I remade Nintendo's HARDEST Levels...
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- čas přidán 29. 08. 2024
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This includes solutions to several levels. If you're watching a streamer play this and they get lost somewhere, let them know that there are answers in the readme. Please note that this only goes up to World 4.
The hack is called Nightmare Mario Wii btw. You can see more videos of it here:
• Nightmare Mario Wii (D...
I remade the Impossible Pack in New Super Mario Bros. Wii! New Super Mario Bros. Wii is part of the New Super Mario Bros. series alongside New Super Mario Bros., New Super Mario Bros. 2, New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe. By modding the game, I get access to more assets than in Super Mario Maker and Super Mario Maker 2 and can create the worst troll/little timmy levels in the world. In this video, I show the second half of World 4 along with a recreation of the Impossible Pack from New Super Mario Bros. 2's DLC. Shoutouts to @Mankaroy for the idea and shoutouts to @DävidMitÄ for playing the German version of the mod.
This video was edited by me.
✮✮✮✪Recommendations!✪✮✮✮
Perhaps you'd like some of my other videos if you enjoyed this video.
Reacting to the New Super Mario Bros. Wii World Record
• Reacting to the New Su...
I made a DREADFUL Quiz Level in NSMBW...
• I made a DREADFUL Quiz...
AI Deltarune disturbs me
• AI Deltarune disturbs me
✮✮✮✪My Links!✪✮✮✮
Instagram!: / _mayrowo
Twitch!: / nuokart
Twitter!: / mayro2020
#nintendo #Mario #newsupermariobroswii
You know what game mechanic everybody loves? Boss rushes, make a boss rush reusing every single bowser fight used in the hack
And then every single koopaling fight
I feel like I’m the only person who really likes boss rushes, I’m this hack or not, I really like the idea of a gauntlet of everyone you previously defeated going at you back to back
Even the 1-1 fights?
How about a boss rush with every boss in the game including all the Bowser fights? That should be the very last level!
And every enemy ambush
Suggestion: For 5-4 you should make it so there needs to be 0 entities on the platform to make it move, so Mario has to constantly jump to make the platform move
You absolute madman, you're a genius
how about it moves with 10 enemies?
But there is wind so you have to spin jump
@@OneLetterShor_that would make it really easy
well, she hearted it. now it's probably making it into the hack
After playing this pack in NSMB2, little Timmy realised, he CAN create hard garbage in Mario Maker!
Ah yes, *hard garbage*
Have a level that asks the player if they want to play 1-1. But every time the player answers no, it
- Repeatedly asks if they are sure they don't want to play 1-1
- Guilts them for not playing 1-1 through a made up story
- make entering the "no" door slightly more annoying to get to (Swap the yes and no doors, have multiple yes doors with one "no" door, make you do things like bomb excavation to the no door)
- The last time it asks you it just puts you in 1-1 where the "no" door is at the end.
Make the last one put you in SMB1 1-1
Once you go through the no door, you go to actual 1-1, which abruptly cuts to 1-1
*Y E S P L E A S E*
so the one thing in the stanley parable but it goes to a funny mario
Answering yes sends the player to the final boss. Because you don't GET what you want in this hack.
"Miyamoto personally came to my house and asked me to make this level"
So many good lines in this one
The final level should be a re-hash 1-1 but with every annoying part you’ve faced so far thrown in poorly
Just without the bowser fight, I mean, we don’t want to distract from the true final boss.
The final level is every single version of 1-1 they've added run back to back, and there isn't even a boss fight at the end. The mod just ends abruptly
No, it should be 1-1 but it has all 8 red coins
I feel so bad for those who have decided to play through this hack, all the levels are absolutely sadistic and I love it.
have you considered a level made purely of shoutouts to various random and unrelated people? possibly even with bomb excavation the entire way through forcing you to very slowly and uncomfortably read each letter one by one purely bc its the most interesting thing you could be doing with your eyes in that moment.
btw absolutely adore this series, please do keep developing this!!
