Why Controllers Don't Suck in Team Fortress 2

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  • čas přidán 30. 07. 2024
  • video about controllers in decade old video game
    Chapters:
    00:00 TFController
    01:08 Why am I using a controller?
    03:33 Xbox controller VS Mouse
    05:45 Gyro controllers are better than Xbox!
    08:58 A new way to use the stick
    12:06 More general tips
    13:29 This isn't about comp
    14:05 A little (con)trolling
    15:45 People seem to have no idea
    16:27 Conclusion
    17:23 Extra - A really stupid controller
    20:29 Bonus clips
    Music sources: pastebin.com/ZUmTw7Zu
    Update: After some requests, I have uploaded a recommended starter config for controllers!
    This config was created using a Dualsense controller, but it may work on other controllers too. It assumes you're using the default keyboard keys, and a mouse sensitivity of "2".
    If you want to give a gyro controller a go today, use this link and assuming your TF2 settings match what I said, you'll immediately have Flick Stick and gyro ready, along with some radial menu shortcuts!
    steam://controllerconfig/440/2801222110
    MAKE SURE YOU'RE NOT USING -NOJOY AND -NOSTEAMCONTROLLER IN LAUNCH OPTIONS K THANKS
    CONTROLS:
    Left stick to move, right stick is Flick Stick.
    Hold Square to pause the gyro (or if you're in the menu, it's the opposite, hold to enable)
    Weapon keys are bound to the rest of the face buttons (1, 2, 3 buttons)
    Dpad UP is your build or disguise key.
    Dpad left is meant for an undisguise key for Spy. However, TF2 does not have this bind by default, you need to bind it yourself.
    Dpad right is "Reload", for weapons like the Hitman's Heatmaker.
    Dpad Down is "Last disguise" for Spy (B)
    While a disguise or taunt menu is open, use the touchpad to select number keys 0-9. You can also use the dpad like normal, but the touchpad should be faster.
    During regular gameplay, the left side of the touchpad lets you vote, or make a new vote. The right side of the touchpad lets you change class, change loadout, or change team. If your controller does not have a touchpad, you will need to make manual changes to add these functions elsewhere.
    While waiting on a respawn, left stick lets you look around while right stick still uses flick stick. For consistency, I suppose. MvM fast respawn button should be present and working.
    Thanks to KritzKast for allowing usage of their vods from TFConnect
    Steam Deck TF2 footage by PC-Gaming.it
    • Steam Deck Gameplay - ...
    Videos by SpikeyMikey, HiGPS, AceTheOcarinaMaker:
    • TF2 ON A CONTROLLER IS...
    • TF2: Xbox 360 Controll...
    • TF2 with Motion Contro...
    Jibb Smart's introduction to Flick Stick in Doom:
    • Introducing Flick Stic...
    Steam Deck First Impressions by WaveForm Clips:
    • Steam Deck First Impre...
    Anomaly plays CS:GO on Steam Deck:
    • THE STEAM DECK CS:GO E...
    Discord: / discord
    Twitter: / tf2solarlight
    Twitch: / solarlighttf2
  • Hry

Komentáře • 4,2K

  • @SolarLight
    @SolarLight  Před 2 lety +4264

    Just to clarify, I'm not switching to a controller permanently or anything, but I did want to defend this rather fun and wacky way of playing the game.
    This video took a few months to make, I hope you all liked it.
    Edit: I have uploaded a starter config for the Dualsense controller, in case you feel like trying it. I'll put more detailed instructions in the description.
    Put this link in your browser
    steam://controllerconfig/440/2801222110

    • @Engie17
      @Engie17 Před 2 lety +12

      Tide video when? 😡

    • @croooshader6270
      @croooshader6270 Před 2 lety +9

      demoknight tf2

    • @DemopanTF2
      @DemopanTF2 Před 2 lety +6

      Troll the haters with flick stick

    • @britishrailclass4767
      @britishrailclass4767 Před 2 lety +1

      Carmen Winstead

    • @bindstf2
      @bindstf2 Před 2 lety +20

      I'm enjoying the recent resurgence in interest for controllers in tf2, but something surprisingly absent in all of this is a mention of koymu. He's a spy main who uses stick controls to play spy, and he definitely hasn't gotten the attention he deserves.

  • @9frames590
    @9frames590 Před 2 lety +5927

    I love how this video was "tf2 on steamdeck is bad lmao" and solar taking it personally and spending like 2 years getting good with gyro aiming in tf2 to make a 21 minute 46 second video to flip off reddit. solar never change

    • @mrmrmeta3698
      @mrmrmeta3698 Před rokem +38

      Yes

    • @megumin9020
      @megumin9020 Před rokem +47

      Solar light moment

    • @helium-379
      @helium-379 Před rokem +69

      Gyro controls are legit 100 times better than a regular mouse. It takes some time getting used to but the fidelity of control is absolutely unmatched.

    • @kurushimee
      @kurushimee Před rokem +91

      @@helium-379 No. I use gyro aiming ever since I got my Steam Controller in 2017, I absolutely love gyro and a couple months ago I completely switched from mouse to gyro, training my gyro aim, despite me playing so much better with a mouse that it'll take some time to get back to my level on gyro. And still, I will confidently say, gyro is NOT better than mouse... but it's up there! Literally, I think we can confidently say that gyro is just as good as a mouse, not worse! Now, there are indeed things that gyro has an advantage over mice, but it still doesn't make it actually better: flick stick's ability to flick in any direction instantly is pretty much infinitely better than what mouse can do - flick stick has infinite velocity, it's instant, while mouse is unfortunately restricted by laws of physics not letting you teleport it; some people swear by movement on controller, saying that it's much better on mnk; extensive gamepad configuration sometimes can achieve something you could never on mnk; and most importantly - gyro is easier to get better at, the same exact person with no previous mouse or gyro experience will play better with gyro in the same time, it feels more natural and is easier to master (on higher levels of aiming - no difference, both equally really hard to get better at, so much so that the difference evens out).

    • @j1883311
      @j1883311 Před rokem +22

      @@kurushimee gyro and MnK are the closest thing to each other to finally bridge the gap and MAYBE convince ppl aim assist is bullshit

  • @MNTNPG
    @MNTNPG Před 2 lety +2983

    To be honest, I’m all for this new age of ControllerKnight TF2

    • @kannon7075
      @kannon7075 Před 2 lety +16

      nice pfp

    • @thecorruptedbit5585
      @thecorruptedbit5585 Před 2 lety +82

      funny enough, controllers were used by demoknights before gyro was a thing - since the turning restrictions of the demo charge didn't apply to analog sticks, you had demoknighs using controllers to trimp back in 2012.

    • @kapa_nitori
      @kapa_nitori Před 2 lety

      @@thecorruptedbit5585 Interesting

    • @C.A._Old
      @C.A._Old Před 2 lety

      Yeah But How About S : PS3 And XBOX360 Team Fortress 2 ? They Still Alives Presents Todays ! +1

    • @emperorpalpatine666
      @emperorpalpatine666 Před 2 lety +2

      Love that album nice pfp

  • @spardo91101
    @spardo91101 Před rokem +478

    Play with a wii controller

  • @TheMostIronicOfSilvers
    @TheMostIronicOfSilvers Před rokem +134

    Hey there! Splatoon player here.
    Gyro aiming is infact probably one of the best methods for playing shooters with controllers. Most comp players for Splatoon play Gyro on various levels of sensitivity, and I can confirm that it just makes shooting with maximum efficiency, especially in a third person environments, much easier for the player. Top tier splatoon players can perform crazy stunts such as doing an insane 180 flick to a falling target behind them while playing the charger/sniper weapon with the power of gyro. Thank you for shedding light on this [ honestly ] more optimal way to play shooters with controllers for people who are familiar with mouse!

    • @HappyBeezerStudios
      @HappyBeezerStudios Před 10 měsíci +8

      It gives the option to have very slow and precise movement and fast and wide movement at the same time, just like a mouse does.

    • @QubimiumOG
      @QubimiumOG Před 12 dny +1

      I remember when a side order promo came out where the person playing had motion controls turned off and the community started crying

  • @Stevoisiak
    @Stevoisiak Před rokem +1599

    Gyro aiming is one of the greatest things to ever happen to controllers

    • @zedaf872
      @zedaf872 Před rokem +11

      ehhhhhhhh I mean it’s more flexible but it’s harder than controller but for a bit more reward and it’s harder than pc for less reward.

