Thats easy did u do ur config right?. Sometimes if you don't you can run right through your building even if you set the contact points up right in oxygen 2
Quincy Neal Our problem were the textures im afraid, but then again - it was my friend compiling not me, for me it was such a headache... But a bigger problem was making the map it self - that we never actually managed, making landscapes and editing them for any of the ARMA games is criminally complicated and old school - at least to me, i never found a simple enough map editor, only those pieces of crap that want height maps and you cant really edit the map once the height map is imported, etc...
Yea I used visitor 3 for arma2 visitor 4 is complicating for arms3. I used teragen 3 for my hieght map because I can build it ina 3d enviroment. So did you quit because I did simplt because my pc wasnt good enough to run my own map
Hey, did you guys make custom buildings for the map?
No I tried before its hard lol
Quincy Neal Making the buildings for me is easy in skecthup, properly importing them into armas is whats hard...
Thats easy did u do ur config right?. Sometimes if you don't you can run right through your building even if you set the contact points up right in oxygen 2
Quincy Neal
Our problem were the textures im afraid, but then again - it was my friend compiling not me, for me it was such a headache...
But a bigger problem was making the map it self - that we never actually managed, making landscapes and editing them for any of the ARMA games is criminally complicated and old school - at least to me, i never found a simple enough map editor, only those pieces of crap that want height maps and you cant really edit the map once the height map is imported, etc...
Yea I used visitor 3 for arma2 visitor 4 is complicating for arms3. I used teragen 3 for my hieght map because I can build it ina 3d enviroment. So did you quit because I did simplt because my pc wasnt good enough to run my own map