Swapping the fences and ground for 4-Castle was actually pretty neat
Suggestion for 5-5: Make it a Sensory Deprevation Chamber that you have to be in for like 5 minutes until a switch appears or drops down or something, which opens the way to the exit (or maybe 1-1 if you feel like it)
You should just cover a castle in aproximately way too many thwomps, and have a thwomp requiring the player to go either left or right immediately, but if they go right they die to a lava bubble unless they're mini mario specifically.
Idea: For 5-Tower, replace the moving walls with lot's of skewers but not too difficult. Remember, it's meant to be annoying, not difficult. When somebody tries to grab the checkpoint, softlock them so they're forced to restart. And finally, for the boss fight, make the moving platforms slippery and get rid of the floor. You could either do that or make a recreation of 1-1 but sideways like a tower. Pick your poison.
In NSMBW you can't exit a level unless you've beaten it unfortunately (fortunately for mayro tho)
Idea: Replace the next tower level with 1-1 but rotated to be vertical
1-1 has done too much work. it needs a break. and i think 1-5 is the perfect level to replace 1-1 just for world 5
No
Suggestion: I love your quiz levels, I think they’re some of the funniest. I think it would be funny if you made a quiz level about previous levels (how many rolling hills in 1-1, how many boomerang bros in 2-1, etc). Required backtracking is really fun. Hope no one’s already suggested this, I’m not sure. Love the series, keep it coming!
Here are some level ideas
-This one was someone else’s idea but it’s so good that I have to spread the word. In 7-5, replace the normal flagpole with the secret one so that the level will count as beaten without opening the path to 7-Castle. Then make the secret exit in 7-Tower be the most cryptic exit in the game. Maybe leave some cryptic almost useless hints at the end of 7-5.
-While we’re on the topic of World 7, when you beat the secret 7-6, it unlocks two entrances to 7-Castle. Maybe use this opportunity to punish those who use the chimney entrance thinking that it would be easier. Make the normal 7-Castle entrance the quick and easy level while the chimney entrance is the extremely difficult, annoying, tedious, and long level. Also make the chimney entrance 7-Castle constantly shame and belittle the player for being a cheater.
-8-4 is already a really crappy level for being a mix of a dark and an underwater level. Make it even worse by removing every source of light in it so that when you play it, it’s just a pitch black screen the whole level and it’s impossible to see where you’re going.
-Make 5-Ghost House the most disturbing and traumatizing level by putting a bunch of creepy images in it and make the music River Twygz Bed from Super Paper Mario.
-In 9-1, make the spinning platforms spin so fast that just landing on them would launch you.
-In 9-7, remove every tile and place ice coin blocks in a way that you must jump from one to another and the jumps are the most precise jumps possible. Also spam fire piranha plants.
-Here’s another idea I got from someone else. Make the final boss 1-1 but giant bowser can break the blocks. And when you reach the end, Peach is there. But there is no switch. Instead there is a pipe. A pipe that leads to a repeat of the final boss but it’s just the normal one this time. There’s a pipe at the end that leads to another repeat of the final boss. The loop keeps on going and it never ends. There is a secret invisible pipe that is near impossible to find that leads to the true final boss. The true final boss is the absolute worst level you can possibly make while giant bowser chases you down. When you get to the end, Roy is there. There is also an item box with a mini mushroom in it to end the level. The plot is that instead of saving Peach, the player saves Roy because he is their true love.
Suggestions: make an auto scroll level on the lowest possible settings, but also add random mazes from time to time, of invisible warps, like the ones you put in front of that one goal and Windy. They send you back to the start.
This one's for way in the future, but I think in one of your old, smaller mod showcases for 1-1 through 1-4 (i think), you showed that putting a secret exit where there shouldn't be one prevents the map from moving.
If I'm not imagining things, and that being said, replace the normal exit in 8-6 or 7-5 with a Secret Exit, and make the 8-2/7-Tower secret exit really, really hard to find.
Suggestion for 5 tower: Make it so that the spike walls move reeeaaaaally slow and you have to wait like 50 seconds for the platform to be uncovered from the spike wall.
