I Made 10,000,000,000 Games! (World Record)
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- čas přidán 13. 01. 2022
- I Made 10 Billion Games in 3 Days. A game dev challenge using Unity and procedural generation.
● Wishlist Will You Snail on Steam: store.steampowered.com/app/11...
● Play 10 Billion Crappy Physics Games: jonas-tyroller.itch.io/10-bil...
● Join the Will You Snail Discord: / discord
● Join our creative game dev community on Discord: / discord
● This video was edited by TheShelfman: / theshelfman
Hope you enjoy. :)
#gamedev #indiedev - Zábava
you did it you absolute madlad
why hello there
why don't you make 10B Games In 1 week (or you canne do that like??)
@@FC12CGaming or maybe... 2 days
milk
Dog
so THAT’S how mobile games are made…
He forgot the ad randomisation
@@thatonebroski 😆😆😆😆
hi PolyMars
true true
haha true!
wow that’s 9,999,999,999 more games Rockstar has made in the last 9 years!
Wrong, 9,999,999,998
@@astrapboy GTA trilogy “remaster?”
@@brrt1680 Red Dead Redemption 2
@@astrapboy exactly… I wouldn’t count the GTA trilogy remaster as “making a game”
@@Jiminal_ yeah red dead 2 was good
Awesome video idea Jonas! And cooool execution :))
cooool
Is it just me that loves it when content creators support others
ok
Bad mobile games companies: *”I am 10 multiverses ahead of you.”*
We're looking at you, Voodoo
@@Kristoff896 is it just me that play vodoo games when I'm bored 😭😭
@@Adeel117 I only do it if I'm that desperate for free games
But with the amount of ads is enough time for me to get 10 more jobs and buy all the games I want.
@@Adeel117 i just play them when i‘m somewhere where i don‘t have internet
@@fideys or turn on airplane mode
I think what would make it more fun is if you could see the highest score for that game achieved by others so you'll have a goal
Χξς
@@aussieraver7182 umm what
@@laynex_ plus hosting information for 10 billion games doesn't sound cheap? but i guess it depends how its implemented. the data needs to be stored somewhere and i know multiplayer games are one of the more annoying things to figure out in indie game development. (this isn't true multiplayer but I still think it kinda counts)
@@GwyndolinOwO sql
10 billion leaderboards may be pretty expensive, unless he has billions of spare servers
But what if you make a game engine, does that mean you make an infinite amount of games?
No it just means you can
If you have children, does that mean you have an infinite set of accomplishments?
ok ok guys, I get it, I was wrong 😅
@@TheBcoolGuy nah it means you have infinite set of failures.
if you made a processor, does that mean you made an infinite amount of operating systems?
if you made an operating system, does that mean you made an infinite amount of applications?
if you made a game, does that mean you made an infinite amount of mods?
if you programmed a chatting app, does that mean you wrote an infinite amount of messages?
if you founded a book publisher, does that mean you published an infinite amount of books?
if you launched a social media platform, does that mean you made an infinite amount of memes?
if you made a discord server, does that mean you caused an infinite amount of bans?
if you set a world record, does that mean you set an infinite amount of better world records?
if you manufactured a transistor, does that mean you made an infinite amount of electrical devices?
There was a great GDC talk of two guys who made money by publishing thousands of slotmachine games, it was really funny.
"Cabbage slots" stood out to me :D
And few of them made a lot of money! :D
yeah, I saw that one, it *is* pretty funny!
Now hook up machine learning to it and see what kind of scores an AI can get in some of these games!
All you need is just a simple model with some dataset of good games. He should actually do this!
Just create a json file of good combinations, and use scikit-learn to predict more playable variations.
@@rkvkydqf you don't need datasets either. besides that won't work as there are diff input conditions for each. But you could use a genetic algorithm.
@@netrunningnow based on how many rules it has
Brilliant! xD
4:20 You could have just used the long type, which is an int but in 64 bit, so the integer limit would be 9,223,372,036,854,775,807.
amazing work. wow!
Add a satisfying clacking sound to the pieces that's pitch is relative to its size, smaller ones clack at a higher pitch, large ones at a lower pitch.
That seed system is actually kind of how seeds work in minecraft, they use that to find “sister seeds” for speedrunning
Jonas has done what those "10.000 in 1" games couldn't.
It would be nice to have some of the objects explode. You would get points for destroying all objects in the least amount of clicks where a click would put some force to an object and make it explode after collision.
Hmm, I wonder if you could somehow find a good game by pairing this with a generic algorithm.