    • @hudsonator7259
      @hudsonator7259 Před rokem +71

      Why is gyro controls so underated? They make small and big adjustments all the like so much easier

    • @Hubbleshubbles
      @Hubbleshubbles Před rokem +13

      @@hudsonator7259 Outrageously hard to master, far more than mouse or sticks on top of being actively unfun to learn. Plenty of devs that want to make it the standard control scheme, but it's not happening any time soon, if ever.

    • @devilmaycrysarockingdontcome
      @devilmaycrysarockingdontcome Před rokem +74

      @@Hubbleshubbles Is it really that hard? I find I got better results with gyro than with sticks after not that much practicing in a bunch of fps

    • @survivorofthecurse717
      @survivorofthecurse717 Před rokem +5

      That's the last time I hear my brother talk about how Xbox controllers are better than Switch Pro Cons...

  • @higps
    @higps Před 2 lety +1218

    Gyro sure has some insane potential. Although I wouldn't be surprised to see a mouse with a joystick where the thumb is to allow for the 360* turns to happen.

    • @SolarLight
      @SolarLight  Před 2 lety +318

      There is one that actually exists. The Asus ROG Chakram indeed has a stick, and Steam actually released an update that adds config support for it, so you could probably use Flick Stick on it. However, it's quite expensive.

    • @rompevuevitos222
      @rompevuevitos222 Před 2 lety +25

      I''ve seen controller and keyboard (mostly for flight sims), but certainly never joystick and mouse
      Sounds like a logical setup tho, since the main downside of mouse is the lack of precision movement

    • @Tigerof2000
      @Tigerof2000 Před 2 lety +7

      so like a gaming trackball?

    • @Matt_364
      @Matt_364 Před 2 lety +2

      @@SolarLight The “A Sus”

    • @amateurishauthor2202
      @amateurishauthor2202 Před 2 lety +9

      @@rompevuevitos222 Because Mouse+keyboard users are renowned for their use of Aim Assist and general inability to aim- no, that's the joystick's issue. Joysticks act much faster than a mouse, but a mouse is far more precise than a joystick. Most if not all shooters for consoles have aim assist to some degree, whereas most if not all PC shooters don't. Precision in a shooter is a must have and it makes sense that systems would be put in place to fix a hardware issue. For the Controller you need aim assist as you cannot move just a pixel over, whereas for the mouse you need to turn up the sensitivity in order to spin faster.

  • @unyu-cyberstorm64
    @unyu-cyberstorm64 Před 9 měsíci +78

    On that last controller. That aim method is called “free aiming” and a set of older console games used it. It’s not bad but most of them used hybrid aim systems with really heavy aim assist/auto aim.

    • @Appletank8
      @Appletank8 Před 4 měsíci +4

      i vaguely remember Metroid Prime doing this.

    • @IsM1ku
      @IsM1ku Před 2 měsíci +3

      yeah i remember Far Cry on the Wii using it

    • @snek9320
      @snek9320 Před měsícem +1

      some of the ones I remember are GoldenEye 007 and System Shock

    • @unyu-cyberstorm64
      @unyu-cyberstorm64 Před měsícem +1

      @@snek9320 perfect dark too.

  • @purplehaze2358
    @purplehaze2358 Před 11 měsíci +18

    I think it's kind of hilarious how the controller explicitly meant for the console on which TF2 was originally played ends up sucking the hardest at being used for the game.

  • @cerocero2817
    @cerocero2817 Před 2 lety +899

    The thing is, there's such a stigma against gyro aim and other """ guimicky""" controller input methods that most people probably haven't given them a chance even if they had the opportunity. Plus there's tons of people who have never used a controller capable of it.
    So the vast majority of people think of stick aiming when they think of playing on a controller.

    • @DarthSears
      @DarthSears Před 2 lety +38

      As someone who only saw the beginning of gyro with the PS3 Controller.
      Yeah. I legit only saw it was a gimmick that was stupid, poorly implemented, and would never really be worth putting time into remembering the existence of.

    • @jared8515
      @jared8515 Před 2 lety +2

      man you didn't just say guimicky

    • @cerocero2817
      @cerocero2817 Před 2 lety +15

      @@DarthSears was there any ps3 game that allowed you to aim with the six axis?
      Of the top of my head the only two uses that I can remember were aiming grenades in Uncharted and moving the hurricane weapon in Ratchet and Clank. Definitely gimmicky in this case, but that hardly compares to the capacities of the controllers shown here.

    • @berni1011
      @berni1011 Před 2 lety +34

      Splatoon 1 and 2 convinced me gyro aiming can work. It takes some used to, but I mean is it really any less or more naturl than pressing keys and flinging a mouse around?

    • @zepic3895
      @zepic3895 Před 2 lety +40

      @@berni1011 it's definitely more natural than using a stick, given that developers literally have to cheat on your behalf (aim assist) for it to be bearable

  • @Zerphses
    @Zerphses Před 2 lety +471

    Fun fact about the Razer Hydra: One of the first Steam Controller prototypes is an Xbox 360 controller hacked in half with a Hydra controller taking up the missing spot. It's very cursed.

    • @starryari2389
      @starryari2389 Před 2 lety +40

      I looked this up and holy shit, that’s amazing honestly. Still very cursed, but I had a good laugh over this. Definitely looks like the type of controller you’d get at a friends house when you play co-op games.

    • @Elenrai
      @Elenrai Před 2 lety +13

      @@starryari2389 That was the only good thing about the wii u, the pro controller was an obvious purchase so with the monitor controller alongside it meant everyone had a good controller!

    • @alex.g7317
      @alex.g7317 Před rokem

      @@starryari2389 what search term did u use?

    • @tappajaav
      @tappajaav Před měsícem

      @@alex.g7317 "Steam controller prototype"

    • @bardofvoid174
      @bardofvoid174 Před 14 dny

      @@alex.g7317 I know this is a year old but I honestly just searched "steam controller prototype", went to images, and scrolled a little, but it also seems like there's a whole list of steam controller prototypes so you could probably look through anything that looks like those as well hehe

  • @ashofwhackbat6426
    @ashofwhackbat6426 Před rokem +37

    I’ve played controller my whole life and this is the first time I’ve ever heard of and seen Gyro in action, I’m absolutely blown away by this. Thank you for this video

  • @elnuevoqlo970
    @elnuevoqlo970 Před rokem +14

    3:35 WTF your thumb xD

  • @qvk4448
    @qvk4448 Před 2 lety +570

    for those who don't have a controller, but wants to walk: use +strafe command. by default its a bind on left ALT. to walk, you need to hold your +strafe bind and move your mouse

    • @Soul-wj2nj
      @Soul-wj2nj Před 2 lety +1

      THANK YOU

    • @nyancatec
      @nyancatec Před 2 lety +2

      But then how does Gmod do it? You can walk slowly and aim.
      It's either other command made especially for Gmod, or just Strafe but remade for Gmod Purposes.

    • @shotgunfarmersfan22
      @shotgunfarmersfan22 Před 2 lety +1

      How do I add a controller

    • @nyancatec
      @nyancatec Před 2 lety

      @@shotgunfarmersfan22 If you don't have new technology (XBox 360 controller) then you sadly have to get a remote controller (shown in a video), unless you have wired version of controller. PS3 or other, I don't really know, but probably Bluetooth or USB cable is enough.

    • @shotgunfarmersfan22
      @shotgunfarmersfan22 Před 2 lety

      @@nyancatec I have a wired ps4 tho

  • @TheFrantastic
    @TheFrantastic Před 2 lety +464

    The problem with gyro is that outside of Nintendo it's underused and it still holds a negative stigma from the Wii era, even though that was for waggle shakes and not aiming. What you did with the six sense is similar to how fps games were on the Wii, and I think it's actually even better than gyro, the only thing that it would need, as you said, is being able to use the stick to turn the camera for big turns.

    • @BottomOfTheDumpsterFire
      @BottomOfTheDumpsterFire Před 2 lety +40

      Honestly, I don't get why Wii has such a negative stigma. It's biggest flaw is that sunlight could mess with your controller input, because of it using infrared for your pointer on screen, but bluetooth for the rest of the gyro. The gyro itself works just fine, a lot of developers were pretty bad at using it, but I played Call of Duty Modern Warfare 3 recently with it (and tried without), and Wiimote is the equivalent to gyro aiming that the Wii has, and it worked really well when my blinds were down.

