I have to do a treatment for a pop video, this would have been a complete ball-ache in LightWave, if it worked at all. In Blender, proof of concept done in 15mins, I have room for experimentation, the director can add changes without issue, its a dream! I've only been using blender two weeks!!! :D
From one former LightWave user to another, welcome to the other side. You're going to find Blender to be the spiritual successor to LightWave in almost every regard.
@@SteveWarner I literally only have LW installed to open old files and import .eps files these days. I looked at the recent release and its just unusable and the render engine got worse, lots worse! Blender forever!!!
If you want the control of the first curve but with more random velocities of particles, just change the randomness of the lifetime (right under the lifetime number). Since the lifetime controls the velocity of the particles with curve physics, variable (more random) lifetimes will cause particles to have different speeds.
working on blood flow in vein, trying to slow down the flow with heart beat, searched for two days how to set keyframe on strength, but there was no such strength in guide curve, you saved my life.
For my particular usecase the wind force was actually more effective. Super helpful thank you for giving me more freedom. 7 years later and curve guide is still just as limiting.
I don't know if i'll become a pro at modelling or animation but I'm learning maya, but being a freelancer is more competitive. I think i'll just use blender just to show my work as past time :(
I have the problem that the particles return back to the beginning once they reached the end of the spline. Can I somehow make them float away ? I thought of using the +Z or -Z Axis under the falloff tab but I need them to set loose a the right end of the spline (x direction). Does this falloff work on global or local axis ? Thanx for the help
Hi, thanks very much for your tips. Could you please make a video to show how the wind can blow away the dust while carving out an image or a text, please!
video tip: 2:41 when the screen freezes and that sound plays it's exactly like when someones computer is crashing, not fun. Though 27 days earlier and it be a funny gaff.
hey there great tutorial! I was wondering if Blender can make particles move with the emitter? Almost as if it's parented. I want to make two "galaxies" merge.
I hope particles for liquid simulation and controllable Force Field will be add to Blender. Because it's really hard to make water to move around a bottle as you know. There must be tricks, but unfortunately, nobody made a tutorial about it))
There are no many tutorials about how to use Molecular addon for liquid simulation, like turning around a bottle or falling down from the surface of bottle. I hope there will be a lot of tuts about Molecular addon. I really thankfull for your reply :)
Great tutorial, but how do you do the particle set up though? For me the particles follow the curve, but they stay in the shape of the cube and don't have a fluid motion.
Hey, cool video, thanks for sharing! Just a question: how do you make particles movin' as a slipstream? When I make particles following the curve, they do that by maintaining the cube shape...Many thanks anyway! Cheers
In your Properties window, the 3rd tab from left is the Scene-tab. In there you'll find gravity settings for the entire scene. If you want to turn off gravity for just your particles, you can do so by going to your particle settings, and look for Gravity in the Field Weights panel
I've been trying this and boids to try and get a mesh to fly along a path but neither seems to work, I can't get the particles to face the direction they're flying no matter what I try and boids seem to stick to the mesh I've set up as a guide.. Why can't particles just be cool man
In the Render section of the Particles tab select Object. Then in the Dupli Object box specify your object. If you use Group it will randomly pick objects from the group.
I have to do a treatment for a pop video, this would have been a complete ball-ache in LightWave, if it worked at all. In Blender, proof of concept done in 15mins, I have room for experimentation, the director can add changes without issue, its a dream! I've only been using blender two weeks!!! :D
That's so cool to hear, hope the project goes well!
From one former LightWave user to another, welcome to the other side. You're going to find Blender to be the spiritual successor to LightWave in almost every regard.
@@SteveWarner I literally only have LW installed to open old files and import .eps files these days. I looked at the recent release and its just unusable and the render engine got worse, lots worse! Blender forever!!!
Little did you now, 4 years after posting this you have saved a man. God bless you.
If you want the control of the first curve but with more random velocities of particles, just change the randomness of the lifetime (right under the lifetime number). Since the lifetime controls the velocity of the particles with curve physics, variable (more random) lifetimes will cause particles to have different speeds.
working on blood flow in vein, trying to slow down the flow with heart beat, searched for two days how to set keyframe on strength, but there was no such strength in guide curve, you saved my life.
For my particular usecase the wind force was actually more effective. Super helpful thank you for giving me more freedom. 7 years later and curve guide is still just as limiting.
First watched this tutorial over a year ago and today I still say "Thank you Thank you Thank you!!!"
Had no idea you could do any of this. Thank you!
I had NO idea there was this 'Curve' option for force fields. THANK YOU!
Your a live saver, had so many situations where I could have used this. Thanks !
So big fan of CG cookie, cg monster, Cg boost, blender guru and cg geek all of you best of luck
Great tutorial! Saved my butt on a job last year. Thanks.
Thanks. I was trying to changr speed woth curve and now I know why ot can not be done that way. Thank you so much ❤!
This was cool the pair with the "Boids" behavior for particles.
Straight to the point!!! That's how you do it man
There is no force field, curve shape type in 2.91.
Thanks man. Just what I need right now.
This was exactly what I was looking for. Thanks.
great work thank you for being clear and quick to the point
Really great tip. Thanks so much for sharing. This will open all kinds of additional possibilities for us!
This is truly wonderfull, thank you !
PLease dont ever delete those tutroials :c
Amazing vid
YOU SAVE MY TIME DUDE, THANKS !
Omg.... I was looking for such...
this is what i was searching for!!
Very helpfull indeed, many thanks to you sir. You can use this effect for soda and beer foam effect. What I was looking for!!
