PivotPainter in Houdini | Version 1.0 and 2.0

Sdílet
Vložit
  • čas přidán 24. 01. 2021
  • EXAMPLE FILE FROM VIDEO: github.com/sideeffects/SideFX...
    Pivot Painter is a sop that stores model pivot and rotation information in the model's vertex data and additional UV channels for PP1, and in textures for PP2. That information can then be used inside of Unreal's shader system to create interactive effects.
    This tool is specifically built to work with the material functions provided by Epic Games in Unreal Engine. It is however possible to use this encoded information in other engines such as Unity, since it uses common attributes and textures.
    Pivot Painter Info: docs.unrealengine.com/en-US/A...
  • Krátké a kreslené filmy

Komentáře • 20

  • @chrisreay8141
    @chrisreay8141 Před 3 lety +1

    PAUL THE GOAT! Thanks dude! Been hoping you guys would build out 2.0 tools forever!

  • @MortenKvale
    @MortenKvale Před 3 lety +1

    Sweet, thank you!!

  • @PorridgeFX
    @PorridgeFX Před 3 lety +4

    I'm following along the tutorial, and by default the generate lighting UV option is checked during fbx import, and that causes the pivot painter to not work for the bricks example, uncheck that and my scene updates and I could move on....

  • @aukehuys2297
    @aukehuys2297 Před 3 lety

    Nice, thanks for this tool and video.
    It would be highly appreciated if you could show us the workflow using speedtree trees. Wanted to use pivot painter a long time, but I can't get my head around using speedtree assets.
    EDIT: Okay, nevermind. For the ones that are interested, too.
    In the demofile are more examples then shown in the video.

  • @SnakeSkin422
    @SnakeSkin422 Před 3 lety +2

    houdini No.1

  • @user-no4qp2ct6v
    @user-no4qp2ct6v Před 2 lety +1

    THX~ wannask what`s the difference between VAT(softbody) and PivotPainter ~ whitch is the better way to export trees motion~ thank you!!

  • @mitch9244
    @mitch9244 Před 3 lety

    How would these shader based animations work with player interaction as he mentioned in 0:56 ?

    • @paulambrosiussen7709
      @paulambrosiussen7709 Před 3 lety

      Hey! Check out the contentexample using PivotPainter1.0. They have a grass example that pushes the grass away around the player.

    • @mitch9244
      @mitch9244 Před 3 lety

      @@paulambrosiussen7709 awesome i will check it out! Thanks!

  • @Digital_Guerrero
    @Digital_Guerrero Před 3 lety

    what version of Unreal are you using? I cant find the example map.

    • @paulambrosiussen7709
      @paulambrosiussen7709 Před 3 lety +1

      4.25, but it has been released since 4.8 or something. (Dont quote me on that!). You need to download the content examples to find it.

  • @nictanghe98
    @nictanghe98 Před 2 lety

    I whould have liked 2 c a wind blowing on leaves example.

  • @mallubot7074
    @mallubot7074 Před 3 lety +2

    What is the alternative for unity

    • @awesomedata8973
      @awesomedata8973 Před 3 lety

      Sadly, Unity still seems to be an afterthought these days... D:

  • @mitch9244
    @mitch9244 Před 3 lety

    what if I already have my objects and pivots animated inside of houdini? I'm not wanting to animate the objects within the shader, rather control existing anim data

  • @awesomedata8973
    @awesomedata8973 Před 3 lety +4

    Unity love anyone...?

  • @fatemermg7490
    @fatemermg7490 Před 10 měsíci

    In case you are following this on Houdini 19.5 and when imported in Unreal pivots are not set correctly, replace the ''attribute create'' node with ''attribute wrangle'' node: s@name = itoa(@ptnum);