Could the Empire SURVIVE a Tyranid Invasion?
Vložit
- čas přidán 27. 06. 2024
- Lore Channel: / @legiolore
Discord server: / discord
Join the Channel: / @helmetheadlore
(00:00) - Intro
(00:40) - Advantages
(01:37) - Behemoth
(06:26) - Genestealers
(07:17) - Kraken
(10:03) - Leviathan
#warhammer40k #starwars - Zábava
Sorry about the audio at the start also Comment who you think would win
I think the empire will win eventually but it will take so long that the tyanids would just leave and come back later after another galaxy like the one where the imperium is in but I wouldn’t be surprised if the empire chases them to the edges of their own galaxy and possibly even leave their own galaxy like how the unsc tried to with the infinite I think is what it was called 👌
POV - your on a imperial Star destroyer
SIR IMPERIAL GROUND FORCES HAVE BE OVERWHELMED AND HAVE BEEN WIPED OUT
oh well based Delta zero time GLASS THE PLANET
I see a few thing that the Empire will be Holding on more than anything, Those Being The MAW that is filled to the brim with black holes and is Just not Worth it for the Tyrannids And The Star Forge if they manage to find it. The existence of a forge that could pump out legions of Droids at a rate that would make the CIS look small will be the Saving Grace of The Empire. As Shiev is really well versed in galactic history I have no doubt that he would push for It to be Found.
on another note :Purgills....IF the tyrannies manage to absorb a single Purgill, they would be able to use Hyperspace and would almost instantly win. Like Instead of a steady flow , you would have a Hivemind unbound by his greatest enemy :Speed .That Would Be fucking Horrifying
The empire due to its military might and has the leverage of unifying the galaxy through force to destroy the trynids
I think if it gets that bad I feel like it's going to be a temporary alliance with the rebels and the Empire they might get a lot of resources but come down to it I feel like they're going to do bugs the emperor has been known to use his enemies to his advantage
One overlooked aspect is that the nids would undoubtedly end up consuming several force sensitive lifeforms. Then the empires gonna have jedi bugs to worry about.
Yeah but producing them will likely take alot of bio mass, like the psychic ones do.
@@black1917 true. But imagine the damage they could do with a lictor doing Mace Windu clone wars sh*t 😳
@@davequinn2902 Not really. Jedi biomass probably will used to create a zoontrope. A defenceless nonsense. Easy to kill.
A Jedi Swarmlord would be near unstoppable.
That's a double-edged sword. It becomes far easier to shock the 'nids once they're Force Sensitive via wounds in the Force, which come about by killing about a planet-worth of life
The Galaxy could also use battle droids again, the Empire didn’t like them true. But would they really not use them once they realize that the bugs need biomass to grow?
Let’s be honest with the battle droids suck and would get demolished by the nids even if the nids don’t get any bio mass from killing them they could still strip the rest of the planet afterwards and get more bio mass
TRUE!!
Basically every star wars faction's main advantage against the nids
@@wendivask7991Seperatist Navy: 2,000,000-9,000,000(revenge of the sith cross section)Warships consisting of munificent class frigates(825m), recusant light destroyers(1,187m), providence class destroyers/carriers(1,088m), providence class dreadnoughts(2,177m), the Malevolence(4,845m), The devastation(larger sister of the malevolence with an ion pulse cannon strong enough to destroy small planets), Techno union destroyers, Lucrehulk class battleships/Carriers/heavy transports(3,170m), two star crushers(one was able to easily destroy three fully prepared venators, and the other one a decoy running on low power), Auxillia class pursuit destroyers, various ships from individual planets, and mercenaries.
Droid army: 300,000,000,000- 1.3 Trillion
Organic forces: 200,000,000- 9 billion
Tanks/Repulsor Craft: 300,000,000- 1.6 billion
Territory: 10,000- 450,000 systems
Weapons/Armor: Standard blaster, the E-5 is the equivalent of a 14.5mm round. While lacking feats, it is powerful enough to burn through/penetrate the plastoid armor of a phase 2 clone trooper, which if like stormtrooper armor takes a 20mm bullet to fully penetrate. B1 battle droids are cannon fodder relying on swarm tactics that go down from a single blaster bolt. However it's armor can tank a .50 cal(Blunt force would likely send its limbs flying regardless), and it can snap a clone's neck with one hand. A clone punch did nothing but hurt the clone. The BX commando droid was more resilient, being able to tank 1-3 blaster bolts. It is fast, and agile enough to take down multiple clones, with it's vibroblade, and throw them around like rag dolls. It sometimes carried a personal energy shield. The B2 super battle droid was also capable of tanking 1-3 blaster bolts, and was equipped with more powerful dual, fully automatic arm mounted laser cannons(sometimes armed with wrist rockets). B2 rocket trooper were equipped with jet packs. The B2-HA came with an arm cannon that could fired warheads or homing torpedoes. Missile launchers include the E-60R. The chameleon droid utilizes a holographic camouflage, frag mines, and three laser cannons. Droidekas were armed with two twin blaster cannons and a deflector shield. There was also the crab droid, dwarf spider droid, tactical droid, super tactical droid, B2 grapple droid, HKB-3 hunter killer droids, LR-57 combat droid, heavy super battle droids, mortar super battle droids, repeater super battle droids, A-DSD advanced dwarf spider droids, OOM series battle droids(Command ship controlled), aqua droid, SD-K4 assassin droid, t4 turret droids, skorpenek annihilator, E4 Baron droid, cold assault battle droid, D-60 assault droid, HK-77 assassin droid and A series assassin droids among others.
Naval damage: Their point defense ion cannons and lasers, dealt 4.8 kilotons(ROTSCS)of heat, while turbolasers deal megatons of damage. A munificent frigate can destroy a 1,000km ice moon, and grievous's fleet is capable of slagging a planet's upper crust within an hour.
Vehicles/droid vehicles: Hailfire droid is vulnerable to infantry, drives 45M an hour, and armed with thirty anti-armor heat seeking missiles, and an auto-blaster. The armored assault tank's heavy laser cannon has a blast range of 3 meters, is armed with two repeating blaster cannons, 2 light blaster cannons, and 6 energized projectile launchers. There's the octuptarra combat tri droid, octuptarra tri droid, and octuptarra magna tri droid armed with missiles, laser cannons, laser turrets, and rockets. Others include the NR-N99 droid enforcer, OG-9 homing spider droid, Multi troop transport, platoon attack craft, Ground armored tank, and HMP gunship.
The protodeka was a large Repulsor tank armed with rapid firing light turbolasers, rapid fire heat seeking missiles, and a seismic wave emitter with a range of 10 meters.
The FLTCH battle droids were over two meters tall, and armed with a double laser cannon, rockets, blades, and claws.
The B3 Ultra battle droid was a bulkier, towering B2 battle droid armed with a flamethrower, rockets, rapid fire blaster cannons, and plasma cannons. It addition, it had a density projector, stopping it from being knocked down in combat.
The mark II droideka was armed with a triple blaster cannon, twin blaster cannons, and twin ion cannons. It had deflector shields, which deactivated when on the move.
Super tanks: 20 Nearly indestructible tanks, utilizing ray shields that can tank republic artillery, and tanks. Armed with twin warhead launchers, twin blaster cannons, and turreted twin laser cannons.
Switching to battle droids would change absolutely nothing. The biomass Tyranids get from slain enemy soldiers is miniscule compared to biomass they gain from local fauna and flora, as well as minerals or soil nutrients - and they are totally not dependent on the former.
