from home" could easily be integrated with mods as well, and Paralives is very much going to be a moddifiable game according to devs.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +2

      possibly, but at one point they said that they were not sure if this game would be script mod enabled so idk

  • @Lersa25
    @Lersa25 Před 2 měsíci

    I work remotely too, but if I was a character in a simulation, I would be not much fun to watch for hours, just sitting at my PC moving hands. Technical difficulties for a dosen of possible remote careers? I mean, a couple scenarios for each career would already make a BIG list, and then after 2-3 days of work it would be just repetition. Too much development work for almost no result in fun. Personally, I don't need my characters to perfectly represent my work life. I rather hope they will be able to make their living from hobbies, like painting/gardening/knitting etc. To sit and look at my screen where a character sits and looks at her screen is a bit too meta for me :)

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +1

      I personally just like the flexibility of it, not the intently watching it- so that would include things like gigs and freelance careers . Remote work doesn't necessarily mean just sitting at a computer

  • @SweetLala25
    @SweetLala25 Před 2 měsíci +3

    Personally having everything in English would be a good thing for me. If I was making a game, I would do the same because it is a personal preference and I wouldn't care about the complaints 😋. Since Paralives will also be allowing mods, they'll either add more languages or let people add different languages to their game which should make everyone happy.

    • @TheDawnofVanlife
      @TheDawnofVanlife Před 2 měsíci +4

      Its about the language on objects, like signage. Without multiple copies of those objects in game even if your game language is translated to say German, the word shop on a sign will stay Shop in English because that can’t be changed with a language choice, its a branded unchangeable in-game object.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +2

      I'm unsure, based on what they said, if it can be modded. It's not a deal breaker for me, but something I wanted to bring up to be fair and transparent

  • @DigitallyRemasteredMusic
    @DigitallyRemasteredMusic Před 2 měsíci

    I prefer rabbit hole jobs. Never bothered with the professions in TS3 and going to work with sims in TS4 is frankly boring and quite stupid with tasks such as 'Read a book', 'talk to colleague'. It's not very stimulating. I prefer the sim to just go to work while I get the house in order while they are out.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +1

      I usually do freelance gigs, or rabbit holes- but occasionally find it fun to have an option, depending on how interesting it is. if not done well, active jobs can of course be dull

    • @DigitallyRemasteredMusic
      @DigitallyRemasteredMusic Před 2 měsíci

      @@SimmerErin I agree. I like the Open For Business style "careers" that we have in TS2 and TS4. I did try out and quite like the interior design profession in TS3 when the pack first came out, but after 10 houses, it got a bit boring and I didnt use those professions anymore. But, I do think opening a store, vet or restaurant is a great job path in TS4.

  • @ScarletAmethyst
    @ScarletAmethyst Před 2 měsíci

    There's one drawback of active careers. If you had multiple characters with active careers, it would actually be _harder_ to play since you'd constantly keep switching characters whereas careers that worked similar to The Sims' career system wouldn't have that problem. The Sims 4 Get to Work fixed this by asking if you want to follow the Sim every time the Sim goes to work.
    The things people need to consider is the setting. It wouldn't make sense for a game set in the United States or based on it to use a language other than English.
    I think the reason disasters aren't included because they could be see as an annoyance if they constantly happened. For example, having an enemy with a multi-target instant death or statuses the disable commands like Stun/Paralyze. A good example is the monster under the bed in The Sims 4 which is the most controversial addition because it interferes with sleep which is something you literately do everyday.
    Something I noticed is that Paralives video thumbnails show "Teen" like The Sims 4 videos do but I don't know if Paralives even has a rating in _any_ country. I know Indie games that are exclusive to PC usually have to no rating although games _can_ be assigned 18+, but this is not to be confused with the 18 rating (i.e., PEGI 18). For example, the Brookhaven Grimoire Steam page doesn't tell you what rating the game has whereas a game from a known franchise will tell the rating.

    • @SimmerErin
      @SimmerErin  Před 2 měsíci

      indeed it would- course you can have a system where one isn't forced to follow to work and place it on auto
      I just have that rating from back when COPPA was more enforced- I don't have an official rating to use yet for paralives

    • @ScarletAmethyst
      @ScarletAmethyst Před 2 měsíci

      @@SimmerErin I see. I remember COPPA was a big deal on CZcams with the "for kids" and "not for kids". I noticed you've done the same thing for inZOI.

  • @oceanegougeon3025
    @oceanegougeon3025 Před 2 měsíci +1

    Regarding their comment on translation: I see that as my first disappointment with them. If they think that it is too "tedious" to translate everything, it must mean they really plan on letting fans translate the UI with mods and they won't bother to budget for actual translation. It's a bad idea, and they might regret it when players are neglecting their game because they are not treated the same as English speaking players. Translation isn't that expensive if you go directly to independent translators and not big agencies taking a big cut for themselves. You just have to plan for it and allocate a budget, just like for any other aspect of the game. I'm prepared for some massive cringe at the French version. And they're french speaking as well! They should be able to see how ridiculous that is.

  • @sirducksworthythe3rd842
    @sirducksworthythe3rd842 Před 2 měsíci

    Good, open world isn't a good idea

    • @SimmerErin
      @SimmerErin  Před 2 měsíci +2

      It is an open world, but with rabbit hole jobs- like sims 3