At the start it gives you say 2 sets of 10 random games and you tell it which is the most fun from each set. Then it 'breeds' those fun games together to create a new set of games. then you repeat for a while. I wonder if you would end up with a game that is somewhat fun at the end?
you'll get bored playing same-ish games
great idea
Someone needs to make this!!
@@NoNameAtAll2 U just normalised the randomness aka slider from 0% to 100% random
One game with 10,000,000,000 levels... but an interesting concept and a great video as usual dude.
A few controls suggestions:
1: Make exiting the game use x instead of esc, that way you can play it in full screen a lot easier & it's right next to wasd.
2: Allow typing seeds instead of having to click on boxes.
3: Allow copy & pasting seeds with "Copy seed to clipboard" & "Paste seed from clipboard" buttons.
When I first saw this thumbnail I thought “wow Jonas is just straight up making fake click bait?” But this guy actually made 10,000,000 games. What a legend.
He didn't. Because there is only a binary.
you mean 10,000,000,000
@@engelsteinberg593 wh- what?
@@-Teague- He only make a executable, thus just only a game.
@@engelsteinberg593 did you miss the video?
This game must get trending
Which one? There's so many!
I always thought about doing this, specifically, creating a platformer where any of the parameters of speed, movement, collision, size, shape, anything that can be change, is changed randomly each time you load the game, with limits to make sure it doesn't result in a broken game.
that is my favourite video on jonas'es channel, and that fascinates me how he came up with this. i was thinking about the last part of the video, where he explains his thoughts on continuation of the challenge, and its NO WAY you can procedurally create a strategy game, i can't wrap my had around this. its such a bummer he never done this, i want to see him making another 10 billion so badly
I love the enthusiasm that you put into such a random idea, and the result is actually really cool! Hilarious content, keep it up
When I first saw you in the 6 devs make one game I though
"This guy must have like 5m
Subs"
Geez like your so underrated
Jonas is the kind of person that would make toast using a toaster (:
yeah he seems like that kind of person
Yeah he seems like a person
@@Kristoff896 lmao
But can you make a toaster with a toast?
@@lexiferenczy9695 but can you toast a toaster with a toast?
Awesome idea and awesome video Jonas! 🙌
Dani: I made 10Billion and 1 games
Me : I made -10Billion games
9:56 "It's not very fun, but at the very least quite interesting." - Me in math class
Hey 👋 richtig gutes Video :)
Freu mich immer auf neuen Content von dir :)
I like the idea, could be pretty fun! Just making a ton of variations in mechanics and playing with those can be interesting already
I love the editing here.
Now this is a very interesting idea! Not that I think any of the games will teach us anything about gamedesign, but this is a good way to learn about the coding aspects of randomization.
That's really awesome Jonas! Awesome job!
The amount of pain, confusion in Jonas face while testing is everything lol 😂
Online leaderboard (or just local) for those games and also a way to copy and/or share the game seed would be nice additions (judging from video I think you didn't have those implemented?).
Great video!
some of these are actually really cool!
This is just insanee! How do you even come up with such crazy ideas lol? A very great project!
i love your strategy idea. maybe a part 2..do a part 2 lol
This is honestly quite interesting. Might try something like this out myself
7:30
it's nice that you're sharing that
Nah i don't mean being honest and making other people a good
I mean that masterpiece,
The mumbling...
Meanwhile, I’m still restarting my Hello World project because VS broke again. Pain. But anyway this looks quite interesting indeed!
Dingbell you are deadass unfunny
@@Dorbellprod?
@Carrot inside-joke-that-no-one-will-understand alert
The Bob Ross was soo good 😂 solltest Synchronsprecher werden
gotta love those video idea that seem like total bs but are actually somehow done legit
celebrating new record for a negative score is something id probably never see anywhere else
nice game
Game 7,520,353,677 is surprisingly good. I love the grey colour scheme and spamming A and D as fast as you can to beat your highscore within the time limit is really exhilarating.
Great video!
In the future, humour will be randomly generated but at present, games are randomly generated
9:16 that is actually a quite interesting ruleset
could be cool if it was 10 billion cenerated monsters to fight maybe in generated areas too with random wepons and random buffs and debuffs
This was a very cool idea for a game!
Impressive. You're taking the entire procedural and/or random generation techniques to a whole new level. I was always a huge fan of of using these type of algorithms which can be seen in most all of my games. But using this to generate entire games? I love that idea 👍💡
The part with the Cooking and ThinMatrix was the best part
Oh, grid based game randomisation would be very cool.