6:45 Genestealer cult revolutions take GENERATIONS, the Empire was only around for like 30 years max, not enough time to build up Acolytes, and Neophytes.
They can just use brood brothers then not like they would stop them till it's too late in star wars you could literally have a purestrain genestealer walking in the middle of the street at daylight and no one would bat an eye
@@jhonnoilcringeincarnato8593 They'd destroy the hive fleet long before the stealers became any real threat. Also chain codes are a simple counter, basically all the info on a person's genetics and biometric info, every person in the inner core have these. Their tech is so good bounty hunters can track people with tracking fobs, which lock onto their genetic signiture. Once Genestealers are noticed it's game over
And Wait Till they get Force sensitive Simple mind-trick to get you somehere hidden quick bite And Now you Are folowing genestealer, that can use hyperdrive to get from planet to planet.
Also the Empire actively stamps out any form of dissent as quickly as the Imperium. They don't need inquisitors to get the job done, just local military officers or ruling Moffs will gun down even the slightest whisper of a rebellion.
They could if they arrived well before the Clone Wars and hid among the cast-offs of society. This would give the Genestealers a chance to learn about the Force and how to avoid Force Users.
The empire would have to start up the building of battle droids again so the triad federation would get a huge boost. The rebels would probably stop fighting the empire at some point because their bases in the outer rim would have been almost destroyed and any rebel bases would be found out as the rebels move in ward in the sphere of the empire.
I feel like without the droids they don't have a chance
@@lukasmiller2654 Ground combat would be pointless though. They could evacuate all the planets in the Tyranids way, and then burn them. And then constantly engage them in space, thus depleting their biomass while preventing them from gaining any in return. This should be possible given the existence of extremely fast FTL-travel and communication.
Tbh i think the rebel alliance would mostly disband, as their reason for existing is bc the empire has a massive ass military that they keep maintaining for no reason other than to keep the galaxy in line.
If the empire has hard solid evidence that their military has a very valid reason for existing, no more rebels. Everybody's gonna support the imperial war machine if there's actually an enemy that threatens to destroy the entire galaxy. Even ex rebels may switch to supporting the empire, as it's the only reason civilisation is still existing
@@lukasmiller2654Imperial navy: 25,000 imperial 1 star destroyers, 4.8-36 million smaller warships(1,600-4,800 combat ships per sector(imperial sourcebook), 50+dreadnoughts(around 26 of which are executer classes), a sovereign class(continent/small moon busting laser), two eclipses(continent/small moon), over 263,000(Specter of the past) other star destroyers/similar sized ships, sun crusher(star buster, that tanked a death stat laser), 2 death stars, an extra death star prototype with a functional laser, 2 death star sized habitation spheres, a galaxy gun(snipe planets and ships from across the galaxy), metal crystal phase shifters(bypass shields to weaken hull integrity), the tarken,(planet buster), the conqueror(continent/small moon cracking super laser) and dozens of world devastators(can rip apart planets with tractor beam projectors, while tanking shots from capital ships. Can collect materials to upgrade/grow, and even create new world devastators).
There was a plan to include super class star destroyers(8km) in many of the empires sectors. That is potentially 100s. There was also the assertor class(15km), bellator(7km), vengeance class(19km), and mandator III(12km).
Imperial army: 10s of trillions(Rebellion era campaign guide, and Imperial sourcebook)
Stormtrooper corps: 100s of millions-billions
CompForce: 100s of billions(2nd edition sourcebook)
Tanks/repulsorcraft: 2-9 Trillion
Walkers: 10s of millions
Fighters: 62 million- a few hundred million
Territory: over a million, and a half full member worlds(rebellion era campaign guide,and 2nd edition source book) , and 5-70+ million colonies(Essential atlas), vessels, and protectorates. Han solo stated to Luke they would have to search six million inhabited systems, and an old republic comic stated the holonet connected six million worlds. 1,000s of sectors(imperial source book).
Weapon damage: Turbolasers dish out megatons of superheated plasma, while laser cannons in the kilotons. The attack of the clones cross section states 200 gigatons a shot, and 6 megatons a shot but we treat it as an outlier(It also states turbolaser shots travel at light speed). Contrary to popular belief star wars shields do protect against projectiles/high velocity attacks. A super star destroyer's shields have tanked rebel cruisers jumping out of hyperspeed, and multi megaton hits from asteroids in an asteroid field. Deflector shields can produce ray shields(Physical/High velocity projectile weapons), and particle shields(energy based weapons). Both the 2nd edition sourcebook, and cross section tell us star destroyers are capable of turning the upper crust of planets into slag which we can believe. Carnor jax states an imperial star destroyer can make stone run like water, and turn sand into glass. Going by the bombardment of caamas, it takes several star destroyers to reduce a planet's surface twice the size of earth to molten slag in under twenty four hours. The E-11 is the equivalent of a 14.5mm round with enough heat to punch through a lightly armored or unarmored opponent, and in a new hope it vaporizes steel bars. The DLT-19 was capable of taking down lightly armored vehicles. The T-21 light repeating blaster fires the plasma bolt equivalent of a 22.5-30mm bullet from a guass rifle. Mercenaries using light blaster cannons shot through 4 inches of plasteel. T-21
@@lukasmiller2654 They don't have a chance with them either.
Ancient Halo Humanity in Warhammer 40k
Ancient halo humans vs daot humanity
@@supremercommonder That would be interesting
Ancient, humanity in halo, is nearly on par with the old ones
@@Saiko1952 your making me laugh the ancient humans got stomped by forerunners they had 20,000 world. They only survived so long cause there final world was protected by precursor structure. The old ones had a war with wih necrons and c’tan lasting over 5 million years. Wih necrons are above forerunners they had a billion worlds and c’tan feats match precursor
@@supremercommonder You Forget Why Ancient Humanity Got Curb Stomped By The Forerunners They Were Fighting A Two Front War Against The Flood First Then The Forerunners When Humanity Decided To Bomb A Forerunner World To Try An Restrict The Flood Infection.
You Also Forget That The Forerunners Had A Galaxy Spanning Empire With All Kinds Of Mega Structures But You're Point Would Probably Still Hold Up As Well The Necrons Are Immortal They Cannot Die Or Its Nye Impossible For Them To Die And Well Killing Something That Cant Be Killed Gets A Little Annoying And There's That Literal God Thing As Well Though To Be Fair To The Forerunners They Also Had The Mantle And All The Precursor Relics Such As Space Bridges And All Kinds Of Crazy Shit Left Over From The Precursors Which Might As Well Be The Gods Of Halo And The Forerunner Pretty Much Geocoded There Entire Race So Both Factions Have Some Experience In Killing Gods But Once Again The Necrons Have The Advantage There They Still Have The Shards Of There Gods Unlike The Forerunners.
Just Wanted To Point Out It Isn't So Clear Cut Who Would Win
Tyranids extremely slow, they need years or even decades to reach another planet. Eat a sector for month? They don't stand a chance
Ik. Its like watching a tidal wave getting ready to wipe out a population on an island. Could take the tidal wave days but ships wont be able to come in and save that island knowing that island will be lost in that wave. Knowing its coming makes it all the worse.