    • @LoraLoibu
      @LoraLoibu Před 2 lety +46

      Nintendo actually was able to see through the stigma and used gyro controls for splatoon!
      And man, the community _loves it_

    • @BottomOfTheDumpsterFire
      @BottomOfTheDumpsterFire Před 2 lety +7

      @@gamecavalier3230 That's true but I blame the developers, not the Wii for that.

    • @commscan314
      @commscan314 Před 2 lety +2

      Also not to mention a certain game that's quite famous for allowing a certain handheld console to be hacked to allow the user to run unauthorized custom software.

    • @BottomOfTheDumpsterFire
      @BottomOfTheDumpsterFire Před 2 lety +1

      @@commscan314 Cubic Ninja?

  • @xThuby
    @xThuby Před rokem +5

    The second I saw that James Bond clip, that confirmed my suspicions that this video was inspired by Nerrel's on motion control. Great video!

  • @linear5695
    @linear5695 Před rokem +8

    I played warframe on switch and noted how the motion controls allow for far more precise aiming than should be possible with a controller, and I'm glad to see someone else realized that controllers with motion controls are AMAZING for shooters.
    Excellent video

  • @kmg39
    @kmg39 Před 2 lety +515

    The solar eclipse is over, he's back

    • @DA28007
      @DA28007 Před 2 lety +10

      The light come with his sword, shield, and his infamous scream

    • @johndudemech9471
      @johndudemech9471 Před 2 lety +1

      Yay

    • @thr0ne1997
      @thr0ne1997 Před 2 lety +1

      @@DA28007 there can be ONLY one.

    • @cosmicvoidtree
      @cosmicvoidtree Před 2 lety +2

      An 8 month eclipse. That’s about how long I haven’t seen the sun in.

    • @BoltTheSuperDog45
      @BoltTheSuperDog45 Před 3 měsíci

      Funny enough the solar eclipse was this year

  • @Pacca64
    @Pacca64 Před 2 lety +550

    Gyro aim has always been so good and so underrated. Every time a game slaps the feature on, it improves things drastically

    • @zepic3895
      @zepic3895 Před 2 lety +63

      Shame sometimes developers just make the gyro input a glorified stick (with shit like acceleration and dead zones), killing the entire purpose of gyro. For it to perform better, you always need to set it to raw mouse input

    • @lordderpingtonII
      @lordderpingtonII Před 2 lety +36

      Splatoon has really opened peoples eyes to gyro aiming

    • @C.A._Old
      @C.A._Old Před 2 lety

      Yeah But How About S : PS3 And XBOX360 Team Fortress 2 ? They Still Alives Presents Todays ! +1

    • @recurvestickerdragon
      @recurvestickerdragon Před 2 lety +2

      I wish splatoon's was more tunable

    • @HonkyKongBF37
      @HonkyKongBF37 Před 2 lety +9

      It's an odd place to have learned about gyro aim, but I tried PUBG Mobile when it was still new and it had a gyro aim feature that introduced me to it and it felt so smooth (even though it was just a mobile game lol)

  • @greenknight9000
    @greenknight9000 Před 11 měsíci +3

    Okay, the usage of SRB2 Music caught me completely off-guard, but that has earned you an *_instant_* subscription. You are indeed a chad of culture

  • @ScribeAwoken
    @ScribeAwoken Před rokem +6

    Okay so I'm coming back to this video after nearly a year due to a conversation about controller vs. kbm in shooters, and that bit at 13:07 about your game knowledge applying but having to rebuild muscle memory from scratch reminds me of an experience I had with another game.
    Back in 2019, I switched from playing Super Smash Bros. Ultimate on a Switch Pro Controller to playing on an all-button arcade-style controller, and that also had a similar initial learning curve where I had no muscle memory but all of my game knowledge. It was a really weird and kinda surreal experience. I'd almost compare it to what it was like getting used to walking again after I had back surgery when I was 15 (long story).
    Honestly now I kinda wanna learn to play TF2 on controller just because that experience of playing a game I'm already familiar with but have zero muscle memory is genuinely fascinating, and it's something I'd like to experience again.

    • @tappajaav
      @tappajaav Před měsícem

      You can just switch mouse/keyboard hands. Or turn your screen upside down.
      Or drastically change your settings. Don't need more hardware for that

  • @emperorfaiz
    @emperorfaiz Před 2 lety +196

    Ever since I own a Steam Controller, I no longer doubt the gyro aiming advantage. Nintendo have fully embraced it with their Splatoon series and few third-party games have it as an option. While, Sony is slowly getting there and Microsoft never bother to give gyro a chance.
    My next challenge is mastering flick stick.

    • @chickennugget6684
      @chickennugget6684 Před 2 lety +11

      microsoft just wants cheap controllers.
      ..and whatever that elite controller bulls*** is, like come on that isn't going to give you an advantage in a shooter.

    • @Neoxon619
      @Neoxon619 Před 2 lety +4

      Fortnite actually has flick stick naively, so you can try mastering it there.

    • @HappyBeezerStudios
      @HappyBeezerStudios Před 10 měsíci +2

      if Microsoft would give it any thought they could've made gyro aim a default feature for over a decade. They own both Xbox and WIndows, so if they would've added the feature as part of the XInput standard, we would've had gyro aim in both platforms since at least 2005. That still doesn't mean that games have to support it, but at least it would be part of the hardware and thus an option.

  • @cardfield
    @cardfield Před rokem +1597

    As a comp splatoon player I can confirm motion controls and gyro are completely viable and actually pretty easy to use

    • @Kdot..F
      @Kdot..F Před rokem +12

      Can’t go back to 3 after this

    • @Creshex8
      @Creshex8 Před rokem +129

      As I gyro user, I will counter by saying gyro aiming is very bad. it is more addictive that meth and will result in people all around you in shooter games dying very quickly.

    • @hb-robo
      @hb-robo Před rokem +44

      Splatoon gyro is not nearly as good as this. It allows for the basics but you’re still at the whims of “stick pushing” the camera horizontally.

    • @1unar_eclipse
      @1unar_eclipse Před rokem +6

      @@hb-robo It can still be really fast

    • @Pickelrye
      @Pickelrye Před rokem +14

      Easy to use, hard to master.

  • @Ghostly_scarf
    @Ghostly_scarf Před rokem +3

    17:12 Solarlight it made me laugh just to see a VERY small portion of the piechart being compettive

  • @tophmidnaYT
    @tophmidnaYT Před 11 měsíci +2

    When you started showing off the Razer Hydra gameplay, it looked completely normal to me… then I realized the hundreds of hours playing Metroid Prime with the Wiimote aiming has wired my brain like an absolute goofball

  • @XarrotD
    @XarrotD Před 2 lety +453

    As a Splatoon player, I'm extremely grateful for you taking the time to tell people about motion controls, and extremely intrigued by the new motion control options that I've never seen before. Great video!

    • @Nicolas_GE
      @Nicolas_GE Před 2 lety +36

      now i legit want flick stick in splatoon since the right stick can't do vertical aim anyways

    • @MineNAdventurer
      @MineNAdventurer Před 2 lety

      Yeah I agree.

    • @kdsm6424
      @kdsm6424 Před 2 lety

      I think fortnite also has built-in flick stick controls aswell, and boomerang x but that's all of the games I'm familiar with that has those natively and on the switch

    • @lemon66111
      @lemon66111 Před rokem

      @@kdsm6424 fn motion controls suck in comparison to splatoon

    • @Nicolas_GE
      @Nicolas_GE Před rokem

      @@resyntax camera recenter isn't flick stick, while it can do similar things it isn't as fast

  • @JpGriZz
    @JpGriZz Před 2 lety +464

    Solarlight... thank you for making this video.
    Some time ago, I lost a lot of muscle in my arm and my hand. I found out I had something on my brain that was pushing down on the part of the brain that controls the functions to my arm and hand. It's been two years since that day, and I'm still unable to play any game with both hands. I'm only capable of using my left hand to control everything and to have my right hand weakly grasp the controller for some support. After watching this video, I was actually in disbelief. I was really amazed. It brought me pure joy that maybe, just maybe... I can play video games like normal again. Maybe I could play games with my friends like I used to.
    From the bottom of my heart, I thank you for making this video🥲

    • @emrebaskocak
      @emrebaskocak Před 2 lety +33

      Hey dude, look up Asus ROG Chakram. It's a mouse with a built in stick like on a controller. I don't know how it'd work exactly but you could walk with the stick and aim with the mouse, from just one hand. Depending on how capable your other hand is, you could use it for basic stuff like jumping, switching weapons, calling for medic,... Anyway, I'm sure that with how the technology is going, you can figure something out. Hell you can even get foot pedals for certain binds. Good luck dude.