For the wiggler cave level in world 5, you should just make a big fun wiggler play room to bounce around with your wiggly friends (bonus points if you retexture the wigglers into quagsires, I don’t know anything about modding though idk if you can do that)
Suggestion: 5-1 is the mid-game level. You should make the player play 1-1 repeatedly 5 times just to celebrate that they cleared half of the game
3:55 Ngl, it's pretty cool that the sand interacts with/moves the panels like that
Suggestion for any level. If you can add the toad balloons from the enemy levels in to a main level do a like “find the balloons” level but make it dull
Suggestion: Have a level at maximum length really close to the bottom death barrier. The level just goes straight, but at random intervals, there are holes where you fall through and die. For added bs put a couple Kaizo blocks above the hole.
I think… for the first level in world 5… should have the first half of 1-1,then have 5-1 but the floor is made of donut blocks (because why not) then at the flagpole… is the second half of 1-1 except the gaps are the floor and the floor are the gaps. Beautiful level design! Oh also ever enemy had a 50/50 chance to be a beeg wiggler or a small goomba.
Also in that one raft level (I think I saw a comment on it) make it so the entity count is 0. That way mario has to constantly jump. Add a “few” more enemies and make the pow blocks be hidden in kaizo blocks and more kaizo blocks everywhere and-
I should make more ideas for levels
My favourite CZcams series about sadism.
Once again looking forward to German CZcamsr Dävid experiencing all of these beautiful nightmares
For anyone not aware Mayro did not change anything for 4-4 because that level already sucks as it is due to the amount of bloopers and blooper nannies 😂
Idea for 8-Bowser’s Castle. Don’t care what you do to the level up to this point, but make it so the player has to play 1-1 after the end credits.
I just cleared the impossible pack a few days ago. What great timing!
1-1 in Airship style actually looks so good
I heard of people’s favourite thing about video game is cutscene because it reduces the difficulty of the game. Since 5-1 is too hard, I think making it a story about Lemmy designing this game would be a great experience, the cutscene last for 30 minute so it won’t be too short.
For the final toad house, since they have no timer, just make everyone play every single level in this mod again to maybe get an item or two at the very end
Suggestion for the Bramball level: Remove all the rolling logs and make every Bramball move at its fast speed. Oh, and make the floor entirely out of conveyor belts except for the spots where the Bramballs' feet touch the floor so that you constantly have to move at the right speed to avoid hitting their legs.
level idea, what if you put invisible semi solids across the hole level so any time Mario jumped he couldn't get down, turning the level into a no jumping challenge.
A suggestion: A door maze. Each door is a castle/tower door (for extra time) and each leads to a different door, preferably in rooms that all look the same, and a large amount of rooms. Only one door in a specific room leads to the end.
Idea: Make a level that seems like a straight shot to the flag, but you have to navigate a maze made of kaizo blocks (because the flag is blocked off.)
And then after you complete the maze, you have to go through 1-1 again, because it definitely hasn’t gotten old enough already.
at some point you should add another final boss fight, but the chase sequence in the 2nd half is 1-1 made entirely out of the blocks that normally appear in the fight
More Mayro Mario Mods! I like the concepts of these levels even if they will probably haunt your nightmares. I've heard the New Super Mario Bros 2 DLC Impossible Pack is nasty, though. It is nice to see more challenging levels as the vanilla game is pretty easy all things considered.
Remember the 1-5 Maze?
Remake it, but replace air with foreground tiles (so the path and the walls look the same if you're not near the area).
It'd make the level a cool callback, and for real life mazes (like, corn mazes) you can't see where most walls are, making it more accurate.
Hello. I found out from another video that 1: If you put a secret exit in a level that doesn't normally have 1, it exits the level and counts it as cleared yet doesn't actually open the path to the next level, and 2: The credits are an object, meaning you can place them in levels. I thought those are perfect things to use for this hack.
Have a pipe maze, but the rooms are 1-1 and the pipes are the ones in the level. Good luck making your way through 1-1-ception!
Man, the airship is almost perfect. I had a really tedious idea when you got the mini-mushroom and went back for the star coin.