@@cody1570 But ships are able to come and kill the wave, or destroy island
@@kori8387 tyranids ftl warps gravity, causes cataclysmic volcanic activity on approach, and light speed also relies on gravity wells. may very well make hyper space lanes impassable via interdictor type effects
@@SPNKr02 Yuzhan Vong also used gravity for sublight and the effect of the interdictor was quite limited. Interdictor could double the gravity near the planets where the gravitational effect of the interstellar flight of the Tyranids was turned on? If so, the question is how extensive the effect is. Perhaps it will be enough to fly the rest of the way at sublight speed. If the effect extends over light years, you just need to gather forces and arrive after they arrive in the system, or even while eating the planet, it takes about 80 days
@@kori8387 it effects the star and planet itself, beyond that its not clear in the lore
How would the Halo Universe handle an Ork WAAAGH!!!
I really like that
Badly, really badly
@@sclark7944 Humanity would struggle big time, the covenant would fair a little better although struggle alot and the Flood would see it as the best thing to ever happen to the galaxy
Humanity would do slightly better if they used the Orks ability to believe things into existence against them
@@imjustaquestion9922hyper intelligent flood that use Ork imagination powers? Wow. We are dead
Interesting points. I think some of the problems the Tyranids have is that they are very slow when it comes to FTL travel and I don't believe the Genestealer cults will be as affective as people think. They take a lot of time to form properly many years in fact to stage a rebellion, and once Genestealers are identified the Star Wars galaxy's varies factions will begin to adapt and implement more intense security protocols that are better flexable then the Imperium's to identify Genestealer cults. Droids will most likely come back in large military usage to face a extra galactic threat that numbers in hundreds of quadrillions of bioforms.
One thing the Tyranids could have a better advantage is if they eat some hyperspace traveling Star Wars animals to gain access to Hyperspace travel a be a bit faster in their movements. However this will take time to implement and not every Hivefleet is going to have it across different fronts and wide distances. And the Star Wars animal life still don't move faster then Hyperspace Drives and computers.
Though EU ships despite their fire range being about over 4,000km is still shorter then many of the ranges Imperium's ships can fire at so Tyranid hiveships can close in much closer when Star Wars turbolasers, mass drivers, torpedoes, nukes, and other weapons that the capital ships will have in the beginning open fire. The funny thing is the end of the Empire as a galactic dominating state wouldn't be the doom of the galaxy as other factions would pop up and many would likely deploy weapons as destructive as the weapons and stronger armored hulls of the Mandalorians have. The Zann Consortium has plenty of Mandalorian weapons which can be given to rising factions as the Galactic Empire grows weaker. And the Yuuzhan Vong have Black Hole weapons that can cause fatal damage to the Tyranid's bioships.
However more effective weapons will be researched and built overtime with research institutes being formed to research technologies to fight the tyranids. More then likely super weapons like the sun crusher will be developed and it may see the return of planet destroying weapons that are easier to deploy and produce like the mass shadow generator come back in the warfare against the Tyranids. Should the Tyranids be lured out with a significant portion of hive ships a modified Mass Shadow Generator or a Sun crusher would be quite devastating to the Tyranid's campaign.
Not to mention the Star Wars setting has shown they have the capability to create cures to mutating Dark Side diseases like the rakghoul and the blackwing viruses. There are alot of Sith diseases out there in the Star Wars mythology. So Tyranid diseases shouldn't be too difficult once they really try.
There are alot of factors and variables Star Wars has that would be interesting to bring up against the Tyranids invasion. It is kind of like how the Hiigarans adapted to the Beast in the Homeworld series.
Genestealers would also have fewer places to hide, especially given Star Wars' superior and far more liberal use of scanning technology.
@@black1917
Indeed that is true. Genestealers really aren't that powerful especially when up against a nation that is not regressive or continually stagnant like the Imperium of Man is. Infact they would be a liability in the long run as they are captured and the weaker tyranid strains of dna is studied and the factions develop countermeasures to the Tyranid's adaptive biology itself further making Tyranid campaigns for their bioforms on the ground to become even more difficult to maintain an offensive. They need food too and without biomass that be digested as food and their short lifespans the logistics of the Tyranids will become increasingly difficult.
@@user-ji5ru8ln7yExactly, nd few planets in the Star Wars galaxy would have enough bio mass without the people on it. The Empire could literally just focus down the space born Tyranids then base delta zero the planet.
Though if the Tyranids find and consume the space whales that can use hyperspace, suddenly the whole galaxy is going to have a big problem.
@@commandoepsilon4664
Indeed it would which is why I mentioned it. Though there are ways to counteract Hyperspace in the EU plus the hyperspace of the wildlife isn't as effective as the navigation computers and are often slower then the Hyperspace drives and there are still rules involved while traveling in hyperspace and only the Tyranid hivefleet who absorbed and process that biomass would have the ability to travel through hyperspace and would need to come into contact with the other tendrils to exchange the methods.
I think the Tyranids will win if the Empire's enemies don't work with them. Certainly, the Empire is large and capable of dealing with threats unless the plot demands otherwise.
Tyranids are very adaptable to environment and situation. They can form harden skin to protect themselves from the laser blasters. They can adapt to strategy like pretending to be dead and then attack the enemies from behind. They can develop weapons to tear through metal. Lets not forget the overwhelming numbers a Tyranid Invasion can have. WH40k is known for having number problems with millions and billions and maybe trillion involved. If we do condense the Tyranids to Star Wars' Empire, that is still a large number of Tyranids.
Here's an interesting point about this match up.
The Empire built everything they had within just two and half decades of time before their fall.
That's 25,000 star destroyers and 13(or more) SSD's and built not just one but two Deathstars.
All of that is just within 25 years, and the Tyranids are slow, taking centuries to cross the 40k galaxy within real space.
Granted with the scenario as presented I'm not sure they can pull the resources in time as the speed of the Tyranids wasn't really specified but I'd assume it takes a few years or a decade for them to cross the galaxy instead of centuries, which is giving them a huge benefit they wouldn't normally have.
The Tyranids in this case, definitely have the number advantage that honestly makes this feel one-sided considering the speed boost.
Without the speed boost, the galaxy would live out decades if not centuries before the Tyranids made significant progress. By that time the Empire, if it was still around at that point, would be churning out thousands of star destroyers and dozens if not hundreds of SSD's and perhaps even a few Death Stars if need be within each decade.
People don't understand how fast tyranids actually are, there are 2 points proving my words:
1. Tyranids are in our galaxy for only 262 years and so far there were only 4 big invasions from them and they all ended in just few years, now look at the map and you will see how deep into the galaxy they can get in this small amount of time.
2. They travelled to our galaxy for only ≈10000 years, when for the light with its speed it takes MILLIONS of years just to reach us from the nearest galaxy.
@@zergrush_9704 I mean the Imperium and other main and minor factions are actively fighting them, so not like they can just fly ahead and their goal is to consume all biomass in the milky way, not to go from one end of the galaxy to another.
@@nobleman9393except they actually do that pretty much every hive-fleet has come from different directions i mean leviathan attacked from below the milky-way
I think the reason the Tyranids are slow is because of how long the 40k timeline is....imagine if the nids can travel just as fast as other universes....the setting would end pretty fast.
And how slow warp travel takes
I would atleast put in the fact that the shadow in the warp works in the star wars universe making hyperspace travel useless OR make the nids move just as fast as the Empire can to speed things up or this will be a very weird and boring match up
@@nobleman9393 Theres a reason you dont hear of Tyranid victories.
They dont leave survivors.
And the Imperium doesnt exactly go out of their way to engage the fleets either. Once a world knows a hive fleet is en route they just sound the evacuation alarm. Space Marines and Imperial Guard might be redirected to the planet but thats only to buy time for the evac shuttles to gtfo to safety.