    • @JpGriZz
      @JpGriZz Před 2 lety +24

      @@emrebaskocak thanks man, I'll certainly look into it, and the idea of foot petals do sound like a good idea, though I might have to pad my room just to make sure I'm not making a crazy amount of sound🤣😂

    • @alpha268
      @alpha268 Před 2 lety

      bruh how do you jerk it

    • @user-cm9kx9nf8p
      @user-cm9kx9nf8p Před 2 lety +7

      Dang, that sounds Bad, hope You are doing well and found the way to play with your Friends again

    • @sebastiann.8088
      @sebastiann.8088 Před 2 lety

      @@user-cm9kx9nf8p ÑñÑñÑ que haces aqui

  • @z.m.6053
    @z.m.6053 Před rokem +12

    Another cool thing about BotW is that flick stick sort of exists. Obviously there’s gyro aim (and it’s awesome), but if you use the left stick to face link in a direction and then hold down the shield button, it will make the camera look where link is looking. I was trying to explain to a friend who uses regular stick aim (somehow) why this is so helpful and I didn’t have a term to describe it.

    • @PorkSnorkle
      @PorkSnorkle Před rokem +1

      Z targetting was in ocarina of time long before botw but I see you point

    • @z.m.6053
      @z.m.6053 Před rokem +1

      @@PorkSnorkle I actually haven’t played OoT (but I’ve played other Zelda games w/z-targeting). Does z-targeting in that game turn the camera even if there isn’t actually anything to target?

    • @dutczar5436
      @dutczar5436 Před 11 měsíci

      How is this different from camera resetting in games since, probably even the N64? (The thing that happens when you press the camera stick)

    • @papersonic9941
      @papersonic9941 Před 6 měsíci

      @@z.m.6053 yes, in fact it's your only form of camera control in that game.

    • @z.m.6053
      @z.m.6053 Před 6 měsíci

      You mean slowly turning the camera with the right stick doesn’t make you feel in control?

  • @writwits5826
    @writwits5826 Před rokem

    You sir have uploaded a rare TF2 video for me
    That is, it's introduced an entire detailed area of TF2 knowledge I simply have never heard of. wow

  • @ZeroIsMany
    @ZeroIsMany Před 2 lety +989

    I'd given up on taking controller fps seriously 20 years ago. As an esports coach, this was massively eye opening.

    • @ananon5771
      @ananon5771 Před 2 lety +56

      that's why your mind needs to be opened like this,controller aim is not just about aim assist,it can be far more skill based while also being more viable if devs just gave controllers a chance.

    • @-cactus.raven-
      @-cactus.raven- Před rokem +26

      May sound stupid, especially since I’m a complete casual, but if any scene has a dedicated competitive player-base, writing them completely off is kinda spitting in the face of any effort that gets put in,, especially if the reason is due to the input method that gets used.

    • @Micromation
      @Micromation Před rokem +32

      @@-cactus.raven- problem with console games designed for controllers is that they rely heavily on VERY generous aim assist. As soon as you give people a game that doesn't have ANY assist they deem it unplayable (MAG on PS3 was great example of that, it was one of better multiplayer FPS on that generation of consoles and it died because people just couldn't stomach the raw inputs showing them how much they actually suck). This is why Halo multiplayer was such acclaimed console success and barely anybody gave the shit about the franchise on PC because while for us it was a dumbed down, slower take on Unreal Tournament, console players for the first time were able to play FPS game and not utterly suck at it. In competitive setting you can't really accept these kind of assists and unfortunately, they're not optional but an integrated part of the experience. Hence why each and every console Call of Duty tournament was a pure meme, entirely ignoring here how bad of a competitive experience CoD as a game is.

    • @user-ee6ng4bb9l
      @user-ee6ng4bb9l Před rokem +1

      @@Micromation You reminded me of my thoughts on Quake and arena shooters in general. Always thought the reason the genre died was because of consoles, aim assist doesn't do a whole lot of those games and making predictive shots. Also the movement required on older console controllers was just not possible. Hence the scripting of movement which most fps games have now. With this they seem playable, honestly gives me hope. That being said this controller setup seems very difficult for the majority of people to use and would require such a learning curve it won't catch on.

    • @Micromation
      @Micromation Před rokem +6

      @@user-ee6ng4bb9l it's a new control scheme and people have no muscle memory associated. If you don't put any effort into it, you will never become proficient. If you've never played with mouse, your first time (and probably several dozen hours later) would suck too until you got accustomed and built some muscle memory.

  • @DEMERN
    @DEMERN Před 2 lety +229

    As someone who recently tried playing Splatoon for the first time, the controls I found most intuitive was to play with the joycons separated from each other. It still acts like one controller, but all of the gyro controls are on the right joycon, making it feel more like a mouse. From that perspective, I can definitely see the appeal of the razer hydra, and if there were something similar (but good) I'd definitely be interested in getting it.

    • @donovanjoseph737
      @donovanjoseph737 Před 2 lety +5

      Is that true? I’ve always just used sticks on a singular controller to aim, but I might have to try that, sounds fun!

    • @CorrosiveCitrus
      @CorrosiveCitrus Před 2 lety +17

      Split controllers need to become more of a thing. It's sad outside of VR that Joycons are the only ones.

    • @ThomasDailey
      @ThomasDailey Před 2 lety +8

      @@CorrosiveCitrus It's nice not being handcuffed while you play. I wish the joycons were bigger though.

    • @diegomedina9637
      @diegomedina9637 Před rokem +1

      That's how I've been playing Doom Eternal on Switch.

    • @homeyworkey
      @homeyworkey Před rokem

      @@ThomasDailey What about this idea: Have a left joycon-like design and a mouse (and some how sync them up). This will give the benefits of a controller (precise stick movement compared to WASD), while you get the benefits of the mouse (camera control in basically all games are enhanced)
      The only issue I can see is the lack of buttons. But I think this could be worked through by adding more mouse/controller buttons whether that's on the side of the mouse or on the back of the joycon. Ergonomics might be uncomfortable, but not sure until it's tested tbh. plus the controller would be designed better than a joycon which is constrained to the switch's shape.

  • @GevonkioYT
    @GevonkioYT Před rokem

    The razer hydra gave me instant flashbacks to playing on the wii when you first showed it off, i was in awe the whole time, i really love gimmick controllers so its cool to find a new one I've never seen before!!

  • @HighOutlook
    @HighOutlook Před 5 měsíci

    This is the first time I have heard about gyro aim and flick stick today, neat! I do hope that this information is spread around more.

  • @DEWILL
    @DEWILL Před 2 lety +605

    19:17 Oh my God it wasn’t just a hand, it were ARMS
    I never tried out a controller in fps before. In Korea, PC is the platform most of the people enjoys the game with cause of abundance of PC cafes, so. It was very Interesting to see the other side. Great work!

    • @Celloboi58
      @Celloboi58 Před 2 lety +5

      DEWILL DA WAY

    • @eking6610
      @eking6610 Před 2 lety +2

      Alright

    • @averg6261
      @averg6261 Před 2 lety

      he just wants a hug

    • @user-sq2iz6cj6z
      @user-sq2iz6cj6z Před 2 lety

      그렇습니다, 한국에선 확실히 콘솔 게임기보단 PC를 이용한 게이밍이 활성화 되있죠, 디아블로, 스타크래프트, 오버워치, 로스트아크 등등..

    • @Weskerdize
      @Weskerdize Před 2 lety

      100+ degree fov moment
      cry about it

  • @exist5056
    @exist5056 Před 2 lety +192

    I really like the Splatoon school of aiming which involves using a higher sensitivity on the analog stick to make big movements and then a much lower sensitivity on the gyro for precision corrections.

    • @bbenny9033
      @bbenny9033 Před 2 lety +15

      i reckon itll be a preferential choice between that and the flick stick stuff

    • @Thornskade
      @Thornskade Před 2 lety +17

      The flick stick is far better, I can tell you that much. You can't beat that level of fine control and the ability to instantly turn to any direction you want with traditional analog movement.