It would be hilarious is all 3 star coins were at the start of the level along with the path to Bowser Jr., and you would slowly get a new power-up or find a new button that would unlock a Star Coin one by one, so you would keep having to back track, and with each Star coin there’d be a switch to open another area on the other side of the map to then do and come back for the next Star Coin. Idk how well that would work with space, but it would be so annoying XD
I'll reiterate an idea I left on an earlier video because I really like it...
Mini-Mushroom Goomba Stomp Expedition!
It's a tower/castle level where first you're forced to take a mini mushroom like some of the previous levels. Then you find yourself staring down a one block tall passageway filled with as many goombas as will possibly fit. Obviously,* you can't get through the passageway while a goomba is in the way because there's no room to jump over. So instead you have to lure all the goombas over to the open area where you're meant to enter the corridor when the way is free, so you have space to ground pound each goomba one by one to kill them to open the way. If you mess up once you get to start the whole process over again.
Then you hit a checkpoint and get to do the same thing all over again except this time the goombas are replaced with monty moles.
*Mini Mario's hitbox is a little bit wacky sometimes, so you'll need to test and see if you can somehow squeeze yourself far enough into the upper section of the goomba's hitbox for the game to register it as a stomp instead of a collision. If so, you'll need to employ anti-cheese measures to punish Mario for trying to jump while in the corridor. Either make the ceiling fake and put invisible spikes up there for Mario to hit, or put a warp to an anti-softlock or 1-1 or a 1-1 anti-softlock or something.
my brain has decided to give you submissions for all of world 5 for some reason so here we go i guess
5-1: add more piranha plants and also have the entire level covered by something on layer 0
enemy barrages: put the entire thing underwater and replace the piranha plants with cheep chomps
5-2: replace every enemy with giant wigglers. Also put 1-1 at the end because why not
5-3: replace all ground with the rolling logs and put hard blocks where the bramballs walk
5-Tower: make all the spike walls move at the slowest possible speed
5-Tower Fight: make the platforms move at the fastest speed and also put lemmy’s balls
5-4: if it’s possible, make it so it can’t withstand a single enemy on it. If not just make a raft version of 1-1
5-Ghost House: remove all sources of light
5-5: make the autoscroll go as fast as possible
5-Castle: remove the fences
5-Castle Fight: put two spike walls from 5-tower and make them move at the fastest speed
Late but ideas:
- world 5 ghost house has all the lamps removed and replaced with 1-1 ghost house edition partway through
-5-fortress make the walls like 3 blocks thin and twice as fast
-any random fortress: sideways 1-1
-6-1 all the platforms are replaced with the falling donut cliff blocks forcing you to be constantly jumping and moving slowly. Add high winds for even more pain
-6-3 naked pipes :)
-little timmy level that rips off another franchise like geometry dash or sans undertale
-a level that's just a long corridor with a steamy fanatic in text with a comprehnsion quiz at the end
-1-1 but upside down
Not really an idea for a level, but if you were planning on doing a stream then a better way of doing it might be getting people to submit ideas to a form and then selecting them randomly, so it's less carnage in the chat. I vaugely remember you saying it was hard to make levels on stream so if that's something you wanna do this might be a better solution. No pressure though.
(Yeah, I know this comment is before the premier, sorry.)
This is like Mayor asking us “Do you want W1-1? Or do you want W1-1?”
Idea: A level that starts with you having to play 1-1, and then the rest is extremely hard, so every time you die you have to play 1-1 again. :)
For 5-Tower, you should poorly retile the entire level to make it as difficult to look at as possible.
I think you should change things up in an extra chaotic way. Make one level actually really good; like a genuine level that people would enjoy playing. This way, they know you're CAPABLE of these good levels, and gives them hope that "Maybe there's another good level!"
The whole time, they'd be scared of what the gimmick would be, too.
For one of the castles, you should make it so all the enemies are replaced by the boss for that world, expect for the glory that is the 1-1 bonzi bill(all hail bonzi bill). Also, for the lugwig fight it so there is strong wind blowing against you druing the battle.
take inspiration from pizza tower and make it so you have to backtrack to the start of a level at the end of it. Then force them to "lap 2" the level. Then when they get back to the start, make them go back to the end like normal. Unlike pizza tower, make the level full of waiting and annoying jumps and add a singular hidden block the first time they have to back track to the start that only appears once to make them have paranoia. Also no music, at all.
