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Pixel Peek Tutorial - Invisible Enemy - Perspective - 6News - Rainbow Six Siege
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- čas přidán 6. 12. 2020
- This video uses the new Replay Feature currently on the Test Server, give feedback on how I could improve this type of video in the comments below.
Great videos on this subject, PUBG video by WackyJacky101: • HEADSHOT BUG OR JUST G...
A good CS:GO Tutorial from 2014 by TheWarOwl: • CS:GO Perspective & An...
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0:56 “She feels very safe...” Zofia crouches right behind her
“Omae wa mo shindeiru”
😂😂😂😂😂
@@Trailblazer839 *death noises*
*teleports behind you
“Can easily headshot Mira here” cries in bad console aim
cries in no mouse muscle memory aim
I feel that especially when I'm not warmed up xD
Wouldn't be so bad if the aim controls where better like in apex Legends and Titanfall 2 advanced look controls(alc). RB6 feels like a car without power steering compared to when you dial in your aim/ALC in those games
try a higher sensivity and disable aim assist it sounds wrong but it helped me so it might help you too
@@theforestcommando7040 you know what this is something I’ve never heard before so I will most definitely try this
11:57 "Capitao would be terrible at peeking left" lol
No shit lmao
It mainly comes down to. If your holding an angle, dont hug the cover
Yess I learned that the hard way over the years but I’m definitely happy I did
*Covers eyes*
Aha! I am now invisible!
Coreross thinks he only highlighted my goofy comment but little did he know he actually just made my entire day >:D
@@rylanlindsey7899 you really got him there bud
This was a really helpfull vid for me, thx❤️
You gold on console
Shut up
Rogue 9 did a video on this about a year ago. But its cool seeing both sides with the review system
I can't unlock Aruni
@@chattyknight9559 same
I've been so angry so many times when I die and I can't even see the person on my screen and then on the kill cam it makes me look like a big doofus sticking my neck out. This video helped me let go of alot of that anger 😅
Pengu once explained this and I tested it on my own aswell. It’s pretty basic when you think about it. Ever since the Peek change it’s always been like this.
What peek change? I know something changed but don’t know what. I’ve been diamond for so long and I still don’t know how to do this lol
@@aioxide505 I'know ubi change the camera placement (closer to the center of your face) when you lean but there might be something else added to that
The tldr of this video is that as a defender you want to either hold long peek sight lines being far from the cover but it can still protect you. You can also hold short peek sight lines but those position must force the attacker to peek short as well. If you give them the ability to widely peek a corner this invisible agent of death happens.
I wondered if Get_Flanked still angy about you telling him the truth
That's exactly what I was thinking when I saw the title of this video. Get_Flanked was too salty over that, taking it too seriously.
Im confused can you explained what happened?
@@eatingdumbpaotaoes8686 coreross did a video about this in year four when get_flanked made a video blaming the perspective. G_f retorted saying CR was wrong and then rouge 9 jumped in to try to calm them down saying that Ross was right. I’m not sure what happened after that
Technically Flanked wasn’t completely wrong. This was a similar time to when the perspective was completely changed (where your in game sight originates in relation to your character models) and a lot of confusion was going round about what is intentional and what isn’t. Also in some instances it seems bit of a ‘cheesy’ exploit, given this i supposed to be a balanced, competitive shooter
@@antoniolewit7852 I heard that Get_Flanked banned Ross from his podcast, don't know if its true though.
9:17 I learned about this when you made the video responding to Get_Flanked about perspective, and that's when I realized it and that realization shattered my mind, so I've known about it for a good bit now
Yeah, CoreRoss asked "if you learned this where from?", and I'm like, "from YOU, dude, a long time ago". Might also be conflating it a little bit with a Rogue9 video from around the same time, but I remember learning and understanding this around the time that Siege changed the POV position while leaning, and everyone was apoplectic when this sort of thing started happening to them. When I play ranked I will track in a spreadsheet the mistakes that get me killed, and I have a whole category for "perspective". It's only about ~2% of my deaths, but it sucks when it happens.
The camera used to be in the ear instead of the eye... the good old days of dying to ghosts
HAHAAHHAAHHAAHHAHHAHA
That vr representation is exactly what went through my head
R6 VR is already a thing, its called epilepsy.
I’ve known about this mechanic from the start because it makes sense stare with your nose at the corner of a wall and if somebody’s barely looking around that corner you can’t see them to well
This is completely different than I ever thought siege and cover worked. Thanks for the knowledge!
