Optimizing for Gameplay with Body Tracking on Meta Quest

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  • čas přidán 27. 07. 2024
  • Using body tracking to animate a character in game play presents some unique challenges. What happens when your character is small compared to the person playing the game? What happens if the proportions are different like having a large bobble head? How do you trade off positional accuracy for hands or head while maintaining the character's look and feel?
    In this session, Kirk Barker will teach you how to incorporate body tracking using Meta's Presence Platform Movement SDK with Meta Quest HMDs to animate characters with natural movement for action, fitness, or social. Learn how to enable body tracking and overcome common problems like character scaling, allowing for missing bones, and maintaining positional accuracy of hands, head, or hips desired for the gameplay.
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