    • @Cheesecannon25
      @Cheesecannon25 Před 2 lety

      There is no contest high sens and flickStick
      FS is better in about every way

    • @tiggerbiggo
      @tiggerbiggo Před 2 lety

      @@Thornskade You can instantly turn to any direction you want without flick stick. Flick stick is a preference, it is not superior to normal motion aim. You can turn around in one frame with properly calibrated motion sensitivity.

    • @Thornskade
      @Thornskade Před 2 lety +3

      @@tiggerbiggo lolno

  • @yhwhlungs
    @yhwhlungs Před 8 měsíci +4

    This reminds me of the good old Splatoon and it’s gyro controls. My first ever fps game I use a gyro, and it was a experience! When you get use to it, it is actually just like the video says. Almost like a mouse but somewhat, “better” as it’s like a physical 3D movement.

  • @unnameddelta38
    @unnameddelta38 Před 9 měsíci

    Hahaha I'm so glad I found this video! Been playing CS2 on Steam Deck and it has been surprising people when I hold my own. It is crazy difficult and, of course I prefer a m&kb, but obviously if I'm on the Deck I don't always have that with me but I want to enjoy the game.

  • @inigo3474
    @inigo3474 Před 2 lety +310

    Shoutouts to Splatoon for, in my mind at least, making gyroscope + right stick the new meta for console shooters.

    • @wilsonweiseng6485
      @wilsonweiseng6485 Před 2 lety +31

      For a shooter game, i mean, it's good to know they made a way to aim better

    • @CBaller
      @CBaller Před 2 lety +14

      Was just about to post something about Splatoon but people beat me to it lol. I use the Classic because it reminds me of how chargers in Splatoon play; I just miss the leniency that flick shots have in Splatoon

    • @ED-gw9rg
      @ED-gw9rg Před 2 lety +9

      @@CBaller The Sydney and Classic are currently fighting each other for the title of "favorite Rifle" because they both remind me of Splatoon's Chargers.

    • @C.A._Old
      @C.A._Old Před 2 lety

      Yeah But How About S : PS3 And XBOX360 Team Fortress 2 ? They Still Alives Presents Todays ! +1

    • @mc3941
      @mc3941 Před 2 lety +8

      Hello fellow splatoon enjoyers

  • @Jazztral
    @Jazztral Před 2 lety +294

    I want to do this now.
    Idea that popped into my head: if they allowed Spy to be able to move at max speed disguised as every class, controllers would let players attempt to match the movement speed of the heavier classes he’s disguised as, thereby needlessly increasing the skill depth of the game, which I’m all for.

    • @mohamadparadox2453
      @mohamadparadox2453 Před 2 lety +7

      mimic the speed of classes manually?

    • @devindemsyn
      @devindemsyn Před 2 lety +1

      That would be a nice little buff for spy

    • @michaellin4553
      @michaellin4553 Před 2 lety +23

      Problem is that would force everyone who takes spy seriously to buy a controller to have disguises that actually fool players. That, or script awkward key inputs at preset speeds for movement.

    • @robotrannicthesurprisingly9085
      @robotrannicthesurprisingly9085 Před 2 lety +1

      the shift key does exist

    • @BeesechurgerProductions
      @BeesechurgerProductions Před 2 lety +11

      Fun fact: a spy on a controller with the cloak and dagger, crouching and moving as slow as possible will not drain any cloak

  • @Linventor
    @Linventor Před rokem +4

    We've seen motion controls go from a complete gimmick to a perfectly good input method and I think that's great.

  • @glb0768
    @glb0768 Před 11 měsíci +3

    my personal theory is that mariokart has ruined the reputation of gyro controls

  • @leechesg
    @leechesg Před 2 lety +436

    I learned the superiority of Gyro while trying to aim the bow in BotW. To compare it to mouse aim is very accurate

    • @frog382
      @frog382 Před rokem +1

      🤦‍♂🤦‍♀🤦🤦🏽‍♀🤦🏽‍♂🤦🏽🤦🏻‍♀🤦🏻‍♂🤦🏿‍♀🤦🏿‍♂🤦🏻

    • @poker8086
      @poker8086 Před rokem +47

      @@frog382he’s right.

    • @frog382
      @frog382 Před rokem +4

      @@poker8086 Looking forward seeing professional counterstrike players using controllers. Aim is very important in cs, i hope they learn this secret...
      🤨

    • @1venusflytrap
      @1venusflytrap Před rokem +33

      @@frog382 nobody is arguing its as good as mouse for high level professional cs lmfao. but for the vast majority of players its absolutely viable once you learn it

    • @frog382
      @frog382 Před rokem +2

      @@1venusflytrap You should not compare it to the mouse, since its inevitable people will organise busting of that myth. If you approach it as a upgrade to the existing controller instead, you will not receive the shit. The reality is it is closer to the controller than to a mouse, so just call it for what it is. I actually believe mouse will become obsolete at some point, but its hard to imagine how.

  • @WooHooLadttv
    @WooHooLadttv Před 2 lety +694

    Honestly I just want to try it so I can "fall in love" with tf2 again, relearning all the controls and funny quirks that are possible. Looks so fun!

  • @TheRealEvilSink
    @TheRealEvilSink Před 11 měsíci

    This might be worth looking into for me, as i never really got the hang of using a mouse to the same level as i did with a controller back when i played on consoles. Thank you for opening my eyes.

  • @Connorses
    @Connorses Před rokem +6

    I love gyro aiming. If you had done a poll for Gyro vs. Mouse it might have been a more interesting comparison. Mouse vs. Tiny Joystick is clearly not a fair contest. Gyro is basically a mouse. I agree.
    I also set the camera stick's sensitivy as high as possible when using it in Splatoon, so I have a faster way to turn around. Almost like the coarse vs fine adjustment on a microscope. It's not that complicated.

  • @robotman5105
    @robotman5105 Před 2 lety +187

    What’s so criminal is that the Daulshock 3 controllers had gyro, which means technically gyro aim could’ve been implemented in so many FPS games (yes I know gyro aim wasn’t too mainstream until the 3DS and Wii U)

    • @diegomedina9637
      @diegomedina9637 Před rokem +11

      The issue here is that while Wii and PS3 had some sort of Gyro option Xbox, which a big part of online console shooters are played on never had any sort of Gyro option.

    • @Creshex8
      @Creshex8 Před rokem +11

      @@diegomedina9637 I think the problem the OP alluded to, is that no developer even conceived the gyro could be used for aiming. I'm not even sure what the first gyro-aim game was or when it came out.

    • @kellymountain
      @kellymountain Před rokem +1

      @@Creshex8 literally no one uwed gyro on ps3 ever. lbp used it to tilt your character around but that was the most useful feature attached to the sixaxis (which isnt even a full 3d sensor as it has just pitch and yaw so no roll), AND IT WAS MAKING FUNNY COTTON MAN TURN HIS HEAD AROUND. some usermade levels in lbp2 also used it but ehhhhhhhhhhhh

    • @WEndro333
      @WEndro333 Před rokem

      @@kellymountain Besides LBP only games I recall using PS3's gyro were Uncharted games & Mirror's Edge when balancing on thin objects. Such an underutilized mechanic.
      EDIT: I mean games that I own. There's probably more games that use the gyro but I haven't played them.

    • @M8Military
      @M8Military Před rokem

      ​@@WEndro333 you could drive in gta 4 via sixaxis 😂

  • @maximilianklinger2712
    @maximilianklinger2712 Před 2 lety +67

    Seeing the crosshair go off center is the most cursed thing I have ever witnessed in TF2.

    • @C.A._Old
      @C.A._Old Před 2 lety

      Yeah But How About S : PS3 And XBOX360 Team Fortress 2 ? They Still Alives Presents Todays ! +1

    • @KyleDavis328
      @KyleDavis328 Před 2 lety +1

      Having played modern warfare reflex on Wii back in the day, it was a weird nostalgia trip.

    • @blackfox5413
      @blackfox5413 Před 2 lety +3

      I can't even imagine how a spectator feels seeing THIS

  • @ghost_ship_supreme
    @ghost_ship_supreme Před rokem +4

    The switch controller is how I was introduced to gyro controllers, and while I still prefer a keyboard and mouse, aiming in BOTW with the bow using gyro was amazing! Gyro actually made controllers competitive to PC now!

