PivotPainter in Houdini | Version 1.0 and 2.0
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- čas přidán 24. 01. 2021
- EXAMPLE FILE FROM VIDEO: github.com/sideeffects/SideFX...
Pivot Painter is a sop that stores model pivot and rotation information in the model's vertex data and additional UV channels for PP1, and in textures for PP2. That information can then be used inside of Unreal's shader system to create interactive effects.
This tool is specifically built to work with the material functions provided by Epic Games in Unreal Engine. It is however possible to use this encoded information in other engines such as Unity, since it uses common attributes and textures.
Pivot Painter Info: docs.unrealengine.com/en-US/A... - Krátké a kreslené filmy
PAUL THE GOAT! Thanks dude! Been hoping you guys would build out 2.0 tools forever!
Sweet, thank you!!
I'm following along the tutorial, and by default the generate lighting UV option is checked during fbx import, and that causes the pivot painter to not work for the bricks example, uncheck that and my scene updates and I could move on....
Nice, thanks for this tool and video.
It would be highly appreciated if you could show us the workflow using speedtree trees. Wanted to use pivot painter a long time, but I can't get my head around using speedtree assets.
EDIT: Okay, nevermind. For the ones that are interested, too.
In the demofile are more examples then shown in the video.
houdini No.1
THX~ wannask what`s the difference between VAT(softbody) and PivotPainter ~ whitch is the better way to export trees motion~ thank you!!
Same question ⁉️⁉️
How would these shader based animations work with player interaction as he mentioned in 0:56 ?
Hey! Check out the contentexample using PivotPainter1.0. They have a grass example that pushes the grass away around the player.
@@paulambrosiussen7709 awesome i will check it out! Thanks!
what version of Unreal are you using? I cant find the example map.
4.25, but it has been released since 4.8 or something. (Dont quote me on that!). You need to download the content examples to find it.
I whould have liked 2 c a wind blowing on leaves example.
What is the alternative for unity
Sadly, Unity still seems to be an afterthought these days... D:
what if I already have my objects and pivots animated inside of houdini? I'm not wanting to animate the objects within the shader, rather control existing anim data
Unity love anyone...?
no
Я в юнити работаю.
In case you are following this on Houdini 19.5 and when imported in Unreal pivots are not set correctly, replace the ''attribute create'' node with ''attribute wrangle'' node: s@name = itoa(@ptnum);