The more you're away from cover the more you have advantage and this is correct IRL Nice video
Now i understand why I get killed so easily when Pixel peaking
I learned this pretty soon after the perspective change from Macie and Pengu. But tbh I think I am still doing it wrong way too often. It really can be hard to grasp fully so thanks for clearing it up once more.
This is why we were taught physics in school.
To pixel peek.
We are so blessed to have creators like coreross, WackyJacky101, WarOwl and kliksphilip
true true
Can’t disagree
Preach it! Great video dude
Every time I die and this is what happened, I just say that I'm bad...which is true in a sense lol
This is even more prevalent in vertical scenarios (stairs, over cover etc) as the camera is even further from the extremities of your hitbox (chest, legs, forehead)
holy shit, the leaning perspective change just blew my mind... this explains a lot. And very true, the distance to cover perspective is a real thing in real life
Bit harder to pixel peek on console with a drifting controller
Exactly. That’s why I’m not buying a new controller I’m just getting a pc I can’t do it anymore
I have a drifting controller joystick to but depending on which one you have broken just go into settings and adjust your joystick deadzone to a higher number. That should help hopefully
Victor N ok thx
@@victorn333 makes the gameplay kind of not feel smooth
Just open the controller and clean the two contacts of the stick. Watch a video on how it looks like. There's usually just some dust stuck there. I do this every few months with my controller and it had some really weird driftings going on. Hope I could help.
Man, that last one is one that I knew and use alllllll of the time, but not one that I knew that I knew. Watching this made me curious, so I went back and watched some VODs of siege and PUBG from my twitch streams, and I abuse this like crazy. I’ll often back up from my cover just to swing lol. Interesting.
Let’s be real He got scared when Ubi said they would remove Bullethole peeks so he decided to teach everyone pixel peeks so it won’t also get removed
I kinda knew this from cs, but it’s much more important to understand in siege, that’s why you have to prefire often or reposition because I know people will see me first if I’m peeking close to cover
I can't wait for the Replay Match mode so you can see the top down and maybe their POV sorta better then Halo replay mode and other games like it.
In grim sky, when they fixed the lean spamming, this issue appeared, and it appeared frequently.
I’ve adapted. But there is a reason.
Used to, the camera perspective when you were leaning was on the side of your head. After the lean spam fix, they change the camera location on player’s head to the center of the head now.
Due to this, now the side of your head can be exposed while you can’t see that.
Used to, once the side of your head was exposed, you could see.
I remember when this first came up. started holding angles and positioning myself around this mechanic and "fast" peeking. it only rarely feels like I died behind a wall now.
Really awesome video. Finally someone went into dept over this topic. Even for me as low to mid diamond player I have moments where I die to angles like that, but I know I fucked up if I do. I met and still know many ppl who blame the game for such deaths and if sound fucks up and other bugs occur during the matches even I oftenly blame the game for my mistakes instead of myself. Really cool that oyu put this out.
I wish they never lowered the POV. It was fine before.
I'd rather die to the camera at the side of a helmet than die to literally nothing because the side of my head is showing and the camera is in the middle
@@praise1022 You wouldn't want it to be like before, as an attacker you would literally die at nothing because the defender holding an angle were fully behind cover and still able to see you peeking, it's why they changed in the 1st place
@@MinnueteCVP this is wrong they changed it because of the old quick peek not showing the head and their hate for quickpeeking
@@Karma-sd4zz I wasn't talking about quick peeking, it's how the camera was positioned in the ears if the characters instead of (roughly) the eyes, as it is rn, quick peeking it's another different topic which involved the trash hitboxes and servers of ubi back then.
I liked your point about aim and people lean spamming. My recoil control is terrible but I can trace someone really well. I've always aimed chest level and killed so many players just ducking into a head shot. Got diamond a few times because of that lol.
I would love to see a follow up video. I knew about this from school but the lean mechanics make the effect more noticeable. Good video.
I knew a lot of this already. But there was still a lot I learned, such a great video. Also its kinda wild that on PC because you can use left ALT to move slower, you can really fine tune all of those movements to line up those "quarter of a foot" angles that make the difference. Just goes to show how much detail there is in the game. Again, great video Ross!
Nice to know ☺️
for the thing that he asked us if we knew, I picked that up within my first 48 hours of game time, it helps having known that the camera is displaced and when you play snipers like glaz/kali its more noticeable and I was the dumbo who bought glaz as my first op so I guess it worked out :D
This replay feature is so good! Really good job. Probably the best Tutorial you've made, but certainly the one that helped me the most.
