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Cinema 4D Tutorial - Procedural Wood (Redshift)

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  • čas přidán 3. 08. 2024
  • Support the channel on Patreon: / newplastic
    Get the Procedural Wood Pack: newplastic.gumroad.com/l/sDIrc
    Follow me on IG: ojeng
    Follow the channel on IG: brandnewplastic
    Join our Discord: / discord
    In this C4D tutorial we'll walk the line between the organic and the synthetic, and create a realistic wood material using nothing but Redshift's procedural nodes. Literally no image textures will be used to get this look.
    This material will be based on the Mod node to achieve the signature wood-rings, and then layer up details on top of it to get the most detailed and realistic look possible.
    Again, we'll going to test the limits of Redshift's node system and see how realistic and organic we can get with nothing but math and creativity.
    00:00 Intro
    00:51 Scene Setup
    01:09 Creating the Ring System
    04:11 Creating Pores & Scuffs
    06:00 Adding Color
    06:36 Roughness, Bump & Color Mixing
    07:35 Further Adjusting the Look
    09:26 Exploring Different Looks
    10:20 Outro & Patron Shout-out
    #cinema4d #redshift3d #proceduralart

Komentáře • 67

  • @victorfougeray3308
    @victorfougeray3308 Před 8 měsíci +14

    I switched from Octane to Redshift months ago, and i feel lot better on Redshift. I'm really pleased that you're doing tutorials on it !

    • @brandmotivo
      @brandmotivo Před 8 měsíci

      hey me too, I found octane difficult... As soon as I started using redshift I enjoyed things more.. did you find that too?

    • @NewPlastic
      @NewPlastic  Před 8 měsíci +8

      Interesting, I still would prefer Octane but maybe it's because I'm used to it. There's a lot of stuff I wish I could do in Redshift that I can do in Octane. I'll make a video about it soon

    • @astrojungle
      @astrojungle Před 8 měsíci

      @@NewPlasticplease do. I recently switched just to test things out. Feel that octane is faster in my pc but I love the look of redshift

    • @Mycelium
      @Mycelium Před 8 měsíci +2

      Displacement is a pain in the ass in Redshift.

    • @sidlake5954
      @sidlake5954 Před 8 měsíci

      Looking fw! @@NewPlastic

  • @thefajota
    @thefajota Před 7 měsíci

    Awesome Tutorial!

  • @albancontrepois
    @albancontrepois Před 8 měsíci +3

    Glad you do Redshift tutorials now :)

  • @JasonHadley
    @JasonHadley Před 8 měsíci +1

    Love this. Very slick looking wood material! I learned about the modulo node and the scaffold feature. Some more tools for the toolbelt!

  • @MotionAndDesign
    @MotionAndDesign Před 8 měsíci +2

    Such a great tutorial bro!

  • @klay_design8125
    @klay_design8125 Před 8 měsíci +1

    Yes I would appreciate more of these octane and redhsift procedural material videos and comparing how one procedes with either material making engines for rendering.

    • @NewPlastic
      @NewPlastic  Před 8 měsíci

      That's the basis of my channel bossy, check my other videos out

  • @departed9282
    @departed9282 Před 8 měsíci +1

    The fantastic NewPlastic

  • @AviYanK_770
    @AviYanK_770 Před 8 měsíci +1

    Awsome tutoria! very useful

  • @StepanHKA
    @StepanHKA Před 8 měsíci +1

    Awesome video!

  • @bharat5194
    @bharat5194 Před 8 měsíci +1

    Very cool!

  • @fedormakoe4768
    @fedormakoe4768 Před 8 měsíci

    Brilliant!

  • @6niquedesign
    @6niquedesign Před 8 měsíci +2

    awsome tutorial as always
    I watched all your tutorial and I hope to see more tutorial on lighting.
    Lighting is the most thing I struggle with.
    likely hope to see a basic and simple high key light setting that you can use as starting point of general project or
    quick and dirty wat to finish the job for urgent situation.
    thanks again love you plastic!

    • @NewPlastic
      @NewPlastic  Před 8 měsíci +1

      Man I agree, did you see my videos about lighting? How to get different light setups for different purposes?
      The problem with a 1-step solution is that, lighting is just one variable and it strongly depends on your camera angle, your model, and your materials. Different model shapes and certain materials will benefit from a slightly different light angle, other mateirals will benefit from different light strength or size, and your camera angle also plays a huge role on where you light will be placed. So yeah it's not impossible but it's tricky. I have tried using 1-click light setups in my first years of doing 3D and it just never worked for me, I always would end up completely changing the setup until I realized, hmmm I'm not really using the light setup so maybe I should go ahead and place everything manually from the start.
      But yeah, I think I'll make more light setup videos

    • @6niquedesign
      @6niquedesign Před 8 měsíci

      @@NewPlastic thank you! I think Im getting something from here.
      When I applied setup from many light tutorials I was sure why I get the different resul for my scene. This help a lot to me and thank you. Im looking forward to see some new light set up tutorial!

  • @nekoneko6430
    @nekoneko6430 Před 8 měsíci +1

    Awsome video as always ! We need every nodes in redshift explained 👀

    • @NewPlastic
      @NewPlastic  Před 8 měsíci +1

      Haha that video will come out, let me cook

  • @elissitdesign
    @elissitdesign Před 7 měsíci +1

    Yay Redshift! Happy to see you’re using it. I wish they’d add a few Octane features like Shader Booles! I’d live it for product viz cutaways at render time.

    • @NewPlastic
      @NewPlastic  Před 7 měsíci

      Yes!!!!! That's one of a fuckin million I wish they'd add

  • @rubenscheer
    @rubenscheer Před 8 měsíci +1

    That last piece 10:52 looks like a criossant lol. Very cool tutorial. Still need to switch from Octane to redshift one day, but still feel comfy with it. Nice renders!

