Realistic Procedural Brushed Metal (Redshift/Cinema4D)

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  • čas přidán 25. 03. 2024
  • Inspired by Darby Edelen Tutorial: • Procedural UV Transfer...

Komentáře • 5

  • @jhonjairoquinterovergara202

    xelente video te sigo desde colombia

  • @photoindra
    @photoindra Před 11 dny

    Thanks for tutorial. Works in Redshift inside of Houdini the same way.

  • @studiovakuum1066
    @studiovakuum1066  Před 3 měsíci +1

    One note regarding anisotropy rotation 6:40-7:01
    The default ramp at 6:40 would be the correct way for anisotropy rotation. Because I work mostly in product visualization, I'm usually doubling the knot to get a more interesting look, which is why I was doing this in the first place. ;)
    Another thing I didn't talk about, is the importance of the axis of the object as the vector nodes depends on the axis orientation. If you're importing CAD-files into your 3D-program, the axis of objects are usually messed up. You either adjust the axis or swap the values in the Vector Mul Node (for example 100,100,0 -> 100,0,100). Try it till it looks right ;)

  • @user-ux2by2jz9g
    @user-ux2by2jz9g Před 2 měsíci

    cool!

  • @Ricardo-de9ju
    @Ricardo-de9ju Před 2 měsíci +1

    It is procedural but based on UV's, which can cause some troubles sometimes. Just to make clear for everyone.