'Beauty is in the eye if the beholder'
So, It's just 18 minutes saying that you shouldn't hug your cover in Siege. The further away you're from cover, the better your pixel peeks will be
Ok, I’m one of the people that have known about this for a while, I loved messing with the cav POV when she’s in and out of silent step, but to sum up everything that I’ve gotten from this video it’s don’t hug the wall 😂😂
This tutorial should be in game.. I knew a little about this but so many are clueless!
This reminds me of playing CS. You always wanna try to get the cover on your left side, as less of you will be peeking around the corner. If you have to lean left then a lot more of your body will be exposed than you realise, because your gun is primarily on the right.
Bruh im getting wall hack ads watching this vid
Playing hid and seek every day as a kid taught me about this. If ony I had better aim
If you can help it, never hold an angle crouched cause your knees stick out. Try to hold an angle standing provided there's sufficient cover.
This wouldn't matter anyways because of peeker's advantage the person who peeks gets a whole second of a head start to react which places the one who holds the angle always at a disadvantage. Recently I found out that I won more duels being the peeker rather than the person holding an angle, its severely frustrating because I get beamed holding a solid angle and I can't react to it, but in the perspective of the peeker via kill cam they peek so slow but because of the delay it feels like you got Beaulo peeked.
It actually depends, being the peeker needed to have the intel of where that person is and immediately prefire, otherwise you will easily overwhelmed by defender positional advantages.
Line of sight... it's a thing in, like, _real life_ as well
This video Was really helpful and original iv never seen another youtuber do this type of stuff
Wow was just talking about it with a friend , great timing ! Questions finally answered, Thank you !
One thing I never got on siege was how at this point in the game on your pov you lean and the gun tilts 45 degrees and from a enemy's pov youre leaning but the gun isnt tilted. Try bb with the shield on for example. I believe this was a thing in year one where the gun actually tilted from the 3rd person pov. But their backs broke trying to lean
I also wish they changed the cameras back to the side of the head while leaning so aggro swing peaks arent just better than holding peaks sometimes
Edit: when they changed the camera angles @coreRoss I figured this out from watching a video where get flanked complained about this a year ago and I realised it made sense that they can see your head more. This is when they changed the camera angle from the side while leaning to the middle. It makes sense you see less and now I hold angles from further back too because if they peek slowly they can see you way before you see them. Maybe it's time to start slow peeking again. Good content as always coreRoss.
I'm laughing so hard right now because it's all so clear to me now. I've been doing it all wrong. You fucking rock man!
There is so much potential in the replay system, I’m really looking forward to all kinds of cool tutorials
I definetly knew all of this. I think the first time I heard about it was in a video about perspective in R6S that KiXstar made all the way back in year one. Since then a lot of content creators have covered this issue.
17:27 suggestion: spellcheck ;)
But seriously, I'm really looking forward to what you can do with the replay feature! Already great content will surely get even better
here's a quick summary of what he's explaining.
If you're too close to the angle you're holding you're exposed to the enemy before you see them, the more you move back the less of a chance for the enemy to see you before you see them.
Trust me I learned this through many deaths of my big ass forehead sticking out to the enemy to shoot as if it was free real estate.
FPP games: Get as far away from the cover as possible (they might see your shoulder etc
TPP games: Get as close to cover as possible (look around the corner)
Facts XD
"People raging about it, and not understanding".
cough cough, Get_Flanked, cough cough
ayo dammit
Damn Shields! And Fuck Valk!
@@freeman9586 wants to nerf one of the most balanced operators on the game
I've always heard it's best to hold/peak wide, now I know why.
Really feel like A LOT MORE players in the player base need to have these kinds of fundamental knowledge.
I would love to know what is the most effective way to hide in a corner and take up the least space
Distance matters alot as well, any1 playing Csgo, will understand this, holding or going around angles, staying further away from corners gives a better view
WarOwl's vid on perspective in CS:GO taught me these perspective tricks
So basically try hold cover from further away and peak from behind the further away cover when holding a pixel peek?
That’s the way it seems to me. I’m going to try to do this today and see how things go.
Omg thank you so much, i some what knew this was a thing but never realized it was to this digree, no wonder why the console bots can see me for 3 seconds while I see them for 1/2 a second, thank you so much
I knew about the general thing with the angles with pixel peeks from playing, but hadn’t put this much thought into it
I've always found it funny that the Siege community was so surprised by this. This literally happens in every FPS due to how perspective works and it never fails to amuse me. Also this is why I don't pixel peek, my fat head is always visible to the enemy when I'm pixel peeking from tight cover.