My brother's idea: A level where skewers come down from the ceiling and you have to run away from them, and one of the star coins takes you to 1-1 but it's just donut blocks.
Mayro is not a monster, if you ever thought that. They made the Impossible Pack levels easier.
1-1 counter of this video: 4 (The 3rd one counts twice because you gotta do it twice)
1-1 counter of the whole hack (so far): 28
If you don't know what the 1-1 counter is, I explained it in a comment on the video with the dating sim. You just have to find it.
@@samanthahadley6243 Are you having a stroke or something?
@@ColonelKlink1965 oh my gosh I’m so sorry, my toddler did this. Deleting now 😩
@@samanthahadley6887 It's ok.
You should have a level that's sorta like Flappy bird, where a platform moves up and you have to jump in between two pipes. If you miss, you have to go through a pipe that takes you to 1-1, then restarts you at the beginning of the level. If you complete all the jumps, the final pipe...
Will take you back to 1-1.
Then it'll restart you at the beginning of the level.
You actually have to fail the last jump, and it'll take you to 1-1, then it'll end the level (or send you to the next portion if you wanna add more stuff)
Granted, when you can bring in a powerup of your choice, the 2 hardest NSMB2 DLC packs aren't nearly as bad. Then again, in a hack called Nightmare Mario, getting ahold of powerups that you can use in any level might very well not be a thing.
I don't know if it's possible to change the behavior of the vines in W5, but if you can, force the player to enter 5-3 (or 5-2), then require them to go to the other level for info, but make the vines softlock them on the world map and never go away just so they have to re-enter the world and waste a little bit of their time :)
For 5-5, make so that their is less platforms, replace each bullet bill spawner with a king bill spawner, and make the autoscroll go slower. Once the player enters the exit pipe, they have to play the lvl again.
Suggestion: change a levels theme like forest to snow for example and make it fit really well, enemies and all, and then change the theme again and don't fix anything. Try to make it a tile set that just breaks the level
I'd suggest taking an already long and annoying level that has a barrier at the end so the player has to go back to the beginning and press a switch, and then go back to the end where they realise there's another barrier, so they go back to the beginning to find another switch but that switch is behind a different barrier so they have to look through the whole level for one just repeat that a couple times and that's a horrible level to play
idea: recreate 1-1 in mario maker 2 and have a "password" (key, code, etc.) at the end. the "password" is used for a level in this romhack (the code to the mm2 level is provided in the level) and when you input the correct "password" and go through the door (or whatever the exit may be) it takes you to 1-1
For world 5 you should replace every enemy with a wiggler
Idea: Take a level that is notorious for having some kind of skip and cover it in arrows and other visual noise trying to keep the player on the intended path through the level
So, I know someone already said this idea a while back, but since you have that dating simulator from before translated into German... so how about for Morton's castle (I think it's World 6?) you just reuse the dating simulator in German? I'm sure everyone remembers all the correct routes from World 2, so I'm sure it'll be great! :D
Then again, IIRC, I think World 6 is the one with the back entrance, so maybe just have them go through 1-1 again. They haven't done 1-1 enough, so it's an option to skip the dating sim. (Or am I thinking about Mario U instead? My knowledge is pretty rusty...)
Idea: Make a One Screen Puzzle Stage where the camera is zoomed out really far
Please do a koopaling boss rush where you fight every single koopaling again in a really difficult boss fight and then you fight them all at once. I LOVE the koopalings!
10:09 We need a Mayro X Dävid Collab
I looked away for two seconds and heard “but I swapped it out for 1-1” and looked back so fast I got whiplash
You know what everyone loves?
Not being able to control their character.
So Im suggesting having a level to where the ground is just bouncy clouds and there are randomly placed inconventient water bubbles in the sky.
You cant stop bouncing unless you are swimming. And no one likes swimming.
Also putting in the death cloud chase to put the pressure on would be fun.