Will You Snail, Karlson, and Choo Choo Charles. Platformer, Puzzle, Horror. The trifecta of weird obscure but popular wishlisted indy games
This was just amazing! It's really interesting to see how like you said simple shapes can make so many games! - Will you actually apply for a world record? :D
He asked whether or not he could, without taking a moment to ask whether or not he *should*
And now release all of them as a mobile game and become rich
9:22 is actually an interesting concept: the circles are like ghosts that can interact with certain objects in a physical world, i.e. triangles, and their goal is to make that very alive square gtfo as fast as possible 😆 It might be a legit good way to come up with, prototype and test game mechanics with a single key press.
Mwahahahaha, Jonas forgot to edit out the secret method that makes 10 billion games at 00:20, now I can steal it and make 20 billion games! 😈
"I DONT KNOW SO I TRIED TO FIGOUR IT OUT" best line ever!!!!
Sounds like a roguelike with extra steps.
This is brilliant.
ur very funi. **eats loading bar** ~agressive chomping~
Nice!
You could also ad some AI to that randomness and make it's goal something like "get a high score with very little input". And it would adjust the game rules and controls towards that.
I think that's a good artificial game designer for this project.
why do I keep rewatching this video
Happy new 2022
I like the purple lighting :]
We want to try it!
you have done what those 9999999 in 1 NES multicarts couldn't
* Sees that Jonas has a new video *
LET'S GOOOOO ANOTHER WILL YOU SNAIL DEVLOG!!
* clicks on video *
oh
(Btw idrc these kinds of random challenges are fun too lol)
Not what I expected but also not disappointed.
maaan....... that's too awesome :))) I'm playing like a maniac....
EDITING 👌
now we need someone to Experience all 10,000,000,000 games
Randomizing if you are going for the best or worst score could be cool
Really cool video, probably the coolest idea I’ve seen in a while
I think instead on integers you can use a "long" which I think fits 10b.
One alternate method for getting around the 32-bit limit of the random number generator you were using is to use a hashing algorithm, which will take any input (including longs) and *guaranteed* generate a unique number with the same number of digits (SHA-256 will generate for example 256 bits).
The great thing is that the risk of getting an identical number and therefore an identical game is basically impossible with a hash algorithm, as they were designed to not have these (problem known as collision, where different inputs give the same output). This is not necessarily the case with your double number generator setup you've been using.
So basically you just take the input as a long, hash it, and use the resulting bits to set up your game, each bit can correspond to bool, and a collection of bits could be numbers, colors, shapes, or more. This should also scale quite well if you want to make for example 1 trillion games.
Hope you learned something! :)
I think hashing is underrepresented, considering it is such a useful tool :D more people need to use it!
It really is! Just recently got interested in it, and wow! It is very very useful, and while it may be a little complicated to understand them, it is definitely worth it to know about them!
how to get motivation for your project: drink some water, eat some pizza, go for a walk
That is a lot of game
Can you add the option to copy seed to clipboard & paste see from clipboard? Would make sharing seeds much easier. Also i just realized you can't type in seeds. Can you fix that too?
7:05 popcorn simulator, if it expanded 1 square randomly and took some points after expanding a square then that could be fun
Someone needs to speed Run it
he's created so many games that it exceeded integer limit lmao
I went into this thinking it was clickbait. But the title was technically correct which - as we know - is the best kind of correct.
Great video man !! Super interesting stuff, gonna follow your journey 🙏
This is how Supersonic Studios and Rollic Studios make their games.
Next Video:
"I created an AI to find the best out of 10,000,000,000 Games!"
That's good video idea lol
So this is that guy who created "9999999 games in 1" cartrige
minecraft has around 9223 quadrillion different games and they all are worth spending weeks or even months of your life
Okay, this is inspiring I wanna do this
i remember you, i watched your german channel!
Some personal opinions for additions to the game:
add the seed in the center of the top of the screen
add more SHAPE
(I cant think of anything else)
11:49 Game dev MoistCritical
Finally a new video
I was booting up unity while watching this video and when he said 'Here's a loading bar' my loading bar popped up on screen xD
doesnt unsigned long long int solves the seed problem?
Great video!!!
Hey Jonas, wie heißt die Font die du zum Beispiel links oben in dem Game nutzt für den Timer?
Can't wait to buy this game
I meant the 10 billion games not the snail one
Is anyone going to talk about that delicious Will You Snail lighting?