You dont fight the Nids and win. Even Chaos doesnt stand a chance now Kronos is kicking around in the Eye, and Chaos doesnt provide biomass either.
A space Marine legion VS Warhammer fanstasy universe
I think majorkill already did that lmao
They would loose.... Warhammer Fantasy isn't Weaker Than 40 k by any mean, They are even Stronger based on their feats alone , as archeon was destroying Universes Before he came back in AOS and Sigmar , Nagash and GorkaMorka all scale up to Him with Sigmar and Nagash being Able to beat him 1v1.
To put it simply if is a Normal planet Like Earth than The Fantasy Macrocosm is the equivalent of Catachan
Majorkill did a video on that.
Majorkill did that although it might’ve changed due to the new lore of The Great Crusade
@@HelmetHeadLore i bet you could do one better though
[Legends]Imperial navy: 25,000 imperial 1 star destroyers, 4.8-36 million smaller warships(1,600-4,800 combat ships per sector(imperial sourcebook), 50+dreadnoughts(around 26 of which are executer classes), a sovereign class(continent/small moon busting laser), two eclipses(continent/small moon), over 263,000(Specter of the past) other star destroyers/similar sized ships, sun crusher(star buster, that tanked a death stat laser), 2 death stars, an extra death star prototype with a functional laser, 2 death star sized habitation spheres, a galaxy gun(snipe planets and ships from across the galaxy), metal crystal phase shifters(bypass shields to weaken hull integrity), the tarken,(planet buster), the conqueror(continent/small moon cracking super laser) and dozens of world devastators(can rip apart planets with tractor beam projectors, while tanking shots from capital ships. Can collect materials to upgrade/grow, and even create new world devastators).
There was a plan to include super class star destroyers(8km) in many of the empires sectors. That is potentially 100s. There was also the assertor class(15km), bellator(7km), vengeance class(19km), and mandator III(12km).
Imperial army: 10s of trillions(Rebellion era campaign guide)
Stormtrooper corps: 100s of millions-billions
CompForce: 100s of billions(2nd edition sourcebook)
Tanks/repulsorcraft: 2-9 Trillion
Walkers: 10s of millions
Fighters: 62 million- a few hundred million
Territory: over a million, and a half full member worlds(rebellion era campaign guide,and 2nd edition source book) , and 5-70+ million colonies(Essential atlas), vessels, and protectorates. Han solo stated to Luke they would have to search six million inhabited systems, and an old republic comic stated the holonet connected six million worlds. 1,000s of sectors(imperial source book).
Weapon damage: Turbolasers dish out megatons of superheated plasma, while laser cannons in the kilotons. The attack of the clones cross section states 200 gigatons a shot, and 6 megatons a shot but we treat it as an outlier(It also states turbolaser shots travel at light speed). Contrary to popular belief star wars shields do protect against projectiles/high velocity attacks. A super star destroyer's shields have tanked rebel cruisers jumping out of hyperspeed, and multi megaton hits from asteroids in an asteroid field. Deflector shields can produce ray shields(Physical/High velocity projectile weapons), and particle shields(energy based weapons). Both the 2nd edition sourcebook, and cross section tell us star destroyers are capable of turning the upper crust of planets into slag which we can believe. Carnor jax states an imperial star destroyer can make stone run like water, and turn sand into glass. Going by the bombardment of caamas, it takes several star destroyers to reduce a planet's surface twice the size of earth to molten slag in under twenty four hours. The E-11 is the equivalent of a 14.5mm round with enough heat to punch through a lightly armored or unarmored opponent, and in a new hope it vaporizes steel bars. The DLT-19 was capable of taking down lightly armored vehicles. The T-21 light repeating blaster fires the plasma bolt equivalent of a 22.5-30mm bullet from a guass rifle. Mercenaries using light blaster cannons shot through 4 inches of plasteel. T-21
Dude you have no life
@@minionmafia7643 By your logic, you'd have to have no life in order to binge watch a series. People can write and read 300-page novels in a day, but I have no life because I took less than an hour to write down the equivalent of a few hours of online research. 😅
People will watch videos made from people, with hours or days' worth of edited lore videos, and then tell you to touch grass for having a 14 hundred word doc. That's crazy 😭
"Imperial army: 10s of trillions"
where is that written in Imperial sourcebook?
@kori8387 Nice catch, on rereading, i couldn't find a direct quote. Either I'm mistaking the imperial sourcebook for another guide, or CompNor recruitment threw me off somehow. Maybe the quote is in some category unrelated to the imperial army. Either way, I'm not in the mood to fully reread.
Well that's The Reason why tyranids Will lose in Direct war, while gene stealers wreck The entire empire.
I think you should do one of the Dalek Empire's versus the Warhammer Universe...
Probably not the Time War Dalek Empire, as that's a real unfair matchup. Warhammer Universe would be very unfortunate to catch the eye of the Time War Daleks. Specifically, anywhere, from the beginning to the end of the Time War. Even at the very end, each Dalek ship is definitely a real challenge to stop.
I wouldn't recommend anything post-time war other than the Emperor's New Dalek Empire.
But yeah..
First Dalek Empire (which is 1st Doctor to 2nd Doctor) could be interesting see they were only a young Empire back then who still had to contend with equal powers.
Second Dalek Empire (which is 3rd to 7th doctor's) could also he interesting for a much more equal and stronger power.
Renegades and Imperials (7th to 8th Doctor's) could be interesting if you want to throw two already warring factions of Daleks into the Milkway.
Some other minor factions are like... Empire of the Restoration and the Humanised Daleks...
The Galactic Empire got beat by a bunch of rebels in outdated tech backed up by some xeno capital ships, how on earth could they take on ANYTHING from Warhammer 40k ?
To be fair, the imperial military was more designed to fight another proper military, not rebels
blud has never seen the warlord, thrawn or dark empire eras
@arionoforworld,
Well like Bucketheadlore said, they don’t have to deal with the warp, and better, faster communication would actually be a huge advantage. You shouldn’t underestimate speed and communication when it comes to warfare. There’s also the fact that the Empire really doesn’t have many enemies besides the Rebels, unlike the Imperium. Also the Rebel Alliance has plot armor on their side. If you’re going to consider plot armor here, you’re going to have to consider it when it comes to 40K as well
@@yeetleskeet854thrawn mostly relies on a cultured species to make strategy in the long term
@@jakerooke174 in what world is that an anti-feat? thrawn proved time and time again that he was the greatest strategists the empire had as an asset. He was winning until his bodyguards whom he genuinely trusted assassinated him
Honestly is the SW universe went back to using disruptor rifles they would stand a much better chance.
Edit: that and Palpy designed the empire to fight the Vong to are kind of similar to the nids which might be useful
not necessarily, blaster wounds dont bleed nearly as much as slug throwers and disrupters. no refunds
You gotta raise the volume, I’m on max ATM and can just hear you
Forerunners vs wih necrons
it would Go Hard.....Like HARD
@@doragonzx defo I got wih necrons winning though they had a billion worlds and could match forerunner in every tech or have a alternative
@@supremercommonder also the Ctans.
@@doragonzx wih necrons automatically cones with c’tan and they had some Awsome feats recently
I think Necrons have bigger chance to win
They're literally won against a literal cosmic god and even used them as a battery
And the only reason they haven't take over 40k universe is just because they're hate each other to working together
Not all dinasty agree to United
I personally see the nyds winning after a long war of attrition. They could easily realize that warp blocking doesn't work and mutate forms that could destabilize hyperdrives let alone telepathic fuckery.
