Splatoon - The History Of The E-Liter: HOW Did This HAPPEN?
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- čas přidán 8. 09. 2024
- The E-Liter 4K is the longest-ranged Charger in Splatoon, but it doesn't come without its flaws. However, these flaws would be creatively worked around by players and the community to, at one time, create the ultimate charger in Splatoon. With the skirmishing ability of a Bamboozler, the range of an E-Liter, and the charge speed of a Splat Charger, it was once the king of Splatoon. However, things have greatly changed since then and this video will explain the rise, fall, and rise again of the E-Liter.
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Surprised that you didn't mentioned armor in S2, that special literally deleted any 1 shots weapons to br effective
I forgot about that, really should have added that though.
Squiffer was my main in S2, and boy did I hate Ink Armor. I noticed that if someone who's weapon had Ink Armor saw me they would just put on Ink Armor and turn me into a Baboozler.
I actually recently picked up E-Liter in 3, despite really never touching chargers in 2. And very surprisingly it's now in my top favourites, it's so satisfying and feels powerful to hit stuff with. Even if it's held back slightly by crab right now and will be more held back again the moment missiles are on a weapon like a shooter, I think I'll definitely stick with this beast of a charger, alongside my other backline and non-backline picks.
E-liter has always been a interesting case. Was a rather good weapon in first game. Got massively crippled in splatoon 2 thanks to ink armour. And then became one of the best weapons in the game in splatoon 3 out side of splosh.
I also don’t think e-liter is broken in terms of function but I think they are kinda at a advantage thanks to range and especially the map design.
Also I feel like some classes need to be more specialised in terms of role other wise we’ll just have chargers and shooters always on top.
The splatling is a fine example of this, tho it dose have good range and turf coverage it still doesn’t have solid niche out side of being a back liner that spams wave maker. I would really like to see a splatling fill a tank role of some sort…but one can only dream.
If you didn't experience S1 Eliter be glad. Armor and Eliter's specials held it back. And it's good in S3 again.
Yeeeaaa... I've been playing a lot of S1 lately, and I get major anxiety every time there is one on the other team...
I'm not too worried, usually its a hacker who only throws burst bombs.
Don't forget ink amour which gutted eliter's 1 shot potential. One time, someone managed to get a would-be quad that was denied because one opponent simply pressed r stick to get amour for the entire team.
Splatoon 2 in general was a global range farce.
I played Eliter in every game and I have to say playing it in Splatoon 2 was a nightmare. The constant special spam, LDE bombs, armor 24/7 and the faster pace made it extremely hard to perform with it and get positive results.
Splatoon 3s Eliter feels so much better and I hope Nintendo does not nerf it to the ground just because a bunch of maps aren’t well designed. My wish for the 2nd kit would be burst/inkstorm but knowing Nintendos balancing it will most likely get beakon/storm 🤔
I don’t think they’re ever going to give E-Liter back burst bombs, Splatoon 1 probably had them because it was in at launch, long before they had any idea what madness they were unleashing. Custom E-Liter has also consistently gotten beacons, so don't get hopes high for that changing lol. Maybe a third kit will give E-Liter some other sub, but it'll probably be location or mist (MAYBE autobomb if you're lucky).
As a Slosher main who thinks Slosher+burst=NIGHTMARE, and I say this as nicely as I can…please don’t.
How does Nintendo get worse in map design in Splatoon as time goes on
S2 had good map design. I think you mean why does the map design get more simple and open as the games lifespan goes on.
@Big noob only few splatoon two maps have good design
@@TheBetterCrustacean Only a few maps had great map design. Most of S2's maps were good.
@Big noob Most of them were just.... fine. They were playable and alright to play on but not good.
Nintendo tried to modernize Splatoon with 3 and in the process went with overwatch map design.
That's my theory at least, every other time they try to modernize their company there is always a lot of negative backlash because modern companies have a lot of really predatory business practices (like releasing the game before it's complete and completing it in "free updates")
In s2 eliter was actually the best backline for the longest time. While not as overwhelming as it was in s1, it was used on many top teams and was incredibly dominant especially in the japanese scene before quad shooter and jet came into the meta.
In splatoon 1 I developed a habit of hunting down any e-liters like I had a vendetta. There's nothing more satisfying than splatting the nightmere that was four burst bomb e-liter.
I have massive beef with E-Liters but I know it’s the map designs fault. The charger itself isn’t broken or anything, it’s just that the maps make it hard but not impossible to deal with it. At least in my experience.
So I guess it’s more “I have beef with map design” than with the charger
E-liter did end up getting a niche in Zones for a period of time in Splat 2. Firefin getting 220p and nerfed paint output meant that a 170p Ink Storm and better painting E-liter (even before MPU making that better) became a lot more appealing. The sheer amount of Ink Storms it got was why it got nerfed to 180p and then again to 190p where it ended up staying. Of course, once the Missiles Jet Squelcher really took off in Zones though it was over for Liter like all other backlines.
im more than ok with eliter or any charger to be good, and i main rollers. but thats mostly from me wanting all weapons to have their place for the sake of variety. that being said, i wish the map designs allowed for that too. as you said, it made chargers artificially better in an unfun way. and its so disheartening to think about cause the amount of weapon variety that could be available just by fixing the maps would be so nice, even just simple flank routes would do a lot. thankfully splatoon devs are no strangers to overhauling maps, so heres hoping they get the hint and reverse the hallways design they made.
This was a really good video! Your editing has really improved. Hope you get to 1k soon!
Thank you so much! I was really happy with the editing of my video :D
Charger Mains hate dualies but dualies hate wavebraker, so chargers now have a dualie counter.
can you do a vid about sting ray's history? (also i think eliter really should be class as meta in my opinion)
I am considering a Killer Wail/Stingray video :D
@@abiskaight
why did I get this as an ad
Wait what? Please, elaborate, my content might have been stolen!
I need my burst bomb back 🤭
I think e liter thrives off of map design. Or at least that’s what I believe.
They need to bring back ink armor.