  • @nbshftr
    @nbshftr Před 9 měsíci +6

    gyro is the only thing narrowing the gap between controller and mkb without cheating with aim assist

    • @CommandoBlack123
      @CommandoBlack123 Před 8 měsíci +6

      Facts. Controller players need to stop using legacy controls

    • @dreadnaught2448
      @dreadnaught2448 Před 7 měsíci

      ​@CommandoBlack123 I've begun practicing playing fps games with motion controls with the sensitivity for motion turned way up. It is so precise that I don't need aim assist. Haven't tried flick stick yet.

  • @adamx9065
    @adamx9065 Před 2 lety +67

    I feel like gyro and flick stick are the biggest innovations in fps controls since standard twin stick aiming.

    • @parknplay8328
      @parknplay8328 Před 2 lety +8

      the only problem is that people find it hard to convert from one method to the other. Most players aren't willing to dedicate the time to learning it

    • @justarandomperson3700
      @justarandomperson3700 Před 2 lety

      absolutely

    • @Thornskade
      @Thornskade Před 2 lety

      @@parknplay8328 I did since I play games on my TV sometimes, and I started playing fps games with gyro once I got ahold of a Steam Controller.
      I'm not using gyro aim for the heck of it as I maintain that a mouse is still better. My aim on gyro controller has small imprecisions due to the slight jitter of your hands. This jitter is alleviated with a mouse since it rests on a desk, giving it stability, kinda like a gun stock. In that sense, gyro controller aim is a bit like aiming a gun without a gun stock. It's similar to aiming with a stock, but there is definitely less stability to your aim.

  • @bedaskun5312
    @bedaskun5312 Před rokem +475

    This is why I believe that gyro controls should be implemented in every game that has aiming to some degree. I love the comodity of playing with a controller, but I absolutely despise everytime I have to aim down something with it. Great vid Solar!

    • @user-ro9bu2jq3y
      @user-ro9bu2jq3y Před rokem +13

      Absolutely!! Going from gyro to stick in a game that doesn't support gyro feels almost unplayable

    • @AttacMage
      @AttacMage Před rokem +2

      long as they make it better than OW2's. tried playing that on switch and it feels hellish.
      then again, I didn't try to tweak settings if there were any.

    • @Moth-man
      @Moth-man Před rokem +1

      Thank god the steam deck lets you just enable gyro externally for every game

    • @pwrsocket
      @pwrsocket Před rokem

      I loved using gyro for warface

    • @dinghe6948
      @dinghe6948 Před rokem +2

      Splatoon walked so other shooters could run

  • @Medick
    @Medick Před rokem +7

    17:30 can you use a wii remote to play tf2

  • @SmotheryAxe1414
    @SmotheryAxe1414 Před rokem +3

    The future of controller gaming

  • @uni-geo
    @uni-geo Před rokem +126

    As a splatoon comp player, It's nice to see people realize and learn how good motion controls are ^^

    • @topmate6193
      @topmate6193 Před 11 měsíci

      Amen

    • @yamo511
      @yamo511 Před 10 měsíci +2

      comp splatoon lol

    • @uni-geo
      @uni-geo Před 10 měsíci +8

      @@yamo511 shhhhh. we like to keep it a secret

    • @IceBlueLugia
      @IceBlueLugia Před 9 měsíci +9

      @@yamo511It’s a very real thing and you’d likely be shit at it if you don’t use gyro

    • @vanilla8956
      @vanilla8956 Před 3 měsíci +2

      ​@@yamo511 Splatoon is extremely mechanically intensive I don't know why you guys always react like this lol

  • @bcj842
    @bcj842 Před 11 měsíci +2

    My first TF2 controller experience was when I first got my Steam Controller at launch (I was that guy). It was actually a serviceable experience. I don’t remember whether or not I used gyro controls and I certainly didn’t go in-depth with voice line binds and such, but I used the right touchpad as a mouse input and was able to enjoy playing.

  • @xneonreal8923
    @xneonreal8923 Před rokem +3

    do you want to give me a heart atack 19:22

  • @ScoutOW2
    @ScoutOW2 Před 2 lety +457

    Ive always believed gyro is the future of console gaming.
    However it always gets heavy backlash. If you go on forums of people asking why it doesnt have it people respond "because we dont need that gimmicky shit". And if its on by default, most players turn it off without trying it. Because "motion controls bad".
    Im honestly excited to see steam deck endorse it heavily. Hopefully this will be a new age of gyro. Not just in splatoon and zelda.

    • @Sir_GrimReaper
      @Sir_GrimReaper Před rokem +15

      It's pretty much nintendo's fault

    • @ScoutOW2
      @ScoutOW2 Před rokem +50

      @@Sir_GrimReaper How? Their implementation in Splatoon and BotW is better than majority of companies have done.

    • @Sir_GrimReaper
      @Sir_GrimReaper Před rokem +53

      @@ScoutOW2 i'm talking about the wii

    • @mrexists5400
      @mrexists5400 Před rokem +16

      yeah, some of the first motion controls were bad at best, utter crap at worst at that left a bad impression

    • @SneedsterSpeedster
      @SneedsterSpeedster Před rokem +3

      I'm just a stubborn prick so I will never attempt to learn how to use it and will never, ever want to.

  • @paulsd9255
    @paulsd9255 Před 2 lety +84

    It’s really weird how gyro aim and flickstick end up giving you the jittery aim and the quick 180 flicking of an aimbot, yet still dependent on actual skill to pull off.

    • @MaximG.
      @MaximG. Před 2 lety +14

      And because of that it can get you votekicked for "cheating"

    • @notcarbuncle1493
      @notcarbuncle1493 Před 2 lety +6

      @@MaximG. I mean it definitely FEELS like cheating to me. If a keyboard player rebound their arrow keys to face them in fixed directions people would call that cheating

    • @arandomcommenter412
      @arandomcommenter412 Před 2 lety +1

      @@notcarbuncle1493 no

    • @Nope-ln4yj
      @Nope-ln4yj Před 2 lety

      @@notcarbuncle1493 If you can set those settings in game, then it's not cheating, pretty simple.
      My mouse supports buttons that emulate it spinning in 90 degrees for certain games, that's not cheating either considering it's simply build in by the company, it's just how some devices work.

  • @generiquefrenchman5451

    The fact that you use that one ost from Kill la Kill at 2:55 is pretty dope

  • @vincentmartelli9850
    @vincentmartelli9850 Před rokem

    my uncle actually works for designing the flick stick controls for cs:go and i thought it was really gimmicky at first but the I watched this video and wished he hadn't moved 1000 miles away because i couldnt play on his steam deck anymore :( . Nice video btw keep up the good stuff!

  • @reallybigdumbidiot7144
    @reallybigdumbidiot7144 Před rokem +99

    I have thousands of hours on tf2 and over the past few weeks I’ve been getting kind of sick of it, trying to learn how to use gyro aiming has genuinely reignited my excitement for the game, thank you for making this video sir, I’ll definitely be sticking around for your future uploads

    • @pemo2676
      @pemo2676 Před rokem +5

      hey man hope this worked out well for you, its been ~9 months

    • @Micecheese
      @Micecheese Před 8 měsíci +4

      @@pemo2676 hey man hope this worked out well for you, its been ~1 year

  • @anzack2551
    @anzack2551 Před 2 lety +73

    I feel like Nerrel’s video on Gyro is one of the most convincing videos on the topic I’ve seen. Definitely recommend if you have skepticisms over motion controls on Controllers

  • @VideoCentral-bh9tf
    @VideoCentral-bh9tf Před 4 měsíci +3

    Honestly, people really sleep on motion controls with controller, it's insane. I personally play on controller lol. I usually use my stick for looking around and for recentering instead of a button.

  • @sleeper1855
    @sleeper1855 Před rokem +2

    This is wild. I'm surprised I haven't seen more on gyro aiming for FPS. Seems clearly superior

  • @corneliuscornwallis
    @corneliuscornwallis Před rokem +175

    im glad gyro tech is finally getting the recognition it deserves

    • @Pickelrye
      @Pickelrye Před 8 měsíci

      "the recognition it deserves"
      That could mean anything!