We don’t know if destabilizing hyperdrives is possible, you can’t just assume they’d find a way to do it. Also I’m pretty sure there telepathy is because of the warp
*edit warp not warp drive
@@capadociaash8003there is a ship that can block ships form going into hyperspace, it is at least possible that it may be possible for the nids to do so too.
@@kagedark7749 that’s because of creating an artificial gravity well, maybe the tyrannids could manage that but I’m not sure how they’d get the idea
@@capadociaash8003 Narvhals are believed to use extreme gravitational lensing forces to create the corridors of compressed space time the Tyranids employ to achieve interstellar travel, so gravitational manipulation is definitely in the Bug wheelhouse and they could easily stumble upon the debilitating effects of intense gravity fields on Hyperdrive systems as a result.
@@gregorygreenwood-nimmo4954 huh, well you’ve convinced me
Hell yeah I’m a Tyranid player. I’m glad to see this.
While the Tyrranids no longer have the advantage of the shadow in warp in this universe they still have Narwhals. While they aren’t talked about much they create gigantic gravity wells to allow the fleets to travel between systems. These gravity wells are powerful enough to cause climate disasters such as tsunamis and earthquakes. They also utilise spores that have a variety of negative effects but I won’t get in to them. Anyway it has been shown that hyperdrives can be blocked by gravity wells as seen with the imperial interdictor and I believe that with the strength of the Narwhals gravity well able to cause natural distaters with sometimes even years of travel time still left I believe that utilising a hyper drive around a Tyrranid fleet in transport and for the targeted system would be impossible. The hive mind will likely realise this as well and begin utilising these Narwhals in a greater role then just transport. Also Gene Stealer cults only really work because of how badly monitored the population of imperial worlds and how cramped they are as well.
I think The Empire could withstand The Tyranids but it all hinges on one thing: The Death Star. If the Empire still had it,they could hypothetically withstand the Tyranids if they went full scorched earth and superlaser'd each planet the Tyranids attacked. Although without it,The Empire would struggle,a lot...
So basically liberal use of Exterminatus x10, because I'm not sure if there are planet-erasing weapons in 40k
They still have orbital bombardments. Bomb a planet into molten slag and all that.
@@StressmanFIN There are but not any (Non-war in heaven) tech that is anywhere near as quick as a death star.
@@Mr._Galaxywidea normal exterminatus is pretty quick since it cracks the planets crust it just doesn’t destroy the planet also it doesn’t have to charge up again after use
@@wendivask7991Normal exterminatus only affects the surface, the death star can recharge to maximum every 3 minutes.
I think the empire would have a decent chance until hive fleet Gorgon enters the galaxy. Gorgon was one of the most adaptable hive fleets around taking the tau to enter a technological arms race against the nids to finally stop them. But the carapaces of Gorgon developed specifically to resist energy weapons like the tau pulse rifle and likely could resist a blaster as well. The rigid structure and bureaucracy of the empire might be a death knell for them in that particular match up especially if they don’t band with the huts and rebels.
I think this is the crutch of the thing for the empire on this is the tyranids would adapt to their weapons strategies and (as another comment said) ftl due to their being creatures that can travel ftl meaning the moment the nids gain that things DNA; bam tyranids now have ftl as well (to a certain degree)
Gundam earth federation survive Warhammer 40k.
As much of a gundam fan I am, there is little chance for the earth federation to survive against the 40K universe, at best they might have a slight advantage if they manage to shit out the Turn-A or something akin to it's "Moon light butterfly" which is for all intents and purposes a "Fuck your technology" field.
One planet with no ftl. They MIGHT survive long enough for the mechanicus to plunder their tech if one of the myriad other wonderful friendly things in the universe don't get them first
Also Vashtor...I shudder at that the thought of daemon gundams
@@lordgod9958 I mean the moon in UC gundam has a very high chance to fall to slaanesh, given the dark side of the moon has a disgustingly high population of "Child actors in adult entertainment" if gundam Unicorn's lore is to be believed
@@tobithelost3263 As a whole, gundam loses on industry alone. Now battle wise they would fare well (Mecha vs demigod if a primarch gets involved would be a pretty cool fight) if the Tau and their crisis battle suits are any indicator even if said battle suits are inferior to Gundam
the sheer problem if the mechanicus drops a platoon of warlord titans would mean a hard fight for the earth federation, but after that diversion, the imperium would simply put an "Exterminatus" on it and move on to their real problems....
with only the recources and production capabilities of one single planet, they never would stand any chance....
not to talk about the other factions....
well they could survive if they submit to chaos... but that would just destroy them in a different way....
Terran Empire from Star Trek vs Chaos
One minor issue I have, the imperium in its current state as of 10th edition is actually focusing on the tyranids as we see in the trailer. And they’re losing even with Guilliman himself coordinating against them.
They are focussing but not putting EVERYTHING they had on the tyranids, remember the Imperium is constantly fighting Chaos, Orks, eldar raiders, tau and all minor xeno factions and rebellions at once along with the Tyranid threat
I’ve actually replayed the Crysis games recently and the alien faction in the series called the Ceph would probably do pretty well for themselves in 40k. Their tech and weapons are pretty powerful and a bit overkill in lore and they can create more of themselves at an extremely fast rate. They are a weird mixture of the Necron’s and Tyranid’s with a bit of the Ork Waaa and Eldar mobility and psyker powers. We’ve only seen one of their ships in the series in Crysis 3 and it’s bigger than a Craftworld.
Edit: If anyone has any questions on the Ceph I’ll answer to the best of my abilities, Crysis hasn’t been mainstream in over 10 years and nobody really remembers anything about it but I recently played through the third game which has all the logs on the Ceph like what their motivations are so I have a good idea as to what they would do in 40k.
If Tyranids could get a Jedi of Sith and analyze, and reproduce these mystical Midichlorians... Well, Jedinids would become a true terror of the galaxy...
Shite. If that happens than oh this will be 1. Horror, 2. Zoontrope
Cyberpunk but Warp would spit out the ship and they would have some time to prepare
the empire would win say it with me "long live the empire"
LONG LIVE THE EMPIRE
Nah
Long live star-chilren
Long live the empire!
Great video, I don't know much about Warhammer 40k or Star Wars but I've always loved the two. I'm also really into the idea of "Insert Sci-fi Universe" vs "Insert Sci-fi Universe", such as Star Trek vs Star Wars, or X4 Foundations vs Distant Worlds 2, and I do have a request for one of these.
Could you do a Stellaris vs Warhammer video? I'm curious about their Aetherophasic Engine in particular. Would it disrupt the Warp like it does the Shroud? How would they deal with crises like the Unbidden? That and how when it comes to individual specialized planets they probably have that better too... I don't know if their FTL is superior or not but they can jump a large distance instantly with their jump drives but it requires like 200 days to recharge. But they also have instant communications regardless of distance.
I think Stellaris covers a lot of stuff on a basic level like Megastructures (Huge achievements like Dyson only gives energy and can't be used for anything else) and Dimension Hopping (Astral Rifts), and think it might be more even if anything.
Overall good content and excited to see what else you create, they teach me more about both universes!
So for a matchup- The Covenant (Halo) vs the Tau (40k)
Having just read The Devastation of Baal, I really think the Empire is screwed against Leviathan.
1. Tyrannid Hive Ships are described as 19 miles long and 3 miles wide (that’s almost 2x the length of an Executor) and the Blood Angels take out 307 of them over 3 days(I might have the exact number wrong) and are still overwhelmed. For reference, that’s one half of Hive Fleet Leviathan.