I would really like to see this sort of thing on hard edges, like square triangles etc.
Nice trick. Quick and useful!
thanks! Just what I needed
Thank you!
Brilliant! Thanks a ton mate
Thank you!!!!!
Let's try this in 2.8!!! :) Thanks for the tutorial!
Love it! Thank you.
Thank you so much!
Great Tutorial!
That's what I need! Thanks!!!!!!!
this is brilliant
Dude! Thank you. I'm new to blender and am trying to figure out how to do a sun mass transfer animation to work. :)
Oh thanks a lot I was searching for this so looong!
THIS WAS SO HELPFUL... THANK YOU
PS- I LOVE YOU
Amazing, thanks so much.
does this work in blender 3?, I'm trying, and I can't get it to work. Force now has the shape "Line", and I can't get it to follow the curve....
Genius, thanks...
amazing
So simple in the end, damn'd! Thank you!
Amazing tutorial Subbed
keep up the good work
really cool
;)
My brain somewhat drifted away while watching this video... I ended up feeling like I was watching this for half an hour... Ahaha !!!
#blendermagic
thank you so much !!
AWESOME!!!
I don't know if i'll become a pro at modelling or animation but I'm learning maya, but being a freelancer is more competitive. I think i'll just use blender just to show my work as past time :(
Very Cool.
Awesome!
-ONO
impeccable
Thanks
great tip!!!!!!!!
I have the problem that the particles return back to the beginning once they reached the end of the spline. Can I somehow make them float away ? I thought of using the +Z or -Z Axis under the falloff tab but I need them to set loose a the right end of the spline (x direction). Does this falloff work on global or local axis ? Thanx for the help
Hi, thanks very much for your tips. Could you please make a video to show how the wind can blow away the dust while carving out an image or a text, please!
video tip: 2:41 when the screen freezes and that sound plays it's exactly like when someones computer is crashing, not fun. Though 27 days earlier and it be a funny gaff.
sick
Thank you for this one very informative. DO you know if you can use more than one curve ?
Yes using collections!
hey there great tutorial! I was wondering if Blender can make particles move with the emitter? Almost as if it's parented. I want to make two "galaxies" merge.
Excellent...:)
thaaaank you
awesome
I hope particles for liquid simulation and controllable Force Field will be add to Blender. Because it's really hard to make water to move around a bottle as you know. There must be tricks, but unfortunately, nobody made a tutorial about it))
Btw, Thank you for tip ))
Mehman, have a look at the Molecular addon for blender.
There are no many tutorials about how to use Molecular addon for liquid simulation, like turning around a bottle or falling down from the surface of bottle. I hope there will be a lot of tuts about Molecular addon. I really thankfull for your reply :)
Nurlan Valiyev addon deyil, simulyasiyadi, uatunde gelir Blenderin))
2-ci variant hansi deqiqeden sonradi?)
Great tutorial, but how do you do the particle set up though?
For me the particles follow the curve, but they stay in the shape of the cube and don't have a fluid motion.
Hey, cool video, thanks for sharing! Just a question: how do you make particles movin' as a slipstream? When I make particles following the curve, they do that by maintaining the cube shape...Many thanks anyway! Cheers
Awesome! Is it possible to move the curve itself in time?
hi, but wont work in blender 2.8
Can you update link to lessons? Cgcookie link isn't valid.
How did you turn the gravity off?
In your Properties window, the 3rd tab from left is the Scene-tab. In there you'll find gravity settings for the entire scene. If you want to turn off gravity for just your particles, you can do so by going to your particle settings, and look for Gravity in the Field Weights panel
Thanks 👍
How do you narrow the width of the particles? For me, they have to follow the curve exactly.
Help!
I dont know why i can´t see the particules in when i render the particules
Yeah great idea but I somehow can't get this done. My particles are dumb and don't want to follow the curve at all :/
This was happening to me on a mac in 2.79 when I was using an ico sphere, when I switched to a cube it was 👌
Also turn your strength down to negative something, I wasn't doing that either
you probably figured these things out though I'm 10 months late 😘
Hey! Can this be done with a liquid instead of particles? Thank you!
How to accelerate simulated particles along a direction or x axis? Plz reply
I've been trying this and boids to try and get a mesh to fly along a path but neither seems to work, I can't get the particles to face the direction they're flying no matter what I try and boids seem to stick to the mesh I've set up as a guide..
Why can't particles just be cool man
if I have more splines is it possible to assign one tipe of particle to a desired spline?
Can someone point me in the right direction to figure out how to apply this curve technique to become flying water, smoke, or fire?
can you please show me a tutorial to draw lines on sand in blender 2.79
Doesn't seem to be working in 2.8 anymore.
Is there a way to take this and import it into Unity as working particles?
think for tips
Blender 2.9 crashes while editing the keyframes. Please help me out
CAN WE MOVE ANY OBJECTS ON THE WAY OF THE MOVING PARTICLES
In the Render section of the Particles tab select Object. Then in the Dupli Object box specify your object. If you use Group it will randomly pick objects from the group.
i know its old but im using the same version but it doesnt work any helps
is it possible to have 2 emitters, with each following different curves? Getting weird results when i try this
You need to use collections!
I cant repeat this - particles wont move throw curve...
ok, I was able to make the particles follow the curve, but they deviate too much from it and there are no random small deviations.
good, where is the more videos? 3:02
cgcookie.com/lesson/introduct...
Hi, I need your help on my project on particle subject..how do I reach you please..
he didnt show how to actually form the curve guide
galactic moons mongol style
i dont feel so good