Oooh I forgot about bouncy clouds
Idea: Make a level that asks if you like Quag. Saying yes allows you to complete the level, saying no will softlock your game
9:05 Mario Wonder in a nutshell
You should make 5-1 entirely out of the red switch blocks so people who try to use the world one cannon will just fall and die without turning on the switch in world 3
You should make one of those buzzfeed personality quizes but as a level, where you ask a bunch of questions and at the end, you get to play a random level based on your answers. (They all lead to 1-1)
Here's an idea, make a level easier so the person playing will be paranoid
Hearing so many people say that they played the 3DS when they were a kid makes me feel old
you know its bad when even mayro dies
Im still gonna suggest that 9-7 level Played 3 times with 1-1 at the checkpoint mark and an Empty chest at the end. Also the chain fences were a brilliant idea.
Mario looks SO UNHAPPY with his situation in the thumbnail.
For the next warp cannon, you should have it be a url treasure hunt, where the level tells you to search a url to find out something, maybe you could do one of those bad code levels they make in mario maker, but once you enter that url, make it lead to another, might aswell add some mini games like a spot a difference in there which also has 2 correct options besides 1 of those options lead to a dead end, hell, you might as well just make the treasure hunt end 3 URLs early and just add more when all you needed to do was to scroll down to find the answer, then the final url tells you to scroll down at the 6th one where you dont find it because it's in the 7th, etc
Idea: A level where the 3 star coins are all at the end of the level, but getting them all requires you to take a pipe back to the start after each one and thus play the level 3 times
6 - tower should be a memory test, nuff said
A few ideas I got. For 5-1, maybe make it underwater and replace all the Piranhas with Cheep Chomps. For the ambushes, have the player run through all 8 main levels of World 1 sequentially for each Toad Balloon. For 5-2, replace all walkable ground with big Wigglers. Because Wiggler. For 5-3, I got nothin. And for 5-Fortress, just go all out Little Timmy, cuz I got nothing else. Also, for 5-4, have the raft be the icy snake block from 3-Castle, and have all the conveyors in the sky drop Hammer, Boomerang, and Fire Bros.
If you’re going to include a softlock or a trap in an upcoming level, make it transport Mario to the 150 Larry room with no exit, even if you kill all the Larrys
I have an idea for any level. What if the entire level is just you shaking the Wii remote on those screws things that open pathways. Mess up the speeds and stuff to make it as annoying as possible.
i can't recall if you've done this before, but have a level where everything is ice! slippery goodness, because EVERYONE loves ice levels.
Me when she showed 4-castle:
"Sick level idea- oh cool around the pipe. Hey Wen- Oh my god of course it's 1-1 AGAIN OH MY GOD"
A level with such an extreme amount of enemies that it lags the game and takes an eternity to beat.
Make 5-5 a Poison Water level so the player needs to stay in the top half for the entire level.
Replace every enemy with a skewer for a level or replace the ground with the bone coaster from 8-7
Made a general knowledge quiz and every time you Guess the wrong thing, you have to play 1-1 and restart from the question you were wrong at
How about a sequel to the Dating Sim level, except every scene takes place in a different location in 1-1, and you have to navigate around the level to find your responses?
Suggestion: For ALL of world 8, make every level the final boss.
For 5-Tower the moving spike pillars should move across the entire screen. So the player has to run from one side of the screen to the other with very little room for error because the walls should also be close to each other. Also make this apply to the Iggy fight.
The rest of the level should stay the same.
Suggestion: For 7-1 you shold make all pipes faster, max wind every 5 seconds, higher fog, very slow autoscroller and another final boss for the cherry on top of the cake. Please make it a reality Mayro
we had the roy dating sim, but where is the dating sim where we can choose an enemy to ask out on a date? (thwomp, boo, bob-omb, banzai bill from 1-1, big thwomp, big boo, big goomba)
oh i like this idea
Idea: One of the levels should just be 1-1 but you have to play it 10 times and the last one is buffed in an annoying way
You should make someone have to play shortened versions of all the levels from a previous world (or the full versions if NSMB Wii can handle it)
Good Luck Mayro, you cant do it.
Day 4 of asking mayro to add "you are an idiot" song to his worst mod that he is making
A level suggestion: 5-Tower except the walls move at x0.1 speed.