    • @corneliuscornwallis
      @corneliuscornwallis Před 8 měsíci +1

      @@Pickelrye i did mean something

    • @Pickelrye
      @Pickelrye Před 8 měsíci

      oh shit@@corneliuscornwallis I did NOT expect you to reply to that. Yea I'm glad that gyro's getting into more places as an option, but there's still the reputation of Wii-waggle-itis. I kinda figured that with a year-old comment I could swoop on by and mention that the recognition is multi-sided, but I guess this is what I get for being shocked in a reply section: lengthy reasons with beeg text.

  • @OkayAlright
    @OkayAlright Před rokem +66

    I played splatoon 1 heavy when it came out on the Wii U and I realized how broken motion aim was pretty early on a lot of people in the community would turn off gyro aiming at the beginning because it was new at the time and people weren't used to it but you would see everyone who wasn't using motion get stomped by people who were

    • @evinickbruggen6407
      @evinickbruggen6407 Před 5 měsíci

      Splatoon is honestly the reason I even consider motion control good in fps games

  • @MrSleepyhead32
    @MrSleepyhead32 Před rokem +1

    I haven't used Gyro much, but I do understand it somewhat. I played several shooters on the Wii and Wii U with fleshed out controls on the Wii Mote & Nunchuk. Aiming with them felt extremely intuitive. I realized the flaws in the input method but it was miles ahead of analog stick aiming.

  • @joefamliyguy1551
    @joefamliyguy1551 Před 9 měsíci

    Watching this brought me back to the splatoon days whem i was younger, good vid

  • @MachuThePichu
    @MachuThePichu Před 2 lety +81

    I have always thought gyro controls were pretty good even if I personally prefer a mouse due to being more used to it, it is a shame that the first thing everyone thinks about when they hear "motion controls" is like wii sports swinging a wii thing around when it has so much potential.

    • @paolosworld99
      @paolosworld99 Před 2 lety

      Nerrel

    • @C.A._Old
      @C.A._Old Před 2 lety

      Yeah But How About S : PS3 And XBOX360 Team Fortress 2 ? They Still Alives Presents Todays ! +1

  • @spychecker5
    @spychecker5 Před 2 lety +59

    I remember first seeing the type of technology intergraded in Splatoon and thought it was brilliant. Took some time to learn, but once I did, I never want to play on a controller without it. I am so happy that more games are getting this feature.

  • @dgamefather
    @dgamefather Před 3 měsíci +2

    People said I was crazy when converting to Steam Controller for TF2 when it first came out and now they are eating their words

  • @pizrub
    @pizrub Před 2 měsíci +2

    Watching someone play with gyro, looks like they’re having a stroke

  • @ratcrusher3251
    @ratcrusher3251 Před 2 lety +99

    Actually played with one yesterday, and a few times previously. Gotta say: I aim so much better as most of the classes except sniper, and even that i can just do alright with a huntsman. It takes some getting used to, but its certaintly worth it if you have the opportunity. Oh and a tip: Default nintendo pro controller binds in TF2 are awful, change them immediatly. Theres no default jump bind, but theres a default contracker bind??? Not hard to fix though.

    • @ananon5771
      @ananon5771 Před 2 lety +10

      the switch controller config was made for the steam controller,which has paddles for stuff like jumping

    • @C.A._Old
      @C.A._Old Před 2 lety

      Yeah But How About S : PS3 And XBOX360 Team Fortress 2 ? They Still Alives Presents Todays ! +1

    • @Thornskade
      @Thornskade Před 2 lety +4

      @@C.A._Old They can't use gyro on the 360 and PS3, they have to live with what they got or switch to PC.

    • @C.A._Old
      @C.A._Old Před 2 lety +1

      @@Thornskade Oh Yeah ? Thing About ! People Still Alives İn PS3 And XBOX360 ! +1

    • @Thornskade
      @Thornskade Před 2 lety

      @@C.A._Old Are you suffering from a perpetual stroke or something?

  • @Phantomdude
    @Phantomdude Před 2 lety +131

    Gyro aim is underrated
    its funny how console players and devs completely neglect it

    • @Genjink
      @Genjink Před 2 lety +9

      Ive always put down gyro controllers because my hands dont really stay still so my aim would just shake everywhere compared to a stick where its just. Yeah

    • @ralphthejedimaster
      @ralphthejedimaster Před 2 lety +23

      @@Genjink you might be able to fix that issue with steam input, i believe there's a setting where you can set a minimum movement threshold so that your shaking won't actually move the crosshair. if you have to put it too high then it may mess with aiming but it'd be worth messing around with if you're interested

    • @jimbomclimbo7467
      @jimbomclimbo7467 Před 2 lety +2

      It hurt brain I dont like

    • @pawes7418
      @pawes7418 Před 2 lety +1

      @@Genjink Just put your arms on legs , that's the main position for gyro aiming

    • @chickennugget6684
      @chickennugget6684 Před 2 lety +5

      honestly it's disappointing how Sony put work to add gyro to their controllers only for it to barely be used, atleast not for aiming.
      maybe there's been progress with ps5 games, but idk I don't own one.
      if only we could all get the bad stigma surrounding gyro from the console community (not Nintendo) to go away..

  • @agentburningbutters3655
    @agentburningbutters3655 Před rokem +1

    The moment I noticed the mouse like camera movement, I knew exactly what he was using-
    I never knew the name for Gyro aiming until I saw this video either way

  • @DarknessRedeemer
    @DarknessRedeemer Před 11 měsíci

    Thank you.. For your contribution....
    This really opens up a lot of possibilities O_O

  • @ComputerScientist
    @ComputerScientist Před 2 lety +9

    9:48
    Spy: oh… FU- *Starts speaking Default Killsound language*

  • @JibbSmartGD
    @JibbSmartGD Před 2 lety +67

    You legend. Great work with this video! I've been looking forward to it, and you did not disappoint!
    It's such a pity the Hydra wouldn't let you turn the camera with the stick 😬 I have a couple of prototypes of games that use gyro for free aim and right stick for camera (optionally even flick stick) and it's such a great combo.
    Gaming would look so different today if the Wiimote had a stick

    • @PotatoSebs
      @PotatoSebs Před 2 lety +6

      The epic man himself. Thanks for bringing Flick Stick to the community!

    • @kekker_
      @kekker_ Před 2 lety

      I've been wondering what it would be like for dual controllers (like the Hydra or dual joycons) to have one gyro set to normal gyro aim and the second set to free cursor, so you can use both gyros at the same time.

    • @plummeted
      @plummeted Před 2 lety +1

      How shish its the flick stick guy

  • @themphantom9138
    @themphantom9138 Před rokem +2

    15:15 Respect for using Reala Theme!

  • @_ikako_
    @_ikako_ Před 13 dny

    13:56 I appreciate that you used the font from Control in that bit

  • @trevorkn7239
    @trevorkn7239 Před 2 lety +39

    As a PS4 Duelshock 4 player, this video is GOLD. My mind is actually blown, and I had no idea gyroscope aiming was actually viable, it's mostly just tossed around as a joke. The high sensitivity actually makes this possible and flick stick is completely new to me as well. Despite playing with the right stick for 8 years, I've just learned something new. Thanks Solar, and thanks for defending the casual controller plebs!

  • @JuhMall01
    @JuhMall01 Před 2 lety +52

    Knew it had something to do with gyro. I used to play Splatoon 2 and the difference between stick and gyro is night and day. Even more so when used in combination

    • @yousorooo
      @yousorooo Před 2 lety

      Splatoon really pioneered gyro aiming in competitive shooting games.

  • @BaphometDraws28
    @BaphometDraws28 Před rokem

    I've been playing video games since I was around 5-6. I used controller for nearly everything- (hand me down PS2, later an X box 360) it's just what i'm used to.
    I mainly use an X box one controller with a custom configuration- but after watching this im considering getting a controller with motion control just to see what it can do.
    I appreciate you standing up for the 3.5% of us that use controllers♥️

  • @PentaromaLMA0
    @PentaromaLMA0 Před rokem +1

    Funny how the razer hydra gameplay looks like it'd straight out of an arcade game with the movement and aiming

  • @grantmonsma3569
    @grantmonsma3569 Před 2 lety +49

    Gyro aiming the bow in BOTW singlehandedly changed my opinion on controllers and motion controls simultaneously. I would still prefer a mouse wherever possible, but it's shockingly effective for something I previously dismissed as a clumsy gimmick.
    The "flick stick" is something neat I haven't seen before. Clearly there's still room for innovative and *useful* input methods!