The thing at 9:30ish makes a lot of sense to me tbh...
Also just because you can see someone eye doesn't always mean they can see you if she close to the wall and you in her blind spot it you could be very blurry or invisible
Serenity did a video demonstrate this a really time ago. And he told people not to hug the wall when holding an angel.
4:00 in stop, goes "God damnit of course" press the Like button and continues watching.
17:09 Exactly
I really hope Ubisoft makes a R6 VR game in the future!
Rainbow Six Siege is still one of the best flat shooters by far, but honestly it isn't as magic as before if you already played VR shooters imo
This helped out a lot , thank you corerss !!
Been waiting for this type of vid, you've outdone yourself again 💯
thx for this video, most of the time I just quick peak and let them shoot at me letting me know they can shoot me. It works sometimes if they're not bluffing and not shooting.
if the camera moves with leaning to attempt to meet the eye but you still get situations where you can see the eye and they cant see you thats pretty objectively a flaw in the system
I agree. Unfair.
Another reason I like coreross better than get flanked
He just plays for fun and doesn't get raged
Really helpful video, gonna send it to all my friends who play siege
Rogue9 said that ubi changed the way the camera works (around 2019/20). It used to be that the camera leaned to the side edge of your head when you leaned, but they changed it because 'realism' to stay at the centre of the head instead, opening up the problems that are now present in siege where an invisible enemy kills you. For years, this never used to happen. "Utter wank!" I hear you cry.
It all makes sense now, thanks coreross. I've literally died so many times due to this and I finally get it.
Yes I actually did know that's it list from CS go and the channel that talked about it was WarOwl, great guy.
Also although this video wasn't really talking much about it I personally Find pixel peaks Impractical (the ones where you have a tiny area to aim. Ones that coconut or jaguar shows you). Unless your in masters and had incredible godlike aim and the enemy happens to walk into that tiny location, There's no way in hell I'm going to hit that.
Oh my goodness. This was an amazing video.
I love the use of the replay system. GGs mate.
I am victim of this very subject matter. Thank you for putting me at ease that's it's not a bug.
I remember before the sight alignment update it wasn't that far off but I can't believe its still this way
Fantastic sir. The example on Kanal was surprising to me
:D
Daaaaamn u explained this better then einstein
Great video Core, you are one of the best siege content creators. It’s not always about gameplay and we appreciate your hard work
I've been playing almost 3 years and finally i got the answers. Thank you so much
Can't believe people still dislikes this video tho. Maybe they just cant accept the fact
I'm glad u did this because I see so many ragers
But Mr. Coreross! Clearly if I can't see them, they can't see me! That's 100% how that works all the time right???
it actually is irl. If you can see someone's eye, they can see yours
Anyone else having a glitch on pc since the new season where the game confuses your controls for a controller? I had to reinstall the game once the season came out, and I can't put in a ticked at r6fix, because it is saying my account does not meet the requirement to access the content. I uninstalled and reinstalled my game, and it worked for a day I think, then it switched back over to confusing my controls. Any idea on how to help?
All this happens in real life and you will feel exactly the same way if you ever play something like airsoft (even though airsoft guns are rarely as accurate as the guns in r6).
I'm just going to say one thing: it would be a really easy thing to put the camera exactly at the players eye to the side they're leaning towards if it had been an intended feature from the start of r6's developement. The only reason why it's hard to do now is because nobody thought of it at the design phase, which is a mistake in such an angle-based game. The only issue here should be whether capitao should be able to see with his missing eye or not xD (but I guess they could just give him a cybernetic eye given how sci fi the game has become).
that´s what I needed now
All this happens in paintball and airsoft as well.. Even real life gun fights
Ummm core Ross I think oryx is just a lot taller 👀
I'm curious about how this merges with the peekers adventage (Rogue9 did a video about this I think), because if you merge them, the defender holding a pixel peek is at a tremendous disadventage against a fast swinging Ash.
Sorry if this is answered later in the video, I'm still at 4:07 when I write this comment because I gotta go, but wasn't there somehting that they would move the camera inside the head of the operator depending on how they leaned? Was that removed? Because at this point of the video it seems to me like that would help mitigate this effect
Yes please do a video on the Windows. I am the exact opposite and I die so easily on Windows especially when I'm inverted and I don't know what I'm doing wrong
Yeah definitely make the video about the window kills I don't care if it's short every little helps!