    • @NewPlastic
      @NewPlastic  Před 8 měsíci

      Thanks brodie, this was a croissant tutorial btw

  • @MichalToczek
    @MichalToczek Před 8 měsíci +3

    Could you please make a comparison between Redshift & Octane one day? Their strenghts, weaknesses, use cases, your own personal preference, etc. Thanks!

    • @NewPlastic
      @NewPlastic  Před 8 měsíci +3

      Yes I've already started making a list, so a video will come out soon

    • @MichalToczek
      @MichalToczek Před 8 měsíci

      @@NewPlastic Thanks!

  • @nightdeep
    @nightdeep Před 2 měsíci

    What a great tutorial!
    How can I change the direction of the tree resolution from vertical to horizontal?
    Or I'd like to turn it diagonally at 45 degrees..

  • @ruben-dion
    @ruben-dion Před 8 měsíci +1

    Nice! What is your camera's focal length in Cinema?
    Thanks for the Redshift breakdown, need all of that!

    • @NewPlastic
      @NewPlastic  Před 8 měsíci +1

      I usually go for 80, depends on the scene but most scenes 80 works for me. I think here it's 80

  • @Sam_Barnes
    @Sam_Barnes Před 7 měsíci +1

    Great tutorial ! What's your process around creating these little abstract sculptures ? They seem like a fun exercise to practice some composition

    • @NewPlastic
      @NewPlastic  Před 7 měsíci

      Thanks dude! I have like doznes and dozens of these, I haven't even published them anywhere cuz I've been so busy with the channel and these used to be my break from it all when I needed a break.
      Once I start publishing them I'll probably make a video about them.

    • @Sam_Barnes
      @Sam_Barnes Před 7 měsíci

      @@NewPlastic thanks that would be great ! I’ve been wanting to get into 3D modeling for years but the very rigid process always put me off, maybe this more organic approach is my entryway

  • @rajatsubhra95
    @rajatsubhra95 Před 8 měsíci +2

    I just purchased it (redshift version) from gumroad, but it seems empty. after purchasing there is nothing in the folder...please check.

    • @NewPlastic
      @NewPlastic  Před 8 měsíci

      Checked it and fixed it, thanks for letting me know!

  • @bulba1561
    @bulba1561 Před 8 měsíci +1

    Please do octane next babe!

    • @NewPlastic
      @NewPlastic  Před 8 měsíci +1

      I have an older version on my channel that's about using the Wood OSL node to create procedural wood materials in Octane

  • @IchsanSeptiawan
    @IchsanSeptiawan Před 8 měsíci +1

    please can you make tutorial for render setting for octane in c4d, i've been struggle to find efficient setting to use

  • @bulba1561
    @bulba1561 Před 8 měsíci +2

    I have a question:
    HOW in the WORLD do people make these patterns connect across UV islands/seams? For instance. if I had a cube that was unwrapped in a cubic projection -- as you would -- how would you have the wood texture wrap around the corners of the cube without the pattern breaking? Obviously, in this simple case, I could move the UV islands of the cube next to each other so the edges would match; but what would I do in a more complex situation? Triplanar projections blend the seams instead of the wood pattern continuing. How do I approach this?

    • @NewPlastic
      @NewPlastic  Před 8 měsíci +1

      That's a great question. When I use procedural noises I almost always go for Object (in Redshift) or XYZ to UVW (in Octane) projection. That will wrap the noises around the object flawlessly without using the UVs, but by using the object's space coordinates.
      The good thing about it is that there are no seams and no stretching. There's only a problem in Octane if I'm deforming the object, the texture won't stick. But in REdshift as far as I know the texture stick even when deforming so you don't really need the UVs.
      But if you absolutely have to use UVs for a noise, then yes you can't avoid showing the seams. Only way around it is to make the noise really small or try a noise pattern that won't show at the seams.

    • @bulba1561
      @bulba1561 Před 8 měsíci

      Thank you so much, man. That's very helpful. @@NewPlastic

  • @HassanAhmed-dm6by
    @HassanAhmed-dm6by Před 8 měsíci +1

    Great!
    Do you have any tips to export this into pbr ?

    • @NewPlastic
      @NewPlastic  Před 8 měsíci +1

      Great question, baking the texture should be pretty straight forward, but it would be veyr very very very tricky, if not impossible, to convert this to a fully tileable pbr material. I'll look into it tho

  • @user-iv9xz6pn7s
    @user-iv9xz6pn7s Před 8 měsíci +1

    miraculous

    • @NewPlastic
      @NewPlastic  Před 8 měsíci +1

      Isn't it! From math to nature

  • @user-dv9bt4fm8i
    @user-dv9bt4fm8i Před 5 měsíci

    Hello! how did you make the model? (geometry?)

  • @elliotverhaeren1945
    @elliotverhaeren1945 Před 8 měsíci +1

    I've never tried redshift. If you had to choose one advantage over octane?

    • @NewPlastic
      @NewPlastic  Před 8 měsíci

      One advantage would be that Maxon owns Redshift so you have a much better integration with C4D and it's much more stable for me than Octane

  • @pedroleitin
    @pedroleitin Před 8 měsíci +1

    Hey there, I just bought the Redshift one and the ZIP file is empty :(

    • @barisoktem731
      @barisoktem731 Před 8 měsíci +1

      Yep! Mine as well Empty! :)

    • @NewPlastic
      @NewPlastic  Před 8 měsíci +1

      My bad, i fixed it now! For some reason the zip file wasn't attached to the product!

    • @pedroleitin
      @pedroleitin Před 8 měsíci

      @@NewPlastic thank you so much