    • @ralphthejedimaster
      @ralphthejedimaster Před 2 lety +5

      i saw flick stick when it was first created and seeing it get as far as it has over the last 2 years has been so awesome, even some console games have official support for it!

  • @Engie17
    @Engie17 Před 2 lety +8

    Finally , after year and a half , a new video

  • @linkmariokirby
    @linkmariokirby Před 5 měsíci

    As a controller player since day one (because laptop) and it's nice to hear someone talk in depth about it

  • @microcosms2420
    @microcosms2420 Před rokem

    Honestly, you are the first person to open my eyes to a gyro controller. The way you put it, id say it offers even more control than a mouse.

  • @hadronic
    @hadronic Před 2 lety +15

    I had no idea gyro aiming even existed before watching this, thanks for enlightening me

  • @marcustumilba4761
    @marcustumilba4761 Před 2 lety +16

    Walking demoman doesn’t exist, he can’t make you laugh to death
    Walking demoman: 21:00

  • @InvalidOS
    @InvalidOS Před 12 dny

    honestly i find the use of splatoon music at the beginning so funny because yea. splatoon is like *the* example i'd point to for controllers being able to work in a movement-based shooter as someone who's followed competitive splatoon for a bit. and i also just have massive splatoon brainrot

  • @blunderingfool
    @blunderingfool Před rokem +2

    There's a nice middle-ground between controller and m+k... it's called "Dual input" where you put the controller in your left hand for expanded movement options and keep the mouse in your right for mouse-aiming... or vice versa for our southpaw friends. Ever considered trying this out?

    • @HappyBeezerStudios
      @HappyBeezerStudios Před 10 měsíci

      the only issue is binding the keys right. What you get is analog movement input. That's it. So instead of a modifier for sprinting and one for walking slowly, you cou have the whole range of speeds available.
      But then many games don't use the analog input that way and just have a couple different speed steps.
      Plus you are basically limited to movement + 2 buttons at a time, which isn't more than on mkb. A mouse has less buttons than half a controller and half a controller has less buttons than a keyboard.
      You'll end up with something like jumping on L1 and reload on L2, the dpad for weapon switch. And camera movement, ads, and shoot on the mouse. And you're out of keys. Unless you have hardware with extra buttons, like controller back paddles or 5+ key mice.

    • @blunderingfool
      @blunderingfool Před 10 měsíci

      @@HappyBeezerStudios Yea, there are limits but in the few games where it works properly for me it's quite fun... then you get stuff like NewHalo forcing you to swap between them.
      Also, holy necropost, batman!

    • @HappyBeezerStudios
      @HappyBeezerStudios Před 10 měsíci

      @@blunderingfool 2 months is nothing considering the video is a year old ;)

    • @blunderingfool
      @blunderingfool Před 10 měsíci

      @@HappyBeezerStudios Touché. XD

  • @Mbounty3579
    @Mbounty3579 Před 2 lety +5

    Moral of the story, no one on reddit knows what they are talking about.

  • @LARAUJO_0
    @LARAUJO_0 Před 2 lety +49

    As someone who already likes gyro aim, flick stick sounds ingenious (albeit difficult to get used to). This makes me wish Xbox had support for either

  • @lAmSpade
    @lAmSpade Před rokem +2

    10:25, I'm rewatching this now and, HOW did I not notice that Solar's arm model here is that of a red Demoman while he's on Blu? That really confused me for a sec

  • @CanoTheVolcano
    @CanoTheVolcano Před 6 měsíci

    I knew about how good gyro aim was before coming into this video, but I only feel like it's good for fine movements. Never had I heard of flick stick before, that really does solve the problem

  • @QuartzRoolz
    @QuartzRoolz Před 2 lety +54

    I have been a big proponent of Gyro aim for a while now, I consider it a core feature for a controller to have these days and the fact the Xbox Series Controllers lack it is shocking. but its lack of acceptance of even understanding by people isnt just a TF2 problem. part of this is probably due to stigma around motion controles in general left over from the nintendo Wii and its over reliance on Waggle control. People see the Wii and by extension motion controls as a "casual only" thing.
    And again, the most easy to set up, core PC controller option, the Xbox controller, is at this point the only current gen controller that lacks the feature, meaning most probably dont have access to it.

    • @screech-screecher536
      @screech-screecher536 Před 2 lety +2

      Seeing that this is the first time I’ve heard people really praising gyro controls or them being talked about at all in recent memory and that most can get on perfectly fine without them it seems obvious why Microsoft doesn’t invest in them. It’s not really required, they already have tons of people on PC using them and they’re in a good position. Maybe next series x version release they might consider implementing them.

    • @DallinBackstrom
      @DallinBackstrom Před 2 lety

      You might be right about were the stigma comes from, but honestly, you'd think that most of the people who feel this way have only ever watched a 2009 xbox kinect commercial and are under the impression that waggling your arms about like a noodly cartoon character is, or even ever was, the state of the art.
      While the Wii often failed to provide a compelling use for its unique controller, I would argue that it succeeded more often than not, at least within the 1st-party library of games. A lot of games on the Wii play... really really well, especially first person shooters. IR pointer aiming is, in my opinion, better than gyro aiming, and possibly even better than mouse aiming. it never looses calibration and gives you a very wide range of movement which maps 1:1 on to your character's movements. Metroid prime 3, one of the first big examples of this type of aiming, came out in august 2007, less than a year after the Wii was released. Other notable early examples of IR pointer aim include resident evil 4 "wii edition" (2007) and sin and punishment 2 (2009). Sega's "The Conduit" (2009) also has great aiming, although I must add the caveat that it is a bad game, and you should definitely play the superior "the Conduit 2" (2011) instead. Regardless, all of these games are well over a decade old at this point. In fact, metroid prime 3 and resident evil 4 "wii edition" are both older than TF2 itself.
      I get the feeling that if many gamers had actually bothered to play any of these games, they might not have such a negative impression of motion controls as a whole. But they didn't. They never played the games at all. They saw the Wii sports commercials, saw people standing up, and decided that they were right out of there. Or, even worse, they did give the games a chance, but happened to play zelda or mario-- both of which use controller waggling for no good reason, where a button press would have been better-- and abandoned motion controls right then and there. It's tragic, because some of the best motion experiences are, in fact, first person shooters. the IR aiming of the Wii was great, and current-gen gyro aim, while less precise and impressive than the IR pointer, is far better than dual analogue.
      The Wii is a sword that cut both ways. it offered the best pointing/aiming experience that has ever been available on consoles, and in that has not been equalled or surpassed** by any subsequent mass-market machine. But people also deride it for retarding the acceptance of motion controls by the wider gaming community.
      I must disagree. The Wii was a machine, nothing more, nothing less. the experiences it provided varied greatly, just like any other games console-- but, in a more pronounced way, because of the new axis of input available for developers. Some devs used them to create novel experiences that were meaningful improvements on older control schemes. Others didn't. Either way, claiming that the Wii is responsible for how people view motion controls gives too much credit to Nintendo's marketing department, and doesn't put enough impetus on gamers themselves, who by-and-large appear to have eschewed thinking critically about the issue and forming their own, nuanced opinions-- instead opting in to a ready-made take, served to them piping hot from the presses of gaming news media outlets everywhere.

    • @Ozzianman
      @Ozzianman Před 2 lety

      @@DallinBackstrom NGL, not mentioning Red Steel 2 is almost a crime. It's the best Wii shooter imo. It nails the FPS mechanics while also oozing with style.

  • @0ceanking
    @0ceanking Před rokem +21

    After playing Splatoon and BOTW all I could think of is "why is gyro aim not a standard in console fps yet!?" Maybe we'll be seeing a shift in the future.

  • @Embara
    @Embara Před rokem

    I've given gyro a fair go in the past but it's NEVER been presented with a pause bind and flick stick, just a little complimentary thing to classic stick aiming, so I got *slightly* more precision than before but still had to wait 3-5 business days to actually turn significantly.
    I also always hate how stick controls have such an emphasis on tilt vs flick, being used to binary inputs with pc, tilt is just a nightmare to get muscle memory for from scratch.
    This has entirely changed my view on controllers and I'm now really excited to learn to use them better with this control scheme. Thank you!

  • @puzzlepuddles6712
    @puzzlepuddles6712 Před rokem

    honestly, when you pick up a controller be it at a friend's place or just solo, you KNOW you're gonna have a great night gaming and just thinking about playing tf2 on a controller or something like gyro makes me excited