2. Star Wars weaponry tends to be precise (the Imperium deploys a lot of nuclear weapons in space, which kill organisms over several miles all at once) apart from super weapons, I haven’t seen the Star Wars factions utilize anything like that.
3. As the Tyranids gain biomass, they’ll acquire another important organism- midichlorians. I wouldn’t be surprised to see the Tyranids begin to create Force-sensitive bio forms or be able to hunt through the force like the Vong did, without going too far into conjecture territory.
4. Tyranids/40k ships are relatively slow, but they are not restricted by hyperspace lanes. Moreover, it’s not as slow as people think- For reference, from the destruction of Tyran to the end of the Battle of Maccrage, it’s about a year according to the Lexicanum. The Tyranids devour a lot of systems in that time.
5. In the devastation of Baal, the Tyranids demonstrate they can jam Vox transmissions by emitting signal noises or blocking those frequencies. It’s not unreasonable to say the Tyranids could figure out ways to block Imperial communication (communication jamming is clearly possible, and lictors eating imperial technicians would provide the insight the Hive Mind needs to learn about Imperial communication and technology)
I personally don’t think that the Empires major advantages: hyperspace and communications, will save them from Leviathan. They have to commit their forces to a fight at some point, and when they do, they’ll be crushed by the overwhelming mass of Tyranids.
Tenno from Warframe vs 40k.
Or maybe something silly, like the Grineer from Warframe vs Orks. "Xeno skoooomm!!"
Tenno would be WILD tbh. I mean, for starters, they're already acutely aware that you should not accept offers of power from ethereal cosmic entities on account of falling for it once already.
Not to mention warframe abilities are wacky and they're canonically stealthy as hell, even if that's not the usual playstyle people use. There's a real chance first contact for the Imperium is just a high lord or several suddenly being assassinated by a walking death machine.
Transferrence might also work on human tech due to machine spirits being a thing. Possibly even on necrons.
Chaos is probably the biggest threat to them given the warframes are the result of the helminth; which is a strain of the technocyte virus.
@@Biotear now I'm imagining Tenno possessing a Titan like a Necramech and going ham on everyone around. 😁
But yea, Guardsmen I think would fall to one Warframe as easily as other mobs in the game, and vehicles too with Necramechs.
Space Marines might be a tougher nut.
This is tricky one as... Empire might actually be capable of winning as long as they keep combat in space and manage to construct a 2nd and maybe even 3rd Death Star.
But planetside, they have no chance of winning and each planet they fail to defend will just renew the Tyranid numbers.
I'd dare say that Empire might win in 6/10 cases... against those 3 scouting fleets.
It'd be interesting if the Empire starts going full Expanded Universe/Legends on the Nids. Things like World Devastators would be especially interesting to throw against the Nids as they're almost a technological mirror of the hive ships, only they eat inorganic material as opposed to biomass.
Determine the path of the Hive Fleet. Evacuate all planets in its path. Then burn the planets with extensive orbital bombardments, destroying all available biomass. Then use a galaxy's worth of industry to fight them in space over every planet until the Hive Fleet is broken. I suspect that's the the best bet the Empire has. Or use battle droids liberally. The Empire has instantaneous communication and extremely fast FTL travel, so deploying thousands or even tens of thousands of ships for battle, while sending data and receiving orders in real time should give them all the advantages they need.
@@RJALEXANDER777the damn things are powered by slave labour the world devastaros are overrated garbage
at first, but the empire is smart enough to renew battle droid production, and when they do the land battles get closer
plus, going on the CIS it should only take them a few years to get quadrillions of battledroids,
and tyrranid ftl is so slow that they might only get a few worlds before the empire swarms them with battledroids
I know something that would absolutely wipe 40k and no one brings it up; The Seraphim from Supreme Commander
Noice, supreme commander
Or the Hedoth from Metal Fatigue. They literally have technology to convert energy into matter. Their mechs might be as big as a Warhound, but they can take and shrug off orbital bombardment rounds. Imagine capital ships made with that tech. Warhammer 40.000 ships couldn't put a dent into them.
Comes down to 'How does that interact with the Warp?' because nothing else is going to mean a thing in the face of Seraphim tech.
@@Sorain1 You're not wrong, i think they would have a okay chance if they were able to catch on, though they are very organized and will kill their own if they step out of line
From what I know, Palpatine was able to secretly amass a droid army large and powerful enough to conquer the Star Wars galaxy four times over. And the Star Wars galaxy is really, really big.
With his whole charisma and what not I’m sure he could convince the people of the Empire to not worry about it. And even if they did have concerns, he’s the emperor.
Plus, the empire will have the one thing Tyrannids will never expect from a human empire. Actual logistics. NO WARP and NO DAEMONS.
Blasters being a mono attack the Tyranids win.
I think there is a story in which The Empire and The Rebels work together to fend off an alien invasion from beyond The Galaxy so they would probably work together.
They have no choise but work together.
Warhammer fantasy Tomb Kings vs the CIS of star wars
Imperium vs TerraTech corporations.
It might be laughable at first, but remember:
Hawkeye has three-barreled ballistic missile launchers, railguns, and battleship cannons.
Geocorp has automatic nail guns that fire nails easily the size of guitars, and giant plasma cutters.
GSO has a lot. They also have big bertha cannons, which are a lot more effective against something they could easily hit, like giant tanks, or massive mechs.
Venture is fast... that's pretty much it.
Space junkers will turn your stuff into their stuff.
Better future can manipulate gravity and have hovercraft that would be "fun" to try hitting with anything that isn't lasgun adjacent or a guided missile.
And they all have bubbles that repair anything inside.
Godzilla in warhammer 40k
Sigismund vs master chief
eldar vs jedi
Predator in 40k
spider man vs a space marine
base mcu hulk vs brutalis dreadnought
The green lantern corp in 40k
saiyans in warhammer 40k
That's a good idea but I think some would be too easy is maybe a big video with some of these ideas and big videos for the more interesting ones
For Godzilla to have any chance it'd have to be Godzilla Earth from the anime. Even then I'm not sure it would survive exterminodus.
@@Wet_Noodle97 maybe monster verse but monster wars goszilla is stated to be the strongest godzilla with a powerscaling beyond planetary on top of that he's beaten characters like shazam, superman, Hulk and thor plus the entire avengers. Shin godzilla is able to keep up and even hurt eva units even tearing through A.T fields which cannot be destroyed by normal means usually they can only be broken through by other evas with a lot strength. Its also stated that shin godzillas final form is literal god. Godzilla has also beaten and oneshotted the greek pantheon along with going through hell,killing satan and his army then proceeds to fight gods angels before scaring god so badly that god teleported to a whole other plane of existence just to see godzilla followed him then one shots god. The weaker godzillas would definitely get their asses handed to them but there's definitely a few who I think could pose a good threat to the imperium.
Predator is already referenced in 40k as the skinstealer or something or other. An unamed space marine stats wise beats master chief (dont feel bad. Chief was based off a space marine) jedi versus Eldar would be a good fight. Eldar psycher, like a warlock? Eldar wins, an eldar ranger or dire avenger? Could be up to either or. A harliquin? Jedi wouldnt stand a chance
@@Wet_Noodle97 what about gidhora (or any space kaiju) since most incarnations of Godzilla don’t have space travel (except space Godzilla there might be more Godzilla with space travel but can’t remember of the top of my head)
The empire would resurrect (somehow) both the Droid and Clone army for the extra manpower
The biggest problem for the empire going up against the tyrranids is their lack of tech. you have to remember that the imperium far outguns the empire, even when just on the troop to troop level, because the imperium has had much more time to grow. not only that, but in 40k, space marines exist, and pose a massive threat to the swarm. And yet even with all of these advantages, the imperium is losing, and its only getting worse as the tyrranids get better and better adapted. the empire would likely hold out an impressive amount of time, maybe even crippling the tyrranids if we're being generous, but I believe eventually they would fall.
The Imperial Navy may adopt hit and run tactics against the Nids, who's ships are far slower then their own.
I think they need to use toxins which will instakill nids without giving them time to adapt and be resilient. A bioweapons with short incubation period which will aggressively disintegrate nids and burn the biomass to ash which will not allow the swarm to evolve. Tyranids weak point is biomass. If killed Tyranid didn't leave biomass to analyze and adapt Tyranid evolution will stop.
You're forgetting that the Empire has Vader and the Inquisitors, as well as multiple assassins trained by Palpatine.
Also, there's MILLIONS of Mandalorians spread out in the galaxy. A threat of this magnitude would see a new Mand'alor step forward to fight back as happened in EU star wars during Vong invasion.
Frieza's army vs 40k verse
It would be intersting or at least the saiyens. It's early on in db for the elite to be planet busters at best... So elite are walking extermatus
warframe vs warhammer 40k would be an insteresting fight
I think warframes stomp from what i heard
Sorry to say this but considering that the tau are far more technologically advanced than the empire where their elite soldiers fly around in gundams and yet were bodied by the tyranids on multiple occasions despite being able to beat the imperium, says a lot about the overall combat capabilities of the tyranids, not to mention that if we’re talking clone wars era star wars then perhaps, but considering that the entire grand army of the republic was actually much smaller and weaker than most people actually believe the GAR to actually be whereas most conflicts were either civil wars or fought primarily by dedicated volunteer armies or third rate system defense forces who did most of the heavy lifting throughout the clone wars, if it’s the empire then no, whilst their overall military might might be much larger and more powerful, but lacking the flexibility and not to mention the openness and inclusivity of both the empire and the republic especially the republic, wouldn’t mind allowing alien filth into their governments as well as members of the military, in regards to things like genestealers or hybrids who could pass off as a mutant or as a human/ alien wouldn’t have too much trouble infiltrating key and valuable areas or positions of power ie the captain of a star destroyer, resulting in the officers and a handful of the crew to take over a ship’s bridge and cause the ship to crash into a massive major population center in order to sow confusion and chaos, not to mention that plasma bolts tend to do little to no damage to tyranid armor and the only real effective weapon available would be the DC15A blaster rifle being capable of firing a solid slug encased in an ionized gas bubble allowing it to penetrate battle droid armor, all the while even weapons like the standard issued lasgun has little to no effect on some of the more larger or even medium sized tyranids, resulting in several entire squads of troopers to fire rapid fire into a single tyranids carnifex just to bring one down and that’s also considering that the lasgun does the same more amounts of damage than your standard blaster as well as having a much higher rate of fire as well as having a much larger magazine capacity, that being said, the empire simply lacks the mentality or mental fortitude compared to their imperial counterparts whereas there are the odd few imperial fanatics, the fact is that the most horrific and worst enemy the empire has faced was a bunch of Wordy Webble scum or a tin can with a blaster, where yes the conflicts were brutal no questions about that, but imagine watching your friend being melted alive all as they’re being dissolved by digestive acid or seeing the person next to you struggling to remove their armor as their screams can be heard, all the while thousands of maggots are writhing around inside of their body eating away at their internal organs, whilst they’re still alive, and again these are just a few things that a guardsman has to deal with on a daily occurrence all the while the empires or the imperial army are getting butchered as their friends and families are being dragged away screaming and kicking only to end up in a Tyranid digestion pool, mean while, Tyranid bio ships are ripping star destroyers to pieces (imagine being a stormtrooper trying to hold a small corridor and a single Tyranid carnifex comes barreling towards you as blaster bolts ping harmlessly off its armor like a mild hail storm, all the while the corridors behind it are literally flooding with termigants, all the while bio acidic maggots are flying through the air, eating anyone unlucky enough to be hit by one, all the while their acidic bodies start to dissolve any and all cover that you’ve been using up until then.
Not mentioned by some of the comments below, and briefly mentioned in the video itself; Is the Tyranids flexibility and adaptibility. Everyone is assuming the Tyranids will just 'float' to the next star system over and rinse, lather, and repeat their cycle as they do in Warhammer 40K. We have to remember that in the Star Wars Galaxy, there are creatures that can and actively use biological means to traverse Hyperspace. All it will take is one of the Hive Fleets to stumble across a pod of the infamous Puurgil or other Exomorph space titans, consume them, and reverse engineer the means to make use of Hyperspace. Then you'll have the Hive Fleets consuming Gas Giants and pockets of nebula gas that the Puurgil often gravitate towards, if not consuming vessels to harvest their Hyperfuel. On top of Hyperspace itself will not be a safe haven to traverse around the Fleets. We've seen it in both Legends and Disney Canon: You can fuck with others in Hyperspace if you've the means. In short: Hyperspace won't be safe for long.
Earth of Macross in Warhammer 40k
Personally, Zentradi vs. warhammer 40k sounds cooler.
It’s only a matter of time till a world devaster gets sent out to fight
Imagine the nids learn about force sensitivity, and since it is directly related to bacteria in the blood, there's no reason to believe they wouldn't replicate the shit put of this. Imagine a swarm of force-weilding Tyranid Warriors, and other such insane warbeasts. The swarmlord would be even deadlier in this universe.
I have an interesting concept of what if the mercenaries of tf2 were sent to the warhammer 40k universe, something tells me that medic like in the comics with satan will make a deal with the evil factions of chaos by selling his soul to the chaos gods and also manage to kick their influence off his soul by making several new artificial blanks
I do believe you made it so the shadow in the warp could affect force users, so it wouldn’t be completely useless
Thegradyfiles3272,
Not sure. The Force has nothing to do with the Warp, so I could easily imagine their Jedi senses and their force powers being completely unaffected
The Force users don't mean anything at scale though. (barring something we don't see in that era like Battle Meditation or something nasty via Sith Alchemy.)
I like how Imperium is just german for Empire
Yeah, the biggest advantage really is Star Wars hyperspace travel. They're just so much faster, it's insane. If the Empire is losing somewhere, they can (aha) bug out, and if they need reinforcements, they can get them in days or even hours. Meanwhile, the tyranids will be slogging around for thousands of years.
In this scenario, the Rebellion would do all they can to protect worlds from the tyranids, likely teamming up with neutral factions like the Hutts. They would also almost certainly make an unoficial truce with the Empire. Not a full alliance but an unspoken agreement that they have bigger problems than eachother at the moment and can't afford to fight among themselves if they want to survive.
Ok so there is one thing you have not considered: blasters have an insane ammo capacity. Im talking 200 shots a cartridge. They will be able to evaporate any gaunts that show up in ground assaults and to an extent genestealers and gargoyles. Anything tougher than a venomthrope is gonna be a problem however. They will only start having problems when warriors or heavily armored units show up. If they have AT-TEs however they can deal with those. Also they have tie bombers and can do orbital bombardments on bio titans if they have the support. So this is gonna be a battle of logistics and a war of attrition. One of the main advantages the empire would have on a battlefield is range because the range on regular fleshborers is too short.
For the next one can you do Mechanoid hive from vanilla expended mechanoids?
I’ll have to look at the mechanoids as a faction first
The Tyranids, because they’ll just adapt to whatever the empire throws at them
I wonder if the empire of the hand would be able to warn the empire or hold off the invasion
I like your videos,keep going, any advice for somebody who is starting ? Thank you
Just go for it. If you look at my first video I had no idea what I was doing but you slowly learn as time goes on. Also make videos that you genuinely care about
@@HelmetHeadLore thank you, i try my best, you dont have much followers, idk why cuz your videos are quite good🫡
Thanks so much for the support it means the world to me
Could the Protoss from StarCraft survive 40k
What if the empire had to face orks
Could the protoss survive and cut a piece of the Star wars galaxy
you should try covering the architechts from ringworld.
their main advantage in that situation is their ringworlds being outside the galaxy but near enough for ships to reach them. also, since they don't have the pupeteers destroying their ringworlds in that scenario, I'd see them being able tl at least survive alot of threats, aside from the nyds.
Modern day US vs Tyranid or Ork invasion?
One faction I would like to see in this series is the city from the project Moon games. I hope you look into it it sounds like an interesting match up to me.
One thing that wasn't mentioned in the video is that the Tyranids can replicate the attributes of any organism they consume. This is very important for two reasons, 1 the obvious one of force sensitive Tyranids, but more importantly 2 there are space creatures that are full organic that navigate hyperspace, if the 'nids find and consume one of these creatures then they get hyperspace travel which could lead to them very quickly spreading to every undefended planet with bio mass and consuming it to become an unstoppable tidal wave of flesh monsters.
Strategically, the Tyranids are a game over scenario because of Genestealers, and FTL. Star Wars FTL is so absurdly fast, and effective, that the genestealers could reach critical mass and overthrow the Empire in very short order.
We can look at the Yzon Von as an example of how the Star Wars galaxy would react to an existential biomechanical threat of galactic scale. While factions are divided in star wars they are shown to be much more ready to band together than factions in 40k so I think the galaxy would survive the Tyranids when they put their full focus on fighting them, but like the Von it would be a pyrric victory.
Tyranid vs flood halo?
There are two things I can think of to bring up
1: Force adepts can be trained to a functional level in a few months if they have skilled teachers, and both Sidious and Vader know how to do so; so they could bring groups of Sith Warriors to bear within a few months.
They also both know how to shield their minds against external shocks like mass loss of life, and can impart that skill as needed
2: If we go by Legends continuity then Sidious himself would be a major player. Not only does he know the art of Battle-Meditation, but we know that he had access to the writings of many prior Sith Lords and Jedi Masters and was developing cataclysmic Force techniques capable of scouring the life from entire planets.
He could conceivably throw huge resources behind reviving the art of Sith Alchemy to try and bring monsters like Leviathans into play. Or recreating Mechu-Deru and turning the Nids' own numbers against them.
He could also possibly increase Vader's arsenal with Sith Sorcery, or even provide him with clones and share the art of essence transfer with him, if he felt enough pressure to justify the risk.
Dead space would also be cool with the markers
Had thought for video if you were to go to the Warhammer world but as a transformer with your own faction what would it be like?
I was surprised you didn’t mention any force users or palpating
fighting himself a bit
I think it’s reasonable to believe that the hive mind could develop a way to suppress force powers and/or hyperspace travel.
There’s plenty of things in the Star Wars galaxy that can suppress force powers. If the Nids get their hand on even one, then force powers become all but useless in direct conflict, if not an outright liability.
Hyperspace travel would be more difficult for sure. I’m not sure that the Nids could totally prevent it. But it’s worth considering.
the nids getting to Tatooine, Geonosis Dathomir or Naboo is fucking HORRIFYING
I want to think the nids win but you have a point about how much control the empire has over its worlds
6:26 Out of all the horrible things Tyranids can do. I feel like genestealer are the most terrifying out of them.
Terrans from starcraft in 40k
I think the Tyranids would win eventually, especially if they manage to consume some force user, this could turn the tide against the Empire as the Tyranids would start to deploy their own force users. I don't see the Empire surviving that.
Vader dies fighting a Norm Emissary after obliterating 60 morbillion nids.
I’m curious how the clone army and the Jedi would fare in 40k? Clones are augmented humans that are immune to fear and stress and the Jedi are space wizards wielding laser swords. Star Wars doesn’t really account for scale but I think they do pretty well.
I love how everything that has the tyranids only have half of the present hive fleets I know oroborus wouldn’t be present since it’s chaos minded but something like Tiamat would probably plummet imperial moral of it got out that the tyranids we’re preparing for something
Combine please
I think genestealer infestation would be the make or break for a tyranid victory, with robots and science very much alive in the starwars universe, the empire would have all the tools to win against the hive organism and fleets in the long run, but if they get infected and distrupted it's over
Armies arent all there is to the star wars galaxy. Machines dont provide sustenance, true. But what about the trees, the plants, the animals, the civilians? From a pure star wars PoV yes, the empire has a chance
but when you know more about the Great Devourer.. HAH.. no. No they do not. They will be utterly and completely wiped out. They'd stand a better chance against the T'au
The fact that the Empire could sustain their military in what was basically peace time i dont really see them having a problem scaling up production, they did that before when the republic went from 1000 years of peace to fighting a galactic conflict in a couple of Years. Warship production went from basically 0 to 50% in a couple of months (the civil war was not fought on a war economy, like we saw in the 2WW, the galactic government still payed upfront for most of the shit they used and the companys that supplied that war material still buil other stuff on the side) if the galaxys survival was at stake i doubt that they would get the chance to request monetary compensation for the warships built.
And one thing. The Empire have more chances to halt Tyranids in the edges of the Galaxy because they will be only threat to them from aliens. High Command will just evac the threatened sectors population to the rear no allowing Tyranids to gain biomass and start killing them without giving chance to escape to the weaker protected systems.
Bucketheadlore Could the Death entities from Bird box survive in the Warhammer 40K universe ?
They can eat the space whales to get hyperspace and use there narvhal to create gravity wells to rip ships out of hyperspace
It looks bad for the empire, but once the empire gets the death star finished, the leviathan is BONED.
the audio needs to be raised, cant hear anything outside the house 🦍
Gazz's WAAAGGGHHHH!!!! from 40k vs The Covenant before the Arbiter rebellion in Halo 2.
Also forgetting one major factor. Midichlorians... They are living things... Soooo force sensitive Tyranids :D
I have an interesting question could a tyranid be affected by the flood from Halo Reynolds off topic but I'm always curious about that
I think a majority of the Rebellion would decrease their efforts against the Empire in a Tyranid invasion, I can easily see its leaders like Leia, Mon Mothma, Luke, etc. understanding the Empire is all that's saving the galaxy from being completely devoured at this point. But, I could also see rebel leaders taking after Saw Gerrera's example and only getting more opportunistic without any care for the consequences.
Yeah, even if the imperial of man is not centralize as the Star Wars Empire
it’s just the vast resources imperium has,the military forces of The Empire is literally just drop of a bucket for the imperium
I'm curious how Thrawn would address the nids. Palpatine being able to throw fleet ending extradimensional Force Storms is also a wild card. Would also be interesting to see Vader (scales to Palpy) duel the Swarm Lord for the lolz.
I imagine blasters would be made higher power to burn through more of their target to fight the tyranids
I could see that happening tbh
Not a chance could the empire stop the tyranids. You underestimate the tyranids capabilities by far....